User:ChrisFo/Testing: Difference between revisions

From Subnautica Wiki
No edit summary
Tag: sourceedit
No edit summary
Tag: 2017 source edit
 
(161 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Delete}}
<tabber>
Captive Emperor=
{{SimilarName|the '''Sea Emperor'''|the [[Sea Emperor Juvenile]]}}


{{Class_2_Fauna|title1 = Sea Emperor|image1 = Sea Emperor Fauna.png|category = -|tab = [[Fauna]]|attitude = -|biome =[[Primary Containment Facility]] (unimplemented)|active_during = -|dna = |debug_spawn = <i>seaemperor}}{{Quote2|Of the specimens on record, only one survived infection with the Carar bacterium. The closest translation of their symbol for this specimen would be 'emperor'.|PDA|Data Downloads}}The '''Sea Emperor''' is an in-development [[Life Forms|life form]] belonging to the [[fauna]] category. It is still under development, and is only spawnable by using the [[Debug Console Commands]].


__NOTOC__
Once fully implemented, the '''Sea Emperor''' will be the largest fauna in [[Subnautica]].


== Appearance ==
The '''Sea Emperor''' is colossal in size, having a stocky body entirely armored and predominantly pale brown in color, with a few shades of green. Its tentacles are adorned with bright cyan [[bioluminescent]] spots.


{{USERNAME}}
The creature's head is small, and quite peculiar in shape (see "''Trivia''" below for more), featuring two glowing green-tipped antennae on top of its snout, two large mandibles on each side of its rather small mouth, and a glowing hollow in-between these mandibles. It seems to possess four binocular eyes.


The '''Sea Emperor's''' posterior consists of seven long, yet slim tentacles ending with large tentacular clubs, with the largest being in the center, surrounded by the other smaller ones.


<div class="MainPageBox">
Unlike the [[Sea Dragon Leviathan]], the '''Sea Emperor''' doesn't have true graspers; Instead, its forelimbs are two massive, paddle-like arms.
<div class="MainPageWelcome">
</div>
<div class="MainPageBox" style="text-align: center;">
<span class="countdown" style="display:none; font-family:Orbitron; color:crimson;">'''<span class="countdowndate">January 23 2018 06:00:00 PDT</span>''' until the '''full release'''!</span>


And dont forget to watch the official Subnautica livestream:
==Behavior==
<div style="text-align:center;"><!--{{YoutubePlayer
Despite its gargantuan size, the '''Sea Emperor's '''diet consists solely of micro-organisms filtered from the water. 
|id = QdDkVg6pELQ
|width = 100%
|height = 375
|autoplay = 1
}}--></div>
</div>


<div class="MainPageGallery">
It is suggested that in the past these creatures would have traveled in small herds, occasionally coming to the surface to feast on the microorganisms in the shallower water. When the [[Carar]] bacterium was released onto the planet, billions of creatures died, destroying the food source of the species. 
<gallery position="center" type="slider">

Subnautica Eye Candy Update|Eye Candy Update|link=https://unknownworlds.com/subnautica/eye-candy-update-released/
== Story ==
Subnautica Cuddlefish Update|Cuddle Fish Update|link=https://unknownworlds.com/subnautica/cuddlefish-update/
The captive '''Sea Emperor''' is the last remaining adult of its species. and a parent to [[Sea Emperor Eggs|five eggs]]. These eggs must be hatched at some point in the story. It is over one thousand years old, and is suggested to have far surpassed its natural lifespan.
Subnautica Ghost Update|Ghost Update|link=https://unknowworlds.com/subnautica/ghost-update/

Subnautica Voice of the Deep Update|Voice of the Deep Update|link=https://unknownworlds.com/subnautica/voice-of-the-deep/
Almost all of the '''Sea Emperors''' died when the [[Carar]] was released, leaving one remaining adult which was later discovered to be pregnant and laid five eggs. As the only source of [[Enzyme 42]] on [[Planet 4546B]], the '''Sea Emperor''' and its children are the key to curing Carar.

The last surviving '''Sea Emperor''' was studied by the [[Precursors]] in hopes of finding a cure using their natural production of [[Enzyme 42]]. However, due to their sickness, studies conducted showed that they were not a viable source of [[Enzyme 42]] as the enyzmes they produced were too unstable. Precursor documents state that they had "grown sick", and is later revealed that they were pregnant. After the '''Sea Emperor''' gave birth to five eggs, the [[Precursors]] took it's eggs and attached them to the [[Precursor Egg Incubator]], as the conditions of the aquarium were not suitable for it's eggs to hatch, and the juveniles may be a better source of [[Enzyme 42]]. Shortly after this, the [[Disease Research Facility]] was destroyed, releasing Carar, ending the Precursors' operation and initiating the planetary quarantine. The prison was originally all inorganic, sometime after the Precursors' operation failed, creatures indirectly brought seeds from [[Flora]] and loose sand and mud into the aquarium via the [[Precursor Teleporters|teleporters]] that led to the facility, transforming the aquarium into a thriving ecosystem. With the '''Sea Emperor''' producing enough [[Enzyme 42]] to keep the creatures inside immune. In turn, the creatures learned to protect the '''Sea Emperor''', this system kept a small amount of life on the planet living. 

== Data Bank Entries ==
{{#tag:tabber|
Data Bank Entry=

SPECIMEN SIZE CATEGORIES HAVE BEEN ADJUSTED UPWARD TO ACCOMMODATE THIS SPECIES


1. (Feeding & Digestion)
Despite its size this species subsists entirely on microorganisms it filters from the water. The mere presence of these microorganisms in such a restrictive environment is highly unlikely, depending as they do on a complicated ecosystem of plant and animal life.


2. (Reproduction)
Since just one adult specimen of this kind has been identified, it may reproduce asexually, but it may equally be the last of its kind. Large ovary-like organs are carried in the middle section, suggesting that like other species on this planet it produces eggs, however internal scar tissue indicates probable infertility.


3. (Stomach Enzyme)
The emperor is the only known source of a unique, complex enzyme which seems to play a pivotal role in protecting the ecosystem against the impacts of the bacterium. The indigenous creatures appear to have adapted to consume the enzyme in its natural form, when the emperor emits its stomach gases. However, the enzyme's structure is unstable, and they require a constant supply to stave off uncontrollable genetic mutation.


4. (Health)
Comparative analysis of size and metabolic rates indicates this specimen is more than 1,000 years old. Extensive internal and external scar tissue suggests it has lived well in excess of the peak lifespan for its species.


