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<div style="color:red;">[[User:ThunderStar321|Thunder]] has permissions to edit my Test Page!!</div>


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__NOTOC__
<tabber>
Captive Emperor=
{{SimilarName|the '''Sea Emperor'''|the [[Sea Emperor Juvenile]]}}


{{Class_2_Fauna|title1 = Sea Emperor|image1 = [[File:PrisonAquarium.jpg]]|category = -|tab = [[Fauna]]|attitude = -|biome =[[Primary Containment Facility]] (unimplemented)|active_during = -|dna = |debug_spawn = <i>seaemperor}}{{Quote2|Of the specimens on record, only one survived infection with the Carar bacterium. The closest translation of their symbol for this specimen would be 'emperor'.|PDA|Data Downloads}}The '''Sea Emperor''' is an in-development [[Life Forms|life form]] belonging to the [[fauna]] category. It is still under development, and is only spawnable by using the [[Debug Console Commands]]. This Emperor is held captive within the [[Primary Containment Facility]].


{{USERNAME}}
Once fully implemented, the '''Sea Emperor''' will be the largest fauna in [[Subnautica]].


== Appearance ==
The '''Sea Emperor''' is colossal in size, having a stocky body entirely armored and predominantly pale brown in color, with a few shades of green. Its tentacles are adorned with bright cyan [[bioluminescent]] spots.


<div class="MainPageBox">
The creature's head is small, and quite peculiar in shape (see "''Trivia''" below for more), featuring two glowing green-tipped antennae on top of its snout, two large mandibles on each side of its rather small mouth, and a glowing hollow in-between these mandibles. It seems to possess four binocular eyes.
<div class="MainPageWelcome">
</div>
<div class="MainPageBox" style="text-align: center;">
<span class="countdown" style="display:none; font-family:Orbitron; color:crimson;">'''<span class="countdowndate">January 23 2018 06:00:00 PDT</span>''' until the '''full release'''!</span>


And dont forget to watch the official Subnautica livestream:
The '''Sea Emperor's''' posterior consists of seven long, yet slim tentacles ending with large tentacular clubs, with the largest being in the center, surrounded by the other smaller ones.
<div style="text-align:center;"><!--{{YoutubePlayer
|id = QdDkVg6pELQ
|width = 100%
|height = 375
|autoplay = 1
}}--></div>
</div>


<div class="MainPageGallery">
Unlike the [[Sea Dragon Leviathan]], the '''Sea Emperor''' doesn't have true graspers; Instead, its forelimbs are two massive, paddle-like arms.
<gallery position="center" type="slider">
Subnautica Eye Candy Update|Eye Candy Update|link=https://unknownworlds.com/subnautica/eye-candy-update-released/
Subnautica Cuddlefish Update|Cuddle Fish Update|link=https://unknownworlds.com/subnautica/cuddlefish-update/
Subnautica Ghost Update|Ghost Update|link=https://unknowworlds.com/subnautica/ghost-update/
Subnautica Voice of the Deep Update|Voice of the Deep Update|link=https://unknownworlds.com/subnautica/voice-of-the-deep/
</gallery>
</div>


==Behavior==
Despite its gargantuan size, the '''Sea Emperor's '''diet consists solely of micro-organisms filtered from the water. 


<div class="MainPageWelcomeContent">
It is suggested that in the past these creatures would have traveled in small herds, occasionally coming to the surface to feast on the microorganisms in the shallower water. When the [[Carar]] bacterium was released onto the planet, billions of creatures died, destroying the food source of the species. 
Welcome to '''''Subnautica Wiki''''', a community-maintained encyclopedia about Unknown Worlds 2014 ''[[Subnautica]]'' and all of its related media. We currently maintain a total of '''{{NUMBEROFARTICLES}} articles''' and '''{{NUMBEROFFILES}} images''' since December 22<sup>nd</sup> 2014.


