User:ChrisFo/Testing: Difference between revisions
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=Navbar= |
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==Variant 1== |
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*On the Wiki<br /> |
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**[[Special:WikiActivity]]<br /> |
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**[[Special:Random]]<br /> |
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**[[Special:Videos]]<br /> |
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**[[Special:Images]]<br /> |
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**[[Special:Chat]]<br /> |
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**[[Special:Forum]]<br /> |
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**[[Guidelines]] |
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*PDA<br /> |
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**[[Flora]]<br /> |
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**[[Fauna]]<br /> |
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**[[Data Downloads]]<br /> |
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**[[Dialogue]]<br /> |
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**[[Blueprints]]<br /> |
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**[[PDA]] |
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*Equipment<br /> |
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**[[Items]]<br /> |
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**[[Equipment]]<br /> |
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**[[Tool|Tools]]<br /> |
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**[[Upgrade Modules]]<br /> |
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*Biomes<br /> |
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**[[Biomes]]<br /> |
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**[[Mapping Subnautica]]<br /> |
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---- |
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==Variant 2== |
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*On the Wiki<br /> |
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**[[Special:WikiActivity]]<br /> |
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**[[Special:Random]]<br /> |
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**[[Special:Videos]]<br /> |
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**[[Special:Images]]<br /> |
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**[[Special:Chat]]<br /> |
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**[[Special:Forum]]<br /> |
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**[[Guidelines]] |
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*Interesting Pages<br /> |
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**[[Getting Started]]<br /> |
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**[[Fauna]]<br /> |
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**[[Flora]]<br /> |
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**[[Biomes]]<br /> |
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**[[Tools]]<br /> |
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**[[Fragments]]<br /> |
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**Story<br /> |
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***[[Data Downloads]]<br /> |
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***[[Dialogue]]<br /> |
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***[[Communications Relay]] |
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*Items<br /> |
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**[[Blueprints|All Blueprints]]<br /> |
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**[[Raw Materials]]<br /> |
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**Crafted Resources<br /> |
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***[[Basic Materials]]<br /> |
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***[[Advanced Materials]]<br /> |
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***[[Electronics]]<br /> |
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**[[Food]]<br /> |
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**Personal<br /> |
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***[[Equipment]]<br /> |
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***[[Tools]]<br /> |
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***[[Deployables]]<br /> |
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**[[Upgrade Modules]]<br /> |
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**[[Vehicles]] |
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*Community |
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**[[Blog:Recent_posts|Recent Blog Posts]]<br /> |
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**[[To-Do_List|To-Do List]]<br /> |
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**[[Special:Forum|Forums]]<br /> |
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**[[Guidelines]] |
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---- |
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-> http://i.imgur.com/N0GQmY4.png <br /> |
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1 -> *<br /> |
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2 -> **<br /> |
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3 -> *** |
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---- |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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=Add tabbers into a box= |
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__NOTOC__ |
__NOTOC__ |
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{{PageUncited}} |
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{{ExperimentalMode}} |
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{{Biome2 |
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|title1 = Lost River |
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|image1 = 20150927_SN_LostRiver_Large.jpg |
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|tab = [[Biomes]] |
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|type = [[:Category:Caves|Cave]] |
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|depth_range = * 550 - 1000 meters |
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|id = <i>lostriver</i> |
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|poi = [[Disease Research Facility]] |
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}} |
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{{USERNAME}} |
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{{Quote2|Terrain scans indicate this biome contains unusually high concentrations of organic and fossilized remains.|PDA|Dialogue}} |
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The '''Lost River''' is an in-development [[Biomes|biome]]. It is a massive, frigid<ref>https://trello.com/c/BxyukjtX/163-place-heat-for-geysers-and-in-jelly-shrooms-and-underwater-islands-make-lost-river-cold ''Dated August 25, 2016.''</ref> [[Biomes|cavern system]] located deep under the surface. |
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Entrances to the '''Lost River''' can be found in both [[Blood Kelp Zone]]s. |
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== Description == |
