Nuclear Reactor (Subnautica): Difference between revisions

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[[File:Nuclear Reactor.png|thumb]]


{{SubnauticaLink|Nuclear Reactors}}
The '''Nuclear Reactor''' processes [[Uranium]] and [[Disinfected Water]] into [[Energy]] for use by a [[Seabase]]. This process is referred to as "Process Uranium". The reactor is constructed with the [[Habitat Builder]], and can be placed on the ground or on a [[Foundation]] module. (Note: It can not be attached to the exterior of the [[Cyclops]].) The '''Nuclear Reactor''' generates energy twice as fast as the [[Bioreactor]]. It can also be damaged and destroyed by striking it 15 times with the [[Survival Knife]].
{{Craftable|title1 = Nuclear Reactor|image4 = Nuclear Reactor.png|category = [[Energy]]|tab = [[Interior Pieces]]|description = Processes nuclear reactor rods for huge power supply.|acqired_from = [[Fragments (Subnautica)|Fragments]]|debugspawn = ''basenuclearreactor''|image2 = <gallery widths="200" spacing="small">
Nuclear Reactor Fragment 1.png|1
Nuclear Reactor Fragment 2.png|2
Nuclear Reactor Fragment 3.png|3
Nuclear Reactor Fragment 4.png|4
</gallery>|item2 = Nuclear Reactor Fragment|location2 = * Seabed
** [[Mountains]]
* [[Wrecks]]
** [[Dunes]]
** [[Mountains]]
** [[Blood Kelp Zone|Blood Kelp Trench]]
** [[Sea Treader's Path]]
{{Smallspoiler|
* [[Degasi Seabases]]
** [[Jellyshroom Cave]]}}|Fragments2 = 3|debugspawn2 = ''NuclearReactorFragment''}}
{{Quote2|Exercise caution when handling radioactive materials. Exposure risks corrupting your PDA's recording of the circumstances of your death.
[[File:NuclearReactorVO.ogg]]|PDA|Dialogue}}


The '''Nuclear Reactor''' processes [[Uraninite Crystal (Subnautica)|Uraninite Crystal]]-based [[Reactor Rod (Subnautica)|Reactor Rods]] into [[Energy]] for use by a [[Seabases (Subnautica)|Seabase]]. The Nuclear Reactor is constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]], and can only be placed in the centers of a [[Multipurpose Room (Subnautica)|Multipurpose Room]] or [[Large Room (Subnautica)|Large Room]]. Rods are inserted or removed by interacting with the computer screen which denotes the front of the device.
The '''Nuclear Reactor''' generates 1000 energy units for each use of "Process Uranium". The reactor's power capacity is 500 energy units. Currently it only produces energy in some [[Game Modes]].


The Nuclear Reactor generates energy at a rate of 250 power units per minute (4.166667 per second) regardless of how many Reactor Rods are installed. Each Reactor Rod has a capacity of 20,000 units of energy: this means that if power is constantly being drained, a Rod will last 80 minutes, meaning a full reactor will last over 5 real-life hours. Each Nuclear Reactor has 2500 energy storage. Rods are not depleted unless power is being drawn from the reactor.
The current model is a placeholder.<ref>https://trello.com/c/00oIR1NY/4531-placeholder-models-for-accumulator-bioreactor-thermal-plant-and-nuclear-reactor</ref> In the future it will be placed inside seabases instead of outside of them.<ref>http://steamcommunity.com/app/264710/discussions/0/392184522705971937/</ref>

A Nuclear Reactor can hold a maximum of four Reactor Rods. Once placed in the Reactor, they cannot be removed until they have been fully drained: at this point their icon will change, losing the blue glow around their midsection, and they will become "Depleted" Reactor Rods. Once removed these can be discarded, stored, or deleted from the game by placing them in a [[Nuclear Waste Disposal (Subnautica)|Nuclear Waste Disposal]]: they cannot be placed in a standard [[Trash Can (Subnautica)|Trash Can]].

If a reactor with partially expended fuel rods inside is deconstructed, the rods are lost.

Despite the Data Bank Entry saying that one should not replace the Reactor Rods without a [[Radiation Suit]], there is no radiation risk associated with a Nuclear Reactor.
{{clear}}


==Use==
==Use==
{{Recipe2|page=ReactorRodEnergy}}
{{Recipe|item=Uranium|item2=Disinfected Water|machine=Nuclear Reactor|result=Energy|resultcount=1000}}
{{Recipe2|page=ReactorRodEnergy x4}}

<br style="clear: both; height: 0px;" />{{Clear}}


==Recipe==
==Recipe==
{{Recipe2}}
{{Recipe|item1=Titanium Ingot|count1=2|item2=Lead Plate|count2=3|item3=Lubricant|item4=Nuclear Reactor Blueprint|machine=Builder|result=Nuclear Reactor}}

==Data Bank Entry==
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
|-
! class="unsortable" style="width: 100%; text-align: center;" |[[File:NuclearReactorEncy.png|centre|660px]]
|-
| style="text-align:left; font-size:12px;" |
Renewable energy sources will usually be sufficient for maintaining a small outpost. For everything else there's nuclear power.

