Torpedo System: Difference between revisions

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{{SimilarName|the '''Torpedo System''' for the [[Seamoth]]|the [[Prawn Suit Torpedo Arm]]}}<div style="background:#142A3D; color:##FFFFFF; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;">
{{Infobox item
{| border="0" style="text-align:left" cellpadding="2"
|name = Seamoth Torpedo Module
|width="100"|[[File:Spoiler.png|100px]]
|image = Seamoth Torpedo Module.png
|'''''Torpedoes''' are a tool that can be added onto and launched from the [[Seamoth]] and [[Prawn Suit (Subnautica)|Prawn Suit]].<br />There are two kinds of torpedoes:''
|type = Upgrade
*[[Vortex Torpedo]], a torpedo which produces a whirlpool
|upgrade = Unknown
*[[Gas Torpedo]], a torpedo which produces toxic gases used by the [[Gasopod]]
}}
''There are two systems that can launch Torpedoes:''
*'''Torpedo System''', an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]]
*[[Prawn Suit Torpedo Arm]], an Upgrade Module for the [[Prawn Suit]]
|}
</div>
{{Craftable
|image4 = Seamoth Torpedo System.png
|tab = [[Upgrade Modules]]
|description = A standard underwater payload delivery system adapted to fire torpedoes.
|acqired_from = [[File:Seamoth Modification Station.png|30px|link=Vehicle Upgrade Console]]
|size = 1
|perks = [[File:Seamoth Vortex Torpedo.png|30px|link=Vortex Torpedo]] &times;6
|debugspawn = ''seamothtorpedomodule''}}
The '''Torpedo System''' is an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]] that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the [[Vehicle Upgrade Console]] and must be applied to the Seamoth upgrade panel to function.


For every Torpedo System module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of six torpedoes giving the [[Ryley Robinson|player]] up to twenty-four torpedoes if all four upgrade slots are using Torpedo System modules. The layout of these silos is dependent on where the modules are placed on the Seamoth's upgrade panel. Each Torpedo System module will begin with two [[Vortex Torpedo]]es. Replacements and extras can be crafted with the Vehicle Upgrade Console. This is also where the [[Gas Torpedo]] can be crafted.
The '''Seamoth Torpedo Module''' is an [[Seamoth]] and in-development [[Upgrade Modules|Upgrade Module]] that creates a swirling whirlpool that pulls all objects towards it.


The torpedoes are launched using left mouse button after selecting the button (1-4) where the "T" icon or Seamoth Torpedo Module is on the hotkeys. The key depends on which slot the '''Seamoth Torpedo Module''' is placed in the Seamoth's upgrade panel. It is only possible to use two module at the time. The torpedoes recharge after a few seconds and the swirling whirlpool will last for 15 sec.
Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds.


Currently, the '''Seamoth Torpedo Module''' uses 10% off the Seamoth's power for each torpedo fired with no other upgrade modules equipped.
The Torpedo System uses 2 energy points of the vehicle's power for each torpedo fired. (1% for a regular power cell, 0.2% for an ion power cell)


Removing the Torpedo System without first removing the torpedoes from the silos will result in the permanent loss of those torpedoes.
This upgrade can distract and disorient even the larger [[Fauna|Creatures]] in the game for a short time.


The player needs to bring [[Magnetite]] to the Vehicle Upgrade Console or unlock the Prawn Suit Torpedo Arm in order for the upgrade to show up in the menu.


==Recipe==
==Recipe==
{{Recipe2}}
{{Recipe|item1=Computer Chip|item2=Plasteel Ingot|machine=Seamoth Upgrade Console|result=Seamoth Torpedo Module}}


== Gallery ==
== Gallery ==
<gallery>
<tabber>
Screenshots=
Seamoth Torpedo Module (1).jpg|Seamoth Torpedo Module
<gallery position="left" widths="200" spacing="small" captionalign="left">
Seamoth Torpedo Module (2).jpg|The [[Seamoth]] firing the torpedoes
Seamoth Torpedo Module (3).jpg|Whirlpool from the torpedo
Seamoth Upgrade Menu (1).jpg|Torpedo System
Seamoth Torpedo System (2).jpg|A Seamoth outfitted with four Torpedo System Modules
Seamoth Torpedo System (4).jpg|Whirlpool from a Vortex Torpedo close up. The [[Seamoth]] is not affected by this
Seamoth Torpedo System (5).jpg|The Seamoth fires a torpedo
Seamoth Torpedo System (6).jpg|A closeup of the Vortex Torpedo
Torpedo_In-game.png|The Torpedo In-game Model
</gallery>
</gallery>
|-|
[[Category:Upgrade]]
Concept Art=
[[Category:In Development]]
<gallery position="left" widths="200" spacing="small" captionalign="left">
[[Category:Crafted with Computer Chip]]
Subnautica_seamoth_1.jpg|Torpedo System upgrade [[Concept art]]
[[Category:Crafted with Plasteel Ingot]]
</gallery>
[[Category:Crafted with Seamoth Upgrade Console]]
</tabber>

{{Navbox Items}}
[[de:Seemotten Torpedosystem]]
[[fr:Système à torpilles de Seamoth]]
[[pl:System torpedowy Seamotha]]
[[ru:Торпедная установка «Мотылька»]]
[[Category:Item]]
[[Category:Item]]
[[Category:Seamoth Upgrade]]

Latest revision as of 21:17, 28 April 2024

This article is about the Torpedo System for the Seamoth. You may be looking for the Prawn Suit Torpedo Arm.
Spoiler.png Torpedoes are a tool that can be added onto and launched from the Seamoth and Prawn Suit.
There are two kinds of torpedoes:

There are two systems that can launch Torpedoes:

<infobox> <title source="title1"><default>Torpedo System</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:seamothtorpedomodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Torpedo System is an Upgrade Module for the Seamoth that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the Vehicle Upgrade Console and must be applied to the Seamoth upgrade panel to function. For every Torpedo System module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of six torpedoes giving the player up to twenty-four torpedoes if all four upgrade slots are using Torpedo System modules. The layout of these silos is dependent on where the modules are placed on the Seamoth's upgrade panel. Each Torpedo System module will begin with two Vortex Torpedoes. Replacements and extras can be crafted with the Vehicle Upgrade Console. This is also where the Gas Torpedo can be crafted. Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds. The Torpedo System uses 2 energy points of the vehicle's power for each torpedo fired. (1% for a regular power cell, 0.2% for an ion power cell) Removing the Torpedo System without first removing the torpedoes from the silos will result in the permanent loss of those torpedoes. The player needs to bring Magnetite to the Vehicle Upgrade Console or unlock the Prawn Suit Torpedo Arm in order for the upgrade to show up in the menu.

Recipe

(no target detected)

Gallery

<tabber> Screenshots=

|-| Concept Art=

</tabber>

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