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The '''Lost River''' is generally gloomy and foggy, possessing a distinct greenish water tint that is mostly illuminated by acidic brine pools. These pools cover almost all of the lower portions of the caverns. The green brine found throughout most of the cave system will harm the player, but the blue brine found within the Tree Cove is harmless. |
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The [[Disease Research Facility]] is located in the '''Lost River''', inside a cavern. |
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The '''Lost River''' is composed of five distinct areas: |
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<div class="MainPageBox"> |
<div class="MainPageBox"> |
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<div class="MainPageWelcome"> |
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</div> |
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<div class="MainPageBox" style="text-align: center;"> |
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<span class="countdown" style="display:none; font-family:Orbitron; color:crimson;">'''<span class="countdowndate">January 23 2018 06:00:00 PDT</span>''' until the '''full release'''!</span> |
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And dont forget to watch the official Subnautica livestream: |
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<div class="lostRiverTabber"> |
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<div style="text-align:center;"><!--{{YoutubePlayer |
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<tabber> |
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|id = QdDkVg6pELQ |
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Bones Field= |
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|width = 100% |
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[[File:LostRiver BonesField V02b lorez.jpg|thumb|"Bones Field"|300px]] |
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|height = 375 |
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The '''Bones Field''' is a vast cavern within the '''Lost River''', where a massive skeleton of an unknown [[fauna]] can be seen laying. It connects to the first [[Blood Kelp Zone]], through passages, each of them having its own [[flora]] and particular landscape, as well as the '''Ghost Canyon'''. {{Clear}} |
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|autoplay = 1 |
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<div class="MainPageBox"> |
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}}--></div> |
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{{#tag:tabber| |
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</div> |
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Fauna= |
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* [[Bleeder]] |
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* [[Crabsquid]] |
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* [[Ghostray]] |
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* [[Mesmer]] |
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* [[River Prowler]] |
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* [[Shoal of Fish]] |
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* [[Spinefish]] |
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{{!}}-{{!}} |
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<div class="MainPageGallery"> |
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Flora= |
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<gallery position="center" type="slider"> |
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* [[Ghost Weed]] |
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Subnautica Eye Candy Update|Eye Candy Update|link=https://unknownworlds.com/subnautica/eye-candy-update-released/ |
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{{!}}-{{!}} |
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Subnautica Cuddlefish Update|Cuddle Fish Update|link=https://unknownworlds.com/subnautica/cuddlefish-update/ |
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Subnautica Ghost Update|Ghost Update|link=https://unknowworlds.com/subnautica/ghost-update/ |
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Resources= |
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Subnautica Voice of the Deep Update|Voice of the Deep Update|link=https://unknownworlds.com/subnautica/voice-of-the-deep/ |
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* [[Aluminum Oxide Crystal]] |
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* [[Ghost Weed Seed]] |
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* [[Large Resource Deposits|Large Titanium Deposits]] |
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* [[Large Resource Deposits|Large Nickel Deposits]] |
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* [[Nickel Ore]] |
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* [[Quartz]] |
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}}</div> |
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=== Gallery === |
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<gallery widths="200" spacing="small"> |
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BonesField.jpg|A view of the gigantic skeleton |
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SkullSizeref.jpg|A size comparison between the larger of the two skulls, and the player |
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Mesmer GhostWeed.jpg|Some [[Ghost Weed]]s and a [[Mesmer]] inside the '''Bones Field''' |
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</gallery> |
</gallery> |
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</div> |
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|-| |
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<div class="MainPageWelcomeContent"> |
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Ghost Canyon= |
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Welcome to '''''Subnautica Wiki''''', a community-maintained encyclopedia about Unknown Worlds 2014 ''[[Subnautica]]'' and all of its related media. We currently maintain a total of '''{{NUMBEROFARTICLES}} articles''' and '''{{NUMBEROFFILES}} images''' since December 22<sup>nd</sup> 2014. |
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[[File:Pat-presley-lostriver-ghostcanyon.jpg|thumb|"Ghost Canyon"|250px]] |
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The '''Ghost Canyon''' is a huge passage featuring multiple caves and tunnels branching out from one main canyon. It connects to the '''Bones Field''' from the south. Numerous roots and luminescent-tipped branches litter the sides and bottom of the brine-filled trenches.{{clear}} |
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<font color=red>'''WARNING:'''</font> This wiki contains unmarked '''spoilers''' for ''Subnautica'' and its related media. Read at your own risk! |
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=== Gallery === |
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<gallery widths="200" spacing="small"> |
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GhostCanyon-Overview.jpg|Overview of the '''Ghost Canyon''' |
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GhostCanyon-BF-entrance.jpg|The '''Ghost Canyon''' entrance from the '''Bone Field''' |
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20161116165315_1.jpg|View of the entrance from the '''Ghost Canyon''' to the [[Deep Grand Reef]] |
