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{{SimilarName|the '''Deep Shroom'''|the [[Acid Mushroom]]}}{{Flora|title1 = <center>Deep Shroom|image1 = Deep Shroom Flora.png|category = [[Flora]]|attitude = [[:Category:Hazardous|Hazardous]]|biome = * [[Blood Kelp Zone]]
{{SimilarName|the '''Deep Shroom'''|the [[Acid Mushroom]]}}
<div class="ItemTabber"><tabber>Flora={{Flora|title1 = <center>Deep Shroom</center>|image1 = Deep Shroom Flora.png|category = [[Flora]]|attitude = [[:Category:Hazardous|Hazardous]]|biome = * [[Blood Kelp Zone]]
* [[Inactive Lava Zone]]
* [[Inactive Lava Zone]]
* [[Inactive Lava Zone Corridor]]
**[[Inactive Lava Zone|Inactive Lava Chamber]]
** [[Inactive Lava Zone Corridor]]
* [[Lost River]]
* [[Lost River]]
** [[Lost River|Tree Cove]]
** [[Lost River|Tree Cove]]
* [[Sea Treader's Path]]
* [[Sea Treader's Path]]
* [[Sea Treader's Tunnel Caves]]|active_during = [[:Category:Cathemeral|Cathemeral (Night and Day)]]|size = 1|reap = [[File:Deep_Shroom_Spore.png|30px|link=List of Plantable Flora]] x4 (1x1)|item_id = <i>whitemushroom|image2 = |tab = [[Raw Materials]]|description = Highly acidic flesh.|bioreactor = [[File:Deep Shroom.png|30px]] +10 Energy|spawn = *''whitemushroom''}}The '''Deep Shroom''' is a hazardous [[flora]] species found in abundance in the [[Blood Kelp Zone|Blood Kelp Zones]] and their [[Blood Kelp Caves|caves]] in small clusters. It is also found in the [[Lost River]] and the [[Sea Treader's Tunnel Caves]]. It can be used as a [[Raw Materials|raw material]] in the manufacturing of [[Hydrochloric Acid]].
* [[Sea Treader's Tunnel Caves]]|reap = [[File:Deep_Shroom_Spore.png|30px|link=List of Plantable Flora]] x4 (1&times;1)|image2 = |tab = [[Raw Materials]]|debugspawn = ''whitemushroom''}}
|-|
Item=
{{Craftable
|title1=Deep Shroom
|image4= Deep Shroom.png
|category= [[Raw Materials]]
|size=1
|attribute=
|description = Highly acidic flesh.
|bioreactor= +210 Energy
|debugspawn=''whitemushroom''}}
|-|
Spore=
{{Craftable
|title1=Deep Shroom Spore
|image4= Deep Shroom Spore.png
|category= [[Seeds]]
|size=1
|attribute=
|description =Deep shroom spore.
|bioreactor= +21 Energy
|debugspawn=''whitemushroomspore''}}
</tabber></div>
The '''Deep Shroom''' is a hazardous [[flora]] species found in abundance in the [[Blood Kelp Zone]]s and their [[Blood Kelp Caves|caves]], in small clusters, and in the [[Lost River]] and the [[Sea Treader's Tunnel Caves]]. It is a relative of the [[Acid Mushroom]], and is used as a [[Raw Materials|raw material]] in the manufacturing of [[Hydrochloric Acid]].


The player can either pick it up by hand or by using a [[knife]] to harvest [[List of Plantable Flora|Deep Shroom Spores]]. However, harvesting in this manner can cause damage to the player, surrounding base structures, and nearby flora.
The [[Ryley Robinson|player]] can pick a Deep Shroom by hand to get a single fully-grown plant, or strike it with a [[Survival Knife (Subnautica)|knife]] to harvest four [[List of Plantable Flora|Deep Shroom Spores]] which can be placed in a planter. The Shroom is destroyed in a single hit and places all four spores in the player's inventory at the same time: if the player does not have sufficient space, any surplus spores are lost.


Destroying the Shroom releases a small puff of acid which deals up to 8 damage to anything caught in the area of effect. This can be avoided by immediately backing away after striking with the knife.
The '''Deep Shroom, '''and its spores, can be planted in an [[Exterior Growbed]] or in an [[Alien Containment]].


Both a Deep Shroom and its spores can be planted in an [[Exterior Growbed]] or an [[Alien Containment (Subnautica)|Alien Containment]], spores requiring some time to grow. Deep Shrooms placed in these devices will not deal damage to the player even if struck with the knife.
Despite being a close cousin to the regular [[Acid Mushroom]], it can't be fabricated into [[Battery|Batteries]].


Since Deep Shrooms are only found below 200 meters, a [[Vehicles|Vehicle]] or [[Rebreather (Subnautica)|Rebreather]] is recommended to help with oxygen conservation at these depths.
==Appearance==
The '''Deep Shroom''' looks exactly the same as the Acid Mushroom as they share the same model, save for the difference in coloration.


