User:ChrisFo/Testing: Difference between revisions

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=Finalize all Navboxes=
Schedule: 4. or 5.11.16?
To Do:
# Add Navboxes to the sites
# Navbox items upgrade modules, in development, seabase modules is missing, Biomes
# Alphabetical order
# Check with [[Blueprints]]
# Check all Navboxes before adding new Navboxes


# add cove tree to flora


__NOTOC__
----


==Fauna ✓ ==


{{USERNAME}}
{{Navbox2
|name = Navbox Fauna
|state = mw-collapsible mw-collapsed
|title = [[Fauna]] in the world of ''[[Subnautica (game)|Subnautica]]


|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


<div class="MainPageBox">
|group1 = Carnivores
<div class="MainPageWelcome">
|list1 = [[Ampeel]] • [[Biter]] • [[Blighter]] • [[Boneshark]] • [[Crabsnake]] • [[Crabsquid]] • [[Crashfish]] • [[Lava Lizard]] • [[Mesmer]] • [[Reaper Leviathan]] • [[River Prowler]] • [[Sea Dragon Leviathan]] • [[Sand Shark]] • [[Stalker]] • [[Warper]]
</div>
<div class="MainPageBox" style="text-align: center;">
<span class="countdown" style="display:none; font-family:Orbitron; color:crimson;">'''<span class="countdowndate">January 23 2018 06:00:00 PDT</span>''' until the '''full release'''!</span>


And dont forget to watch the official Subnautica livestream:
|group2 = Herbivores
<div style="text-align:center;"><!--{{YoutubePlayer
|list2 = [[Bladderfish]] • [[Boomerang]] • [[Crimson Ray]] • [[Cutefish]] • [[Eyeye]] • [[Garryfish]] • [[Gasopod]] • [[Ghostray]] • [[Holefish]] • [[Hoopfish]] • [[Hoverfish]] • [[Jellyray]] • [[Lava Boomerang]] • [[Lava Eyeye]] • [[Oculus]] • [[Peeper]] • [[Rabbit Ray]] • [[Reefback]] • [[Reginald]] • [[Sea Treader]] • [[Spadefish]] • [[Spinefish]]
|id = QdDkVg6pELQ
|width = 100%
|height = 375
|autoplay = 1
}}--></div>
</div>


<div class="MainPageGallery">
|group3 = Scavengers & Parasite
<gallery position="center" type="slider">
|list3 = [[Bleeder]] • [[Blood Crawler]] • [[Cave Crawler]] • [[Floater]] • [[Lava Larva]] • [[Rockgrub]] • [[Shuttlebug]]
Subnautica Eye Candy Update|Eye Candy Update|link=https://unknownworlds.com/subnautica/eye-candy-update-released/
Subnautica Cuddlefish Update|Cuddle Fish Update|link=https://unknownworlds.com/subnautica/cuddlefish-update/
Subnautica Ghost Update|Ghost Update|link=https://unknowworlds.com/subnautica/ghost-update/
Subnautica Voice of the Deep Update|Voice of the Deep Update|link=https://unknownworlds.com/subnautica/voice-of-the-deep/
</gallery>
</div>


|group4 = Other Entities
|list4 = [[Bloom Plankton]] • [[Shoal of Fish]] • [[Skyray]] • [[Starfish]]


<div class="MainPageWelcomeContent">
|group5 = In Development
Welcome to '''''Subnautica Wiki''''', a community-maintained encyclopedia about Unknown Worlds 2014 ''[[Subnautica]]'' and all of its related media. We currently maintain a total of '''{{NUMBEROFARTICLES}} articles''' and '''{{NUMBEROFFILES}} images''' since December 22<sup>nd</sup> 2014.
|list5 = [[Blue Barnacle Cluster]] • [[Sea Emperor]] • [[Sea Emperor Juvenile]]


<font color=red>'''WARNING:'''</font> This wiki contains unmarked '''spoilers''' for ''Subnautica'' and its related media. Read at your own risk!
|group6 = Unconfirmed
|list6 = [[Rock Puncher]]}}