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</gallery> |
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We have [[Special:Forum|forums]] and [[Blog:Recent posts|blogs]] where you can discuss almost anything. |
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|-| |
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<br>Please read our [[Guidelines|guidelines]] and the [[To-Do List|to-do list]] for editing and behavioral standards. |
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<br>Feel free to [[Special:UserLogin|login]] and help [[Help:Editing|contribute]] to our wiki by [[Special:CreatePage|creating new pages]], [[Special:Upload|uploading images]], or editing [[Special:Allpages|existing articles]]. |
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</div> |
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</div> |
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Ghost Forest= |
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[[File:LostriverConcept1.png|thumb|"Ghost Forest"|300px]] |
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A large chamber that leads from the main entrance of the '''Lost River''' (located in the [[Blood Kelp Zone#Second Blood Kelp Zone|second Blood Kelp Zone]]). This area is filled with whitish glowing blobs and dark brown, [[Bioluminescence|bioluminescent]] giant Ghost Trees, and is also the starting point of the brine river. From there, the player can either go straight forward into the '''Bones Field''', or turn right to enter the '''Tree Cove'''. Brinefalls of various sizes are present, and a smaller version of the skull found in the '''Bones Field''' can be found here. {{Clear}}<div class="MainPageBox"> |
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{{#tag:tabber| |
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Fauna= |
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* [[Blood Crawler]] |
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* [[Ghostray]] |
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* [[River Prowler]] |
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* [[Shoal of Fish]] |
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* [[Spinefish]] |
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* [[Reginald]] |
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{{!}}-{{!}} |
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Resources= |
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* [[Aluminium Oxide Crystal]] |
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* [[Large Resource Deposits|Large Titanium Deposits]] |
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* [[Large Resource Deposits|Large Nickel Deposits]] |
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* [[Nickel Ore]] |
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* [[Quartz]] |
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}}</div> |
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=== Gallery === |
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<gallery widths="200" spacing="small"> |
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GTCOverview1.jpg|Overview |
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GTCWaterfalls.jpg|Brinefalls in the '''Ghost Forest''' |
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GTCSkull.jpg|A smaller skull found within the area |
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GTCCave.jpg|A small cave found in the '''Forest''' |
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GTCBrinePool.jpg|A small brine pool, notice the [[River Prowler]] |
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</gallery> |
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|-| |
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Tree Cove= |
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[[File:Lost River Concept Art 4.jpg|thumb|"Tree Cove"|300px]] |
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The '''Tree Cove''' is a large cavern within the '''Lost River'''. The brine river forms a large lake there, with the luminous [[Giant Cove Tree]] in its center. However, the color of the brine is a bright blue, compared to the green brine of the other sections of the '''Lost River''' One end opens to the north tunnel leading to the '''Bones Field''', and the other, a corridor, to the [[Inactive Lava Zone]]. Roots and branches grow scattered on the brine-lake and numerous [[Ghostray]]s inhabit the chamber. {{Clear}}<div class="MainPageBox"> |
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{{#tag:tabber| |
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<!--<div style="text-align:center;">{{YoutubePlayer |
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Fauna= |
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|id = QdDkVg6pELQ |
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* [[Ghostray]] |
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|width = 100% |
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{{!}}-{{!}} |
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|height = 375 |
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|autoplay = 1 |
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}}</div> |
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<div style="text-align:center;">{{YoutubePlayer |
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Flora= |
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|id = QdDkVg6pELQ |
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* [[Giant Cove Tree]] |
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|width = 640 |
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* [[Deep Shroom]] |
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|height = 360 |
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{{!}}-{{!}} |
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Resources= |
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* [[Deep Shroom Spore]] |
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* [[Large Resource Deposits|Large Nickel Deposits]] |
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* [[Large Resource Deposits|Large Uraninite Deposits]] |
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* [[Sulphur]] |
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* [[Uraninite Crystal]] |
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}}</div> |
}}</div> |
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=== Gallery === |
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<gallery widths="200" spacing="small"> |
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TreeCove-Overview.jpg| Overview of the '''Tree Cove''' |
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GhostRay-under-Brine.jpg|A [[Ghostray]] under the blue brine |
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TreeCove-Thermal Plants.jpg| A smoker within the '''Tree Cove''' |
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</gallery> |
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|-| |
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Junction= |
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[[File:LRJunction.png|thumb|"Junction"|300px]] |