<font color=red>'''WARNING:'''</font> This wiki contains unmarked '''spoilers''' for ''Subnautica'' and its related media. Read at your own risk!
== Story ==
The captive '''Sea Emperor''' is the last remaining adult of its species. and a parent to [[Sea Emperor Eggs|five eggs]]. These eggs must be hatched at some point in the story. It is over one thousand years old, and is suggested to have far surpassed its natural lifespan.


We have [[Special:Forum|forums]] and [[Blog:Recent posts|blogs]] where you can discuss almost anything.
Almost all of the '''Sea Emperors''' died when the [[Carar]] was released, leaving one remaining adult which was later discovered to be pregnant and laid five eggs. As the only source of [[Enzyme 42]] on [[Planet 4546B]], the '''Sea Emperor''' and its children are the key to curing Carar.
<br>Please read our [[Guidelines|guidelines]] and the [[To-Do List|to-do list]] for editing and behavioral standards.
<br>Feel free to [[Special:UserLogin|login]] and help [[Help:Editing|contribute]] to our wiki by [[Special:CreatePage|creating new pages]], [[Special:Upload|uploading images]], or editing [[Special:Allpages|existing articles]].
</div>


</div>
The last surviving '''Sea Emperor''' was studied by the [[Precursors]] in hopes of finding a cure using their natural production of [[Enzyme 42]]. However, due to their sickness, studies conducted showed that they were not a viable source of [[Enzyme 42]] as the enyzmes they produced were too unstable. Precursor documents state that they had "grown sick", and is later revealed that they were pregnant. After the '''Sea Emperor''' gave birth to five eggs, the [[Precursors]] took it's eggs and attached them to the [[Precursor Egg Incubator]], as the conditions of the aquarium were not suitable for it's eggs to hatch, and the juveniles may be a better source of [[Enzyme 42]]. Shortly after this, the [[Disease Research Facility]] was destroyed, releasing Carar, ending the Precursors' operation and initiating the planetary quarantine. The prison was originally all inorganic, sometime after the Precursors' operation failed, creatures indirectly brought seeds from [[Flora]] and loose sand and mud into the aquarium via the [[Precursor Teleporters|teleporters]] that led to the facility, transforming the aquarium into a thriving ecosystem. With the '''Sea Emperor''' producing enough [[Enzyme 42]] to keep the creatures inside immune. In turn, the creatures learned to protect the '''Sea Emperor''', this system kept a small amount of life on the planet living. The [[Enzyme 42]] that it produces is not stable enough for a permanent cure, however, the cycle within the aquarium keeps the Sea Emperor healthy and continuously producing the substance.


== Data Bank Entries ==
{{#tag:tabber|
Data Bank Entry=


SPECIMEN SIZE CATEGORIES HAVE BEEN ADJUSTED UPWARD TO ACCOMMODATE THIS SPECIES




1. (Feeding & Digestion)
Despite its size this species subsists entirely on microorganisms it filters from the water. The mere presence of these microorganisms in such a restrictive environment is highly unlikely, depending as they do on a complicated ecosystem of plant and animal life.


<!--<div style="text-align:center;">{{YoutubePlayer
|id = QdDkVg6pELQ
|width = 100%
|height = 375
|autoplay = 1
}}</div>


<div style="text-align:center;">{{YoutubePlayer
2. (Reproduction)
|id = QdDkVg6pELQ
Since just one adult specimen of this kind has been identified, it may reproduce asexually, but it may equally be the last of its kind. Large ovary-like organs are carried in the middle section, suggesting that like other species on this planet it produces eggs, however internal scar tissue indicates probable infertility.
|width = 640
|height = 360
}}</div>


<div style="text-align:center;">{{YoutubePlayer
|id = QdDkVg6pELQ
|width = 420
|height = 315
}}</div>


<div style="text-align:center;">{{YoutubePlayer
3. (Stomach Enzyme)
|id = QdDkVg6pELQ
The emperor is the only known source of a unique, complex enzyme which seems to play a pivotal role in protecting the ecosystem against the impacts of the bacterium. The indigenous creatures appear to have adapted to consume the enzyme in its natural form, when the emperor emits its stomach gases. However, the enzyme's structure is unstable, and they require a constant supply to stave off uncontrollable genetic mutation.
|width = 480
|height = 390
}}</div>-->