==Appearance==
Instead of the usual purplish cap and pink stem, the '''Deep Shroom''' bears a pale violet white cap, and a dark grey stem.
The Deep Shroom appears as a stout mushroom with a white cap, which gradually darkens to pink towards the centre, and a dark grey stem. It is identical in shape to its relative, the [[Acid Mushroom]] , as they share the same model but have different colorations.


==Behavior==
==Behavior==
Like the Acid Mushroom, the '''Deep Shroom''' posses highly acidic compounds in its flesh that leeches into the water if its outer-skin is pierced. As such, harvesting spores from the '''Deep Shroom''' with a [[Survival Knife|Knife]] triggers its acidic flesh defense, dealing 8 damage.
Like the Acid Mushroom, the Deep Shroom possesses highly acidic compounds in its flesh that leach into the water if its skin is pierced. Harvesting spores from the Deep Shroom with a knife triggers its acidic release, dealing 8 damage to anything nearby, as mentioned earlier. Given that Deep Shrooms are extremely common in the biomes where they are present, the player generally does not need to harvest spores from wild examples.


Do take note that a chain reaction could happen, with one '''Deep Shroom''' being destroyed damaging other surrounding '''Deep Shroom'''s. This chain reaction can instantly kill a [[player]], wreck a [[Seabase]] or heavily damage vehicles so it is advised to separate the '''Deep Shroom'''s before you harvest them.
It is possible for a Deep Shroom's destruction to cause a chain reaction, damaging other surrounding Deep Shrooms enough so that they burst as well. The aggregate damage from this can be quite high if the player is in the middle of the area of effect.

In addition, fluctuations in the local water pressure cause it to shrink, as such, when the player approaches the '''Deep Shroom''', it will shrink, only returning to its original form after a period of time or when the player leaves.


== Uses in Crafting ==
== Uses in Crafting ==
{{Recipe|item1=Deep Shroom|count1 = 3|item2=Salt Deposit|machine=Fabricator|result=Hydrochloric Acid}}
{{Recipe2|page = Hydrochloric Acid}}


==Energy Value==
==Energy Value==
{{Recipe2}}
{{Recipe|item= Deep Shroom|machine=Bioreactor|result=Energy|resultcount=10}}


==Data Bank Entry==
==Data Bank Entry==
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Deep Shroom.jpg|centre|800px]]
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Deep Shroom-0.png|centre|660px]]
|-
|-
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
A discolored relative of the acid mushroom, adapted to low-light conditions.
A discolored relative of the acid mushroom, adapted to low-light conditions. Considerably more acidic than its shallow-dwelling cousin, it may have applications in advanced fabrication.

Assessment: Can be processed into hydrochloric acid
|}
|}


==Gallery==
==Gallery==
<tabber>
In-Game=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
Deep Shroom Cluster.jpg|A cluster of '''Deep Shrooms''' in the Blood Kelp Zone
Deep Shroom Cluster.jpg|A cluster of Deep Shrooms in the Blood Kelp Zone
Blood Kelp Zone Trench (2).jpg|Ditto
2016-02-05_00033.jpg|'''Deep Shrooms''' growing on the [[Sea Treader's Path]]
20160909154820_1.jpg|'''Deep Shrooms''' in the Lost River Tree Cove
2016-02-05_00033.jpg|Deep Shrooms growing on the [[Sea Treader's Path]]
20160909154820_1.jpg|Deep Shrooms in the Lost River Tree Cove
ILZCOrridorGallery.png|Deep Shrooms in the Inactive Lava Zone
WMComparison.png|Size comparison with the player
WMComparison.png|Size comparison with the player
Deep_Shroom_In-Game.png|Deep Shroom In-game
</gallery>
</gallery>
|-|
Concept Art=
<gallery>
20150927 SN LostRiver Large.jpg|Concept Art
</gallery>
|-|
Models=
<gallery>
Deeeeeeeeeeeeeeeeeeeeeeeep Shrooms Model.jpeg|Model from [https://sketchfab.com/3d-models/blood-mushrooms-01-5fb7de3ab89a47b791bb943e36d5418e Sketchfab]
</gallery>
</tabber>


== Trivia ==
==Trivia==
* The '''Deep Shroom''' is a subspecies of the Acid Mushroom found in shallower [[biome]]s. Its difference in colouration is thus an evolutionary mechanic, which can also be found in many real-life animal and plant species - a direct result of the loss of pigmentation due to restrictions in available nutrients.
* The difference in coloration between the Deep Shroom and the Acid Mushroom is an evolutionary mechanic which is also found in many other flora and fauna species in ''Subnautica'' as well as many real-life animal and plant species in which there is a loss of pigmentation due to restrictions in available nutrients.
* Certain Trello notes refer to the '''Deep Shroom''' as the ''Ghost Mushroom.''
* Some Trello notes refer to the Deep Shroom as the ''Ghost Mushroom.''
* The Deep Shroom is the only Flora species present in the [[Inactive Lava Zone]].
* The Deep Shroom is one of only three [[:Category:Hazardous|hazardous]] flora the player can harvest for seeds, the others being the [[Acid Mushroom]] and the [[Tiger Plant]].


