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{{Craftable (BZ)|title1 = [[File:Control Room Ping.png|30px]]<br />Control Room
{{Craftable|title1 = Control Room|image4 = Category Unknown.png|category = [[Base Pieces]]|description = |acqired_from = |fragments = |item_id = |crafting =}}The '''Control Room''' is a future base piece for [[Subnautica: Below Zero (Game)|Subnautica: Below Zero]].
|icon={{Icon}}
|category = [[Seabases_(Below_Zero)#Base Pieces|Seabase Modules]]
|debugspawn =''basecontrolroom''
|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]]
|description=A control room.
|size=3W x 3L
|blueprint=[[Data Boxes|Data Box]]
|image6=Data Box (BZ).png
|location6=* [[Omega Lab]]
** 546 -202 -1054
* [[Outpost Zero]]
** -114 14 -330
* [[Purple Vents]]
** 225 -103 -620
|hull_integrity = [[Hull Integrity|-1.0 Unit]]
}}
{{Quote2 (BZ)|In the control room, you can change base lighting and colors, rename your base, and see information about power and structural integrity. But not the integrity of societal power structures.
[[File:Controlroom.ogg]]|PDA.}}
The '''Control Room''' is an exterior [[Seabases_(Below_Zero)#Base Pieces|Seabase Module]] exclusive to ''[[Subnautica: Below Zero]]''. It allows the player to name and color their [[Seabases_(Below_Zero)|Seabase]], as well as managing power.


== Uses ==
==Uses==
The Control Room has a number of displays and interactive components. On one wall is a display showing the current time of day, the base's name and total [[Hull Integrity]], and general details of base power. The latter shows the base's current power reserves as a percentage of its maximum storage, the amount currently generated in green, and the amount currently being used in red.
In the centre of the Control Room there is a holographic display of your base from which you can cut off the power supply to individual [[Base Pieces|base pieces]] as well as resupply this power. This can be useful when low on power as non-essential modules can be shut down, instead only using power on the important modules.


On the opposite wall is an interactive display, which uses the same interface as a [[Vehicle Upgrade Console (Below Zero)|Vehicle Upgrade Console]], allowing the player to name their base and choose its colors with a color picker.
The Control Room contains a console along the wall that can be used to alter the color of a [[Seabases|Seabase]] as well as rename the base. The wall of the Control Room features a panel that shows the time of day. Next to it there is a larger panel that displays an overhead map of the seabase, the location of hull breaches, the structural integrity, and the amount of power being generated / consumed, along with the percent of power available.

In the center of the Control Room is a console which shows a holographic display of the base's layout (rooms, corridors and [[Foundation (Below Zero)|Foundations]]), with base parts defaulting to blue save for the Control Room which is yellow. The player can adjust the position of the map by interacting with the joystick on one side. While interacting with this, the movement keys will move the hologram around, while swim up and swim down are used to shift it up and down.

Placing the crosshair over any part of the base hologram will show the component's name, current power generation and consumption, and its contribution to the base's overall structural integrity, the latter including the bonuses of any parts that strengthen or weaken it.

Clicking on a room while its description is visible will toggle its power supply on and off: rooms that are switched off will change from blue to red. This can be used to manage base power in case of shortages by turning off rooms with high power consumption, or to save fuel in a [[Bioreactor (Below Zero)|Bioreactor]] or [[Nuclear Reactor (Below Zero)|Nuclear Reactor]] by switching off power-draining rooms before leaving the base. Turning off the power to a base piece will also turn off any internal lighting in that piece, but does not deactivate [[Floodlight (Below Zero)|Floodlights]]. The Control Room cannot deactivate itself.

The control room will also show the location of any points where water is leaking into the base due to low [[Hull Integrity]] or collision damage.

A Control Room automatically adds a beacon for the base with the chosen name appended to it.