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4. (Health)
{| border="0" style="text-align:centre" cellpadding="2"
Comparative analysis of size and metabolic rates indicates this specimen is more than 1,000 years old. Extensive internal and external scar tissue suggests it has lived well in excess of the peak lifespan for its species.
|width="100"|[[File:Spoiler.png|99px]]
|'''Name of achievement'''<br />
''Description''
|}</div>


<div class="new-exp" style="background:crimson; color:#ffffff; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;">
{| border="0" style="text-align:centre" cellpadding="2"
|width="100"|[[File:Spoiler.png|99px]]
|'''Name of achievement'''<br />
''Description''
|}</div>


Assessment: Enzyme too unstable for cure. Enzyme synthesis impossible. One possibility left open: fully cure an individual with a more stable concentration of the enzyme, produced by a healthier specimen.


<center><div class="mw-customtoggle-myTable wds-button wds-is-stretched" span style="background-color: #404a57; border-color: #404a57; cursor:pointer;">Click here!</div></center>
{{!}}-{{!}}
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable">
<br>
Isn't this amazing?
</div>


==New Countdown==
Life Cycle=
<div class="MainPageBox" style="text-align: center;">
Available biological data has been used to synthesize the effects of the alien bacterium on the sea emperor's natural lifecycle.
<span class="countdown" style="display:none; font-family:Orbitron; color:orange;">'''<span class="countdowndate">January 16 2018 06:00:00 PDT</span>''' until the '''"Full Release"''' is complete.</span>
</div>


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==Game Platforms==
This creature likely lived and moved in small herds around the planet's ocean trenches, coming to the surface to feed off the huge volumes of microorganisms in the shallower waters. Family size would be strictly limited by available food supply. Offspring would likely split off at a young age to form their own herds elsewhere.
===XBox===
The first '''XBox''' update was on July 10, 2016. '''XBox''' Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen [[Update History#Xbox Updates|here]].


===PS4===
'''PS4''' Support is not available at the moment. It will be added later to the game.


===Oculus Rift & HTC Vive===
Given their sparse population, mating and egg-laying was likely infrequent, perhaps a once in a lifetime event. The species likely had a preferred environment for egg-laying - in fact successful hatching may depend on such conditions.
'''Oculus Rift''' and '''HTC Vive''' Support is not yet fully built into the game. To increase immersion, it is advised not to use [[Debug Console Commands|cheats]].


In the "Crash Site" update, '''Oculus Rift''' and '''HTC Vive''' support was highly increased, making it possible for the player to use all relevant menus.


Please check the '''[http://steamcommunity.com/sharedfiles/filedetails/?id=356516956 official Subnautica Guide for Virtual Reality]'''.
There is no evidence to support the assumption that all members of the species were immune from the alien bacterium. Even if this is so, there is evidence that introduction of the bacterium decimated life on the planet, and this would have had catastrophic effects on the emperors' food supply and survival rate.


'''Oculus Rift:''' As a result, using OVR is at the player's own risk.


In the "Crash Site" update, '''Oculus Rift''' support was highly increased, making it possible for the player to use all relevant menus.
The symbiotic relationship between this specimen and other lifeforms likely developed as a direct result of the bacterial infection. Those lifeforms which learnt to keep the emperor alive survived with its help. This may explain the vast tracts of lifeless ocean in a rough perimeter around the emperor's location.
}}


To play with '''Oculus Rift''' Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in [[Experimental Mode]].
== Future Plans ==
*Juvenile '''Sea Emperors''' and '''Sea Emperor''' [[eggs]] will be added in the future.<ref>https://trello.com/c/l7XOXp0o/5508-baby-sea-emperor-scale-attempts''Dated June 22, 2016.''</ref>
*The '''Sea Emperor''' will produce [[Enzyme 42]] which will cure [[fauna]] and the [[Player]] of [[Carar]]
* The '''Sea Emperor''' may communicate telepathically with the Player about why they need to hatch its eggs.<ref>https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story-spoilers</ref>


