Deep Shroom: Difference between revisions
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{{SimilarName|the '''Deep Shroom'''|the [[Acid Mushroom]]}} |
{{SimilarName|the '''Deep Shroom'''|the [[Acid Mushroom]]}} |
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{{Flora|title1 = <center>Deep Shroom</center>|image1 = Deep Shroom Flora.png|category = [[Flora]]|attitude = [[:Category:Hazardous|Hazardous]]|biome = * [[Blood Kelp Zone]] |
<div class="ItemTabber"><tabber>Flora={{Flora|title1 = <center>Deep Shroom</center>|image1 = Deep Shroom Flora.png|category = [[Flora]]|attitude = [[:Category:Hazardous|Hazardous]]|biome = * [[Blood Kelp Zone]] |
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* [[Inactive Lava Zone]] |
* [[Inactive Lava Zone]] |
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* |
**[[Inactive Lava Zone|Inactive Lava Chamber]] |
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** [[Inactive Lava Zone Corridor]] |
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* [[Lost River]] |
* [[Lost River]] |
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** [[Lost River|Tree Cove]] |
** [[Lost River|Tree Cove]] |
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* [[Sea Treader's Path]] |
* [[Sea Treader's Path]] |
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* [[Sea Treader's Tunnel Caves]] |
* [[Sea Treader's Tunnel Caves]]|reap = [[File:Deep_Shroom_Spore.png|30px|link=List of Plantable Flora]] x4 (1×1)|image2 = |tab = [[Raw Materials]]|debugspawn = ''whitemushroom''}} |
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Item= |
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{{Craftable |
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|title1=Deep Shroom |
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|image4= Deep Shroom.png |
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|category= [[Raw Materials]] |
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|size=1 |
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|attribute= |
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|description = Highly acidic flesh. |
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|bioreactor= +210 Energy |
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|debugspawn=''whitemushroom''}} |
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Spore= |
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{{Craftable |
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|title1=Deep Shroom Spore |
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|image4= Deep Shroom Spore.png |
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|category= [[Seeds]] |
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|size=1 |
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|attribute= |
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|description =Deep shroom spore. |
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|bioreactor= +21 Energy |
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|debugspawn=''whitemushroomspore''}} |
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</tabber></div> |
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The '''Deep Shroom''' is a hazardous [[flora]] species found in abundance in the [[Blood Kelp Zone]]s and their [[Blood Kelp Caves|caves]], in small clusters, and in the [[Lost River]] and the [[Sea Treader's Tunnel Caves]]. It is a relative of the [[Acid Mushroom]], and is used as a [[Raw Materials|raw material]] in the manufacturing of [[Hydrochloric Acid]]. |
The '''Deep Shroom''' is a hazardous [[flora]] species found in abundance in the [[Blood Kelp Zone]]s and their [[Blood Kelp Caves|caves]], in small clusters, and in the [[Lost River]] and the [[Sea Treader's Tunnel Caves]]. It is a relative of the [[Acid Mushroom]], and is used as a [[Raw Materials|raw material]] in the manufacturing of [[Hydrochloric Acid]]. |
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The [[player]] can pick |
The [[Ryley Robinson|player]] can pick a Deep Shroom by hand to get a single fully-grown plant, or strike it with a [[Survival Knife (Subnautica)|knife]] to harvest four [[List of Plantable Flora|Deep Shroom Spores]] which can be placed in a planter. The Shroom is destroyed in a single hit and places all four spores in the player's inventory at the same time: if the player does not have sufficient space, any surplus spores are lost. |
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Destroying the Shroom releases a small puff of acid which deals up to 8 damage to anything caught in the area of effect. This can be avoided by immediately backing away after striking with the knife. |
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⚫ | |||
⚫ | |||
Since Deep Shrooms are only found below 200 meters, a [[Vehicles|Vehicle]] or [[Rebreather (Subnautica)|Rebreather]] is recommended to help with oxygen conservation at these depths. |
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==Appearance== |
==Appearance== |
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The Deep Shroom appears as a stout mushroom with a white cap, |
The Deep Shroom appears as a stout mushroom with a white cap, which gradually darkens to pink towards the centre, and a dark grey stem. It is identical in shape to its relative, the [[Acid Mushroom]] , as they share the same model but have different colorations. |
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==Behavior== |
==Behavior== |
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Like the Acid Mushroom, the Deep Shroom possesses highly acidic compounds in its flesh that leach into the water if its skin is pierced. |