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The '''Junction''' is characterised by a large plateau surrounded by a ring of brine. At the top of the plateau are several smokers, and a few glowing blobs. A naturally formed bridge connects the plateau to the northern side of the cavern, towards the '''Ghost Forest'''. Brinefalls from the north and south flow into the brine here, which contains some ghost trees and roots. The '''Junction''' connects to the '''Bones Field''' to the south, the '''Ghost Forest''' to the north, the [[Disease Research Facility|Disease Research Facility's]] cavern to the east, and the '''Tree Cove''' to the west. {{Clear}}<div class="MainPageBox"> |
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{{#tag:tabber| |
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Fauna= |
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* [[Ghostray]] |
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* [[Spinefish]] |
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* [[Shoal of Fish]] |
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* [[Warper]] |
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{{!}}-{{!}} |
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<div style="text-align:center;">{{YoutubePlayer |
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Resources= |
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|id = QdDkVg6pELQ |
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* [[Sulphur]] |
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|width = 420 |
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* [[Large Resource Deposits|Large Nickel Deposits]] |
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|height = 315 |
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}}</div> |
}}</div> |
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=== Gallery === |
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<gallery widths="200" spacing="small"> |
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Junction-Overview.jpg|Overview |
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Junction-Bridge.jpg|A naturally formed bridge, connecting the plateau to another side of the '''Junction''' |
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Junction-Smoker.jpg|Some smokers nearby the [[Disease Research Facility]] cave entrance |
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</tabber> |
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</div> |
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</div> |
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<div style="text-align:center;">{{YoutubePlayer |
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== Lost River Concept Art == |
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|id = QdDkVg6pELQ |
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<gallery> |
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|width = 480 |
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LostRiver BonesField V02b lorez.jpg|[[Concept Art]] "Bones Field" |
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|height = 390 |
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LostriverConcept1.png|[[Concept Art]] "Ghost Forest" |
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}}</div>--> |
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LostriverConcept2.png|[[Concept Art]] of an unknown area |
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File:Pat-presley-lostriver-ghostcanyon.jpg|[[Concept Art]] "Ghost Canyon" |
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Lost River Concept Art 4.jpg|[[Concept Art]] "Tree Cove" |
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</gallery> |
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For a more complete gallery, visit [[Lost River/Gallery]]. |
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---- |
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== Future Plans == |
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* [[Carar]]-infected fauna will be found in abundance here.<ref>https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story-spoilers ''Dated October 6, 2016.'' |
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</ref> |
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<div class="new-exp" style="background:green; color:#ffffff; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;"> |
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== Trivia == |
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{| border="0" style="text-align:centre" cellpadding="2" |
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* The skeleton in the ''Bones Field'' is suggested to have belonged to a close cousin to the [[Sea Dragon Leviathan]]. |
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|width="100"|[[File:Spoiler.png|99px]] |
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* Like other segmented biomes (such as the Inactive Lava Zone), the '''Lost River''''s technical data divides it into the LostRiver_TreeCove, LostRiver_BonesField and LostRiver_TreeCove again for the Ghost Canyon (this aids the AI in deciding music tracks, random events and creature behaviour). |
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|'''Name of achievement'''<br /> |
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* The acid damage from the brine may be possible implementation/reference to the "Pillars of Silence" concept art, where enormous jets of acid dot an alien seabed. |
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''Description'' |
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* The '''Ghost Forest''' was called the "Ghost Trees Chamber" before the Bones Update. <ref>http://unknownworlds.com/subnautica/bones-update/ ''Dated October 27, 2016.''</ref> |
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|}</div> |
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<div class="new-exp" style="background:crimson; color:#ffffff; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;"> |
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== References == |
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{| border="0" style="text-align:centre" cellpadding="2" |
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<references /> |
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|width="100"|[[File:Spoiler.png|99px]] |
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|'''Name of achievement'''<br /> |
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''Description'' |
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|}</div> |
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{{Navbox Biomes}} |
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<center><div class="mw-customtoggle-myTable wds-button wds-is-stretched" span style="background-color: #404a57; border-color: #404a57; cursor:pointer;">Click here!</div></center> |
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[[pl:Zagubiona Rzeka]] |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable"> |
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<br> |
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Isn't this amazing? |
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</div> |
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==New Countdown== |
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---- |
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<div class="MainPageBox" style="text-align: center;"> |
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---- |
