Floodlight (Below Zero): Difference between revisions
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{{SubnauticaLink}} |
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{{SubnauticaLinkThe|Floodlight}} |
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{{SimilarName|the '''Floodlight'''|the [[Spotlight]]}} |
{{SimilarName|the '''Floodlight'''|the [[Spotlight]]}} |
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{{Craftable (BZ)|title1 = Floodlight |
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{{Craftable|title1 = Floodlight|image1 = Floodlight.png|category = [[Seabase Modules]]|subcat = [[Exterior Modules]]|description = Industrial lighting designed for all environments.|acquired_from = [[Fragments]]|fragments = |debugspawn = <i>techlight</i>|perks = Lighting}} |
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|image1 = Floodlight (BZ).png |
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|category = [[Seabases (Below Zero)#Exterior Modules|Seabase Modules]] |
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|subcat = [[Exterior Modules]] |
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|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]] |
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|description = Industrial lighting designed for all environments. |
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|fragments = |
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|debugspawn = ''techlight'' |
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|scanlocation=* [[Architect Phase Gate Facility]] |
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* [[Koppa Mining Site]] |
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* [[Outpost Zero]] |
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* [[Phi Excavation Site]] |
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*[[Alterra Bases|Tech Sites]] |
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** [[Delta Island]] |
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* [[Thermal Spires]] |
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|blueprint = [[Scanner (Below Zero)|Scanning]]}} |
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Like the |
Like the [[Spotlight]], the Floodlight is [[Energy|Seabase-powered]]. It will not provide lighting if the Seabase it is connected to does not have power. |
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When placing with the Habitat Builder, the Floodlight will be shown in three different colors. Red means it can't be built in the current location. Yellow means it can be built, but it won't be powered. Green means it is both buildable and powered in the current location. |
When placing with the Habitat Builder, the Floodlight will be shown in three different colors. Red means it can't be built in the current location. Yellow means it can be built, but it won't be powered. Green means it is both buildable and powered in the current location. |
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Each Floodlight consumes |
Each Floodlight consumes 0.2 points energy every second, or 12 power per minute. |
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==Blueprint== |
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The Floodlight blueprint can be acquired by scanning Floodlights. They can be found in the following locations: |
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* [[Alien Research Site Zero]] |
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==Recipe== |
==Recipe== |
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The blueprint for this item is unlocked by scanning Floodlights at the [[Architect Phase Gate Facility]], [[Koppa Mining Site]], or [[Outpost Zero]]. It is crafted with the [[Habitat Builder (Below Zero)|Habitat Builder]]. |
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{{Recipe2}} |
{{Recipe2 (BZ)}} |
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{{Clear}} |
{{Clear}} |
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==Databank Entry== |
==Databank Entry== |
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{{Databank2|Floodlight}} |
{{Databank2 (BZ)|Floodlight}} |
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==Gallery== |
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<gallery widths="200" spacing="small"> |
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Floodlight Illuminating Rocket Island.png|A Floodlight on [[Delta Island]] |
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</gallery> |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules (BZ)}} |
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[[Category:Exterior Modules]] |
[[Category:Exterior Modules]] |
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[[Category:Seabase Modules]] |
[[Category:Seabase Modules]] |
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[[Category:Constructed with Habitat Builder]] |
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[[Category:Crafted with Glass]] |
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[[Category:Crafted with Titanium]] |
Latest revision as of 19:11, 20 June 2024
<infobox>
<title source="title1"> <default>Floodlight (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format>- {{#explode:techlight||0}}
- {{#explode:techlight||1}}
- {{#explode:techlight||2}}
- {{#explode:techlight||3}}
<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Floodlight is an appliance that emits light in one direction. It can be crafted on the seabed or near Seabases by using the Habitat Builder. Like the Spotlight, the Floodlight is Seabase-powered. It will not provide lighting if the Seabase it is connected to does not have power. When placing with the Habitat Builder, the Floodlight will be shown in three different colors. Red means it can't be built in the current location. Yellow means it can be built, but it won't be powered. Green means it is both buildable and powered in the current location. Each Floodlight consumes 0.2 points energy every second, or 12 power per minute.
Recipe
The blueprint for this item is unlocked by scanning Floodlights at the Architect Phase Gate Facility, Koppa Mining Site, or Outpost Zero. It is crafted with the Habitat Builder. (no target detected)
Databank Entry
Floodlight |
<poem>The standard issue floodlight is designed to focus a bright beam of light in a single direction, useful in all kinds of industrial and emergency operations. Functions in all known environments.</poem> |
Source: Unlock the Floodlight |
Gallery
A Floodlight on Delta Island
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