Assessment: Enzyme too unstable for cure. Enzyme synthesis impossible. One possibility left open: fully cure an individual with a more stable concentration of the enzyme, produced by a healthier specimen.

{{!}}-{{!}}

Life Cycle=
Available biological data has been used to synthesize the effects of the alien bacterium on the sea emperor's natural lifecycle.


This creature likely lived and moved in small herds around the planet's ocean trenches, coming to the surface to feed off the huge volumes of microorganisms in the shallower waters. Family size would be strictly limited by available food supply. Offspring would likely split off at a young age to form their own herds elsewhere.


Given their sparse population, mating and egg-laying was likely infrequent, perhaps a once in a lifetime event. The species likely had a preferred environment for egg-laying - in fact successful hatching may depend on such conditions.


There is no evidence to support the assumption that all members of the species were immune from the alien bacterium. Even if this is so, there is evidence that introduction of the bacterium decimated life on the planet, and this would have had catastrophic effects on the emperors' food supply and survival rate.


The symbiotic relationship between this specimen and other lifeforms likely developed as a direct result of the bacterial infection. Those lifeforms which learnt to keep the emperor alive survived with its help. This may explain the vast tracts of lifeless ocean in a rough perimeter around the emperor's location.
}}

== Future Plans ==
*Juvenile '''Sea Emperors''' and '''Sea Emperor''' [[eggs]] will be added in the future.<ref>https://trello.com/c/l7XOXp0o/5508-baby-sea-emperor-scale-attempts''Dated June 22, 2016.''</ref>
*The '''Sea Emperor''' will produce [[Enzyme 42]] which will cure [[fauna]] and the [[Player]] of [[Carar]]
* The '''Sea Emperor''' may communicate telepathically with the Player about why they need to hatch its eggs.<ref>https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story-spoilers</ref>

==Gallery==
{{#tag:tabber|
In Game Screenshots=
<gallery widths="200" spacing="small">
Sea Emperor (Front-Black).jpg|Front view
Sea Emperor (Black)-1.jpg|Dorsal view
Sea Emperor (Black)-0.jpg|Side view
SeaEmperorD.jpg|[[Bioluminescence]]
SeaEmperorB.jpg|Ditto, side profile
SeaEmperor9.jpg|Rear view
</gallery>
</gallery>
</div>
{{!}}-{{!}}
Videos=
<gallery widths="200" spacing="small">
Emp leviathan idle 01|Idle animation
Emp_leviathan_fixes_and_additions_03|More animations
</gallery>
{{!}}-{{!}}
Concept Art=
<gallery widths="200" spacing="small">
B7355113857237.5632a8c44eea4.png|[[Concept Art]]
PrisonAquarium.jpg|The '''Sea Emperor''' inside the aquarium within the [[Primary Containment Facility]].
</gallery>
}}
== Trivia ==
* The '''Sea Emperor''' currently uses the AI of the [[Boneshark]] and lacks certain animations. It can attack, inflicting 80% damage to the player's health.
* Once fully implemented, the '''Sea Emperor''' will be upscaled to be larger than the [[Sea Dragon Leviathan]]<ref>http://imgur.com/ajtv3aP ''Date unknown.''</ref><ref>http://steamcommunity.com/app/264710/discussions/0/490123197954537523/ ''Dated October 18, 2015.''</ref> and it will become the largest life form in the game.
* Certain developmental notes refer to the '''Sea Emperor''' as the "Emperor Leviathan"<ref>https://trello.com/c/37zdy3CI/4561-emperor-leviathan-animations ''Dated June 16, 2015.''</ref>.
** Various documents also refer to the '''Sea Emperor''' as the "Grand Leviathan".
* The '''Sea Emperor''' closely shares many of its features to real life animals: a head shape slightly similar to that of many [https://en.wikipedia.org/wiki/Hammerhead_shark hammerhead sharks], and paddle-like arms, resembling those of the [https://en.wikipedia.org/wiki/Green_sea_turtle green sea turtles].
* The databank entry suggests that the last surviving '''Sea Emperor''' was kept alive well beyond its natural lifespan using unknown technologies, leaving heavy internal and external scarring (possibly even having led to its suggested infertility).
* The '''Sea Emperor''' is named after the closest translation the [[PDA]] could find for a [[Precursors|Precursor]] symbol. This technically makes it the only creature not named by the [[Player]]/PDA.
* The opening sentence of the data bank entry suggests that '''Sea Emperors''' are the largest identified species in the Subnautica universe.


== References ==
<references />


<div class="MainPageWelcomeContent">
{{Navbox Fauna}}
Welcome to '''''Subnautica Wiki''''', a community-maintained encyclopedia about Unknown Worlds 2014 ''[[Subnautica]]'' and all of its related media. We currently maintain a total of '''{{NUMBEROFARTICLES}} articles''' and '''{{NUMBEROFFILES}} images''' since December 22<sup>nd</sup> 2014.


<font color=red>'''WARNING:'''</font> This wiki contains unmarked '''spoilers''' for ''Subnautica'' and its related media. Read at your own risk!
|-|
Normal Emperor=
PUT TEXT HERE!
</tabber>


We have [[Special:Forum|forums]] and [[Blog:Recent posts|blogs]] where you can discuss almost anything.
<div class="mw-collapsible mw-collapsed">
<br>Please read our [[Guidelines|guidelines]] and the [[To-Do List|to-do list]] for editing and behavioral standards.
=TOC Test=
<br>Feel free to [[Special:UserLogin|login]] and help [[Help:Editing|contribute]] to our wiki by [[Special:CreatePage|creating new pages]], [[Special:Upload|uploading images]], or editing [[Special:Allpages|existing articles]].
</div>


</div>
{| id="toc" class="toc" summary="Contents" width="auto"
! Contents
| [[#0–9|0–9]] <br /> [[#A|A]] <br /> [[#B|B]] <br /> [[#C|C]] <br /> [[#D|D]] <br /> [[#E|E]] <br /> [[#F|F]] <br /> [[#G|G]] <br /> [[#H|H]] <br /> [[#I|I]] <br /> [[#J|J]] <br /> [[#K|K]] <br /> [[#L|L]] <br /> [[#M|M]] <br /> [[#N|N]] <br /> [[#O|O]] <br /> [[#P|P]] <br /> [[#Q|Q]] <br /> [[#R|R]] <br /> [[#S|S]] <br /> [[#T|T]] <br /> [[#U|U]] <br /> [[#V|V]] <br /> [[#W|W]] <br /> [[#X|X]] <br /> [[#Y|Y]] <br /> [[#Z|Z]]
|}