{{Navbox Flora}}{{Navbox Items}}
{{Navbox Flora}}
{{Navbox Items}}
[[Category:Flora]]
[[de:Tiefenpilz]]
[[Category:Raw Material]]
[[fr:Champi abyssal]]
[[ru:Глубинный_гриб]]
[[Category:Blood Kelp Zone]]
[[Category:Blood Kelp Zone]]
[[Category:Flora]]
[[Category:Grand Reef]]
[[Category:Grand Reef]]
[[Category:Sea Treader's Path]]
[[Category:Sea Treader's Tunnel Caves]]
[[Category:Inactive Lava Zone]]
[[Category:Hazardous]]
[[Category:Harvestable]]
[[Category:Lost River]]
[[Category:Lost River]]
[[Category:Cathemeral]]
[[Category:Harvestable]]
[[Category:Hazardous]]
[[Category:Inactive Lava Zone]]
[[Category:Inactive Lava Zone Corridor]]
[[Category:Inactive Lava Zone Corridor]]
[[Category:Raw Material]]
[[Category:Sea Treader's Path]]
[[Category:Sea Treader's Tunnel Caves]]
[[Category:Bioluminescent]]
[[Category:Sea Flora]]
[[Category:Exploitable Flora]]
<center><div style="position: fixed; display: block; margin-left: auto; margin-right: auto; width: 100%; top: -20px; left: 0px; z-index: -1">[[File:20150927 SN LostRiver Large.jpg|center|1600x1600px]]</div>

Latest revision as of 03:14, 19 July 2024

This article is about the Deep Shroom. You may be looking for the Acid Mushroom.
<tabber>Flora=<infobox>

<title source="title1"><default>Deep Shroom</default></title>

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The Deep Shroom is a hazardous flora species found in abundance in the Blood Kelp Zones and their caves, in small clusters, and in the Lost River and the Sea Treader's Tunnel Caves. It is a relative of the Acid Mushroom, and is used as a raw material in the manufacturing of Hydrochloric Acid.

The player can pick a Deep Shroom by hand to get a single fully-grown plant, or strike it with a knife to harvest four Deep Shroom Spores which can be placed in a planter. The Shroom is destroyed in a single hit and places all four spores in the player's inventory at the same time: if the player does not have sufficient space, any surplus spores are lost.

Destroying the Shroom releases a small puff of acid which deals up to 8 damage to anything caught in the area of effect. This can be avoided by immediately backing away after striking with the knife.

Both a Deep Shroom and its spores can be planted in an Exterior Growbed or an Alien Containment, spores requiring some time to grow. Deep Shrooms placed in these devices will not deal damage to the player even if struck with the knife.

Since Deep Shrooms are only found below 200 meters, a Vehicle or Rebreather is recommended to help with oxygen conservation at these depths.

Appearance

The Deep Shroom appears as a stout mushroom with a white cap, which gradually darkens to pink towards the centre, and a dark grey stem. It is identical in shape to its relative, the Acid Mushroom , as they share the same model but have different colorations.

Behavior

Like the Acid Mushroom, the Deep Shroom possesses highly acidic compounds in its flesh that leach into the water if its skin is pierced. Harvesting spores from the Deep Shroom with a knife triggers its acidic release, dealing 8 damage to anything nearby, as mentioned earlier. Given that Deep Shrooms are extremely common in the biomes where they are present, the player generally does not need to harvest spores from wild examples.

It is possible for a Deep Shroom's destruction to cause a chain reaction, damaging other surrounding Deep Shrooms enough so that they burst as well. The aggregate damage from this can be quite high if the player is in the middle of the area of effect.

Uses in Crafting

Deep Shroom.pngDeep Shroom.pngDeep Shroom.pngSalt Deposit.pngItem Arrow.pngFabricator.pngItem Arrow.pngHydrochloric Acid.png

Energy Value

(no target detected)

Data Bank Entry

Deep Shroom-0.png

A discolored relative of the acid mushroom, adapted to low-light conditions. Considerably more acidic than its shallow-dwelling cousin, it may have applications in advanced fabrication.

Assessment: Can be processed into hydrochloric acid

Gallery

<tabber> In-Game=

|-| Concept Art=

|-| Models=

</tabber>

Trivia

  • The difference in coloration between the Deep Shroom and the Acid Mushroom is an evolutionary mechanic which is also found in many other flora and fauna species in Subnautica as well as many real-life animal and plant species in which there is a loss of pigmentation due to restrictions in available nutrients.
  • Some Trello notes refer to the Deep Shroom as the Ghost Mushroom.
  • The Deep Shroom is the only Flora species present in the Inactive Lava Zone.
  • The Deep Shroom is one of only three hazardous flora the player can harvest for seeds, the others being the Acid Mushroom and the Tiger Plant.

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20150927 SN LostRiver Large.jpg