We have [[Special:Forum|forums]] and [[Blog:Recent posts|blogs]] where you can discuss almost anything.
==Biomes==
<br>Please read our [[Guidelines|guidelines]] and the [[To-Do List|to-do list]] for editing and behavioral standards.
<br>Feel free to [[Special:UserLogin|login]] and help [[Help:Editing|contribute]] to our wiki by [[Special:CreatePage|creating new pages]], [[Special:Upload|uploading images]], or editing [[Special:Allpages|existing articles]].
</div>


</div>
{{Navbox2
|name = Navbox Biomes
|state = mw-collapsible mw-collapsed
|title = [[Biomes]] in the world of ''[[Subnautica (game)|Subnautica]]''


|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


|group1 = Surface
|list1 = [[Blood Kelp Zone]] • [[Crash Zone]] • [[Dunes]] • [[Floater Island]] • [[Grand Reef]] • [[Grassy Plateaus]] • [[Kelp Forest]] • [[Koosh Zone]] • [[Mountain Island]] • [[Mountains]] • [[Mushroom Forest]] • [[Safe Shallows]] • [[Sea Treader's Path]] • [[Sparse Reef]] • [[Underwater Islands]]


|group2 = Caves
|list2 = [[Blood Kelp Caves]] • [[Deep Grand Reef]] • [[Grassy Plateaus Caves]] • [[Jelly Shroom Caves]] • [[Kelp Forest Caves]] • [[Koosh Zone Caves]] • [[Lava Castle]] • [[Mountain Range Caves]] • [[Mushroom Forest Caves]] • [[Safe Shallows Caves]] • [[Sea Treader's Tunnel Caves]]


|group3 = Mini-Biomes
|list3 = [[Lava Geyser]]


<!--<div style="text-align:center;">{{YoutubePlayer
|group4 = In Development
|id = QdDkVg6pELQ
|list4 = [[Active Lava Zone]] • [[Inactive Lava Zone]] • [[Lilypad Islands]] • [[Lost River]] • [[Twisty Bridges]]
|width = 100%
|height = 375
|autoplay = 1
}}</div>


<div style="text-align:center;">{{YoutubePlayer
|group5 = Possible
|id = QdDkVg6pELQ
|list5 = Arctic}}
|width = 640
|height = 360
}}</div>


<div style="text-align:center;">{{YoutubePlayer
==Items==
|id = QdDkVg6pELQ
|width = 420
|height = 315
}}</div>


<div style="text-align:center;">{{YoutubePlayer
{{Navbox2
|id = QdDkVg6pELQ
|name = Navbox Items
|width = 480
|state = mw-collapsible mw-collapsed
|height = 390
|title = [[Items]] in the world of ''[[Subnautica (game)|Subnautica]]''
}}</div>-->


----
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


<div class="new-exp" style="background:green; color:#ffffff; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;">
|group1 = [[Raw Materials]]
{| border="0" style="text-align:centre" cellpadding="2"
|list1 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;
|width="100"|[[File:Spoiler.png|99px]]
|'''Name of achievement'''<br />
''Description''
|}</div>


<div class="new-exp" style="background:crimson; color:#ffffff; margin:0 auto 1em auto; padding:0 2px; border:2px solid #000000; -moz-border-radius:7.5px; border-radius:7.5px;">
|group1 = Minerals
{| border="0" style="text-align:centre" cellpadding="2"
|list1 = [[Aluminum Oxide Crystal]] • [[Amino Acid]] • [[Baby Leviathan Enzymes]] • [[Copper Ore]] • [[Crashfish Powder]] • [[Diamond]] • [[Gold]] • [[Gas Pod]] • [[Kyanite]] • [[Lead]]• [[Lithium]] • [[Magnetite]] • [[Metal Salvage]] • [[Mercury Ore]] • [[Quartz]] • [[Salt Deposit]] • [[Sea Treader Manure]] • [[Silver Ore]] • [[Stalker Tooth]] • [[Sulphur]] • [[Uraninite Crystal]]
|width="100"|[[File:Spoiler.png|99px]]
|'''Name of achievement'''<br />
''Description''
|}</div>


|group2 = Corals
|list2 = [[Coral Sample]] • [[Fungal Sample]] • [[Purple Brain Coral Sample]] • [[Table Coral Sample]]


