Prawn Suit (Below Zero): Difference between revisions
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{{SubnauticaLink}} |
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{{Craftable (BZ) |
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|image1 = Prawn Suit (BZ).png |
|image1 = Prawn Suit (BZ).png |
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|category = [[Vehicles]] |
|category = [[Vehicles]] |
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|damage = |
|damage = |
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* Default Arm: 50 |
* Default Arm: 50 |
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* Drill Arm: |
* Drill Arm: 30/s |
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|blueprint=[[Fragments]] |
|blueprint = [[Fragments (Below Zero)|Fragments]] |
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|debugspawn = <i>exosuit</i> |
|debugspawn = <i>exosuit</i> |
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|image2 = <gallery widths="200" spacing="small" orientation="portrait"> |
|image2 = <gallery widths="200" spacing="small" orientation="portrait"> |
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</gallery> |
</gallery> |
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|item2 = Prawn Suit Fragment |
|item2 = Prawn Suit Fragment |
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|fragments=4 |
|fragments = 4 |
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|location2= |
|location2 = |
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* [[Koppa Mining Site]] |
* [[Koppa Mining Site]] |
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* [[Outpost Zero]] |
* [[Outpost Zero]] |
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A 3D model can be found on [https://sketchfab.com/models/409628e44d7341a09ec085a63f884672 Sketchfab]. |
A 3D model can be found on [https://sketchfab.com/models/409628e44d7341a09ec085a63f884672 Sketchfab]. |
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==Overview== |
== Overview == |
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The Prawn Suit can be used to explore deep areas. It has a base crush depth of 400 meters. |
The Prawn Suit can be used to explore deep areas. It has a base crush depth of 400 meters. |
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The vehicle comes equipped with a 24-slot inventory space, accessed from outside in the rear. Any items picked up with the default Claw Arm or drilled with the Drill Arm are automatically placed in the Prawn Suit's inventory if there is room. Bear in mind though that there is a slight delay between clicking and activating the respective Claw Arm on the suit, so a player may accidentally punch a creature they are trying to collect or miss a falling item. |
The vehicle comes equipped with a 24-slot inventory space, accessed from outside in the rear. Any items picked up with the default Claw Arm or drilled with the Drill Arm are automatically placed in the Prawn Suit's inventory if there is room. Bear in mind though that there is a slight delay between clicking and activating the respective Claw Arm on the suit, so a player may accidentally punch a creature they are trying to collect or miss a falling item. |
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{{Clear}} |
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==How to Use== |
== How to Use == |
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{| class="article-table" |
{| class="article-table" |
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!Action |
! Action |
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!Mouse & Keyboard |
! Mouse & Keyboard |
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!Xbox |
! Xbox |
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!PlayStation |
! PlayStation |
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!Nintendo Switch |
! Nintendo Switch |
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|- |
|- |
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|'''Enter Prawn''' |
| '''Enter Prawn''' |
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|<center>{{Key |
| <center>{{Key|LMB}}</center> |
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|{{Key |
| {{Key/Xbox|A}} |
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|{{Key |
| {{Key/PS4|Cross}} |
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|{{Key |
| {{Key/Switch|A}} |
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|- |
|- |
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|'''Exit Prawn''' |
| '''Exit Prawn''' |
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|<center>{{Key |
| <center>{{Key|E}}</center> |
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|{{Key |
| {{Key/Xbox|B}} |
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|{{Key |
| {{Key/PS4|Circle}} |
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|{{Key |
| {{Key/Switch|B}} |
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|- |
|- |
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|'''Piloting the Prawn''' |
| '''Piloting the Prawn''' |
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|<center>{{Key |
| <center>{{Key|W}} {{Key|A}} {{Key|S}} {{Key|D}}</center> |
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|{{Key |
| {{Key/Xbox|Leftstick}} |
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|{{Key |
| {{Key/PS4|L3}} |
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|{{Key |
| {{Key/Switch|Leftstick}} |