{| id="toc" class="toc" summary="Contents"
! Contents:
| [[#0–9|0–9]] · [[#A|A]] · [[#B|B]] · [[#C|C]] · [[#D|D]] · [[#E|E]] · [[#F|F]] · [[#G|G]] · [[#H|H]] · [[#I|I]] · [[#J|J]] · [[#K|K]] · [[#L|L]] · [[#M|M]] · [[#N|N]] · [[#O|O]] · [[#P|P]] · [[#Q|Q]] · [[#R|R]] · [[#S|S]] · [[#T|T]] · [[#U|U]] · [[#V|V]] · [[#W|W]] · [[#X|X]] · [[#Y|Y]] · [[#Z|Z]]
|}


----


=Add tabbers into a box=
== Description ==
The '''Lost River''' is generally gloomy and foggy, possessing a distinct greenish water tint that is mostly illuminated by acidic brine pools. These pools cover almost all of the lower portions of the caverns. The green brine found throughout most of the cave system will harm the player, but the blue brine found within the Tree Cove is harmless.


The [[Disease Research Facility]] is located in the '''Lost River''', inside a cavern.


<!--<div style="text-align:center;">{{YoutubePlayer
The '''Lost River''' is composed of five distinct areas:  
|id = QdDkVg6pELQ
<div class="MainPageBox">
|width = 100%
|height = 375
|autoplay = 1
}}</div>


<div style="text-align:center;">{{YoutubePlayer
<div class="lostRiverTabber">
|id = QdDkVg6pELQ
<tabber>
|width = 640
Bones Field=
|height = 360
[[File:LostRiver BonesField V02b lorez.jpg|thumb|"Bones Field"|300px]]
The '''Bones Field''' is a vast cavern within the '''Lost River''', where a massive skeleton of an unknown [[fauna]] can be seen laying. It connects to the first [[Blood Kelp Zone]], through passages, each of them having its own [[flora]] and particular landscape, as well as the '''Ghost Canyon'''. {{Clear}}
<div class="MainPageBox">
{{#tag:tabber|
Fauna=
* [[Bleeder]]
* [[Crabsquid]]
* [[Ghostray]]
* [[Mesmer]]
* [[River Prowler]]
* [[Shoal of Fish]]
* [[Spinefish]]
{{!}}-{{!}}

Flora=
* [[Ghost Weed]]
{{!}}-{{!}}

Resources=
* [[Aluminum Oxide Crystal]]
* [[Ghost Weed Seed]]
* [[Large Resource Deposits|Large Titanium Deposits]]
* [[Large Resource Deposits|Large Nickel Deposits]]
* [[Nickel Ore]]
* [[Quartz]]
}}</div>
}}</div>
=== Gallery ===
<gallery widths="200" spacing="small">
BonesField.jpg|A view of the gigantic skeleton
SkullSizeref.jpg|A size comparison between the larger of the two skulls, and the player
Mesmer GhostWeed.jpg|Some [[Ghost Weed]]s and a [[Mesmer]] inside the '''Bones Field'''
</gallery>


<div style="text-align:center;">{{YoutubePlayer
|-|
|id = QdDkVg6pELQ

|width = 420
Ghost Canyon=
|height = 315
[[File:Pat-presley-lostriver-ghostcanyon.jpg|thumb|"Ghost Canyon"|250px]]
The '''Ghost Canyon''' is a huge passage featuring multiple caves and tunnels branching out from one main canyon. It connects to the '''Bones Field''' from the south. Numerous roots and luminescent-tipped branches litter the sides and bottom of the brine-filled trenches.{{clear}}

=== Gallery ===
<gallery widths="200" spacing="small">
GhostCanyon-Overview.jpg|Overview of the '''Ghost Canyon'''
GhostCanyon-BF-entrance.jpg|The '''Ghost Canyon''' entrance from the '''Bone Field'''
20161116165315_1.jpg|View of the entrance from the '''Ghost Canyon''' to the [[Deep Grand Reef]]
</gallery>

|-|

Ghost Forest=
[[File:LostriverConcept1.png|thumb|"Ghost Forest"|300px]]
A large chamber that leads from the main entrance of the '''Lost River''' (located in the [[Blood Kelp Zone#Second Blood Kelp Zone|second Blood Kelp Zone]]). This area is filled with whitish glowing blobs and dark brown, [[Bioluminescence|bioluminescent]] giant Ghost Trees, and is also the starting point of the brine river. From there, the player can either go straight forward into the '''Bones Field''', or turn right to enter the '''Tree Cove'''. Brinefalls of various sizes are present, and a smaller version of the skull found in the '''Bones Field''' can be found here. {{Clear}}<div class="MainPageBox">
{{#tag:tabber|

Fauna=
* [[Blood Crawler]]
* [[Ghostray]]
* [[River Prowler]]
* [[Shoal of Fish]]
* [[Spinefish]]
* [[Reginald]]
{{!}}-{{!}}

Resources=
* [[Aluminium Oxide Crystal]]
* [[Large Resource Deposits|Large Titanium Deposits]]
* [[Large Resource Deposits|Large Nickel Deposits]]
* [[Nickel Ore]]
* [[Quartz]]
}}</div>
}}</div>
=== Gallery ===
<gallery widths="200" spacing="small">
GTCOverview1.jpg|Overview
GTCWaterfalls.jpg|Brinefalls in the '''Ghost Forest'''
GTCSkull.jpg|A smaller skull found within the area
GTCCave.jpg|A small cave found in the '''Forest'''
GTCBrinePool.jpg|A small brine pool, notice the [[River Prowler]]
</gallery>


<div style="text-align:center;">{{YoutubePlayer
|-|
|id = QdDkVg6pELQ
|width = 480
|height = 390
}}</div>-->


----
Tree Cove=
[[File:Lost River Concept Art 4.jpg|thumb|"Tree Cove"|300px]]
The '''Tree Cove''' is a large cavern within the '''Lost River'''. The brine river forms a large lake there, with the luminous [[Giant Cove Tree]] in its center. However, the color of the brine is a bright blue, compared to the green brine of the other sections of the '''Lost River''' One end opens to the north tunnel leading to the '''Bones Field''', and the other, a corridor, to the [[Inactive Lava Zone]]. Roots and branches grow scattered on the brine-lake and numerous [[Ghostray]]s inhabit the chamber. {{Clear}}<div class="MainPageBox">
{{#tag:tabber|