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<span class="countdown" style="display:none; font-family:Orbitron; color:orange;">'''<span class="countdowndate">January 16 2018 06:00:00 PDT</span>''' until the '''"Full Release"''' is complete.</span> |
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</div> |
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=Finalize all Navboxes= |
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To Do: |
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# Add Navboxes to the sites |
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# Navbox items upgrade modules, in development, seabase modules is missing |
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# Alphabetical order |
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**in all lists, too |
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# Check with [[Blueprints]] |
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# Check all Navboxes before adding new Navboxes |
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---- |
---- |
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# what about floodlight and light stick and other light in seabase modules |
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# add interior, exterior modules, ... |
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# add categorys for flora, biomes |
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---- |
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== |
==Game Platforms== |
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===XBox=== |
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The first '''XBox''' update was on July 10, 2016. '''XBox''' Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen [[Update History#Xbox Updates|here]]. |
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===PS4=== |
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{{Navbox2 |
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'''PS4''' Support is not available at the moment. It will be added later to the game. |
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|name = Navbox Fauna |
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|state = mw-collapsible mw-collapsed |
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|title = [[Fauna]] in the world of ''[[Subnautica (game)|Subnautica]] |
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===Oculus Rift & HTC Vive=== |
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|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center; |
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'''Oculus Rift''' and '''HTC Vive''' Support is not yet fully built into the game. To increase immersion, it is advised not to use [[Debug Console Commands|cheats]]. |
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|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; |
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|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%; |
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|liststyle = background:transparent; color:#FFF; text-align:left; |
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In the "Crash Site" update, '''Oculus Rift''' and '''HTC Vive''' support was highly increased, making it possible for the player to use all relevant menus. |
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|group1 = Carnivores |
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|list1 = [[Ampeel]] • [[Biter]] • [[Blighter]] • [[Boneshark]] • [[Crabsnake]] • [[Crabsquid]] • [[Crashfish]] • [[Lava Lizard]] • [[Mesmer]] • [[Reaper Leviathan]] • [[River Prowler]] • [[Sea Dragon Leviathan]] • [[Sand Shark]] • [[Stalker]] • [[Warper]] |
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Please check the '''[http://steamcommunity.com/sharedfiles/filedetails/?id=356516956 official Subnautica Guide for Virtual Reality]'''. |
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|group2 = Herbivores |
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|list2 = [[Bladderfish]] • [[Boomerang]] • [[Crimson Ray]] • [[Cutefish]] • [[Eyeye]] • [[Garryfish]] • [[Gasopod]] • [[Ghostray]] • [[Holefish]] • [[Hoopfish]] • [[Hoverfish]] • [[Jellyray]] • [[Lava Boomerang]] • [[Lava Eyeye]] • [[Oculus]] • [[Peeper]] • [[Rabbit Ray]] • [[Reefback]] • [[Reginald]] • [[Sea Treader]] • [[Spadefish]] • [[Spinefish]] |
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'''Oculus Rift:''' As a result, using OVR is at the player's own risk. |
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|group3 = Scavengers & Parasite |
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|list3 = [[Bleeder]] • [[Blood Crawler]] • [[Cave Crawler]] • [[Floater]] • [[Lava Larva]] • [[Rockgrub]] • [[Shuttlebug]] |
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In the "Crash Site" update, '''Oculus Rift''' support was highly increased, making it possible for the player to use all relevant menus. |
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|group4 = Other Entities |
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|list4 = [[Bloom Plankton]] • [[Shoal of Fish]] • [[Skyray]] • [[Starfish]] |
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To play with '''Oculus Rift''' Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in [[Experimental Mode]]. |
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|group5 = In Development |
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|list5 = [[Blue Barnacle Cluster]] • [[Sea Emperor]] • [[Sea Emperor Juvenile]] |
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'''HTC Vive:''' Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello] so players with have to use a PS4 or Xbox 1 controller instead. |
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|group6 = Unconfirmed |
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|list6 = [[Rock Puncher]]}} |
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To play with the '''HTC Vive''', select the "[[Subnautica]] with SteamVR" button when starting the game. |
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==Biomes ✓ == |
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'''''About:''''' The '''Vive''' & the '''Rift''' use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience. |
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{{Navbox2 |
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|name = Navbox Biomes |
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|state = mw-collapsible mw-collapsed |
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|title = [[Biomes]] in the world of ''[[Subnautica (game)|Subnautica]]'' |
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The '''Vive''' & the '''Oculus Rift''' provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience. |
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|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center; |
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|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; |
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|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%; |
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|liststyle = background:transparent; color:#FFF; text-align:left; |
|||
<gallery> |
|||
|group1 = Surface |
|||
rift.jpg|Subnautica supports Oculus VR |
|||