<center><div class="mw-customtoggle-myTable wds-button wds-is-stretched" span style="background-color: #404a57; border-color: #404a57; cursor:pointer;">Click here!</div></center>
|group3 = Flora
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable">
|list3 = [[Acid Mushroom]] • [[Deep Shroom]] • [[Marblemelon]] • [[Small Marblemelon]] • [[Pink Cap]] • [[Speckled Rattler]] • [[Spore Sack]]
<br>
Isn't this amazing?
</div>


==New Countdown==
|group4 = Seeds and Spores
<div class="MainPageBox" style="text-align: center;">
|list4 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;
<span class="countdown" style="display:none; font-family:Orbitron; color:orange;">'''<span class="countdowndate">January 16 2018 06:00:00 PDT</span>''' until the '''"Full Release"''' is complete.</span>
</div>


----
|group1 = Marine Flora
----
|list1 = [[Acid Mushroom Spore]] • [[Blood Oil]] • [[Blue Palm Seed]] • [[Cave Bush Seed]] • [[Creepvine Sample]] • [[Creepvine Seed Cluster]] • [[Deep Shroom Spore]] • [[Eye Stalk Seed]] • [[Furled Papyrus Seed]] • [[Gabe's Feather Seed]] • [[Ghost Weed Seed]] • [[Jellyshroom Spore]] • [[Koosh Sample]] • [[Membrain Tree Seed]] • [[Purple Brain Coral Sample]] • [[Pygmy Fan Seed]] • [[Redwort Seed]] • [[Regress Shell Seed]] • [[Rouge Cradle Seed]] • [[Sea Crown Seed]] • [[Spiked Horn Grass Seed]] • [[Spore Sack Seed]] • [[Spotted Dockleaf Seed]] • [[Tiger Plant Seed]] • [[Veined Nettle Seed]] • [[Violet Beau Seed]] • [[Writhing Weed Seed]]


==Game Platforms==
|group2 = Land-based Flora
===XBox===
|list2 = [[Bulbo Tree Sample]] • [[Chinese Potato Plant]] • [[Fern Palm Seed]] • [[Grub Basket Seed]] • [[Jaffa Cup Seed]] • [[Lantern Fruit]] • [[Marblemelon Seeds]] • [[Ming Plant Seed]] • [[Pink Cap Spore]] • [[Speckled Rattler]] • [[Voxel Shrub Seed]]}}}}
The first '''XBox''' update was on July 10, 2016. '''XBox''' Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen [[Update History#Xbox Updates|here]].


===PS4===
|group2 = [[Placeable Items]]
'''PS4''' Support is not available at the moment. It will be added later to the game.
|list2 = [[Arcade Gorge Toy]] • [[Cap]] • [[Coffee Vending Machine]] • [[Lab Container]] • [[Lab Equipment]] • [[Luggage Bag]] • [[Posters]] • [[Starship Souvenir]]


===Oculus Rift & HTC Vive===
|group3 = Crafted Items
'''Oculus Rift''' and '''HTC Vive''' Support is not yet fully built into the game. To increase immersion, it is advised not to use [[Debug Console Commands|cheats]].
|list3 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


In the "Crash Site" update, '''Oculus Rift''' and '''HTC Vive''' support was highly increased, making it possible for the player to use all relevant menus.
|group1 = Resources
|list1 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


Please check the '''[http://steamcommunity.com/sharedfiles/filedetails/?id=356516956 official Subnautica Guide for Virtual Reality]'''.
|group1 = [[Basic Materials]]
|list1 = [[Bleach]] • [[Enameled Glass]] • [[Fiber Mesh]] • [[Glass]] • [[Lubricant]] • [[Magnesium]] • [[Plasteel Ingot]] • [[Silicone Rubber]] • [[Titanium]] • [[Titanium Ingot]]


'''Oculus Rift:''' As a result, using OVR is at the player's own risk.
|group2 = [[Advanced Materials]]
|list2 = [[Aerogel]] • [[Benzene]] • [[Hydrochloric Acid]] • [[Polyaniline]] • [[Synthetic Fibers]] • [[Uranium]]


In the "Crash Site" update, '''Oculus Rift''' support was highly increased, making it possible for the player to use all relevant menus.
|group3 = [[Electronics]]
|list3 = [[Advanced Wiring Kit]] • [[Battery]] • [[Computer Chip]] • [[Copper Wire]] • [[Power Cell]] • [[Reactor Rod]] • [[Wiring Kit]]}}