<div class="new-exp" style="background:green; color:#ffffff; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;">
Fauna=
{| border="0" style="text-align:centre" cellpadding="2"
* [[Ghostray]]
|width="100"|[[File:Spoiler.png|99px]]
{{!}}-{{!}}
|'''Name of achievement'''<br />
''Description''
|}</div>


<div class="new-exp" style="background:crimson; color:#ffffff; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;">
Flora=
{| border="0" style="text-align:centre" cellpadding="2"
* [[Giant Cove Tree]]
|width="100"|[[File:Spoiler.png|99px]]
* [[Deep Shroom]]
|'''Name of achievement'''<br />
{{!}}-{{!}}
''Description''
|}</div>


Resources=
* [[Deep Shroom Spore]]
* [[Large Resource Deposits|Large Nickel Deposits]]
* [[Large Resource Deposits|Large Uraninite Deposits]]
* [[Sulphur]]
* [[Uraninite Crystal]]
}}</div>
=== Gallery ===
<gallery widths="200" spacing="small">
TreeCove-Overview.jpg| Overview of the '''Tree Cove'''
GhostRay-under-Brine.jpg|A [[Ghostray]] under the blue brine
TreeCove-Thermal Plants.jpg| A smoker within the '''Tree Cove'''
</gallery>


<center><div class="mw-customtoggle-myTable wds-button wds-is-stretched" span style="background-color: #404a57; border-color: #404a57; cursor:pointer;">Click here!</div></center>
|-|
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable">
Junction=
<br>
[[File:LRJunction.png|thumb|"Junction"|300px]]
Isn't this amazing?
The '''Junction''' is characterised by a large plateau surrounded by a ring of brine. At the top of the plateau are several smokers, and a few glowing blobs. A naturally formed bridge connects the plateau to the northern side of the cavern, towards the '''Ghost Forest'''. Brinefalls from the north and south flow into the brine here, which contains some ghost trees and roots. The '''Junction''' connects to the '''Bones Field''' to the south, the '''Ghost Forest''' to the north, the [[Disease Research Facility|Disease Research Facility's]] cavern to the east, and the '''Tree Cove''' to the west. {{Clear}}<div class="MainPageBox">
</div>
{{#tag:tabber|


==New Countdown==
Fauna=
<div class="MainPageBox" style="text-align: center;">
* [[Ghostray]]
<span class="countdown" style="display:none; font-family:Orbitron; color:orange;">'''<span class="countdowndate">January 16 2018 06:00:00 PDT</span>''' until the '''"Full Release"''' is complete.</span>
* [[Spinefish]]
* [[Shoal of Fish]]
* [[Warper]]
{{!}}-{{!}}

Resources=
* [[Sulphur]]
* [[Large Resource Deposits|Large Nickel Deposits]]
}}</div>
=== Gallery ===
<gallery widths="200" spacing="small">
Junction-Overview.jpg|Overview
Junction-Bridge.jpg|A naturally formed bridge, connecting the plateau to another side of the '''Junction'''
Junction-Smoker.jpg|Some smokers nearby the [[Disease Research Facility]] cave entrance
</tabber>
</div>
</div>
</div>


----
----

=Finalize all Navboxes=

To Do:
# Add Navboxes to the sites
# Navbox items upgrade modules, in development, seabase modules is missing
# Alphabetical order
**in all lists, too
# Check with [[Blueprints]]
# Check all Navboxes before adding new Navboxes
----
----
# what about floodlight and light stick and other light in seabase modules
# add interior, exterior modules, ...
# add categorys for flora, biomes


==Game Platforms==
----
===XBox===
The first '''XBox''' update was on July 10, 2016. '''XBox''' Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen [[Update History#Xbox Updates|here]].


==Fauna ✓ ==
===PS4===
'''PS4''' Support is not available at the moment. It will be added later to the game.


===Oculus Rift & HTC Vive===
{{Navbox2
'''Oculus Rift''' and '''HTC Vive''' Support is not yet fully built into the game. To increase immersion, it is advised not to use [[Debug Console Commands|cheats]].
|name = Navbox Fauna
|state = mw-collapsible mw-collapsed
|title = [[Fauna]] in the world of ''[[Subnautica (game)|Subnautica]]


In the "Crash Site" update, '''Oculus Rift''' and '''HTC Vive''' support was highly increased, making it possible for the player to use all relevant menus.
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


Please check the '''[http://steamcommunity.com/sharedfiles/filedetails/?id=356516956 official Subnautica Guide for Virtual Reality]'''.
|group1 = Carnivores
|list1 = [[Ampeel]] • [[Biter]] • [[Blighter]] • [[Boneshark]] • [[Crabsnake]] • [[Crabsquid]] • [[Crashfish]] • [[Lava Lizard]] • [[Mesmer]] • [[Reaper Leviathan]] • [[River Prowler]] • [[Sea Dragon Leviathan]] • [[Sand Shark]] • [[Stalker]] • [[Warper]]


'''Oculus Rift:''' As a result, using OVR is at the player's own risk.
|group2 = Herbivores
|list2 = [[Bladderfish]] • [[Boomerang]] • [[Crimson Ray]] • [[Cutefish]] • [[Eyeye]] • [[Garryfish]] • [[Gasopod]] • [[Ghostray]] • [[Holefish]] • [[Hoopfish]] • [[Hoverfish]] • [[Jellyray]] • [[Lava Boomerang]] • [[Lava Eyeye]] • [[Oculus]] • [[Peeper]] • [[Rabbit Ray]] • [[Reefback]] • [[Reginald]] • [[Sea Treader]] • [[Spadefish]] • [[Spinefish]]


In the "Crash Site" update, '''Oculus Rift''' support was highly increased, making it possible for the player to use all relevant menus.
|group3 = Scavengers & Parasite
|list3 = [[Bleeder]] • [[Blood Crawler]] • [[Cave Crawler]] • [[Floater]] • [[Lava Larva]] • [[Rockgrub]] • [[Shuttlebug]]


To play with '''Oculus Rift''' Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in [[Experimental Mode]].
|group4 = Other Entities
|list4 = [[Bloom Plankton]] • [[Shoal of Fish]] • [[Skyray]] • [[Starfish]]