'''HTC Vive:''' Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello] so players with have to use a PS4 or Xbox 1 controller instead.
==Gallery==

{{#tag:tabber|
To play with the '''HTC Vive''', select the "[[Subnautica]] with SteamVR" button when starting the game.
In Game Screenshots=

<gallery widths="200" spacing="small">
'''''About:''''' The '''Vive''' & the '''Rift''' use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.
Sea Emperor (Front-Black).jpg|Front view

Sea Emperor (Black)-1.jpg|Dorsal view
The '''Vive''' & the '''Oculus Rift''' provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.
Sea Emperor (Black)-0.jpg|Side view

SeaEmperorD.jpg|[[Bioluminescence]]
<gallery>
SeaEmperorB.jpg|Ditto, side profile
rift.jpg|Subnautica supports Oculus VR
SeaEmperor9.jpg|Rear view
Oculus Rift 4.jpg|Subnautica supports Oculus VR
Oculus Rift 6.jpg|Developers preview of '''Oculus Rift''' in a [[Kelp Forest]]
Oculus Rift 2.jpg|A streamer using the '''Oculus Rift''' for playing Subnautica
</gallery>
</gallery>

{{!}}-{{!}}
==Prototypes==
Videos=
[[File:Gameplay Protoypes Icon.png|thumb]]
<gallery widths="200" spacing="small">
Access to seven early development Prototype builds was sold within the earliest access campaign, selling the ''Subnautica Special Edition'', which included other items such as the [[Giveaway Items|Special Hull Plate Upgrade]] and extra [[Sounds|soundtracks]].
Emp leviathan idle 01|Idle animation

Emp_leviathan_fixes_and_additions_03|More animations
Over the course of about one year ''[[Subnautica]]'' went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more.
</gallery>

{{!}}-{{!}}
Notable is the change within the name from ''Descend'' to ''Subnautica''.
Concept Art=

<gallery widths="200" spacing="small">
Prototype #7 was [http://forums.unknownworlds.com/discussion/comment/2224864/#Comment_2224864 lost at sea].
B7355113857237.5632a8c44eea4.png|[[Concept Art]]

PrisonAquarium.jpg|The '''Sea Emperor''' inside the aquarium within the [[Primary Containment Facility]].
Eventually the Subnautica Terrain Test could be seen as another Prototype.

'''Prototype Descend 1:''' 40.03 MB

'''Prototype Descend 2:''' 91.7 MB

'''Prototype Descend 3:''' 63.2 MB

'''Prototype Subnautica 4:''' 65.4 MB

'''Prototype Subnautica 5.1:''' 67.1 MB

'''Prototype Subnautica 6:''' 74.3 MB

'''Prototype Subnautica 8 ( 7 ):''' 258.7 MB

'''Prototype Subnautica Terrain Test:''' 200 MB

<gallery>
Subnautica_prototypes.jpg|Subnautica Prototypes
</gallery>
</gallery>
}}
== Trivia ==
* The '''Sea Emperor''' currently uses the AI of the [[Boneshark]] and lacks certain animations. It can attack, inflicting 80% damage to the player's health.
* Once fully implemented, the '''Sea Emperor''' will be upscaled to be larger than the [[Sea Dragon Leviathan]]<ref>http://imgur.com/ajtv3aP ''Date unknown.''</ref><ref>http://steamcommunity.com/app/264710/discussions/0/490123197954537523/ ''Dated October 18, 2015.''</ref> and it will become the largest life form in the game.
* Certain developmental notes refer to the '''Sea Emperor''' as the "Emperor Leviathan"<ref>https://trello.com/c/37zdy3CI/4561-emperor-leviathan-animations ''Dated June 16, 2015.''</ref>.
** Various documents also refer to the '''Sea Emperor''' as the "Grand Leviathan".
* The '''Sea Emperor''' closely shares many of its features to real life animals: a head shape slightly similar to that of many [https://en.wikipedia.org/wiki/Hammerhead_shark hammerhead sharks], and paddle-like arms, resembling those of the [https://en.wikipedia.org/wiki/Green_sea_turtle green sea turtles].
* The databank entry suggests that the last surviving '''Sea Emperor''' was kept alive well beyond its natural lifespan using unknown technologies, leaving heavy internal and external scarring (possibly even having led to its suggested infertility).
* The '''Sea Emperor''' is named after the closest translation the [[PDA]] could find for a [[Precursors|Precursor]] symbol. This technically makes it the only creature not named by the [[Player]]/PDA.
* The opening sentence of the data bank entry suggests that '''Sea Emperors''' are the largest identified species in the Subnautica universe.