- Powered by up to four replaceable uranium reactor rods<br />
- Do not attempt to replace reactor rods without a full radiation suit<br />
- Do not attempt to overclock the reactor

Nuclear is ideal for energy-intensive operations such as:<br />
- Self-sufficient colonies supporting more than 20 people<br />
- Industrial outposts operating multiple docks and heavy machinery<br />
- Research stations housing live specimens
|}


== Gallery ==
== Gallery ==
<tabber>
In-Game=
<gallery widths="200" spacing="small">
20160502170036_1.jpg|A Nuclear Reactor inside a Seabase
Nuclear Reactor (1).jpg|Former Nuclear Reactor model
Nuclear Reactor Fragment.JPG|[[Fragments (Subnautica)|Fragments]] of the Nuclear Reactor
</gallery>
|-|
Development=
<gallery>
<gallery>
Nuclear_reactor_in_game.jpg|Developer screenshot of the Nuclear Reactor
Nuclear Reactor (1).jpg|Side
Nuclear Reactor Menu.jpg|Nuclear Reactor menu
Nuclearreactormodel.png|Future Nuclear Reactor Model from [https://sketchfab.com/models/468edf56f11b4c9695cb1b3a08500827 Sketchfab]
</gallery>
</gallery>
|-|
Models=
<gallery>
Nuclearreactormodel2.png|Model from [https://sketchfab.com/models/c756008a83de477aa056de2f1fc7d39e Sketchfab]
HighpolyNuclearReactor.jpeg|Highpoly model from [https://sketchfab.com/3d-models/nuclear-reactor-highpoly-468edf56f11b4c9695cb1b3a08500827 Sketchfab]
</gallery>
</tabber>

==Trivia==

*Originally a Nuclear Reactor only generated 60 power per minute with 500 energy storage, and Reactor Rods were only good for 1,200 energy each (around 20 minutes of use per rod at maximum power drain). This was buffed several times in later patches.
*It replaced the [[Cut_Content (Subnautica)#Power_Generator|Power Generator]] and the [[Cut_Content (Subnautica)#Nuclear_Reactor_.28Old.29|first variant]] was an exterior module with a totally different, more boxy appearance. This version ran on raw Uraninite Crystals.
*It was possible to construct a nuclear reactor on top of a [[Cyclops]] in older builds, but the ability to build structures on top of the Cyclops was removed due to frequent physics issues.

{{Navbox Seabase Modules}}


[[fr:Réacteur nucléaire]]
==References==
[[Category:Seabase Module]]
<references />
[[Category:Placeable Item]]
[[Category:Requires Blueprint]]
[[Category:In Development]]
[[Category:Crafted with Titanium Ingot]]
[[Category:Crafted with Lead]]
[[Category:Crafted with Lubricant]]
[[Category:Constructed with Habitat Builder]]

Latest revision as of 20:48, 30 August 2024


This article is about Nuclear Reactors in Subnautica. [[{{#explode:Nuclear Reactor (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox> <title source="title1"><default>Nuclear Reactor (Subnautica)</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:basenuclearreactor||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>NuclearReactorFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

QuoteBar.png
TestQuoteIcon.png

Exercise caution when handling radioactive materials. Exposure risks corrupting your PDA's recording of the circumstances of your death. File:NuclearReactorVO.ogg

― PDA, Dialogue

QuoteBar.png


The Nuclear Reactor processes Uraninite Crystal-based Reactor Rods into Energy for use by a Seabase. The Nuclear Reactor is constructed with the Habitat Builder, and can only be placed in the centers of a Multipurpose Room or Large Room. Rods are inserted or removed by interacting with the computer screen which denotes the front of the device.

The Nuclear Reactor generates energy at a rate of 250 power units per minute (4.166667 per second) regardless of how many Reactor Rods are installed. Each Reactor Rod has a capacity of 20,000 units of energy: this means that if power is constantly being drained, a Rod will last 80 minutes, meaning a full reactor will last over 5 real-life hours. Each Nuclear Reactor has 2500 energy storage. Rods are not depleted unless power is being drawn from the reactor.

A Nuclear Reactor can hold a maximum of four Reactor Rods. Once placed in the Reactor, they cannot be removed until they have been fully drained: at this point their icon will change, losing the blue glow around their midsection, and they will become "Depleted" Reactor Rods. Once removed these can be discarded, stored, or deleted from the game by placing them in a Nuclear Waste Disposal: they cannot be placed in a standard Trash Can.

If a reactor with partially expended fuel rods inside is deconstructed, the rods are lost.

Despite the Data Bank Entry saying that one should not replace the Reactor Rods without a Radiation Suit, there is no radiation risk associated with a Nuclear Reactor.

Use

Reactor Rod.pngItem Arrow.pngNuclear Reactor.pngItem Arrow.pngEnergy.png×20000Depleted Reactor Rod.png
Reactor Rod.png×4Item Arrow.pngNuclear Reactor.pngItem Arrow.pngEnergy.png×80000Depleted Reactor Rod.png×4



Recipe

(no target detected)

Data Bank Entry

NuclearReactorEncy.png

Renewable energy sources will usually be sufficient for maintaining a small outpost. For everything else there's nuclear power.

- Powered by up to four replaceable uranium reactor rods
- Do not attempt to replace reactor rods without a full radiation suit
- Do not attempt to overclock the reactor

Nuclear is ideal for energy-intensive operations such as:
- Self-sufficient colonies supporting more than 20 people
- Industrial outposts operating multiple docks and heavy machinery
- Research stations housing live specimens

Gallery

<tabber> In-Game=

|-| Development=

|-| Models=

</tabber>

Trivia

  • Originally a Nuclear Reactor only generated 60 power per minute with 500 energy storage, and Reactor Rods were only good for 1,200 energy each (around 20 minutes of use per rod at maximum power drain). This was buffed several times in later patches.
  • It replaced the Power Generator and the first variant was an exterior module with a totally different, more boxy appearance. This version ran on raw Uraninite Crystals.
  • It was possible to construct a nuclear reactor on top of a Cyclops in older builds, but the ability to build structures on top of the Cyclops was removed due to frequent physics issues.

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