To play with '''Oculus Rift''' Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in [[Experimental Mode]].
|group2 = Sustenance
|list2 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


'''HTC Vive:''' Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on [https://trello.com/b/KbugnSRJ/subnautica-roadmap Trello] so players with have to use a PS4 or Xbox 1 controller instead.
|group1 = [[Water]]
|list1 = [[Big Filtered Water]] [[Disinfected Water]] • [[Filtered Water]] • [[Reclaimed Water]]


To play with the '''HTC Vive''', select the "[[Subnautica]] with SteamVR" button when starting the game.
|group2 = Uncooked, cooked and cured
|list2 = [[Bladderfish]] • [[Boomerang]] • [[Eyeye]] • [[Garryfish]] • [[Holefish]] • [[Hoopfish]] • [[Hoverfish]] • [[Lava Boomerang]] • [[Lava Eyeye]] • [[Oculus]] • [[Peeper]] • [[Reginald]] • [[Spadefish]] • [[Spinefish]]}}


'''''About:''''' The '''Vive''' & the '''Rift''' use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.
|group3 = Personal
|list3 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


The '''Vive''' & the '''Oculus Rift''' provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.
|group1 = [[Equipment]]
|list1 = [[Compass]] • [[Fins]] • [[Fire Extinguisher]] • [[First Aid Kit]] • [[High Capacity Tank]] • [[O₂ Tank]] • [[Pipe]] • [[Plasteel Tank]] • [[Radiation Suit]] • [[Rebreather]] • [[Reinforced Dive Suit]] • [[Stillsuit]] • [[Swim Charge Fins]] • [[Thermometer]] • [[Ultra Glide Fins]]


<gallery>
|group2 = [[Tools]]
rift.jpg|Subnautica supports Oculus VR
|list2 = [[Air Bladder]] • [[Dive Reel]] • [[Flare]] • [[Flashlight]] • [[Habitat Builder]] • [[Hardened Blade]] • [[Laser Cutter]] • [[Light Stick]] • [[Propulsion Cannon]] • [[Repair Tool]] • [[Repulsion Cannon]] • [[Scanner]] • [[Stasis Rifle]] • [[Survival Knife]] • [[Terraformer]] • [[Thermoblade]] • [[Transfuser]]}}
Oculus Rift 4.jpg|Subnautica supports Oculus VR
Oculus Rift 6.jpg|Developers preview of '''Oculus Rift''' in a [[Kelp Forest]]
Oculus Rift 2.jpg|A streamer using the '''Oculus Rift''' for playing Subnautica
</gallery>


==Prototypes==
|group4 = [[Deployables]]
[[File:Gameplay Protoypes Icon.png|thumb]]
|list4 = [[Beacon]] • [[Current Generator]] • [[Gravsphere]] • [[Mobile Vehicle Bay]] • [[Seaglide]] • [[Waterproof Locker]]}}
Access to seven early development Prototype builds was sold within the earliest access campaign, selling the ''Subnautica Special Edition'', which included other items such as the [[Giveaway Items|Special Hull Plate Upgrade]] and extra [[Sounds|soundtracks]].


Over the course of about one year ''[[Subnautica]]'' went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more.
|group4 = [[Vehicles]]
|list4 = {{Navbox2|child|groupstyle= background-color:#3366CC; color:#FFFFFF; padding:0.2em 0.5em; width:15%; text-align:center;


Notable is the change within the name from ''Descend'' to ''Subnautica''.
|group1 = Craftable Vehicles
|list1 = [[Cyclops]] • [[Seamoth]] • [[PRAWN Suit]]


Prototype #7 was [http://forums.unknownworlds.com/discussion/comment/2224864/#Comment_2224864 lost at sea].
|group2 = Unique Vehicles
|list2 = [[Lifepod 5]] • [[Aurora]]}}