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== References ==
----
<references />


===Software Engineers===
{{Navbox Fauna}}
<tabber>

Jonas Grohmann=
[[File:Jonas.JPG|thumb|200px|Jonas Grohmann - Software Engineer]]
{{Quote3|I create all the bugs, that's what I do|Jonas Grohmann}}

Website: http://lumpn.de

After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!

Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.

Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.


|-|
|-|
Scott Thunelius=
Normal Emperor=
[[File:ScottT.jpg|thumb|300px|Scott Thunelius - Software Engineer & 3D Artist]]
{{Class_2_Fauna|title1 = Sea Emperor|image1 = Sea Emperor Fauna.png|category = -|tab = [[Fauna]]|attitude = -|biome =Unknown (unimplemented)|active_during = -|dna = |debug_spawn = <i>seaemperor}}
Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of '''''Subnautica’s''''' codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.
Presumed offspring of the juveniles, and alive prior to the release of the Carar. These will spawn after being cured. Died after the Carar was unleashed due to food shortage.


|-|
==Appearance==
Andreas Urwalek=
The '''Sea Emperor''' is colossal in size, having a stocky body entirely armored and predominantly pale brown in color, with a few shades of green. Its tentacles are adorned with bright cyan [[bioluminescent]] spots.
[[File:andreasurwalek.png|thumb|300px|Andreas Urwalek - Software Engineer]]
{{Quote3|wow patch 7.0.3: we removed half of the games features|Andreas Urwalek}}
Software Engineer


Game programming (Austria)
The creature's head is small, and quite peculiar in shape (see "''Trivia''" below for more), featuring two glowing green-tipped antennae on top of its snout, two large mandibles on each side of its rather small mouth, and a glowing hollow in-between these mandibles. It seems to possess four binocular eyes.


|-|
The '''Sea Emperor's''' posterior consists of seven long, yet slim tentacles ending with large tentacular clubs, with the largest being in the center, surrounded by the other smaller ones.
David Kalina=
[[File:Stop.png|thumb|300px|David Kalina- Software Engineer]]
<!-- https://trello-avatars.s3.amazonaws.com/42f080cf1112e4b8c31dd13a05995dd3/170.png -->
David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.


Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.
Unlike the [[Sea Dragon Leviathan]], the '''Sea Emperor''' doesn't have true graspers; Instead, its forelimbs are two massive, paddle-like arms.


</tabber>
==Behavior==
{{Clear}}
Despite its gargantuan size, the '''Sea Emperor's '''diet consists solely of micro-organisms filtered from the water. 


===World Designers===
It is suggested that in the past these creatures would have traveled in small herds, occasionally coming to the surface to feast on the microorganisms in the shallower water. When the [[Carar]] bacterium was released onto the planet, billions of creatures died, destroying the food source of the species. 
<tabber>


Michael Schouten=
==Story==
[[File:Michael_Schouten.jpg|thumb|300px|Michael Schouten - World Designer]]
After the Carar was unleashed, most of '''Sea Emperors''' died from food shortage, as their food became infected and died. This event was catastrophic, as the '''Sea Emperors''' were, at the time, the only presumed cure for the bacterium. After the [[Precursors]] captured one, the few remaining '''Sea Emperors''' died off, leaving the imprisoned one the sole survivor as it's species.
{{Quote3|I wish I had those sideburns|Michael Schouten}}
Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010.
He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for '''''Subnautica'''''.


