Pipes (Subnautica): Difference between revisions
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{{SubnauticaLink}} |
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<div class="ItemTabber"> |
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<tabber> |
<div class="ItemTabber"><tabber> |
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Pipe= |
Pipe= |
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{{Craftable|title1 = |
{{Craftable|title1 = Pipe|image4 = Pipe.png|tab = [[Equipment]]|description = A chain of pipes can be used to transport breathable air from a functional pump.|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|size = 1 (1×5)|debugspawn = ''pipe''}} |
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Base Pump= |
Base Pump= |
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{{Craftable|title1 = Base-attached Air Pump|image4 = Base Pipe Connector.png|tab = [[Exterior Modules]]|description = Pumps oxygen from a powered habitat to an attached pipe network.|crafting = [[File:Titanium.png|30px|link=Titanium]] x2| |
{{Craftable|title1 = Base-attached Air Pump|image4 = Base Pipe Connector.png|tab = [[Exterior Modules]]|description = Pumps oxygen from a powered habitat to an attached pipe network.|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|debugspawn = ''basepipeconnector''|category = }} |
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Floating Pump= |
Floating Pump= |
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{{Craftable|title1 = Floating Air Pump|image4 = Pipe Surface Floater.png|tab = [[Equipment]]|description = Floating device that pumps air into pipes. Acts as starting point for a pipe chain.|crafting = [[File:Titanium.png|30px|link=Titanium]] |
{{Craftable|title1 = Floating Air Pump|image4 = Pipe Surface Floater.png|tab = [[Equipment]]|description = Floating device that pumps air into pipes. Acts as starting point for a pipe chain.|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|size = 1 (1×5)|debugspawn = ''pipesurfacefloater''}} |
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</tabber> |
</tabber></div> |
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'''Pipes''' and the '''Floating Air Pumps''' are crafted by using the [[Fabricator (Subnautica)|Fabricator]]. They allow the player to pump [[Oxygen]] from the surface. |
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</div> |
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The '''Base-attached Air Pump '''can be constructed using the [[Habitat Builder (Subnautica)|Habitat Builder]], which allows the player to pump Oxygen from a [[Seabases (Subnautica)|Seabase]] instead of the surface. This may be a more preferable choice for areas [[Depth Levels|too deep]] to use the Floating Air Pump. |
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Note that the function of pipes and air pumps is not to supply a base with oxygen, but to create a location underwater where breatheable air is accessible to the player. Powered base modules automatically produce their own oxygen. |
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The '''Base-attached Air Pump'''can be constructed using the [[Habitat Builder]], which allows the player to pump Oxygen from a [[Seabases|Seabase]] instead of the surface. This may be a more preferable choice for areas [[Depth Levels|too deep]] to use the '''Floating Air Pump'''. |
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== Usage == |
== Usage == |
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Pipes allow the player to create a network of interconnected Pipes with readily available Oxygen underwater. While each pipe is one meter long, as long as a run is relatively straight they can be stretched out to a maximum of 10 meters (except, for some reason, the first pipe attached to a Base-attached Air Pump). One set of Pipes connected to a Floating Air Pump will therefore reach a depth of 50 meters. |
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The |
The Base-attached Air Pump pumps Oxygen through Pipes from a Seabase without the need to place Pipes at the surface. |
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A |
A Pipe must be connected to an Air Pump in order to carry oxygen. A player's [[Standard O₂ Tank (Subnautica)|Standard O₂ Tank]] will start filling once they swim near an active Pipe. |
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== How to Use == |
== How to Use == |
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# |
# Assign the Floating Air Pump to an Equip slot. |
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# Equip the Floating Air Pump: the player will hold the pump in front of him with both hands. While underneath the surface, use the Right hand control to deploy the pump, which will activate its floatation device and float to the surface. |
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# |
# Assign a Pipe to an Equip slot and equip. Connect to the Floating Air Pump. The Pipe will be shown at the end of the first Pipe. |
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# The |
# The Base-attached Air Pump can be placed on a Seabase to pump oxygen through Pipes without having to place Pipes at/from the water surface. |
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# If the player swims near the end of a |
# If the player swims near the end of a Pipe, they will automatically receive Oxygen. |
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==Recipe== |
==Recipe== |
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{{Recipe2|page = Pipe}} |
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{{Recipe|item1=Titanium|count1 = 3|machine=Fabricator|result=Pipe|resultcount = 5}} |
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{{ |
{{Recipe2|page = Pipe Surface Floater}} |
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{{ |
{{Recipe2|page = Base Pipe Connector}} |
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==Data Bank Entry== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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! class="unsortable" style="width: 100%; text-align: center;" |[[File:Air Pumps PDA Encyclopedia.png|center|660px]] |
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| style="text-align:left; font-size:12px;" | |
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Air pumps can be used to pipe breathable air to a remote location. |
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* The base-attached airpump can be built at a compatible habitat, and will source oxygen directly from the habitat's oxygen generator |
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* The floating airpump must have access to breathable air, and be floating on the water's surface |
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* Pumps must be connected to a pipe chain to function |
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|} |
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== Gallery == |
== Gallery == |
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Screenshots= |
Screenshots= |
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<gallery widths="200" spacing="small" > |