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|- |
|- |
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|'''Using Prawn Arms''' |
| '''Using Prawn Arms''' |
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|<center>{{Key |
| <center>{{Key|LMB}} {{Key|RMB}} </center> |
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|{{Key |
| {{Key/Xbox|LT}} {{Key/Xbox|RT}} |
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|{{Key |
| {{Key/PS4|L2}} {{Key/PS4|R2}} |
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|{{Key |
| {{Key/Switch|ZL}} {{Key/Switch|ZR}} |
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|- |
|- |
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|'''Jumping (Hold to use Thrusters)''' |
| '''Jumping (Hold to use Thrusters)''' |
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|<center>{{Key |
| <center>{{Key|Space}}</center> |
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|{{Key |
| {{Key/Xbox|LB}} |
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|{{Key |
| {{Key/PS4|L1}} |
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|{{Key |
| {{Key/Switch|L}} |
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|- |
|- |
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|'''Horizontal Boost''' |
| '''Horizontal Boost''' |
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|<center>{{Key |
| <center>{{Key|Shift}}</center> |
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|{{Key |
| {{Key/Xbox|Leftstick}} (Pressed) |
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|{{Key |
| {{Key/PS4|L3}} (Pressed) |
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|{{Key |
| {{Key/Switch|Leftstick}} (Pressed) |
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|} |
|} |
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⚫ | |||
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* Using the thrusters will deplete their internal energy, which recharges by itself when not in use. Staying on a solid surface will increase the rate at which the thrusters recharge. |
* Using the thrusters will deplete their internal energy, which recharges by itself when not in use. Staying on a solid surface will increase the rate at which the thrusters recharge. |
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==Recipe== |
== Recipe == |
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The blueprint for this item is unlocked by scanning fragments in the [[Koppa Mining Site]], in the Bow section of the [[Mercury II]], at [[Outpost Zero]], and the [[Phi Excavation Site]]. It is crafted in the [[Mobile Vehicle Bay (Below Zero)|Mobile Vehicle Bay]]. |
The blueprint for this item is unlocked by scanning fragments in the [[Koppa Mining Site]], in the Bow section of the [[Mercury II]], at [[Outpost Zero]], and the [[Phi Excavation Site]]. It is crafted in the [[Mobile Vehicle Bay (Below Zero)|Mobile Vehicle Bay]]. |
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{{Recipe2 (BZ)}} |
{{Recipe2 (BZ)|page=Prawn Suit}} |
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{{ |
{{Clear}} |
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==Modules== |
== Modules == |
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The Prawn Suit can be customized with the [[Vehicle Upgrade Console (Below Zero)|Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can also be crafted at a standard [[Fabricator (Below Zero)|Fabricator]], however upgraded depth modules require the [[Modification Station (Below Zero)|Modification Station]]. Upgrades can be installed and swapped via a panel on its left shoulder. Opening the panel reveals six slots - four for vehicle upgrades and two for arm attachments. |
The Prawn Suit can be customized with the [[Vehicle Upgrade Console (Below Zero)|Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can also be crafted at a standard [[Fabricator (Below Zero)|Fabricator]], however upgraded depth modules require the [[Modification Station (Below Zero)|Modification Station]]. Upgrades can be installed and swapped via a panel on its left shoulder. Opening the panel reveals six slots - four for vehicle upgrades and two for arm attachments. |
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{| class="article-table |
{| class="article-table" style="width:100%; border:0; border-spacing:0" |
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|- |
|- |
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! |
! style="width:25%; text-align:center" | Module |
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! |
! style="width:25%; text-align:center" | Function |
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! |
! style="width:25%; text-align:center" | Source |
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! |
! style="width:25%; text-align:center" | Debug Spawn |
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⚫ | |||
|- |
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| |
| [[File:Prawn Suit Depth Module MK1.png|70px|center]] [[Prawn Suit Depth Module MK1 (Below Zero)|Depth Module Mk1]] |
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| |
| Enhances safe diving depth. Does not stack. |
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| style="text-align:left |
| style="text-align:left" | |
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* Unlock the [[Prawn Suit (Below Zero)|Prawn Suit]] |
* Unlock the [[Prawn Suit (Below Zero)|Prawn Suit]] |
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| |
| [[Console Commands (Below Zero)|''exohullmodule1'']] |