|-|
However, after the [[Player|player]] is cured of [[Carar]], the juvenile Emperors will breed, creating more '''Sea Emperors''' in the world.
Oliver Hobbs=
[[File:Oliver_Hobbs.jpg|thumb|300px|Oliver Hobbs - World Designer]]
{{Quote3|Floaty brain guy is floaty.|Oliver Hobbs}}
Oli joined the offsite team in June 2009 as a mapper for Natural
Selection 2. He spends his time complaining, being cynical and drinking
tea.

|-|
Andrew Jones=
[[File:original.jpg|thumb|200px|Andrew Jones - World Designer]]
{{Quote3|I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it|Andrew Jones}}
Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

|-|
Jake Smith=
[[File:Jake_Smith.jpg|thumb|300px|Jake Smith - World Designer]]
Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

|-|
Kiel McDonald=
[[File:KielMcDonald.JPG|thumb|225px|Kiel McDonald - World Designer]]
World Designer

|-|
Liam Tart=
[[File:Stop.png|thumb|300px|Liam Tart - World Designer]]
<!--https://pbs.twimg.com/profile_images/179746423/n1000987949_30237336_7492.jpg or https://cdna.artstation.com/p/users/avatars/000/001/654/large/3038_72468879734_567039734_1681961_678935_n.jpg?1397936828 -->
{{Quote3|I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!|Liam Tart}}
Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.

Check out some of his work [https://www.artstation.com/artist/pogop here] or on his [http://liamtart.com official website].

<!-- Check out this, too: http://www.liamtart.com/resume/Resume_PDF_2012.pdf -->


</tabber>
</tabber>
{{Clear}}

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=Twitter scm test=
==Real time development tracker==
<center>
<twitter screen-name="Subnauticascm" chrome="transparent nofooter" tweet-limit="7" height="500" width="700" theme="dark">
</twitter>
</center>

=TOC Test=

{| id="toc" class="toc" summary="Contents" width="auto"
! Contents
| [[#0–9|0–9]] <br /> [[#A|A]] <br /> [[#B|B]] <br /> [[#C|C]] <br /> [[#D|D]] <br /> [[#E|E]] <br /> [[#F|F]] <br /> [[#G|G]] <br /> [[#H|H]] <br /> [[#I|I]] <br /> [[#J|J]] <br /> [[#K|K]] <br /> [[#L|L]] <br /> [[#M|M]] <br /> [[#N|N]] <br /> [[#O|O]] <br /> [[#P|P]] <br /> [[#Q|Q]] <br /> [[#R|R]] <br /> [[#S|S]] <br /> [[#T|T]] <br /> [[#U|U]] <br /> [[#V|V]] <br /> [[#W|W]] <br /> [[#X|X]] <br /> [[#Y|Y]] <br /> [[#Z|Z]]
|}

{| id="toc" class="toc" summary="Contents"
! Contents:
| [[#0–9|0–9]] · [[#A|A]] · [[#B|B]] · [[#C|C]] · [[#D|D]] · [[#E|E]] · [[#F|F]] · [[#G|G]] · [[#H|H]] · [[#I|I]] · [[#J|J]] · [[#K|K]] · [[#L|L]] · [[#M|M]] · [[#N|N]] · [[#O|O]] · [[#P|P]] · [[#Q|Q]] · [[#R|R]] · [[#S|S]] · [[#T|T]] · [[#U|U]] · [[#V|V]] · [[#W|W]] · [[#X|X]] · [[#Y|Y]] · [[#Z|Z]]
|}
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Latest revision as of 19:11, 19 March 2024

Candidates for deletion This userpage is a candidate for deletion. Reason: No reason provided.

Remember to check what links here and the page history before deletion.



<insert name here>


And dont forget to watch the official Subnautica livestream:


Welcome to Subnautica Wiki, a community-maintained encyclopedia about Unknown Worlds 2014 Subnautica and all of its related media. We currently maintain a total of 1,180 articles and 23,243 images since December 22nd 2014.

WARNING: This wiki contains unmarked spoilers for Subnautica and its related media. Read at your own risk!