<gallery widths="200" spacing="small" > |
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pipes.jpg|The final |
pipes.jpg|The final Pipes model. |
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2016-10-16_00001.jpg|A |
2016-10-16_00001.jpg|A Floating Air Pump |
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2016-10-16_00002.jpg|A |
2016-10-16_00002.jpg|A Pipe connected to a Floating Air Pump |
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Base pipes.jpg| |
Base pipes.jpg|Pipes connected to a Base Pipe Connector |
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2016-10-16_00004.jpg|A network of |
2016-10-16_00004.jpg|A network of Pipes |
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2016-10-16_00006.jpg|A |
2016-10-16_00006.jpg|A Pipe refilling the player's Oxygen |
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2016-10-16_00009.jpg| |
2016-10-16_00009.jpg|Pipes can be placed through the ground |
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Pipe_In-game.png|Pipe In-game |
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</gallery> |
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Videos= |
Videos= |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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New pipe models wip|Animations |
New pipe models wip|Animations |
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</gallery> |
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Concept Art= |
Concept Art= |
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<gallery widths="200" spacing="small" > |
<gallery widths="200" spacing="small" > |
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pipes2.jpg| |
pipes2.jpg|Pipes final model drawing. |
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</gallery> |
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Models= |
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<gallery> |
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Pipes and Pump Models.jpeg|Model from [https://sketchfab.com/3d-models/pipes-constructor-c4dfa0bf7d3542f7b2622bfc0a8129bb Sketchfab] |
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</gallery> |
</gallery> |
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</tabber> |
</tabber> |
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==Trivia== |
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*The Databank Entry image for the Floating Air Pump displays an incorrect representation of diatomic oxygen, showing it with five valence electrons on each oxygen atom and a single bond between the two, when there should only be four valence electrons on each and a double bond between the two oxygen atoms. |
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==Bugs== |
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*The Floating Air Pump has a glitch that when placed, stood on, jumped on and then picked up, can be used to make the player character launch upwards into the air and fly to another location. This can be used for quick travel. |
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{{Navbox Items}} |
{{Navbox Items}} |
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[[de:Leitung]] |
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[[Category:Crafted with Titanium]] |
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[[fr:Pompes à air et Tuyaux]] |
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[[ru:Труба]] |
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[[Category:Tool]] |
[[Category:Tool]] |
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[[Category:Item]] |
[[Category:Item]] |
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[[Category:Crafted with Fabricator]] |
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[[Category:Constructed with Habitat Builder]] |
[[Category:Constructed with Habitat Builder]] |
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[[Category:Seabase Module]] |
[[Category:Seabase Module]] |
Latest revision as of 17:14, 9 July 2024
Pipe= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:pipe||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Base Pump= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:basepipeconnector||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Floating Pump= <infobox> <title source="title1"><default>Pipes (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:pipesurfacefloater||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>Pipes and the Floating Air Pumps are crafted by using the Fabricator. They allow the player to pump Oxygen from the surface.
The Base-attached Air Pump can be constructed using the Habitat Builder, which allows the player to pump Oxygen from a Seabase instead of the surface. This may be a more preferable choice for areas too deep to use the Floating Air Pump.
Note that the function of pipes and air pumps is not to supply a base with oxygen, but to create a location underwater where breatheable air is accessible to the player. Powered base modules automatically produce their own oxygen.
Usage
Pipes allow the player to create a network of interconnected Pipes with readily available Oxygen underwater. While each pipe is one meter long, as long as a run is relatively straight they can be stretched out to a maximum of 10 meters (except, for some reason, the first pipe attached to a Base-attached Air Pump). One set of Pipes connected to a Floating Air Pump will therefore reach a depth of 50 meters.
The Base-attached Air Pump pumps Oxygen through Pipes from a Seabase without the need to place Pipes at the surface.
A Pipe must be connected to an Air Pump in order to carry oxygen. A player's Standard O₂ Tank will start filling once they swim near an active Pipe.
How to Use
- Assign the Floating Air Pump to an Equip slot.
- Equip the Floating Air Pump: the player will hold the pump in front of him with both hands. While underneath the surface, use the Right hand control to deploy the pump, which will activate its floatation device and float to the surface.
- Assign a Pipe to an Equip slot and equip. Connect to the Floating Air Pump. The Pipe will be shown at the end of the first Pipe.
- The Base-attached Air Pump can be placed on a Seabase to pump oxygen through Pipes without having to place Pipes at/from the water surface.
- If the player swims near the end of a Pipe, they will automatically receive Oxygen.
Recipe
Data Bank Entry
Air pumps can be used to pipe breathable air to a remote location.
|
Gallery
<tabber> Screenshots=
|-| Videos=
- New pipe models wip
Animations
|-| Concept Art=
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- The Databank Entry image for the Floating Air Pump displays an incorrect representation of diatomic oxygen, showing it with five valence electrons on each oxygen atom and a single bond between the two, when there should only be four valence electrons on each and a double bond between the two oxygen atoms.
Bugs
- The Floating Air Pump has a glitch that when placed, stood on, jumped on and then picked up, can be used to make the player character launch upwards into the air and fly to another location. This can be used for quick travel.
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