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|- |
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| |
| [[File:Prawn Suit Depth Module MK2.png|70px|center]] [[Prawn Suit Depth Module MK2 (Below Zero)|Depth Module Mk2]] |
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| |
| Enhances safe diving depth to maximum. Does not stack. |
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| style="text-align:left |
| style="text-align:left" | |
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* Unlock the [[Prawn Suit (Below Zero)|Prawn Suit]] |
* Unlock the [[Prawn Suit (Below Zero)|Prawn Suit]] |
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| |
| [[Console Commands (Below Zero)|''exohullmodule2'']] |
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⚫ | |||
|- |
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| |
| [[File:Prawn Suit Drill Arm.png|70px|center]] [[Prawn Suit Drill Arm (Below Zero)|Drill Arm]] |
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| |
| Enables the mining of resources. |
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| style="text-align:left |
| style="text-align:left" | |
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* [[Koppa Mining Site]] |
* [[Koppa Mining Site]] |
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* [[Mercury II|Mercury 2]] Bow |
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| style="text-align:center; font-size:12px;" |[[Console Commands|''exosuitdrillarmmodule'']] |
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|- |
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| style="text-align:center; font-size:12px |
|- style="text-align:center; font-size:12px" |
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⚫ | |||
| |
| Powerful rear-mounted jets propel the Prawn suit into the air. |
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⚫ | |||
* [[Koppa Mining Site]] |
* [[Koppa Mining Site]] |
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| |
| [[Console Commands (Below Zero)|''exosuitjetupgrademodule'']] |
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⚫ | |||
|- |
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| |
| [[File:Prawn Suit Propulsion Cannon.png|70px|center]] [[Prawn Suit Propulsion Cannon (Below Zero)|Propulsion Cannon]] |
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| |
| Industrial strength propulsion cannon fitting for the Prawn suit. |
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| style="text-align:left |
| style="text-align:left" | |
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* [[Crystal Caves]] |
* [[Crystal Caves]] |
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| |
| [[Console Commands (Below Zero)|''exosuitpropulsionarmmodule'']] |
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⚫ | |||
|- |
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| A small storage locker. Prawn compatible. |
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⚫ | |||
| style="text-align:left" | |
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[[Storage Module (Below Zero)|Storage Module]] |
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⚫ | |||
⚫ | |||
* Unlock the [[Prawn Suit (Below Zero)|Prawn Suit]] |
* Unlock the [[Prawn Suit (Below Zero)|Prawn Suit]] |
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⚫ | |||
⚫ | |||
|- style="text-align:center; font-size:12px" |
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| [[File:Prawn Suit Thermal Reactor.png|70px|center]] [[Prawn Suit Thermal Reactor (Below Zero)|Thermal Reactor]] |
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|- |
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| Recharges power cells in hot areas (doesn't stack). |
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⚫ | |||
| style="text-align: |
| style="text-align:left" | |
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⚫ | |||
* [[Sea Monkey Nest]] ([[Lilypads Crevice]]) |
* [[Sea Monkey Nest]] ([[Lilypads Crevice]]) |
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| |
| [[Console Commands (Below Zero)|''exosuitthermalreactormodule'']] |
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|- style="text-align:center; font-size:12px" |
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|- |
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| |
| [[File:Prawn Suit Torpedo Arm.png|70px|center]] [[Prawn Suit Torpedo Arm (Below Zero)|Torpedo Arm]] |
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| |
| A standard underwater payload delivery system adapted to fire torpedoes. |
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| style="text-align:left |
| style="text-align:left" | |
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* [[Crystal Caves]] |
* [[Crystal Caves]] |
||
| |
| [[Console Commands (Below Zero)|''exosuittorpedoarmmodule'']] |
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|- style="text-align:center; font-size:12px" |
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|- |
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| |
| [[File:Prawn Suit Grappling Arm.png|70px|center]] [[Prawn Suit Grappling Arm (Below Zero)|Grappling Arm]] |
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| |
| Fires a grappling hook for enhanced environment traversal. |
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| style="text-align:left |
| style="text-align:left" | |
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* [[Sea Monkey Nest]] ([[Lilypads Crevice]]) |