==Recipe==
The blueprint for the Control Room is acquired from any of three [[Data Boxes]]: one is inside [[Omega Lab]], another inside [[Outpost Zero]], and the last in a small field of Alterra debris in the [[Purple Vents]]. Once the blueprint is acquired, it can be constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]].
{{Recipe2 (BZ)}}{{clear}}

==Databank Entry ==
{{Databank2 (BZ)}}


On the other side of the room there is a panel that shows the interior [[temperature]], outside weather/temperature, and forecast. The interior temperature can be set to different values.
==Gallery==
==Gallery==
<gallery>
<tabber>
Images=
<gallery spacing="small">
20190614093254 1.jpg|The outside of the control room
SubnauticaBZ ControlRoomInterior1.jpg|Control Room Interior
SubnauticaBZ ControlRoomInterior2.jpg|Control Room Interior (2)
</gallery>
|-|
Videos=
<gallery widths="223" spacing="small">
Control room 2|Later more complete footage of the control room
Control room 2|Later more complete footage of the control room
Minimap shader|Holographic base display showcase
Minimap shader|Holographic base display showcase
Line 15: Line 59:
Mini base|Base hologram
Mini base|Base hologram
</gallery>
</gallery>
</tabber>
[[Category:Base Pieces]]

==Trivia==

*The central console was originally part of the [[Scanner Room (Below Zero)|Scanner Room]] in the Early Access builds of ''Subnautica''.
{{Navbox Seabase Modules (BZ)}}
[[Category:Seabase Modules]]
[[Category:Lowers Integrity]]
[[Category:Requires Blueprint]]

Latest revision as of 20:56, 11 November 2024

<infobox>

 <title source="title1">
   <default>Control Room</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox>

QuoteBar (BZ).png
TestQuoteIcon (BZ).png

In the control room, you can change base lighting and colors, rename your base, and see information about power and structural integrity. But not the integrity of societal power structures. File:Controlroom.ogg

― PDA.

QuoteBar (BZ).png

The Control Room is an exterior Seabase Module exclusive to Subnautica: Below Zero. It allows the player to name and color their Seabase, as well as managing power.

Uses

The Control Room has a number of displays and interactive components. On one wall is a display showing the current time of day, the base's name and total Hull Integrity, and general details of base power. The latter shows the base's current power reserves as a percentage of its maximum storage, the amount currently generated in green, and the amount currently being used in red.

On the opposite wall is an interactive display, which uses the same interface as a Vehicle Upgrade Console, allowing the player to name their base and choose its colors with a color picker.

In the center of the Control Room is a console which shows a holographic display of the base's layout (rooms, corridors and Foundations), with base parts defaulting to blue save for the Control Room which is yellow. The player can adjust the position of the map by interacting with the joystick on one side. While interacting with this, the movement keys will move the hologram around, while swim up and swim down are used to shift it up and down.

Placing the crosshair over any part of the base hologram will show the component's name, current power generation and consumption, and its contribution to the base's overall structural integrity, the latter including the bonuses of any parts that strengthen or weaken it.

Clicking on a room while its description is visible will toggle its power supply on and off: rooms that are switched off will change from blue to red. This can be used to manage base power in case of shortages by turning off rooms with high power consumption, or to save fuel in a Bioreactor or Nuclear Reactor by switching off power-draining rooms before leaving the base. Turning off the power to a base piece will also turn off any internal lighting in that piece, but does not deactivate Floodlights. The Control Room cannot deactivate itself.

The control room will also show the location of any points where water is leaking into the base due to low Hull Integrity or collision damage.

A Control Room automatically adds a beacon for the base with the chosen name appended to it.

Recipe

The blueprint for the Control Room is acquired from any of three Data Boxes: one is inside Omega Lab, another inside Outpost Zero, and the last in a small field of Alterra debris in the Purple Vents. Once the blueprint is acquired, it can be constructed with the Habitat Builder. (no target detected)


Databank Entry

(No target detected)

Gallery

<tabber> Images=

|-| Videos=

</tabber>

Trivia

  • The central console was originally part of the Scanner Room in the Early Access builds of Subnautica.

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