Eventually the Subnautica Terrain Test could be seen as another Prototype.
|group5 = [[Upgrade Modules]]
|list5 = [[Chelonian Hull Reinforcement Module]] • [[Cyclops Pressure Compensator]] • [[Gas Torpedo]] • [[Hull Reinforcement]] • [[Power Efficiency Upgrade]] • [[Power Efficiency Upgrade Module]] • [[Prawn Suit Drill Arm]] • [[Prawn Suit Grappling Arm]] • [[Prawn Suit Jump Jet Upgrade]] • [[Prawn Suit Propulsion Cannon]] • [[Prawn Suit Thermal Reactor]] • [[Prawn Suit Torpedo Arm]] • [[Pressure Compensator MK 1]] • [[Pressure Compensator MK2]] • [[Pressure Compensator MK3]] • [[Scanner Room Range Upgrade]] • [[Seamoth Solar Charger]] • [[Scanner Room Speed Upgrade]] • [[Seamoth Perimeter Defense System]] • [[Seamoth Sonar]] • [[Shell Hull Reinforcement Module]] • [[Storage Module]] • [[Torpedo System]] • [[Ultra Cyclops Reinforcement Module]] • [[Vortex Torpedo]]


'''Prototype Descend 1:''' 40.03 MB
|group6 = In Development
|list6 = [[Aerogel]] • [[Aluminum Oxide Crystal]] • [[Baby Leviathan Enzymes]] • [[Bulbo Tree Sample]] • [[Enzyme 42]] • [[Gabe's Feather Seed]] • [[Ion Crystal]] • [[Ion Crystal Matrix]] • [[Precursor Keys]] • [[Sulphur]] • [[Transfuser]]}}


'''Prototype Descend 2:''' 91.7 MB
==Corals ✓ ==


'''Prototype Descend 3:''' 63.2 MB
{{Navbox2
|name = Navbox Corals
|state = mw-collapsible mw-collapsed
|title = [[Coral|Corals]] in the world of ''[[Subnautica (game)|Subnautica]]''


'''Prototype Subnautica 4:''' 65.4 MB
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


'''Prototype Subnautica 5.1:''' 67.1 MB
|group1 = Harvestable
|list1 = [[Coral Tube]] • [[Purple Brain Coral]] • [[Slanted Shell Plate]] • [[Table Coral]] • [[Tree Mushroom]]


'''Prototype Subnautica 6:''' 74.3 MB
|group2 = Decorative
|list2 = [[Blue Coral Tubes]] • [[Brain Coral]] • [[Brown Coral Tubes]] • [[Shell Plate]]}}


'''Prototype Subnautica 8 ( 7 ):''' 258.7 MB
==Seabase Modules==


'''Prototype Subnautica Terrain Test:''' 200 MB
{{Navbox2
|name = Navbox Seabase Modules
|state = mw-collapsible mw-collapsed
|title = Buildable [[Seabases|Seabase Modules]] in ''[[Subnautica (game)|Subnautica]]''


<gallery>
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
Subnautica_prototypes.jpg|Subnautica Prototypes
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
</gallery>
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
|liststyle = background:transparent; color:#FFF; text-align:left;


----
|group1 = [[Seabases|Habitat Compartments]]
----
|list1 = [[Alien Containment]] • [[Bulkhead]] • [[Corridor|I-Corridor]] • [[I Glass Corridor]] • [[L-Corridor]] • [[L Glass Corridor]] • [[T-Corridor]] • [[X-Corridor]] • [[Foundation]] • [[Hatch]] • [[Ladder]] • [[Living Wall]] • [[Moonpool]] • [[Multipurpose Room]] • [[Observatory]] • [[Reinforcement]] • [[Scanner Room]] • [[Vehicle Modification Station]] • [[Vertical Connector]] • [[Water Filtration Machine]] • [[Window]]


===Software Engineers===
|group2 = [[Energy|Power]]
<tabber>
|list2 = [[Bioreactor]] • [[Nuclear Reactor]] • [[Power Transmitter]] • [[Solar Panel]] • [[Thermal Plant]]


Jonas Grohmann=
|group3 = [[Interior Modules|Appliances]]
[[File:Jonas.JPG|thumb|200px|Jonas Grohmann - Software Engineer]]
|list3 = [[Aquarium]] • [[Battery Charger]] • [[Bed]] • [[Bench]] • [[Communications Relay]] • [[Fabricator]] • [[Exterior Growbed]] • [[Interior Growbed]] • [[Locker]] • [[Medical Kit Fabricator]] • [[Modification Station]] • [[Plant Pot]] • [[Plant Shelf]] • [[Picture Frame]] • [[Power Cell Charger]] • [[Sign]] • [[Wall Locker]]
{{Quote3|I create all the bugs, that's what I do|Jonas Grohmann}}