* [[Sea Monkey Nest]] ([[Lilypads Crevice]]) |
||
| |
| [[Console Commands (Below Zero)|''exosuitgrapplingarmmodule'']] |
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|} |
|} |
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<br /> |
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==Transportation== |
== Transportation == |
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The Prawn Suit can be transported over long distances attached to the sea truck using the [[Seatruck Docking Module]]. |
The Prawn Suit can be transported over long distances attached to the sea truck using the [[Seatruck Docking Module]]. |
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==Databank Entry== |
== Databank Entry == |
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{{Databank2 (BZ)|Prawn Suit}} |
{{Databank2 (BZ)|Prawn Suit}} |
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</gallery> |
</gallery> |
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==Trivia== |
== Trivia == |
||
*In earlier builds, the Prawn Suit had an ability called "Powerslide", basically a precursor of the Prawn Suit's Speed Boost Ability. |
* In earlier builds, the Prawn Suit had an ability called "Powerslide", basically a precursor of the Prawn Suit's Speed Boost Ability. |
||
*The Prawn Suit is the only vehicle from ''Subnautica'' to return in ''Below Zero''. |
* The Prawn Suit is the only vehicle from ''Subnautica'' to return in ''Below Zero''. |
||
*In ''Subnautica'' the crush depth for the Prawn Suit was 900m instead of the 400m in ''Below Zero'' |
* In ''Subnautica'' the crush depth for the Prawn Suit was 900m instead of the 400m in ''Below Zero'' |
||
*Due to the internal programming of the Prawn Suit's movement, a technique knows as "chording" can be used to travel at greater speeds. Chording was coined as a concept in the first person, "6 degrees of freedom" flying game "Descent" from the mid 90's. By aiming the Prawn 45 degrees to the left or right, and pressing both Forward and away from the side you aimed, you travel much faster than if you simply moved forward. This works both when walking and "swimming". It is most efficient when on land and jumping. Jumping and chording can cover a lot of ground very fast and is helpful while avoiding Ice Worms. |
* Due to the internal programming of the Prawn Suit's movement, a technique knows as "chording" can be used to travel at greater speeds. Chording was coined as a concept in the first person, "6 degrees of freedom" flying game "Descent" from the mid 90's. By aiming the Prawn 45 degrees to the left or right, and pressing both Forward and away from the side you aimed, you travel much faster than if you simply moved forward. This works both when walking and "swimming". It is most efficient when on land and jumping. Jumping and chording can cover a lot of ground very fast and is helpful while avoiding Ice Worms. |
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* Removing the left power cell will turn off the lights. |
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{{Navbox Vehicles}} |
{{Navbox Vehicles}} |
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[[Category:Vehicles]] |
[[Category:Vehicles]] |
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[[Category:Alterra Corporation]] |
[[Category:Alterra Corporation]] |
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<div style="position:fixed; display:block; margin-left:auto; margin-right:auto; width:100%; top:-20px; left:0px; z-index:-1">[[File:Arctic Concept Art (BZ).jpg|center|3000x3000px]]</div> |
Latest revision as of 03:41, 21 October 2024
<infobox>
<title source="title1"> <default>Prawn Suit (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format> </format><group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>exosuitfragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox>


The Exosuit facilitates mobility in high-pressure and zero-gravity environments, turning the wearer into a bipedal mechanical rock puncher — rock grub ingestion not required.
― PDA.

The Pressure Re-Active Waterproof Nano Suit Mk.III (abbv. Prawn Suit Mk.III) is a bipedal mechanical walker, designed for use in extreme-pressure and zero-gravity environments. A plasteel-reinforced canopy of enameled glass protects the single occupant, and dexterity is provided by hydraulic limbs that are capable of striking with enough force to crush bone and pulverize rock. When not in use outside of water, the vehicle assumes a seated position.
Lateral movement is provided by mechanical legs that propel the vehicle along the seabed at a top speed of 24 kph (14 mph), and a pair of boosters on the back of the vehicle provide vertical thrust.
A 3D model can be found on Sketchfab.
Overview
The Prawn Suit can be used to explore deep areas. It has a base crush depth of 400 meters.
Unless the power supply is depleted, the player's Oxygen tank will be replenished upon entering. If power is depleted, the oxygen will run out slowly until the point where the player is losing oxygen within the Prawn Suit itself.
The Prawn Suit has a health meter, and reaching zero will cause the vehicle to malfunction catastrophically and explode.
The Prawn Suit requires energy from at least one of its two Power Cells to operate. It can be docked in the Moonpool to recharge. However, docking the Prawn Suit onto the Seatruck Docking Module does not recharge it. The Power Cells can also be swapped out and charged in a Power Cell Charger.