'''HTC Vive:''' Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello] so players with have to use a PS4 or Xbox 1 controller instead.
|group5 = In Development
|list5 = [[Blue Barnacle Cluster]] • [[Sea Emperor]] • [[Sea Emperor Juvenile]]


To play with the '''HTC Vive''', select the "[[Subnautica]] with SteamVR" button when starting the game.
|group6 = Unconfirmed
|list6 = [[Rock Puncher]]}}


'''''About:''''' The '''Vive''' & the '''Rift''' use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.
==Biomes ✓ ==


The '''Vive''' & the '''Oculus Rift''' provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.
{{Navbox2
|name = Navbox Biomes
|state = mw-collapsible mw-collapsed
|title = [[Biomes]] in the world of ''[[Subnautica (game)|Subnautica]]''


<gallery>
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
rift.jpg|Subnautica supports Oculus VR
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
Oculus Rift 4.jpg|Subnautica supports Oculus VR
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
Oculus Rift 6.jpg|Developers preview of '''Oculus Rift''' in a [[Kelp Forest]]
|liststyle = background:transparent; color:#FFF; text-align:left;
Oculus Rift 2.jpg|A streamer using the '''Oculus Rift''' for playing Subnautica
</gallery>


==Prototypes==
|group1 = Surface
[[File:Gameplay Protoypes Icon.png|thumb]]
|list1 = [[Blood Kelp Zone]] • [[Crash Zone]] • [[Dunes]] • [[Floating Island]] • [[Grand Reef]] • [[Grassy Plateaus]] • [[Kelp Forest]] • [[Koosh Zone]] • [[Mountain Island]] • [[Mountains]] • [[Mushroom Forest]] • [[Safe Shallows]] • [[Sea Treader's Path]] • [[Sparse Reef]] • [[Underwater Islands]]
Access to seven early development Prototype builds was sold within the earliest access campaign, selling the ''Subnautica Special Edition'', which included other items such as the [[Giveaway Items|Special Hull Plate Upgrade]] and extra [[Sounds|soundtracks]].


Over the course of about one year ''[[Subnautica]]'' went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more.
|group2 = Caves
|list2 = [[Blood Kelp Caves]] • [[Deep Grand Reef]] • [[Grassy Plateaus Caves]] • [[Jelly Shroom Caves]] • [[Kelp Forest Caves]] • [[Koosh Zone Caves]] • [[Mountain Range Caves]] • [[Mushroom Forest Caves]] • [[Safe Shallows Caves]] • [[Sea Treader's Tunnel Caves]]


Notable is the change within the name from ''Descend'' to ''Subnautica''.
|group3 = Mini-Biomes
|list3 = [[Lava Geyser]]


Prototype #7 was [http://forums.unknownworlds.com/discussion/comment/2224864/#Comment_2224864 lost at sea].
|group4 = In Development
|list4 = [[Active Lava Zone]] • [[Inactive Lava Zone]] • [[Lava Castle]] • [[Lilypad Islands]] • [[Lost River]] • [[Twisty Bridges]]


Eventually the Subnautica Terrain Test could be seen as another Prototype.
|group5 = Possible
|list5 = Arctic}}


'''Prototype Descend 1:''' 40.03 MB


'''Prototype Descend 2:''' 91.7 MB
==Items==


'''Prototype Descend 3:''' 63.2 MB
{{Navbox2
|name = Navbox Items
|state = mw-collapsible mw-collapsed
|title = [[Items]] in the world of ''[[Subnautica (game)|Subnautica]]''


'''Prototype Subnautica 4:''' 65.4 MB
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


'''Prototype Subnautica 5.1:''' 67.1 MB
|group1 = [[Raw Materials]]
|list1 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


'''Prototype Subnautica 6:''' 74.3 MB
|group1 = Minerals
|list1 = [[Aluminum Oxide Crystal]] • [[Amino Acid]] • [[Baby Leviathan Enzymes]] • [[Copper Ore]] • [[Crashfish Powder]] • [[Diamond]] • [[Gold]] • [[Gas Pod]] • [[Kyanite]] • [[Lead]]• [[Lithium]] • [[Magnetite]] • [[Metal Salvage]] • [[Mercury Ore]] • [[Quartz]] • [[Salt Deposit]] • [[Sea Treader Manure]] • [[Silver Ore]] • [[Stalker Tooth]] • [[Sulphur]] • [[Uraninite Crystal]]


'''Prototype Subnautica 8 ( 7 ):''' 258.7 MB
|group2 = Corals
|list2 = [[Coral Sample]] • [[Fungal Sample]] • [[Purple Brain Coral Sample]] • [[Table Coral Sample]]


'''Prototype Subnautica Terrain Test:''' 200 MB
|group3 = Flora
|list3 = [[Acid Mushroom]] • [[Deep Shroom]] • [[Marblemelon]] • [[Small Marblemelon]] • [[Pink Cap]] • [[Speckled Rattler]] • [[Spore Sack]]


<gallery>
|group4 = Seeds and Spores
Subnautica_prototypes.jpg|Subnautica Prototypes
|list4 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;
</gallery>


----
|group1 = Marine Flora
----
|list1 = [[Acid Mushroom Spore]] • [[Blood Oil]] • [[Blue Palm Seed]] • [[Cave Bush Seed]] • [[Creepvine Sample]] • [[Creepvine Seed Cluster]] • [[Deep Shroom Spore]] • [[Eye Stalk Seed]] • [[Furled Papyrus Seed]] • [[Gabe's Feather Seed]] • [[Ghost Weed Seed]] • [[Jellyshroom Spore]] • [[Koosh Sample]] • [[Membrain Tree Seed]] • [[Purple Brain Coral Sample]] • [[Pygmy Fan Seed]] • [[Redwort Seed]] • [[Regress Shell Seed]] • [[Rouge Cradle Seed]] • [[Sea Crown Seed]] • [[Spiked Horn Grass Seed]] • [[Spore Sack Seed]] • [[Spotted Dockleaf Seed]] • [[Tiger Plant Seed]] • [[Veined Nettle Seed]] • [[Violet Beau Seed]] • [[Writhing Weed Seed]]