Website: http://lumpn.de
|group4 = [[Miscellaneous Items|Miscellaneous]]
|list4 = [[Arcade Gorge Toy]] • [[Bar Table]] • [[Cap]] • [[Chair]] • [[Coffee Vending Machine]] • [[Desk]] • [[Hull Plates]] • [[Lab Counter]] • [[Lab Equipment]] • [[Lab Trash Can]] • [[Luggage Bag]] • [[Posters]] • [[Single Wall Shelf]] • [[Starship Souvenir]] • [[Trash Cans]] • [[Vending Machine]] • [[Wall Shelves]]


After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!
|group5 = In Development
|list5 = [[Centrifuge]]}}


Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.


Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.
==Flora==


|-|
{{Navbox2
Scott Thunelius=
|name = Navbox Flora
[[File:ScottT.jpg|thumb|300px|Scott Thunelius - Software Engineer & 3D Artist]]
|state = mw-collapsible mw-collapsed
Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of '''''Subnautica’s''''' codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.
|title = [[Flora]] in the world of ''[[Subnautica (game)|Subnautica]]''


|-|
|style = width:100%; margin-top:1em; border-radius:0.5em; border:1px solid #999; font-size:90%; text-align:center;
Andreas Urwalek=
|titlestyle= background-color:#3366CC; border-radius:0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center;
[[File:andreasurwalek.png|thumb|300px|Andreas Urwalek - Software Engineer]]
|groupstyle= background-color:#3366CC; border-radius:0.5em 0 0 0.5em; color:#FFFFFF; padding:0.2em 0.5em; text-align:center; width:10%;
{{Quote3|wow patch 7.0.3: we removed half of the games features|Andreas Urwalek}}
|liststyle = background:transparent; color:#FFF; text-align:left;
Software Engineer


Game programming (Austria)
|group1 = Harvestable
|list1 = [[Blood Cave Root]] • [[Bloodvine]] • [[Blue Palm]] • [[Bulbo Tree]] • [[Cave Bush]] • [[Chinese Potato Plant]] • [[Crashfish Plant]] • [[Creepvine]] • [[Eye Stalk]] • [[Fern Palm]] • [[Furled Papyrus]] • [[Gabe's Feather]] • [[Ghost Weed]] • [[Grub Basket]] • [[Jaffa Cup]] • [[Jellyshroom]] • [[Koosh Bush]] • [[Lantern Tree]] • [[Marblemelon Plant]] • [[Membrain Tree]] • [[Ming Plant]] • [[Pink Cap]] • [[Purple Pinecone]] • [[Pygmy Fan]] • [[Redwort]] • [[Regress Shell]] • [[Rouge Cradle]] • [[Sea Crown]] • [[Speckled Rattler]] • [[Spiked Horn Grass]] • [[Spore Sack]] • [[Spotted Dockleaf]] • [[Veined Nettle]] • [[Violet Beau]] • [[Voxel Shrub]] • [[Writhing Weed]]


|-|
|group2 = Non-harvestable
David Kalina=
|list2 = [[Bloodgrass]] • [[Floating Stones]] • [[Giant Cove Tree]] • [[Green Reeds]] • [[Grue Cluster]] • [[Red Branches]] • [[Tree Leech]] • [[Treespawn]]
[[File:Stop.png|thumb|300px|David Kalina- Software Engineer]]
<!-- https://trello-avatars.s3.amazonaws.com/42f080cf1112e4b8c31dd13a05995dd3/170.png -->
David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.


Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.
|group3 = Hazardous
|list3 = [[Acid Mushroom]] • [[Deep Shroom]] • [[Drooping Stingers]] • [[Tiger Plant]]


</tabber>
|group4 = In Development
{{Clear}}
|list4 = [[Mohawk]] • [[Spike Trap]]}}<noinclude>

[[Category:Templates]]</noinclude>
===World Designers===
<tabber>

Michael Schouten=
[[File:Michael_Schouten.jpg|thumb|300px|Michael Schouten - World Designer]]
{{Quote3|I wish I had those sideburns|Michael Schouten}}
Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010.
He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for '''''Subnautica'''''.

|-|
Oliver Hobbs=
[[File:Oliver_Hobbs.jpg|thumb|300px|Oliver Hobbs - World Designer]]
{{Quote3|Floaty brain guy is floaty.|Oliver Hobbs}}
Oli joined the offsite team in June 2009 as a mapper for Natural
Selection 2. He spends his time complaining, being cynical and drinking
tea.

|-|
Andrew Jones=
[[File:original.jpg|thumb|200px|Andrew Jones - World Designer]]
{{Quote3|I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it|Andrew Jones}}
Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

|-|
Jake Smith=
[[File:Jake_Smith.jpg|thumb|300px|Jake Smith - World Designer]]
Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

|-|
Kiel McDonald=
[[File:KielMcDonald.JPG|thumb|225px|Kiel McDonald - World Designer]]
World Designer

|-|
Liam Tart=
[[File:Stop.png|thumb|300px|Liam Tart - World Designer]]
<!--https://pbs.twimg.com/profile_images/179746423/n1000987949_30237336_7492.jpg or https://cdna.artstation.com/p/users/avatars/000/001/654/large/3038_72468879734_567039734_1681961_678935_n.jpg?1397936828 -->
{{Quote3|I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!|Liam Tart}}
Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.

Check out some of his work [https://www.artstation.com/artist/pogop here] or on his [http://liamtart.com official website].

<!-- Check out this, too: http://www.liamtart.com/resume/Resume_PDF_2012.pdf -->

</tabber>
{{Clear}}

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==Real time development tracker==
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{| id="toc" class="toc" summary="Contents" width="auto"
! Contents
| [[#0–9|0–9]] <br /> [[#A|A]] <br /> [[#B|B]] <br /> [[#C|C]] <br /> [[#D|D]] <br /> [[#E|E]] <br /> [[#F|F]] <br /> [[#G|G]] <br /> [[#H|H]] <br /> [[#I|I]] <br /> [[#J|J]] <br /> [[#K|K]] <br /> [[#L|L]] <br /> [[#M|M]] <br /> [[#N|N]] <br /> [[#O|O]] <br /> [[#P|P]] <br /> [[#Q|Q]] <br /> [[#R|R]] <br /> [[#S|S]] <br /> [[#T|T]] <br /> [[#U|U]] <br /> [[#V|V]] <br /> [[#W|W]] <br /> [[#X|X]] <br /> [[#Y|Y]] <br /> [[#Z|Z]]
|}

{| id="toc" class="toc" summary="Contents"
! Contents:
| [[#0–9|0–9]] · [[#A|A]] · [[#B|B]] · [[#C|C]] · [[#D|D]] · [[#E|E]] · [[#F|F]] · [[#G|G]] · [[#H|H]] · [[#I|I]] · [[#J|J]] · [[#K|K]] · [[#L|L]] · [[#M|M]] · [[#N|N]] · [[#O|O]] · [[#P|P]] · [[#Q|Q]] · [[#R|R]] · [[#S|S]] · [[#T|T]] · [[#U|U]] · [[#V|V]] · [[#W|W]] · [[#X|X]] · [[#Y|Y]] · [[#Z|Z]]
|}
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Latest revision as of 19:11, 19 March 2024

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Remember to check what links here and the page history before deletion.



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And dont forget to watch the official Subnautica livestream:


Welcome to Subnautica Wiki, a community-maintained encyclopedia about Unknown Worlds 2014 Subnautica and all of its related media. We currently maintain a total of 1,180 articles and 23,243 images since December 22nd 2014.

WARNING: This wiki contains unmarked spoilers for Subnautica and its related media. Read at your own risk!

We have forums and blogs where you can discuss almost anything.
Please read our guidelines and the to-do list for editing and behavioral standards.
Feel free to login and help contribute to our wiki by creating new pages, uploading images, or editing existing articles.





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Game Platforms

XBox

The first XBox update was on July 10, 2016. XBox Support is still in development and the V1.0 update will be one month after the PC release. All release notes can be seen here.