|list1 = [[Blood Kelp Zone]] • [[Crash Zone]] • [[Dunes]] • [[Floating Island]] • [[Grand Reef]] • [[Grassy Plateaus]] • [[Kelp Forest]] • [[Koosh Zone]] • [[Mountain Island]] • [[Mountains]] • [[Mushroom Forest]] • [[Safe Shallows]] • [[Sea Treader's Path]] • [[Sparse Reef]] • [[Underwater Islands]] |
|||
Oculus Rift 4.jpg|Subnautica supports Oculus VR |
|||
Oculus Rift 6.jpg|Developers preview of '''Oculus Rift''' in a [[Kelp Forest]] |
|||
Oculus Rift 2.jpg|A streamer using the '''Oculus Rift''' for playing Subnautica |
|||
</gallery> |
|||
==Prototypes== |
|||
|group2 = Caves |
|||
[[File:Gameplay Protoypes Icon.png|thumb]] |
|||
|list2 = [[Blood Kelp Caves]] • [[Deep Grand Reef]] • [[Grassy Plateaus Caves]] • [[Jelly Shroom Caves]] • [[Kelp Forest Caves]] • [[Koosh Zone Caves]] • [[Mountain Range Caves]] • [[Mushroom Forest Caves]] • [[Safe Shallows Caves]] • [[Sea Treader's Tunnel Caves]] |
|||
Access to seven early development Prototype builds was sold within the earliest access campaign, selling the ''Subnautica Special Edition'', which included other items such as the [[Giveaway Items|Special Hull Plate Upgrade]] and extra [[Sounds|soundtracks]]. |
|||
Over the course of about one year ''[[Subnautica]]'' went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more. |
|||
|group3 = Mini-Biomes |
|||
|list3 = [[Lava Geyser]] |
|||
Notable is the change within the name from ''Descend'' to ''Subnautica''. |
|||
|group4 = In Development |
|||
|list4 = [[Active Lava Zone]] • [[Inactive Lava Zone]] • [[Lava Castle]] • [[Lilypad Islands]] • [[Lost River]] • [[Twisty Bridges]] |
|||
Prototype #7 was [http://forums.unknownworlds.com/discussion/comment/2224864/#Comment_2224864 lost at sea]. |
|||
|group5 = Possible |
|||
|list5 = Arctic}} |
|||
Eventually the Subnautica Terrain Test could be seen as another Prototype. |
|||
'''Prototype Descend 1:''' 40.03 MB |
|||
==Items== |
|||
'''Prototype Descend 2:''' 91.7 MB |
|||
{{Navbox2 |
|||
|name = Navbox Items |
|||
|state = mw-collapsible mw-collapsed |
|||
|title = [[Items]] in the world of ''[[Subnautica (game)|Subnautica]]'' |
|||
'''Prototype Descend 3:''' 63.2 MB |
|||
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center; |
|||
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; |
|||
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%; |
|||
|liststyle = background:transparent; color:#FFF; text-align:left; |
|||
'''Prototype Subnautica 4:''' 65.4 MB |
|||
|group1 = [[Raw Materials]] |
|||
|list1 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center; |
|||
'''Prototype Subnautica 5.1:''' 67.1 MB |
|||
|group1 = Minerals |
|||
|list1 = [[Aluminum Oxide Crystal]] • [[Amino Acid]] • [[Baby Leviathan Enzymes]] • [[Copper Ore]] • [[Crashfish Powder]] • [[Diamond]] • [[Gold]] • [[Gas Pod]] • [[Kyanite]] • [[Lead]]• [[Lithium]] • [[Magnetite]] • [[Metal Salvage]] • [[Mercury Ore]] • [[Quartz]] • [[Salt Deposit]] • [[Sea Treader Manure]] • [[Silver Ore]] • [[Stalker Tooth]] • [[Sulphur]] • [[Uraninite Crystal]] |
|||
'''Prototype Subnautica 6:''' 74.3 MB |
|||
|group2 = Corals |
|||
|list2 = [[Coral Sample]] • [[Fungal Sample]] • [[Purple Brain Coral Sample]] • [[Table Coral Sample]] |
|||
'''Prototype Subnautica 8 ( 7 ):''' 258.7 MB |
|||
|group3 = Flora |
|||
|list3 = [[Acid Mushroom]] • [[Deep Shroom]] • [[Marblemelon]] • [[Small Marblemelon]] • [[Pink Cap]] • [[Speckled Rattler]] • [[Spore Sack]] |
|||
'''Prototype Subnautica Terrain Test:''' 200 MB |
|||
|group4 = Seeds and Spores |
|||
|list4 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center; |
|||
<gallery> |
|||
|group1 = Marine Flora |
|||
Subnautica_prototypes.jpg|Subnautica Prototypes |
|||
|list1 = [[Acid Mushroom Spore]] • [[Blood Oil]] • [[Blue Palm Seed]] • [[Cave Bush Seed]] • [[Creepvine Sample]] • [[Creepvine Seed Cluster]] • [[Deep Shroom Spore]] • [[Eye Stalk Seed]] • [[Furled Papyrus Seed]] • [[Gabe's Feather Seed]] • [[Ghost Weed Seed]] • [[Jellyshroom Spore]] • [[Koosh Sample]] • [[Membrain Tree Seed]] • [[Purple Brain Coral Sample]] • [[Pygmy Fan Seed]] • [[Redwort Seed]] • [[Regress Shell Seed]] • [[Rouge Cradle Seed]] • [[Sea Crown Seed]] • [[Spiked Horn Grass Seed]] • [[Spore Sack Seed]] • [[Spotted Dockleaf Seed]] • [[Tiger Plant Seed]] • [[Veined Nettle Seed]] • [[Violet Beau Seed]] • [[Writhing Weed Seed]] |
|||
</gallery> |
|||
---- |
|||
|group2 = Land-based Flora |
|||
---- |
|||
|list2 = [[Bulbo Tree Sample]] • [[Chinese Potato Plant]] • [[Fern Palm Seed]] • [[Grub Basket Seed]] • [[Jaffa Cup Seed]] • [[Lantern Fruit]] • [[Marblemelon Seeds]] • [[Ming Plant Seed]] • [[Pink Cap Spore]] • [[Speckled Rattler]] • [[Voxel Shrub Seed]]}}}} |
|||
===Software Engineers=== |
|||
|group2 = [[Placeable Items]] |
|||
<tabber> |
|||
|list2 = [[Arcade Gorge Toy]] • [[Cap]] • [[Coffee Vending Machine]] • [[Lab Container]] • [[Lab Equipment]] • [[Luggage Bag]] • [[Posters]] • [[Starship Souvenir]] |
|||
Jonas Grohmann= |
|||
|group3 = Crafted Items |
|||
[[File:Jonas.JPG|thumb|200px|Jonas Grohmann - Software Engineer]] |
|||
|list3 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center; |
|||
{{Quote3|I create all the bugs, that's what I do|Jonas Grohmann}} |
|||
Website: http://lumpn.de |
|||
|group1 = Resources |
|||
|list1 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center; |
|||
After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah! |
|||
|group1 = [[Basic Materials]] |
|||
|list1 = [[Bleach]] • [[Enameled Glass]] • [[Fiber Mesh]] • [[Glass]] • [[Lubricant]] • [[Magnesium]] • [[Plasteel Ingot]] • [[Silicone Rubber]] • [[Titanium]] • [[Titanium Ingot]] |
|||
Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday. |
|||
|group2 = [[Advanced Materials]] |
|||
|list2 = [[Aerogel]] • [[Benzene]] • [[Hydrochloric Acid]] • [[Polyaniline]] • [[Synthetic Fibers]] • [[Uranium]] |
|||
Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning. |
|||
|group3 = [[Electronics]] |
|||
|list3 = [[Advanced Wiring Kit]] • [[Battery]] • [[Computer Chip]] • [[Copper Wire]] • [[Power Cell]] • [[Reactor Rod]] • [[Wiring Kit]]}} |
|||
|-| |
|||
|group2 = Sustenance |
|||
Scott Thunelius= |
|||
|list2 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center; |
|||
[[File:ScottT.jpg|thumb|300px|Scott Thunelius - Software Engineer & 3D Artist]] |
|||
Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of '''''Subnautica’s''''' codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket. |
|||
|-| |
|||
|group1 = [[Water]] |
|||
Andreas Urwalek= |
|||
|list1 = [[Big Filtered Water]] [[Disinfected Water]] • [[Filtered Water]] • [[Reclaimed Water]] |
|||
[[File:andreasurwalek.png|thumb|300px|Andreas Urwalek - Software Engineer]] |
|||
{{Quote3|wow patch 7.0.3: we removed half of the games features|Andreas Urwalek}} |
|||
Software Engineer |
|||
Game programming (Austria) |
|||
|group2 = Uncooked, cooked and cured |
|||
|list2 = [[Bladderfish]] • [[Boomerang]] • [[Eyeye]] • [[Garryfish]] • [[Holefish]] • [[Hoopfish]] • [[Hoverfish]] • [[Lava Boomerang]] • [[Lava Eyeye]] • [[Oculus]] • [[Peeper]] • [[Reginald]] • [[Spadefish]] • [[Spinefish]]}} |
|||
|-| |
|||
|group3 = Personal |
|||
David Kalina= |
|||
|list3 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center; |
|||
[[File:Stop.png|thumb|300px|David Kalina- Software Engineer]] |
|||
<!-- https://trello-avatars.s3.amazonaws.com/42f080cf1112e4b8c31dd13a05995dd3/170.png --> |
|||
David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars. |
|||
Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas. |
|||
|group1 = [[Equipment]] |
|||