We have forums and blogs where you can discuss almost anything.
Please read our guidelines and the to-do list for editing and behavioral standards.
Feel free to login and help contribute to our wiki by creating new pages, uploading images, or editing existing articles.





Spoiler.png Name of achievement

Description

Spoiler.png Name of achievement

Description


Click here!


Isn't this amazing?

New Countdown



Game Platforms

XBox

The first XBox update was on July 10, 2016. XBox Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen here.

PS4

PS4 Support is not available at the moment. It will be added later to the game.

Oculus Rift & HTC Vive

Oculus Rift and HTC Vive Support is not yet fully built into the game. To increase immersion, it is advised not to use cheats.

In the "Crash Site" update, Oculus Rift and HTC Vive support was highly increased, making it possible for the player to use all relevant menus.

Please check the official Subnautica Guide for Virtual Reality.

Oculus Rift: As a result, using OVR is at the player's own risk.

In the "Crash Site" update, Oculus Rift support was highly increased, making it possible for the player to use all relevant menus.

To play with Oculus Rift Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in Experimental Mode.

HTC Vive: Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on Trello so players with have to use a PS4 or Xbox 1 controller instead.

To play with the HTC Vive, select the "Subnautica with SteamVR" button when starting the game.

About: The Vive & the Rift use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.

The Vive & the Oculus Rift provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.

Prototypes

Gameplay Protoypes Icon.png

Access to seven early development Prototype builds was sold within the earliest access campaign, selling the Subnautica Special Edition, which included other items such as the Special Hull Plate Upgrade and extra soundtracks.

Over the course of about one year Subnautica went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more.

Notable is the change within the name from Descend to Subnautica.

Prototype #7 was lost at sea.

Eventually the Subnautica Terrain Test could be seen as another Prototype.

Prototype Descend 1: 40.03 MB

Prototype Descend 2: 91.7 MB

Prototype Descend 3: 63.2 MB

Prototype Subnautica 4: 65.4 MB

Prototype Subnautica 5.1: 67.1 MB

Prototype Subnautica 6: 74.3 MB

Prototype Subnautica 8 ( 7 ): 258.7 MB

Prototype Subnautica Terrain Test: 200 MB



Software Engineers

<tabber>

Jonas Grohmann=

Jonas Grohmann - Software Engineer
"I create all the bugs, that's what I do"
―Jonas Grohmann

Website: http://lumpn.de

After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!

Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.

Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.

|-| Scott Thunelius=

Scott Thunelius - Software Engineer & 3D Artist

Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of Subnautica’s codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.

|-| Andreas Urwalek=

Andreas Urwalek - Software Engineer
"wow patch 7.0.3: we removed half of the games features"
―Andreas Urwalek

Software Engineer

Game programming (Austria)

|-| David Kalina=

David Kalina- Software Engineer

David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.

Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.

</tabber>

World Designers

<tabber>

Michael Schouten=

Michael Schouten - World Designer
"I wish I had those sideburns"
―Michael Schouten

Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for Subnautica.

|-| Oliver Hobbs=

Oliver Hobbs - World Designer
"Floaty brain guy is floaty."
―Oliver Hobbs

Oli joined the offsite team in June 2009 as a mapper for Natural Selection 2. He spends his time complaining, being cynical and drinking tea.

|-| Andrew Jones=

Andrew Jones - World Designer
"I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it"
―Andrew Jones

Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

|-| Jake Smith=

Jake Smith - World Designer

Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

|-| Kiel McDonald=

Kiel McDonald - World Designer

World Designer

|-| Liam Tart=

Liam Tart - World Designer
"I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!"
―Liam Tart

Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.

Check out some of his work here or on his official website.


</tabber>




Twitter scm test

Real time development tracker

<twitter screen-name="Subnauticascm" chrome="transparent nofooter" tweet-limit="7" height="500" width="700" theme="dark"> </twitter>

TOC Test

Contents 0–9
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C
D
E
F
G
H
I
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Q
R
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T
U
V
W
X
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Contents: 0–9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z