Like the Acid Mushroom, the Deep Shroom possesses highly acidic compounds in its flesh that leach into the water if its skin is pierced. Harvesting spores from the Deep Shroom with a knife triggers its acidic release, dealing 8 damage to anything nearby, as mentioned earlier. Given that Deep Shrooms are extremely common in the biomes where they are present, the player generally does not need to harvest spores from wild examples. |
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It is possible for a Deep Shroom |
It is possible for a Deep Shroom's destruction to cause a chain reaction, damaging other surrounding Deep Shrooms enough so that they burst as well. The aggregate damage from this can be quite high if the player is in the middle of the area of effect. |
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Deep Shrooms will shrink upon fluctuations in the local water pressure such as if the player approaches them, and will return to their original size if the player holds still or leaves the area. |
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== Uses in Crafting == |
== Uses in Crafting == |
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| style="text-align:left; font-size:12px;" | |
| style="text-align:left; font-size:12px;" | |
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A discolored relative of the acid mushroom, adapted to low-light conditions. Considerably more acidic |
A discolored relative of the acid mushroom, adapted to low-light conditions. Considerably more acidic than its shallow-dwelling cousin, it may have applications in advanced fabrication. |
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Assessment: Can be processed into hydrochloric acid |
Assessment: Can be processed into hydrochloric acid |
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==Gallery== |
==Gallery== |
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<tabber> |
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In-Game= |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
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Deep Shroom Cluster.jpg|A cluster of Deep Shrooms in the Blood Kelp Zone |
Deep Shroom Cluster.jpg|A cluster of Deep Shrooms in the Blood Kelp Zone |
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Blood Kelp Zone Trench (2).jpg|Ditto |
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2016-02-05_00033.jpg|Deep Shrooms growing on the [[Sea Treader's Path]] |
2016-02-05_00033.jpg|Deep Shrooms growing on the [[Sea Treader's Path]] |
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20160909154820_1.jpg|Deep Shrooms in the Lost River Tree Cove |
20160909154820_1.jpg|Deep Shrooms in the Lost River Tree Cove |
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ILZCOrridorGallery.png|Deep Shrooms in the Inactive Lava Zone |
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WMComparison.png|Size comparison with the player |
WMComparison.png|Size comparison with the player |
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Deep_Shroom_In-Game.png|Deep Shroom In-game |
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</gallery> |
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Concept Art= |
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<gallery> |
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20150927 SN LostRiver Large.jpg|Concept Art |
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</gallery> |
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Models= |
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<gallery> |
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Deeeeeeeeeeeeeeeeeeeeeeeep Shrooms Model.jpeg|Model from [https://sketchfab.com/3d-models/blood-mushrooms-01-5fb7de3ab89a47b791bb943e36d5418e Sketchfab] |
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</gallery> |
</gallery> |
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</tabber> |
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== |
==Trivia== |
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* The difference in coloration between the Deep Shroom and the Acid Mushroom is an evolutionary mechanic which is also found in many other flora and fauna species in ''Subnautica'' as well as many real-life animal and plant species in which there is a loss of pigmentation due to restrictions in available nutrients. |
* The difference in coloration between the Deep Shroom and the Acid Mushroom is an evolutionary mechanic which is also found in many other flora and fauna species in ''Subnautica'' as well as many real-life animal and plant species in which there is a loss of pigmentation due to restrictions in available nutrients. |
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* Some Trello notes refer to the Deep Shroom as the ''Ghost Mushroom.'' |
* Some Trello notes refer to the Deep Shroom as the ''Ghost Mushroom.'' |
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* The Deep Shroom is the only Flora |
* The Deep Shroom is the only Flora species present in the [[Inactive Lava Zone]]. |
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* The Deep Shroom is one of only three [[:Category:Hazardous|hazardous]] flora the player can harvest for seeds, the others being the [[Acid Mushroom]] and the [[Tiger Plant]]. |
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** Consequently, the Deep Shroom can naturally grow in deeper and hotter areas than any other Flora. |
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{{Navbox Flora}} |
{{Navbox Flora}} |
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{{Navbox Items}} |
{{Navbox Items}} |