The vehicle comes equipped with a 24-slot inventory space, accessed from outside in the rear. Any items picked up with the default Claw Arm or drilled with the Drill Arm are automatically placed in the Prawn Suit's inventory if there is room. Bear in mind though that there is a slight delay between clicking and activating the respective Claw Arm on the suit, so a player may accidentally punch a creature they are trying to collect or miss a falling item.
How to Use
Action | Mouse & Keyboard | Xbox | PlayStation | Nintendo Switch |
---|---|---|---|---|
Enter Prawn | ![]() |
![]() |
![]() | |
Exit Prawn | ![]() |
![]() |
![]() | |
Piloting the Prawn | ![]() |
![]() |
![]() | |
Using Prawn Arms | ![]() ![]() |
![]() ![]() |
![]() ![]() | |
Jumping (Hold to use Thrusters) | ![]() |
![]() |
![]() | |
Horizontal Boost | ![]() |
![]() |
![]() |
- Exiting the vehicle when out of water will cause it to assume a sitting position, allowing access to its Power Cell slots, storage compartment and upgrade panel more easily.
- Using the thrusters will deplete their internal energy, which recharges by itself when not in use. Staying on a solid surface will increase the rate at which the thrusters recharge.
Recipe
The blueprint for this item is unlocked by scanning fragments in the Koppa Mining Site, in the Bow section of the Mercury II, at Outpost Zero, and the Phi Excavation Site. It is crafted in the Mobile Vehicle Bay.

x1
|
x1
|
x1
|
x1
|

Modules
The Prawn Suit can be customized with the Vehicle Upgrade Console, which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can also be crafted at a standard Fabricator, however upgraded depth modules require the Modification Station. Upgrades can be installed and swapped via a panel on its left shoulder. Opening the panel reveals six slots - four for vehicle upgrades and two for arm attachments.
Module | Function | Source | Debug Spawn |
---|---|---|---|
Depth Module Mk1 | Enhances safe diving depth. Does not stack. |
|
exohullmodule1 |
Depth Module Mk2 | Enhances safe diving depth to maximum. Does not stack. |
|
exohullmodule2 |
Drill Arm | Enables the mining of resources. | exosuitdrillarmmodule | |
Jump Jet Upgrade | Powerful rear-mounted jets propel the Prawn suit into the air. | exosuitjetupgrademodule | |
Propulsion Cannon | Industrial strength propulsion cannon fitting for the Prawn suit. | exosuitpropulsionarmmodule | |
Storage Module | A small storage locker. Prawn compatible. |
|
vehiclestoragemodule |
Thermal Reactor | Recharges power cells in hot areas (doesn't stack). | exosuitthermalreactormodule | |
Torpedo Arm | A standard underwater payload delivery system adapted to fire torpedoes. | exosuittorpedoarmmodule | |
Grappling Arm | Fires a grappling hook for enhanced environment traversal. | exosuitgrapplingarmmodule |
Transportation
The Prawn Suit can be transported over long distances attached to the sea truck using the Seatruck Docking Module.
Databank Entry
Prawn Suit (Mk.III) |
<poem>The Pressure Re-Active Armored Waterproof Nano Suit is a range of mechs designed to protect the pilot from extreme environments. The Mk III is the latest iteration, and has so far only been rolled out by Alterra for their own high-value, phasegate-related operations. - The suit is fully insulated from the outside environment 'The Prawn Suit: It's got you covered.'</poem> |
Source: Scan Prawn Suit fragments |
Gallery
Trivia
- In earlier builds, the Prawn Suit had an ability called "Powerslide", basically a precursor of the Prawn Suit's Speed Boost Ability.
- The Prawn Suit is the only vehicle from Subnautica to return in Below Zero.
- In Subnautica the crush depth for the Prawn Suit was 900m instead of the 400m in Below Zero
- Due to the internal programming of the Prawn Suit's movement, a technique knows as "chording" can be used to travel at greater speeds. Chording was coined as a concept in the first person, "6 degrees of freedom" flying game "Descent" from the mid 90's. By aiming the Prawn 45 degrees to the left or right, and pressing both Forward and away from the side you aimed, you travel much faster than if you simply moved forward. This works both when walking and "swimming". It is most efficient when on land and jumping. Jumping and chording can cover a lot of ground very fast and is helpful while avoiding Ice Worms.
- Removing the left power cell will turn off the lights.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.