Window (Below Zero): Difference between revisions

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|category = [[Seabases (Below Zero)#Base Pieces|Seabase Modules]]
|category = [[Seabases (Below Zero)#Base Pieces|Seabase Modules]]
|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]]
|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]]
|subcat = [[Base Pieces]]
|description = A port hole for your habitat, installed on an existing wall.
|description = A port hole for your habitat, installed on an existing wall.
|hull_integrity = [[Hull Integrity|-1.0 Units]]
|hull_integrity = [[Hull Integrity|-1.0 Units]]
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|debugspawn=''basewindow''
|debugspawn=''basewindow''
}}
}}
The '''Window''' is a [[Seabases (Below Zero)|Seabase]] component intended to allow the player to view the outside world from within Seabase modules. They are constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]]. They have a default [[Hull Integrity]] penalty of -1.0.
The '''Window''' is a [[Seabases (Below Zero)#Base Pieces|Seabase component]] intended to allow the player to view the outside world from within Seabase modules. They are constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]]. They have a default [[Hull Integrity]] penalty of -1.0.


They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window's shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed.
They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window's shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed.
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*All six walls of a [[Moonpool (Below Zero)|Moonpool]]
*All six walls of a [[Moonpool (Below Zero)|Moonpool]]
*Both walls, the end connectors and the ceiling of an [[I Compartment (Below Zero)|I Compartment]] (one on each end, one on each side, and one on top)
*Both walls, the end connectors and the ceiling of an [[I Compartment (Below Zero)|I Compartment]] (one on each end, one on each side, and one on top)
*The wall, ceiling and three end connectors of a [[T Compartment (Below Zero)|T Compartment]]
* The wall, ceiling and three end connectors of a [[T Compartment (Below Zero)|T Compartment]]
*The ceiling and four end connectors of an [[X Compartment (Below Zero)|X Compartment]]
*The ceiling and four end connectors of an [[X Compartment (Below Zero)|X Compartment]]
*The two end-plates of a [[Scanner Room (Below Zero)|Scanner Room]] or [[Control Room]].
*The two end-plates of a [[Scanner Room (Below Zero)|Scanner Room]] or [[Control Room]].
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{{Recipe2 (BZ)}}{{clear}}
{{Recipe2 (BZ)}}{{clear}}


== References ==
==References ==
<references />{{Navbox Seabase Modules (BZ)}}
<references />{{Navbox Seabase Modules (BZ)}}
[[Category:Base Pieces]]
[[Category:Seabase Modules]]
[[Category:Seabase Modules]]
[[Category:Constructed with Habitat Builder]]
[[Category:Constructed with Habitat Builder]]
[[Category:Crafted with Glass]]
[[Category:Crafted with Glass]]
[[Category:Lowers Integrity]]
[[Category:Requires Blueprint]]

Latest revision as of 21:03, 11 November 2024

This article is about {{#explode:Window (Below Zero)|(}} in Subnautica. [[{{#explode:Window (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox>

 <title source="title1">
   <default>Window (Below Zero)</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Window is a Seabase component intended to allow the player to view the outside world from within Seabase modules. They are constructed with the Habitat Builder. They have a default Hull Integrity penalty of -1.0. They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window's shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed. Windows can be placed on:

Recipe

The blueprint for this item is unlocked by scanning a tech site in the Twisty Bridges. It is crafted with the Habitat Builder. (no target detected)


References

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