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[[de:Tiefenpilz]] |
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[[fr:Champi abyssal]] |
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[[ru:Глубинный_гриб]] |
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[[Category:Blood Kelp Zone]] |
[[Category:Blood Kelp Zone]] |
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[[Category:Flora]] |
[[Category:Flora]] |
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[[Category:Sea Treader's Path]] |
[[Category:Sea Treader's Path]] |
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[[Category:Sea Treader's Tunnel Caves]] |
[[Category:Sea Treader's Tunnel Caves]] |
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[[Category:Bioluminescent]] |
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[[Category:Sea Flora]] |
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[[Category:Exploitable Flora]] |
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<center><div style="position: fixed; display: block; margin-left: auto; margin-right: auto; width: 100%; top: -20px; left: 0px; z-index: -1">[[File:20150927 SN LostRiver Large.jpg|center|1600x1600px]]</div> |
Latest revision as of 03:14, 19 July 2024
<title source="title1"><default>Deep Shroom</default></title>
<image source="image1"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Inhabit</label> <label>Loot</label> <label>Attitude</label> <label>Damage</label> <label>Obtain From</label> <label>Biome</label> <label>Active During</label> <label>Reap</label> <label>Music</label> <group> <image source="image2"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:whitemushroom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:whitemushroom||1}} </format> </group> <group layout="horizontal"> <header>Sustenance</header> <label>Food</label> <label>H2O</label> </group> <group collapse="open" class="tab-seeds"> <header>Seeds</header> <image source="image3"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Item ID</label> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Deep Shroom</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:whitemushroom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Spore= <infobox> <title source="title1"><default>Deep Shroom</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:whitemushroomspore||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>The Deep Shroom is a hazardous flora species found in abundance in the Blood Kelp Zones and their caves, in small clusters, and in the Lost River and the Sea Treader's Tunnel Caves. It is a relative of the Acid Mushroom, and is used as a raw material in the manufacturing of Hydrochloric Acid.
The player can pick a Deep Shroom by hand to get a single fully-grown plant, or strike it with a knife to harvest four Deep Shroom Spores which can be placed in a planter. The Shroom is destroyed in a single hit and places all four spores in the player's inventory at the same time: if the player does not have sufficient space, any surplus spores are lost.
Destroying the Shroom releases a small puff of acid which deals up to 8 damage to anything caught in the area of effect. This can be avoided by immediately backing away after striking with the knife.
Both a Deep Shroom and its spores can be planted in an Exterior Growbed or an Alien Containment, spores requiring some time to grow. Deep Shrooms placed in these devices will not deal damage to the player even if struck with the knife.
Since Deep Shrooms are only found below 200 meters, a Vehicle or Rebreather is recommended to help with oxygen conservation at these depths.
Appearance
The Deep Shroom appears as a stout mushroom with a white cap, which gradually darkens to pink towards the centre, and a dark grey stem. It is identical in shape to its relative, the Acid Mushroom , as they share the same model but have different colorations.
Behavior
Like the Acid Mushroom, the Deep Shroom possesses highly acidic compounds in its flesh that leach into the water if its skin is pierced. Harvesting spores from the Deep Shroom with a knife triggers its acidic release, dealing 8 damage to anything nearby, as mentioned earlier. Given that Deep Shrooms are extremely common in the biomes where they are present, the player generally does not need to harvest spores from wild examples.
It is possible for a Deep Shroom's destruction to cause a chain reaction, damaging other surrounding Deep Shrooms enough so that they burst as well. The aggregate damage from this can be quite high if the player is in the middle of the area of effect.
Uses in Crafting
Energy Value
(no target detected)
Data Bank Entry
A discolored relative of the acid mushroom, adapted to low-light conditions. Considerably more acidic than its shallow-dwelling cousin, it may have applications in advanced fabrication. Assessment: Can be processed into hydrochloric acid |
Gallery
<tabber> In-Game=
Deep Shrooms growing on the Sea Treader's Path
|-| Concept Art=
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- The difference in coloration between the Deep Shroom and the Acid Mushroom is an evolutionary mechanic which is also found in many other flora and fauna species in Subnautica as well as many real-life animal and plant species in which there is a loss of pigmentation due to restrictions in available nutrients.
- Some Trello notes refer to the Deep Shroom as the Ghost Mushroom.
- The Deep Shroom is the only Flora species present in the Inactive Lava Zone.
- The Deep Shroom is one of only three hazardous flora the player can harvest for seeds, the others being the Acid Mushroom and the Tiger Plant.
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