|list1 = [[Compass]] • [[Fins]] • [[Fire Extinguisher]] • [[First Aid Kit]] • [[High Capacity Tank]] • [[O₂ Tank]] • [[Pipe]] • [[Plasteel Tank]] • [[Radiation Suit]] • [[Rebreather]] • [[Reinforced Dive Suit]] • [[Stillsuit]] • [[Swim Charge Fins]] • [[Thermometer]] • [[Ultra Glide Fins]] |
|||
</tabber> |
|||
|group2 = [[Tools]] |
|||
{{Clear}} |
|||
|list2 = [[Air Bladder]] • [[Dive Reel]] • [[Flare]] • [[Flashlight]] • [[Habitat Builder]] • [[Hardened Blade]] • [[Laser Cutter]] • [[Light Stick]] • [[Propulsion Cannon]] • [[Repair Tool]] • [[Repulsion Cannon]] • [[Scanner]] • [[Stasis Rifle]] • [[Survival Knife]] • [[Terraformer]] • [[Thermoblade]] • [[Transfuser]]}} |
|||
===World Designers=== |
|||
|group4 = [[Deployables]] |
|||
<tabber> |
|||
|list4 = [[Beacon]] • [[Current Generator]] • [[Gravsphere]] • [[Mobile Vehicle Bay]] • [[Seaglide]] • [[Waterproof Locker]]}} |
|||
Michael Schouten= |
|||
|group4 = [[Vehicles]] |
|||
[[File:Michael_Schouten.jpg|thumb|300px|Michael Schouten - World Designer]] |
|||
|list4 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center; |
|||
{{Quote3|I wish I had those sideburns|Michael Schouten}} |
|||
Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. |
|||
He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for '''''Subnautica'''''. |
|||
|-| |
|||
|group1 = Craftable Vehicles |
|||
Oliver Hobbs= |
|||
|list1 = [[Cyclops]] • [[Seamoth]] • [[PRAWN Suit]] |
|||
[[File:Oliver_Hobbs.jpg|thumb|300px|Oliver Hobbs - World Designer]] |
|||
{{Quote3|Floaty brain guy is floaty.|Oliver Hobbs}} |
|||
Oli joined the offsite team in June 2009 as a mapper for Natural |
|||
Selection 2. He spends his time complaining, being cynical and drinking |
|||
tea. |
|||
|-| |
|||
|group2 = Unique Vehicles |
|||
Andrew Jones= |
|||
|list2 = [[Lifepod 5]] • [[Aurora]]}} |
|||
[[File:original.jpg|thumb|200px|Andrew Jones - World Designer]] |
|||
{{Quote3|I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it|Andrew Jones}} |
|||
Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in. |
|||
When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London. |
|||
|group5 = [[Upgrade Modules]] |
|||
|list5 = [[Chelonian Hull Reinforcement Module]] • [[Cyclops Pressure Compensator]] • [[Gas Torpedo]] • [[Hull Reinforcement]] • [[Power Efficiency Upgrade]] • [[Power Efficiency Upgrade Module]] • [[Prawn Suit Drill Arm]] • [[Prawn Suit Grappling Arm]] • [[Prawn Suit Jump Jet Upgrade]] • [[Prawn Suit Propulsion Cannon]] • [[Prawn Suit Thermal Reactor]] • [[Prawn Suit Torpedo Arm]] • [[Pressure Compensator MK 1]] • [[Pressure Compensator MK2]] • [[Pressure Compensator MK3]] • [[Scanner Room Range Upgrade]] • [[Seamoth Solar Charger]] • [[Scanner Room Speed Upgrade]] • [[Seamoth Perimeter Defense System]] • [[Seamoth Sonar]] • [[Shell Hull Reinforcement Module]] • [[Storage Module]] • [[Torpedo System]] • [[Ultra Cyclops Reinforcement Module]] • [[Vortex Torpedo]] |
|||
|-| |
|||
|group6 = In Development |
|||
Jake Smith= |
|||
|list6 = [[Aerogel]] • [[Aluminum Oxide Crystal]] • [[Baby Leviathan Enzymes]] • [[Bulbo Tree Sample]] • [[Enzyme 42]] • [[Gabe's Feather Seed]] • [[Ion Crystal]] • [[Ion Crystal Matrix]] • [[Precursor Keys]] • [[Sulphur]] • [[Transfuser]]}} |
|||
[[File:Jake_Smith.jpg|thumb|300px|Jake Smith - World Designer]] |
|||
Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects. |
|||
|-| |
|||
==Corals ✓ == |
|||
Kiel McDonald= |
|||
[[File:KielMcDonald.JPG|thumb|225px|Kiel McDonald - World Designer]] |
|||
World Designer |
|||
|-| |
|||
{{Navbox2 |
|||
Liam Tart= |
|||
|name = Navbox Corals |
|||
[[File:Stop.png|thumb|300px|Liam Tart - World Designer]] |
|||
|state = mw-collapsible mw-collapsed |
|||
<!--https://pbs.twimg.com/profile_images/179746423/n1000987949_30237336_7492.jpg or https://cdna.artstation.com/p/users/avatars/000/001/654/large/3038_72468879734_567039734_1681961_678935_n.jpg?1397936828 --> |
|||
|title = [[Coral|Corals]] in the world of ''[[Subnautica (game)|Subnautica]]'' |
|||
{{Quote3|I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!|Liam Tart}} |
|||
Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE. |
|||
Check out some of his work [https://www.artstation.com/artist/pogop here] or on his [http://liamtart.com official website]. |
|||
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center; |
|||
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; |
|||
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%; |
|||
|liststyle = background:transparent; color:#FFF; text-align:left; |
|||
<!-- Check out this, too: http://www.liamtart.com/resume/Resume_PDF_2012.pdf --> |
|||
|group1 = Harvestable |
|||
|list1 = [[Coral Tube]] • [[Purple Brain Coral]] • [[Slanted Shell Plate]] • [[Table Coral]] • [[Tree Mushroom]] |
|||
</tabber> |
|||
|group2 = Decorative |
|||
{{Clear}} |
|||
|list2 = [[Blue Coral Tubes]] • [[Brain Coral]] • [[Brown Coral Tubes]] • [[Shell Plate]]}} |
|||
---- |
|||
==Seabase Modules ✓ == |
|||
---- |
|||
---- |
|||
=Twitter scm test= |
|||
{{Navbox2 |
|||
==Real time development tracker== |
|||
|name = Navbox Seabase Modules |
|||
<center> |
|||
|state = mw-collapsible mw-collapsed |
|||
<twitter screen-name="Subnauticascm" chrome="transparent nofooter" tweet-limit="7" height="500" width="700" theme="dark"> |
|||
|title = Buildable [[Seabases|Seabase Modules]] in ''[[Subnautica (game)|Subnautica]]'' |
|||
</twitter> |
|||
</center> |
|||
=TOC Test= |
|||
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center; |
|||
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; |
|||
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%; |
|||
|liststyle = background:transparent; color:#FFF; text-align:left; |
|||
{| id="toc" class="toc" summary="Contents" width="auto" |
|||
|group1 = [[Seabases|Habitat Compartments]] |
|||
! Contents |
|||
|list1 = [[Alien Containment]] • [[Bulkhead]] • [[Basic Compartment]] • [[Glass compartment]] • [[L Compartment]] • [[L Glass compartment]] • [[T Compartment]] • [[X Compartment]] • [[Foundation]] • [[Hatch]] • [[Ladder]] • [[Living Wall]] • [[Moonpool]] • [[Multipurpose Room]] • [[Observatory]] • [[Reinforcement]] • [[Scanner Room]] • [[Spotlight]] • [[Vehicle Modification Station]] • [[Vertical Connector]] • [[Water Filtration Machine]] • [[Window]] |
|||
| [[#0–9|0–9]] <br /> [[#A|A]] <br /> [[#B|B]] <br /> [[#C|C]] <br /> [[#D|D]] <br /> [[#E|E]] <br /> [[#F|F]] <br /> [[#G|G]] <br /> [[#H|H]] <br /> [[#I|I]] <br /> [[#J|J]] <br /> [[#K|K]] <br /> [[#L|L]] <br /> [[#M|M]] <br /> [[#N|N]] <br /> [[#O|O]] <br /> [[#P|P]] <br /> [[#Q|Q]] <br /> [[#R|R]] <br /> [[#S|S]] <br /> [[#T|T]] <br /> [[#U|U]] <br /> [[#V|V]] <br /> [[#W|W]] <br /> [[#X|X]] <br /> [[#Y|Y]] <br /> [[#Z|Z]] |
|||
|} |
|||
{| id="toc" class="toc" summary="Contents" |
|||
|group2 = [[Energy|Power]] |
|||
! Contents: |
|||
|list2 = [[Bioreactor]] • [[Nuclear Reactor]] • [[Power Transmitter]] • [[Solar Panel]] • [[Thermal Plant]] |
|||
| [[#0–9|0–9]] · [[#A|A]] · [[#B|B]] · [[#C|C]] · [[#D|D]] · [[#E|E]] · [[#F|F]] · [[#G|G]] · [[#H|H]] · [[#I|I]] · [[#J|J]] · [[#K|K]] · [[#L|L]] · [[#M|M]] · [[#N|N]] · [[#O|O]] · [[#P|P]] · [[#Q|Q]] · [[#R|R]] · [[#S|S]] · [[#T|T]] · [[#U|U]] · [[#V|V]] · [[#W|W]] · [[#X|X]] · [[#Y|Y]] · [[#Z|Z]] |
|||
|} |
|||
|group3 = [[Interior Modules|Appliances]] |
|||
---- |
|||