===Software Engineers===
|group2 = Land-based Flora
<tabber>
|list2 = [[Bulbo Tree Sample]] • [[Chinese Potato Plant]] • [[Fern Palm Seed]] • [[Grub Basket Seed]] • [[Jaffa Cup Seed]] • [[Lantern Fruit]] • [[Marblemelon Seeds]] • [[Ming Plant Seed]] • [[Pink Cap Spore]] • [[Speckled Rattler]] • [[Voxel Shrub Seed]]}}}}


Jonas Grohmann=
|group2 = [[Placeable Items]]
[[File:Jonas.JPG|thumb|200px|Jonas Grohmann - Software Engineer]]
|list2 = [[Arcade Gorge Toy]] • [[Cap]] • [[Coffee Vending Machine]] • [[Lab Container]] • [[Lab Equipment]] • [[Luggage Bag]] • [[Posters]] • [[Starship Souvenir]]
{{Quote3|I create all the bugs, that's what I do|Jonas Grohmann}}


Website: http://lumpn.de
|group3 = Crafted Items
|list3 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!
|group1 = Resources
|list1 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.
|group1 = [[Basic Materials]]
|list1 = [[Bleach]] • [[Enameled Glass]] • [[Fiber Mesh]] • [[Glass]] • [[Lubricant]] • [[Magnesium]] • [[Plasteel Ingot]] • [[Silicone Rubber]] • [[Titanium]] • [[Titanium Ingot]]


Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.
|group2 = [[Advanced Materials]]
|list2 = [[Aerogel]] • [[Benzene]] • [[Hydrochloric Acid]] • [[Polyaniline]] • [[Synthetic Fibers]] • [[Uranium]]


|-|
|group3 = [[Electronics]]
Scott Thunelius=
|list3 = [[Advanced Wiring Kit]] • [[Battery]] • [[Computer Chip]] • [[Copper Wire]] • [[Power Cell]] • [[Reactor Rod]] • [[Wiring Kit]]}}
[[File:ScottT.jpg|thumb|300px|Scott Thunelius - Software Engineer & 3D Artist]]
Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of '''''Subnautica’s''''' codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.


|-|
|group2 = Sustenance
Andreas Urwalek=
|list2 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;
[[File:andreasurwalek.png|thumb|300px|Andreas Urwalek - Software Engineer]]
{{Quote3|wow patch 7.0.3: we removed half of the games features|Andreas Urwalek}}
Software Engineer


Game programming (Austria)
|group1 = [[Water]]
|list1 = [[Big Filtered Water]] [[Disinfected Water]] • [[Filtered Water]] • [[Reclaimed Water]]


|-|
|group2 = Uncooked, cooked and cured
David Kalina=
|list2 = [[Bladderfish]] • [[Boomerang]] • [[Eyeye]] • [[Garryfish]] • [[Holefish]] • [[Hoopfish]] • [[Hoverfish]] • [[Lava Boomerang]] • [[Lava Eyeye]] • [[Oculus]] • [[Peeper]] • [[Reginald]] • [[Spadefish]] • [[Spinefish]]}}
[[File:Stop.png|thumb|300px|David Kalina- Software Engineer]]
<!-- https://trello-avatars.s3.amazonaws.com/42f080cf1112e4b8c31dd13a05995dd3/170.png -->
David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.


Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.
|group3 = Personal
|list3 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


</tabber>
|group1 = [[Equipment]]
{{Clear}}
|list1 = [[Compass]] • [[Fins]] • [[Fire Extinguisher]] • [[First Aid Kit]] • [[High Capacity Tank]] • [[O₂ Tank]] • [[Pipe]] • [[Plasteel Tank]] • [[Radiation Suit]] • [[Rebreather]] • [[Reinforced Dive Suit]] • [[Stillsuit]] • [[Swim Charge Fins]] • [[Thermometer]] • [[Ultra Glide Fins]]


===World Designers===
|group2 = [[Tools]]
<tabber>
|list2 = [[Air Bladder]] • [[Dive Reel]] • [[Flare]] • [[Flashlight]] • [[Habitat Builder]] • [[Hardened Blade]] • [[Laser Cutter]] • [[Light Stick]] • [[Propulsion Cannon]] • [[Repair Tool]] • [[Repulsion Cannon]] • [[Scanner]] • [[Stasis Rifle]] • [[Survival Knife]] • [[Terraformer]] • [[Thermoblade]] • [[Transfuser]]}}


Michael Schouten=
|group4 = [[Deployables]]
[[File:Michael_Schouten.jpg|thumb|300px|Michael Schouten - World Designer]]
|list4 = [[Beacon]] • [[Current Generator]] • [[Gravsphere]] • [[Mobile Vehicle Bay]] • [[Seaglide]] • [[Waterproof Locker]]}}
{{Quote3|I wish I had those sideburns|Michael Schouten}}
Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010.
He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for '''''Subnautica'''''.


|-|
|group4 = [[Vehicles]]
Oliver Hobbs=
|list4 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;
[[File:Oliver_Hobbs.jpg|thumb|300px|Oliver Hobbs - World Designer]]
{{Quote3|Floaty brain guy is floaty.|Oliver Hobbs}}
Oli joined the offsite team in June 2009 as a mapper for Natural
Selection 2. He spends his time complaining, being cynical and drinking
tea.


|-|
|group1 = Craftable Vehicles
Andrew Jones=
|list1 = [[Cyclops]] • [[Seamoth]] • [[PRAWN Suit]]
[[File:original.jpg|thumb|200px|Andrew Jones - World Designer]]
{{Quote3|I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it|Andrew Jones}}
Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.


When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.
|group2 = Unique Vehicles
|list2 = [[Lifepod 5]] • [[Aurora]]}}


|-|
|group5 = [[Upgrade Modules]]
Jake Smith=
|list5 = [[Chelonian Hull Reinforcement Module]] • [[Cyclops Pressure Compensator]] • [[Gas Torpedo]] • [[Hull Reinforcement]] • [[Power Efficiency Upgrade]] • [[Power Efficiency Upgrade Module]] • [[Prawn Suit Drill Arm]] • [[Prawn Suit Grappling Arm]] • [[Prawn Suit Jump Jet Upgrade]] • [[Prawn Suit Propulsion Cannon]] • [[Prawn Suit Thermal Reactor]] • [[Prawn Suit Torpedo Arm]] • [[Pressure Compensator MK 1]] • [[Pressure Compensator MK2]] • [[Pressure Compensator MK3]] • [[Scanner Room Range Upgrade]] • [[Seamoth Solar Charger]] • [[Scanner Room Speed Upgrade]] • [[Seamoth Perimeter Defense System]] • [[Seamoth Sonar]] • [[Shell Hull Reinforcement Module]] • [[Storage Module]] • [[Torpedo System]] • [[Ultra Cyclops Reinforcement Module]] • [[Vortex Torpedo]]
[[File:Jake_Smith.jpg|thumb|300px|Jake Smith - World Designer]]
Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.


