Power Cell (Subnautica): Difference between revisions
No edit summary Tag: 2017 source edit |
Techhead7890 (talk | contribs) m (fix seabase link to Seabases (Subnautica)) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
The '''Power Cell''' is an [[electronics]] item that can be crafted in the [[Fabricator (Subnautica)|Fabricator]]. Power Cells can only be crafted after the [[Ryley Robinson|player]] has crafted a [[Battery (Subnautica)|Battery]]. The Power Cell is primarily used to power [[vehicles]]. |
The '''Power Cell''' is an [[electronics]] item that can be crafted in the [[Fabricator (Subnautica)|Fabricator]]. Power Cells can only be crafted after the [[Ryley Robinson|player]] has crafted a [[Battery (Subnautica)|Battery]]. The Power Cell is primarily used to power [[vehicles]]. |
||
A Power Cell stores 200 [[energy]]. Vehicles require Power Cells to run and will drain their Energy with use. If they are depleted or removed, the vehicle will cease to function and will also cease generating [[Oxygen]]. The [[Cyclops]] will also drain energy when running any power-draining equipment built inside it, and while charging a vehicle in its docking bay. |
A Power Cell stores 200 [[energy]]. Vehicles require Power Cells to run and will drain their Energy with use. If they are depleted or removed, the vehicle will cease to function and will also cease generating [[Oxygen]]. The [[Cyclops (Subnautica)|Cyclops]] will also drain energy when running any power-draining equipment built inside it, and while charging a vehicle in its docking bay. |
||
Power Cells can be recharged at a [[Seabase]] using a [[Power Cell Charger (Subnautica)|Power Cell Charger]]. Power Cells in the [[Seamoth]] or [[Prawn Suit (Subnautica)|Prawn Suit]] can be charged by docking at a [[Moonpool (Subnautica)|Moonpool]] or a Cyclops. The [[Seamoth Solar Charger]], [[Cyclops Thermal Reactor Module]], and [[Prawn Suit Thermal Reactor (Subnautica)|Prawn Suit Thermal Reactor]] can also be used to recharge the Power Cells of the respective vehicle under the proper conditions. |
Power Cells can be recharged at a [[Seabases (Subnautica)|Seabase]] using a [[Power Cell Charger (Subnautica)|Power Cell Charger]]. Power Cells in the [[Seamoth (Subnautica)|Seamoth]] or [[Prawn Suit (Subnautica)|Prawn Suit]] can be charged by docking at a [[Moonpool (Subnautica)|Moonpool]] or a Cyclops. The [[Seamoth Solar Charger]], [[Cyclops Thermal Reactor Module]], and [[Prawn Suit Thermal Reactor (Subnautica)|Prawn Suit Thermal Reactor]] can also be used to recharge the Power Cells of the respective vehicle under the proper conditions. |
||
Any vehicle that requires Power Cells will spawn with a full set already inserted and 100% charged. |
Any vehicle that requires Power Cells will spawn with a full set already inserted and 100% charged. |
||
Line 51: | Line 51: | ||
[[pl:Ogniwo energetyczne]] |
[[pl:Ogniwo energetyczne]] |
||
[[ru:Энергоячейка]] |
[[ru:Энергоячейка]] |
||
[[uk:Батарея (Subnautica)]] |
|||
[[Category:Item]] |
[[Category:Item]] |
||
[[Category:Electronics]] |
[[Category:Electronics]] |
Latest revision as of 19:34, 1 May 2024
<infobox> <title source="title1"><default>Power Cell (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:powercell||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Power Cell is an electronics item that can be crafted in the Fabricator. Power Cells can only be crafted after the player has crafted a Battery. The Power Cell is primarily used to power vehicles. A Power Cell stores 200 energy. Vehicles require Power Cells to run and will drain their Energy with use. If they are depleted or removed, the vehicle will cease to function and will also cease generating Oxygen. The Cyclops will also drain energy when running any power-draining equipment built inside it, and while charging a vehicle in its docking bay. Power Cells can be recharged at a Seabase using a Power Cell Charger. Power Cells in the Seamoth or Prawn Suit can be charged by docking at a Moonpool or a Cyclops. The Seamoth Solar Charger, Cyclops Thermal Reactor Module, and Prawn Suit Thermal Reactor can also be used to recharge the Power Cells of the respective vehicle under the proper conditions. Any vehicle that requires Power Cells will spawn with a full set already inserted and 100% charged. In Creative Mode, vehicles do not consume Energy from Power Cells: the only power requirement is that they have at least one Cell inserted.
Story Spoiler |
---|
The Ion Power Cell is a modified, higher capacity capable of holding 5 times more than the regular Power Cell. |
Recipe
(no target detected)
Note that the charge states of the Batteries used in this recipe has no effect on the final product: the Power Cell will always have 100% charge when crafted.
Uses in Crafting
Fabricator
Mobile Vehicle Bay
Cyclops Upgrade Fabricator
Gallery
Trivia
- Lifepod 5 and the Destroyed Lifepods are powered by three "Solar Power Cells". These cannot be crafted or removed from the Lifepods.
- In earlier versions of the game, charging 2 Power Cells cost less than a Power Cell.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.