PS4

PS4 Support is not available at the moment. It will be added later to the game.

Oculus Rift & HTC Vive

Oculus Rift and HTC Vive Support is not yet fully built into the game. To increase immersion, it is advised not to use cheats.

In the "Crash Site" update, Oculus Rift and HTC Vive support was highly increased, making it possible for the player to use all relevant menus.

Please check the official Subnautica Guide for Virtual Reality.

Oculus Rift: As a result, using OVR is at the player's own risk.

In the "Crash Site" update, Oculus Rift support was highly increased, making it possible for the player to use all relevant menus.

To play with Oculus Rift Support, select the "Oculus Rift" button when starting the game. This feature is currently only available in Experimental Mode.

HTC Vive: Using SteamVR will not work with the Vive Controllers, though, this is coming in the future proven by one of their posts on Trello so players with have to use a PS4 or Xbox 1 controller instead.

To play with the HTC Vive, select the "Subnautica with SteamVR" button when starting the game.

About: The Vive & the Rift use custom tracking technology to provide ultra-low latency 360° head tracking, allowing the player to seamlessly look around the virtual sea world just as they would in real life. Every subtle movement of the player's head is tracked in real time, creating a natural and intuitive experience.

The Vive & the Oculus Rift provide an approximately 110° field of view, stretching the virtual sea world beyond peripheral vision. The player's view of the game is no longer boxed in on a screen and is only limited by what their eyes can see. The combination of the wide field of view with head-tracking and stereoscopic 3D creates an immersive virtual reality experience.

Prototypes

Gameplay Protoypes Icon.png

Access to seven early development Prototype builds was sold within the earliest access campaign, selling the Subnautica Special Edition, which included other items such as the Special Hull Plate Upgrade and extra soundtracks.

Over the course of about one year Subnautica went through a number of Prototype builds. A lot of features were explored, like modular sub construction and base building. Also mechanics like dynamic lava, submarine ballast controls and more.

Notable is the change within the name from Descend to Subnautica.

Prototype #7 was lost at sea.

Eventually the Subnautica Terrain Test could be seen as another Prototype.

Prototype Descend 1: 40.03 MB

Prototype Descend 2: 91.7 MB

Prototype Descend 3: 63.2 MB

Prototype Subnautica 4: 65.4 MB

Prototype Subnautica 5.1: 67.1 MB

Prototype Subnautica 6: 74.3 MB

Prototype Subnautica 8 ( 7 ): 258.7 MB

Prototype Subnautica Terrain Test: 200 MB



Software Engineers

<tabber>

Jonas Grohmann=

Jonas Grohmann - Software Engineer
"I create all the bugs, that's what I do"
―Jonas Grohmann

Website: http://lumpn.de

After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!

Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.

Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.

|-| Scott Thunelius=

Scott Thunelius - Software Engineer & 3D Artist

Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of Subnautica’s codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.

|-| Andreas Urwalek=

Andreas Urwalek - Software Engineer
"wow patch 7.0.3: we removed half of the games features"
―Andreas Urwalek

Software Engineer

Game programming (Austria)

|-| David Kalina=

David Kalina- Software Engineer

David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.

Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.

</tabber>

World Designers

<tabber>

Michael Schouten=

Michael Schouten - World Designer
"I wish I had those sideburns"
―Michael Schouten

Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for Subnautica.

|-| Oliver Hobbs=

Oliver Hobbs - World Designer
"Floaty brain guy is floaty."
―Oliver Hobbs

Oli joined the offsite team in June 2009 as a mapper for Natural Selection 2. He spends his time complaining, being cynical and drinking tea.

|-| Andrew Jones=

Andrew Jones - World Designer
"I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it"
―Andrew Jones

Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

|-| Jake Smith=

Jake Smith - World Designer

Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

|-| Kiel McDonald=

Kiel McDonald - World Designer

World Designer

|-| Liam Tart=

Liam Tart - World Designer
"I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!"
―Liam Tart

Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.

Check out some of his work here or on his official website.


</tabber>




Twitter scm test

Real time development tracker

<twitter screen-name="Subnauticascm" chrome="transparent nofooter" tweet-limit="7" height="500" width="700" theme="dark"> </twitter>

TOC Test

Contents 0–9
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Contents: 0–9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z