|list3 = [[Aquarium]] • [[Battery Charger]] • [[Bed]] • [[Bench]] • [[Coffee Vending Machine]] • [[Communications Relay]] • [[Fabricator]] • [[Exterior Growbed]] • [[Interior Growbed]] • [[Locker]] • [[Medical Kit Fabricator]] • [[Modification Station]] • [[Plant Pot]] • [[Plant Shelf]] • [[Picture Frame]] • [[Power Cell Charger]] • [[Sign]] • [[Vending Machine]] • [[Wall Locker]] |
|||
---- |
|||
---- |
|||
|group4 = [[Miscellaneous Items|Miscellaneous]] |
|||
|list4 = [[Arcade Gorge Toy]] • [[Bar Table]] • [[Biohazard Trash Can]] • [[Bed]] • [[Bench]] • [[Cap]] • [[Chair]] • [[Desk]] • [[Giveaway Items]] • [[Lab Counter]] • [[Lab Equipment]] • [[Living Wall]] • [[Luggage Bag]] • [[Narrow Bed]] • [[Posters]] • [[Single Wall Shelf]] • [[Starship Souvenir]] • [[Trash Can]] • [[Wall Shelves]] |
|||
|group5 = Possible V1.0 Additions |
|||
|list5 = [[Centrifuge]]}} |
|||
==Flora ✓ == |
|||
{{Navbox2 |
|||
|name = Navbox Flora |
|||
|state = mw-collapsible mw-collapsed |
|||
|title = [[Flora]] in the world of ''[[Subnautica (game)|Subnautica]]'' |
|||
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center; |
|||
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; |
|||
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%; |
|||
|liststyle = background:transparent; color:#FFF; text-align:left; |
|||
|group1 = Harvestable |
|||
|list1 = [[Blood Cave Root]] • [[Bloodvine]] • [[Blue Palm]] • [[Bulbo Tree]] • [[Cave Bush]] • [[Chinese Potato Plant]] • [[Crashfish Plant]] • [[Creepvine]] • [[Eye Stalk]] • [[Fern Palm]] • [[Furled Papyrus]] • [[Gabe's Feather]] • [[Ghost Weed]] • [[Grub Basket]] • [[Jaffa Cup]] • [[Jellyshroom]] • [[Koosh Bush]] • [[Lantern Tree]] • [[Marblemelon Plant]] • [[Membrain Tree]] • [[Ming Plant]] • [[Pink Cap]] • [[Purple Pinecone]] • [[Pygmy Fan]] • [[Redwort]] • [[Regress Shell]] • [[Rouge Cradle]] • [[Sea Crown]] • [[Speckled Rattler]] • [[Spiked Horn Grass]] • [[Spore Sack]] • [[Spotted Dockleaf]] • [[Veined Nettle]] • [[Violet Beau]] • [[Voxel Shrub]] • [[Writhing Weed]] |
|||
|group2 = Non-harvestable |
|||
|list2 = [[Bloodgrass]] • [[Floating Stones]] • [[Giant Cove Tree]] • [[Green Reeds]] • [[Grue Cluster]] • [[Red Branches]] • [[Tree Leech]] • [[Treespawn]] |
|||
|group3 = Hazardous |
|||
|list3 = [[Acid Mushroom]] • [[Deep Shroom]] • [[Drooping Stingers]] • [[Tiger Plant]] |
|||
|group4 = In Development |
|||
|list4 = [[Mohawk]] • [[Spike Trap]]}} |
|||
</div><noinclude> |
|||
[[Category:Templates]]</noinclude> |
Latest revision as of 19:11, 19 March 2024
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And dont forget to watch the official Subnautica livestream:
- Subnautica Eye Candy Update
Eye Candy Update
- Subnautica Cuddlefish Update
Cuddle Fish Update
- Subnautica Ghost Update
Ghost Update
- Subnautica Voice of the Deep Update
Voice of the Deep Update
Welcome to Subnautica Wiki, a community-maintained encyclopedia about Unknown Worlds 2014 Subnautica and all of its related media. We currently maintain a total of 1,180 articles and 23,243 images since December 22nd 2014.
WARNING: This wiki contains unmarked spoilers for Subnautica and its related media. Read at your own risk!
We have forums and blogs where you can discuss almost anything.
Please read our guidelines and the to-do list for editing and behavioral standards.
Feel free to login and help contribute to our wiki by creating new pages, uploading images, or editing existing articles.
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Game Platforms
XBox
The first XBox update was on July 10, 2016. XBox Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen here.
PS4
PS4 Support is not available at the moment. It will be added later to the game.
Oculus Rift & HTC Vive
Oculus Rift and HTC Vive Support is not yet fully built into the game. To increase immersion, it is advised not to use cheats.
In the "Crash Site" update, Oculus Rift and HTC Vive support was highly increased, making it possible for the player to use all relevant menus.
Please check the official Subnautica Guide for Virtual Reality.
Oculus Rift: As a result, using OVR is at the player's own risk.
In the "Crash Site" update, Oculus Rift support was highly increased, making it possible for the player to use all relevant menus.
To play with Oculus Rift Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in Experimental Mode.
HTC Vive: Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on Trello so players with have to use a PS4 or Xbox 1 controller instead.
To play with the HTC Vive, select the "Subnautica with SteamVR" button when starting the game.
About: The Vive & the Rift use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.
The Vive & the Oculus Rift provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.
Developers preview of Oculus Rift in a Kelp Forest
Prototypes
Access to seven early development Prototype builds was sold within the earliest access campaign, selling the Subnautica Special Edition, which included other items such as the Special Hull Plate Upgrade and extra soundtracks.
Over the course of about one year Subnautica went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more.
Notable is the change within the name from Descend to Subnautica.
Prototype #7 was lost at sea.
Eventually the Subnautica Terrain Test could be seen as another Prototype.
Prototype Descend 1: 40.03 MB
Prototype Descend 2: 91.7 MB
Prototype Descend 3: 63.2 MB
Prototype Subnautica 4: 65.4 MB
Prototype Subnautica 5.1: 67.1 MB
Prototype Subnautica 6: 74.3 MB
Prototype Subnautica 8 ( 7 ): 258.7 MB
Prototype Subnautica Terrain Test: 200 MB
Software Engineers
<tabber>
Jonas Grohmann=
- "I create all the bugs, that's what I do"
- ―Jonas Grohmann
Website: http://lumpn.de
After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!
Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.
Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.
|-| Scott Thunelius=
Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of Subnautica’s codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.
|-| Andreas Urwalek=
- "wow patch 7.0.3: we removed half of the games features"
- ―Andreas Urwalek
Software Engineer
Game programming (Austria)
|-| David Kalina=
David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.
Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.
</tabber>
World Designers
<tabber>
Michael Schouten=
- "I wish I had those sideburns"
- ―Michael Schouten
Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for Subnautica.
|-| Oliver Hobbs=
- "Floaty brain guy is floaty."
- ―Oliver Hobbs
Oli joined the offsite team in June 2009 as a mapper for Natural Selection 2. He spends his time complaining, being cynical and drinking tea.
|-| Andrew Jones=
- "I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it"
- ―Andrew Jones
Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.
When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.
|-| Jake Smith=
Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.
|-| Kiel McDonald=
World Designer
|-| Liam Tart=
- "I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!"
- ―Liam Tart
Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.
Check out some of his work here or on his official website.
</tabber>
Twitter scm test
Real time development tracker
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TOC Test
Contents | 0–9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
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Contents: | 0–9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z |
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