|-|
|group6 = In Development
Kiel McDonald=
|list6 = [[Aerogel]] • [[Aluminum Oxide Crystal]] • [[Baby Leviathan Enzymes]] • [[Bulbo Tree Sample]] • [[Enzyme 42]] • [[Gabe's Feather Seed]] • [[Ion Crystal]] • [[Ion Crystal Matrix]] • [[Precursor Keys]] • [[Sulphur]] • [[Transfuser]]}}
[[File:KielMcDonald.JPG|thumb|225px|Kiel McDonald - World Designer]]
World Designer


|-|
==Corals ✓ ==
Liam Tart=
[[File:Stop.png|thumb|300px|Liam Tart - World Designer]]
<!--https://pbs.twimg.com/profile_images/179746423/n1000987949_30237336_7492.jpg or https://cdna.artstation.com/p/users/avatars/000/001/654/large/3038_72468879734_567039734_1681961_678935_n.jpg?1397936828 -->
{{Quote3|I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!|Liam Tart}}
Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.


Check out some of his work [https://www.artstation.com/artist/pogop here] or on his [http://liamtart.com official website].
{{Navbox2
|name = Navbox Corals
|state = mw-collapsible mw-collapsed
|title = [[Coral|Corals]] in the world of ''[[Subnautica (game)|Subnautica]]''


<!-- Check out this, too: http://www.liamtart.com/resume/Resume_PDF_2012.pdf -->
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


</tabber>
|group1 = Harvestable
{{Clear}}
|list1 = [[Coral Tube]] • [[Purple Brain Coral]] • [[Slanted Shell Plate]] • [[Table Coral]] • [[Tree Mushroom]]


----
|group2 = Decorative
----
|list2 = [[Blue Coral Tubes]] • [[Brain Coral]] • [[Brown Coral Tubes]] • [[Shell Plate]]}}
----


=Twitter scm test=
==Seabase Modules ✓ ==
==Real time development tracker==
<center>
<twitter screen-name="Subnauticascm" chrome="transparent nofooter" tweet-limit="7" height="500" width="700" theme="dark">
</twitter>
</center>


=TOC Test=
{{Navbox2
|name = Navbox Seabase Modules
|state = mw-collapsible mw-collapsed
|title = Buildable [[Seabases|Seabase Modules]] in ''[[Subnautica (game)|Subnautica]]''


{| id="toc" class="toc" summary="Contents" width="auto"
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
! Contents
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
| [[#0–9|0–9]] <br /> [[#A|A]] <br /> [[#B|B]] <br /> [[#C|C]] <br /> [[#D|D]] <br /> [[#E|E]] <br /> [[#F|F]] <br /> [[#G|G]] <br /> [[#H|H]] <br /> [[#I|I]] <br /> [[#J|J]] <br /> [[#K|K]] <br /> [[#L|L]] <br /> [[#M|M]] <br /> [[#N|N]] <br /> [[#O|O]] <br /> [[#P|P]] <br /> [[#Q|Q]] <br /> [[#R|R]] <br /> [[#S|S]] <br /> [[#T|T]] <br /> [[#U|U]] <br /> [[#V|V]] <br /> [[#W|W]] <br /> [[#X|X]] <br /> [[#Y|Y]] <br /> [[#Z|Z]]
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|}
|liststyle = background:transparent; color:#FFF; text-align:left;


{| id="toc" class="toc" summary="Contents"
|group1 = [[Seabases|Habitat Compartments]]
! Contents:
|list1 = [[Alien Containment]] • [[Bulkhead]] • [[Basic Compartment]] • [[Glass compartment]] • [[L Compartment]] • [[L Glass compartment]] • [[T Compartment]] • [[X Compartment]] • [[Foundation]] • [[Hatch]] • [[Ladder]] • [[Living Wall]] • [[Moonpool]] • [[Multipurpose Room]] • [[Observatory]] • [[Reinforcement]] • [[Scanner Room]] • [[Spotlight]] • [[Vehicle Modification Station]] • [[Vertical Connector]] • [[Water Filtration Machine]] • [[Window]]
| [[#0–9|0–9]] · [[#A|A]] · [[#B|B]] · [[#C|C]] · [[#D|D]] · [[#E|E]] · [[#F|F]] · [[#G|G]] · [[#H|H]] · [[#I|I]] · [[#J|J]] · [[#K|K]] · [[#L|L]] · [[#M|M]] · [[#N|N]] · [[#O|O]] · [[#P|P]] · [[#Q|Q]] · [[#R|R]] · [[#S|S]] · [[#T|T]] · [[#U|U]] · [[#V|V]] · [[#W|W]] · [[#X|X]] · [[#Y|Y]] · [[#Z|Z]]

|}
|group2 = [[Energy|Power]]
----
|list2 = [[Bioreactor]] • [[Nuclear Reactor]] • [[Power Transmitter]] • [[Solar Panel]] • [[Thermal Plant]]
----

----
|group3 = [[Interior Modules|Appliances]]
|list3 = [[Aquarium]] • [[Battery Charger]] • [[Bed]] • [[Bench]] • [[Coffee Vending Machine]] • [[Communications Relay]] • [[Fabricator]] • [[Exterior Growbed]] • [[Interior Growbed]] • [[Locker]] • [[Medical Kit Fabricator]] • [[Modification Station]] • [[Plant Pot]] • [[Plant Shelf]] • [[Picture Frame]] • [[Power Cell Charger]] • [[Sign]] • [[Vending Machine]] • [[Wall Locker]]

|group4 = [[Miscellaneous Items|Miscellaneous]]
|list4 = [[Arcade Gorge Toy]] • [[Bar Table]] • [[Biohazard Trash Can]] • [[Bed]] • [[Bench]] • [[Cap]] • [[Chair]] • [[Desk]] • [[Giveaway Items]] • [[Lab Counter]] • [[Lab Equipment]] • [[Living Wall]] • [[Luggage Bag]] • [[Narrow Bed]] • [[Posters]] • [[Single Wall Shelf]] • [[Starship Souvenir]] • [[Trash Can]] • [[Wall Shelves]]

