Crystal Caves Cache: Difference between revisions
m (Converting fauna links to {{FaunaLink}}, pass: 1/2) |
No edit summary |
||
(35 intermediate revisions by 22 users not shown) | |||
Line 1: | Line 1: | ||
{{Biome |
{{Spoiler (BZ)}}{{Biome |
||
|image1 = |
|image1 = CrystalCache Corridor.png |
||
|category=[[Structures]] |
|category=[[Structures]] |
||
|type=[[ |
|type=[[Architect Bases]] |
||
|depth= |
|depth=820 meters |
||
|gotoid = '' |
|gotoid = ''crystalcastlecache'' |
||
|coords= |
|coords=* 517 -828 -696 |
||
}}{{Quote2 (BZ)|The crystals in this environment are confusing my sensors-- and yet I feel certain there is something important below-- a facility, or a body component. Perhaps both. I cannot tell.|Al-An}}The '''Crystal Caves Cache''' is an [[Architect Bases|Architect Base]] located within the [[Crystal Caves]]' Crystal Castle. Here, the organs for constructing a new [[Al-An's Vessel|Architect vessel]] can be scanned. |
|||
}} |
|||
The '''Crystal Cave Cache''' is an [[Almanac Cache]] located in the {{BiomeLink|Crystal Caves}} containing the power source fragment of [[Al-An]]'s body. |
|||
The cache can only be accessed if the [[Robin Ayou|player]] approaches it with [[Al-An]] inside their head. Otherwise, a forcefield will block entry. In addition to the forcefield, the inside is also guarded and maintained by [[Alien Robot (Below Zero)|Alien Robots]]. |
|||
==Description == |
|||
The Crystal Caves Cache is positioned within a cave studded with [[Large Morganite Formation|Large Morganite Formations]]. The area encompasses a large tunnel in addition to the base itself. The aforementioned tunnel distances the central section of the cache from its entrance. The cache's central structure consists of a facade connected to a long, dead-end corridor. The corridor is supported by triangular arches and is symmetrical in design. At the end of the corridor is a hexagonal light fixture. On either side of the corridor are four recesses housing transport containers. While most of these containers are closed and inaccessible, one container has been removed from its place and propped up against the left side of the corridor. With the container left open, its contents—Architect organs kept in perfect stasis—can be scanned for their blueprints.{{Clear}} |
|||
==Gallery== |
|||
<gallery widths="200" spacing="small"> |
|||
Architect Cache Crystal Castle Exterior.png|The cache's entrance |
|||
20191011142424 1.jpg|A tunnel that leads to the cache's main chamber |
|||
Architect Cache Crystal Castle Interior.png|Deeper into the cache |
|||
20191011142304 1.jpg|Entrance to the central structure of the cache |
|||
CrystalCache Corridor.png|Overview of the corridor |
|||
CrystalCache Containers.png|A few transport containers |
|||
2020-11-05 00004.jpg|Close-up of the Architect organs |
|||
</gallery> |
|||
==Trivia== |
|||
*Initially, there was a [[Cut Content#Power Source|Precursor Power Source Fragment]] in the Crystal Caves Cache. This was replaced by the Architect organs in the final version. |
|||
{{Navbox Structures}} |
{{Navbox Structures}} |
||
⚫ | |||
[[Category:Story]] |
[[Category:Story]] |
||
[[Category:Crystal Caves]] |
[[Category:Crystal Caves]] |
||
[[Category:Structures]] |
[[Category:Structures]] |
||
[[Category: |
[[Category:Architect Structures]] |
||
⚫ |
Latest revision as of 07:58, 12 June 2024
![]() |
Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox layout="stacked">
<title source="title1"> <default>Crystal Caves Cache</default> </title> <image source="image1">
</image> <label>Category</label> <label>Type</label> <label>Depth Range</label> <label>Depth</label> <label>Temperature Range</label>
<label>Biome ID</label> <format> </format><label>Harvesting Nodes</label>
<label>goto ID</label> <format>- {{#explode:crystalcastlecache||0}}
- {{#explode:crystalcastlecache||1}}
- {{#explode:crystalcastlecache||2}}
- {{#explode:crystalcastlecache||3}}
<label>Coordinates</label> <group> <label>Point of Interest</label> </group> <label>Music</label> </infobox>


The crystals in this environment are confusing my sensors-- and yet I feel certain there is something important below-- a facility, or a body component. Perhaps both. I cannot tell.
― Al-An

The Crystal Caves Cache is an Architect Base located within the Crystal Caves' Crystal Castle. Here, the organs for constructing a new Architect vessel can be scanned.
The cache can only be accessed if the player approaches it with Al-An inside their head. Otherwise, a forcefield will block entry. In addition to the forcefield, the inside is also guarded and maintained by Alien Robots.
Description
The Crystal Caves Cache is positioned within a cave studded with Large Morganite Formations. The area encompasses a large tunnel in addition to the base itself. The aforementioned tunnel distances the central section of the cache from its entrance. The cache's central structure consists of a facade connected to a long, dead-end corridor. The corridor is supported by triangular arches and is symmetrical in design. At the end of the corridor is a hexagonal light fixture. On either side of the corridor are four recesses housing transport containers. While most of these containers are closed and inaccessible, one container has been removed from its place and propped up against the left side of the corridor. With the container left open, its contents—Architect organs kept in perfect stasis—can be scanned for their blueprints.
Gallery
Trivia
- Initially, there was a Precursor Power Source Fragment in the Crystal Caves Cache. This was replaced by the Architect organs in the final version.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.