L Compartment (Below Zero): Difference between revisions
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{{SubnauticaLink}} |
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{{SubnauticaLinkThe|L_Compartment}} |
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{{Craftable (BZ)|image1 = L Corridor (BZ).png |
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{{Craftable|title1 = <center>L Compartment</center>|image1 = L_Corridor.png|category = [[Seabase Modules]]|subcat=[[Base Pieces]]|description = L-shaped compartment (-1HP).|hull_integrity = [[Hull Integrity|-1 Units]]|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|size = 1L X 1W}} |
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|category = [[Seabases (Below Zero)|Base Pieces|Seabase Modules]] |
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|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]] |
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|description = L-shaped compartment. |
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|hull_integrity = [[Hull Integrity|-1 Units]] |
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|size = 1L X 1W |
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|blueprint = Unlock the [[Habitat Builder (Below Zero)|Habitat Builder]] |
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|debugspawn=''basecorridorl'' |
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}} |
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It is constructed with the [[Habitat Builder]] and can be placed on top of a [[Foundation]]. It is possible to build it off of the foundation. The L Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first. |
It is constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]] and can be placed on top of a [[Foundation (Below Zero)|Foundation]]. It is possible to build it off of the foundation. The L Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first. |
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At the surface, an L Compartment has an integrity level of 9 and every L Compartment added reduces the integrity by -1 level. By default, it can be rotated before placement using the mouse wheel. |
At the surface, an L Compartment has an integrity level of 9 and every L Compartment added reduces the integrity by -1 level. By default, it can be rotated before placement using the mouse wheel. |
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*[[Hatch]]es can be placed on the end-panels. |
*[[Hatch (Below Zero)|Hatch]]es can be placed on the end-panels. |
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*[[Window]]s can be placed on the end-panels. |
*[[Window (Below Zero)|Window]]s can be placed on the end-panels. |
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*[[Ladder]]s cannot be placed due to the lack of floor and ceiling connection points. |
*[[Ladder (Below Zero)|Ladder]]s cannot be placed due to the lack of floor and ceiling connection points. |
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*[[Reinforcement]]s cannot be placed due to the lack of side-panels. |
*[[Reinforcement (Below Zero)|Reinforcement]]s cannot be placed due to the lack of side-panels. |
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*The L Compartment can be expanded with other modules from its two end-panels. |
*The L Compartment can be expanded with other modules from its two end-panels. |
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==Recipe== |
==Recipe== |
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The blueprint for this item is unlocked by unlocking the [[Habitat Builder (Below Zero)|Habitat Builder]]. It is crafted with the Habitat Builder. |
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{{Recipe2}} |
{{Recipe2 (BZ)}} |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules (BZ)}} |
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[[Category:Seabase Modules]] |
[[Category:Seabase Modules]] |
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[[Category:Constructed with Habitat Builder]] |
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[[Category:Crafted with Titanium]] |
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Latest revision as of 20:45, 11 November 2024
<infobox>
<title source="title1"> <default>L Compartment (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format>- {{#explode:basecorridorl||0}}
- {{#explode:basecorridorl||1}}
- {{#explode:basecorridorl||2}}
- {{#explode:basecorridorl||3}}
<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The L Compartment is a Seabase module that has the appearance of the letter "L". It is constructed with the Habitat Builder and can be placed on top of a Foundation. It is possible to build it off of the foundation. The L Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first. At the surface, an L Compartment has an integrity level of 9 and every L Compartment added reduces the integrity by -1 level. By default, it can be rotated before placement using the mouse wheel.
- Hatches can be placed on the end-panels.
- Windows can be placed on the end-panels.
- Ladders cannot be placed due to the lack of floor and ceiling connection points.
- Reinforcements cannot be placed due to the lack of side-panels.
- The L Compartment can be expanded with other modules from its two end-panels.
Recipe
The blueprint for this item is unlocked by unlocking the Habitat Builder. It is crafted with the Habitat Builder. (no target detected)
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