|group5 = Possible V1.0 Additions
|list5 = [[Centrifuge]]}}

==Flora ✓ ==

{{Navbox2
|name = Navbox Flora
|state = mw-collapsible mw-collapsed
|title = [[Flora]] in the world of ''[[Subnautica (game)|Subnautica]]''

|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;

|group1 = Harvestable
|list1 = [[Blood Cave Root]] • [[Bloodvine]] • [[Blue Palm]] • [[Bulbo Tree]] • [[Cave Bush]] • [[Chinese Potato Plant]] • [[Crashfish Plant]] • [[Creepvine]] • [[Eye Stalk]] • [[Fern Palm]] • [[Furled Papyrus]] • [[Gabe's Feather]] • [[Ghost Weed]] • [[Grub Basket]] • [[Jaffa Cup]] • [[Jellyshroom]] • [[Koosh Bush]] • [[Lantern Tree]] • [[Marblemelon Plant]] • [[Membrain Tree]] • [[Ming Plant]] • [[Pink Cap]] • [[Purple Pinecone]] • [[Pygmy Fan]] • [[Redwort]] • [[Regress Shell]] • [[Rouge Cradle]] • [[Sea Crown]] • [[Speckled Rattler]] • [[Spiked Horn Grass]] • [[Spore Sack]] • [[Spotted Dockleaf]] • [[Veined Nettle]] • [[Violet Beau]] • [[Voxel Shrub]] • [[Writhing Weed]]

|group2 = Non-harvestable
|list2 = [[Bloodgrass]] • [[Floating Stones]] • [[Giant Cove Tree]] • [[Green Reeds]] • [[Grue Cluster]] • [[Red Branches]] • [[Tree Leech]] • [[Treespawn]]

|group3 = Hazardous
|list3 = [[Acid Mushroom]] • [[Deep Shroom]] • [[Drooping Stingers]] • [[Tiger Plant]]

|group4 = In Development
|list4 = [[Mohawk]] • [[Spike Trap]]}}
</div>

Latest revision as of 19:11, 19 March 2024

Candidates for deletion This userpage is a candidate for deletion. Reason: No reason provided.

Remember to check what links here and the page history before deletion.



<insert name here>


And dont forget to watch the official Subnautica livestream:


Welcome to Subnautica Wiki, a community-maintained encyclopedia about Unknown Worlds 2014 Subnautica and all of its related media. We currently maintain a total of 1,180 articles and 23,243 images since December 22nd 2014.

WARNING: This wiki contains unmarked spoilers for Subnautica and its related media. Read at your own risk!

We have forums and blogs where you can discuss almost anything.
Please read our guidelines and the to-do list for editing and behavioral standards.
Feel free to login and help contribute to our wiki by creating new pages, uploading images, or editing existing articles.





Spoiler.png Name of achievement

Description

Spoiler.png Name of achievement

Description


Click here!


Isn't this amazing?

New Countdown



Game Platforms

XBox

The first XBox update was on July 10, 2016. XBox Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen here.

PS4

PS4 Support is not available at the moment. It will be added later to the game.

Oculus Rift & HTC Vive

Oculus Rift and HTC Vive Support is not yet fully built into the game. To increase immersion, it is advised not to use cheats.

In the "Crash Site" update, Oculus Rift and HTC Vive support was highly increased, making it possible for the player to use all relevant menus.

Please check the official Subnautica Guide for Virtual Reality.

Oculus Rift: As a result, using OVR is at the player's own risk.

In the "Crash Site" update, Oculus Rift support was highly increased, making it possible for the player to use all relevant menus.

To play with Oculus Rift Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in Experimental Mode.

HTC Vive: Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on Trello so players with have to use a PS4 or Xbox 1 controller instead.

To play with the HTC Vive, select the "Subnautica with SteamVR" button when starting the game.

About: The Vive & the Rift use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.

The Vive & the Oculus Rift provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.

Prototypes

Gameplay Protoypes Icon.png

Access to seven early development Prototype builds was sold within the earliest access campaign, selling the Subnautica Special Edition, which included other items such as the Special Hull Plate Upgrade and extra soundtracks.

Over the course of about one year Subnautica went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more.

Notable is the change within the name from Descend to Subnautica.

Prototype #7 was lost at sea.

Eventually the Subnautica Terrain Test could be seen as another Prototype.

Prototype Descend 1: 40.03 MB

Prototype Descend 2: 91.7 MB

Prototype Descend 3: 63.2 MB

Prototype Subnautica 4: 65.4 MB

Prototype Subnautica 5.1: 67.1 MB

Prototype Subnautica 6: 74.3 MB

Prototype Subnautica 8 ( 7 ): 258.7 MB

Prototype Subnautica Terrain Test: 200 MB



Software Engineers

<tabber>

Jonas Grohmann=

Jonas Grohmann - Software Engineer
"I create all the bugs, that's what I do"
―Jonas Grohmann

Website: http://lumpn.de

After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!

Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.

Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.

|-| Scott Thunelius=

Scott Thunelius - Software Engineer & 3D Artist

Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of Subnautica’s codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.

|-| Andreas Urwalek=

Andreas Urwalek - Software Engineer
"wow patch 7.0.3: we removed half of the games features"
―Andreas Urwalek

Software Engineer

Game programming (Austria)

|-| David Kalina=

David Kalina- Software Engineer

David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.

Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.

</tabber>

World Designers

<tabber>

Michael Schouten=

Michael Schouten - World Designer
"I wish I had those sideburns"
―Michael Schouten

Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for Subnautica.

|-| Oliver Hobbs=

Oliver Hobbs - World Designer
"Floaty brain guy is floaty."
―Oliver Hobbs

Oli joined the offsite team in June 2009 as a mapper for Natural Selection 2. He spends his time complaining, being cynical and drinking tea.

|-| Andrew Jones=

Andrew Jones - World Designer
"I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it"
―Andrew Jones

Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

|-| Jake Smith=

Jake Smith - World Designer

Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

|-| Kiel McDonald=

Kiel McDonald - World Designer

World Designer

|-| Liam Tart=

Liam Tart - World Designer
"I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!"
―Liam Tart

Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.

Check out some of his work here or on his official website.


</tabber>




Twitter scm test

Real time development tracker

<twitter screen-name="Subnauticascm" chrome="transparent nofooter" tweet-limit="7" height="500" width="700" theme="dark"> </twitter>

TOC Test

Contents 0–9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Contents: 0–9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z