Console Commands (Below Zero): Difference between revisions
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{{Hatnote|If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.}}{{Warning|color-background = FF0000|color-border = 000000|image = Stop.png|heading = '''Warning!'''|text = ''SAVE your game before using these commands!<br>Using these commands might impair your Subnautica experience, and will '''disable achievements''!'''}} |
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{{SubnauticaLink}} |
{{SubnauticaLink}} |
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'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of |
'''Console Commands''' are a group of tools that adjust the player's experience outside the normal scope of ''[[Subnautica: Below Zero]]''. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment. |
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'''Using these commands will disable all [[achievements]] and potentially impair the in-game experience! Make sure to save the game before using them!''' |
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==How to use== |
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The console is an optional feature and is disabled by default. To activate it you need to press {{Key|F3}} and you'll see a checkbox ticked in the top left saying: "Disable Console". Press {{Key|F8}} to get a mouse cursor and uncheck the box to activate the console. |
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== How to Use == |
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Once the console is enabled, press {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}}, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. {{Key|F3}}) before pressing the console key. |
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=== PC/Mac === |
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The Console can be opened by pressing the Shift and Enter keys simultaneously. |
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It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the {{Key|F3}} overlay). |
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== |
=== Consoles === |
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The input box for Console Commands can be brought up by pressing several buttons on the controller at the same time. |
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===PC=== |
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{| class="article-table" |
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* Pressing {{Key|Enter}}, {{Key|~}}, {{Key|Ø}} or {{Key|Ö}} brings up an input box. This depends on country and keyboard layout. |
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! <center>Xbox</center> |
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* And press {{Key|Up}} or {{Key|Down}}. |
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! <center>PlayStation</center> |
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** This shows the previously entered commands. |
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|- |
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** Click {{Key|Enter}} to select chosen command. |
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| <center>{{Key/Xbox|LB}} + {{Key/Xbox|A}} + {{Key/Xbox|RB}}</center> |
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{{Clear}} |
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| <center>{{Key/PS4|L1}} + {{Key/PS4|Cross}} + {{Key/PS4|R1}}</center> |
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===XBOX One=== |
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|} |
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* Pressing {{Key xbox|lb}} + {{Key xbox|a}} + {{Key xbox|rb}} brings up an input box. |
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Console Commands are not currently available on the Nintendo Switch. |
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* Pressing {{Key xbox|lb}} + [START] + {{Key xbox|rb}} will open the Start menu and add a seventh "Developer" option, which allows the easy use of console commands (no typing required). |
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== Developer Menu == |
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==List of commands== |
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<center></center> |
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===Basics=== |
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<h4>In the <b>Pause Menu</b></h4> |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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{| class="article-table" |
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! Action |
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! <center>Xbox One</center> |
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! <center>PlayStation 4</center> |
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|- |
|- |
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|'''Enable the <code>Developer</code> option''' |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[NAME]</code> |
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|<center>{{Key/Xbox|LB}}+{{Key/Xbox|RB}}</center> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Represents a variable text input that depends on the command. |
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|<center>{{Key/PS4|L1}}+{{Key/PS4|R1}}</center> |
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|- |
|- |
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|} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>[#]</code> |
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Developer Menu is also disabled on Nintendo Switch. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Represents a value of the player's choice. |
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|- |
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== Input box Use == |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>[x] [y] [z]</code> |
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* Pressing {{Key|Shift}} and {{Key|Enter}} or the tilde (~) key will open the console. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Represent coordinates. |
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* Once a command is entered, press {{Key|Enter}} to execute the chosen command. |
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* Pressing {{Key|Up}} or {{Key|Down}} will display previously entered commands, moving backwards and forwards respectively through that list. |
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== List of Commands == |
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=== Basics === |
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{{CCTable| |
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{{Cc|[NAME]|Represents a variable text input that depends on the command.}} |
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{{Cc|[#]|Represents a number value of the player's choice.}} |
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{{Cc|[x] [y] [z]|Represent coordinates. |
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* <code>[x]</code> East & West |
* <code>[x]</code> East & West |
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* <code>[y]</code> Altitude |
* <code>[y]</code> Altitude |
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* <code>[z]</code> North & South |
* <code>[z]</code> North & South}} |
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}} |
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===General=== |
=== General === |
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{{CCTable| |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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{{cc|item [NAME] [#]| |
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|- |
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Adds a specified amount of a certain item to the player's inventory. Default number is 1. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>item [NAME] [#]</code> |
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* Example: "<code>item titanium 5</code>" will add 5 [[Titanium (Below Zero)|Titanium]] to the player's inventory. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Not all items' spawn IDs are the same as their name. A complete list of items and their spawn IDs can be found [[Spawn IDs (Below Zero)|here]].}} |
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* Adds a specified amount of a certain item to the player's inventory. |
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{{cc|spawn [NAME] [#]| |
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* Example:<pre>item titanium 5</pre> |
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Spawns a specified amount of a certain object in front of the player. Default number is 1. |
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* Example: "<code>spawn hoopfish 5</code>" spawns 5 [[Hoopfish (Below Zero)|Hoopfish]] in front of the player. |
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* * Not all entities' spawn IDs are the same as their name. A complete list of entities/items and their spawn IDs can be found [[Spawn IDs (Below Zero)|here]].}} |
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{{cc|baseflood [#]|Floods all player-built seabases to designated percentage (meaning water level). 0 means not flooded and 1 means completely flooded.}} |
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{{cc|bobthebuilder| |
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Enables: |
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* <code>fastbuild</code> |
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* <code>unlockall</code> |
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* <code>nocost</code> |
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* <code>fastgrow</code> |
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* <code>fasthatch</code> |
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* and adds a [[Habitat Builder (Below Zero)|Habitat Builder]], [[Scanner (Below Zero)|Scanner]], [[Survival Knife (Below Zero)|Survival Knife]] and a [[Repair Tool (Below Zero)|Repair Tool]] to the player's inventory.}} |
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{{cc|bubbles|Spawns several air bubbles around the player.}} |
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{{cc|charge [#]|Charges all batteries in inventory to given percentage. 0 means completely uncharged and 1 means fully charged.}} |
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{{cc|clearinventory|Deletes everything in the inventory.}} |
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{{cc|cold|Toggles the effect of cold on the player.}} |
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{{cc|damage [#]|Sets universal damage multiplier to player's choice.}} |
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{{cc|damagebase|Breaches all [[Seabase Modules|Seabases]].}} |
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{{cc|ency [NAME]| |
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Unlocks a specific data base entry. Example: "<code>ency hoopfish</code>" will unlock the [[Hoopfish (Below Zero)|Hoopfish]] entry. |
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Doing "<code>ency all</code>" will give the player all of the data bank entries, even ones not acquirable in-game yet.}} |
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** Will add 5 [[Titanium]] to the player's inventory. |
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{{cc|fastbuild|Allows the player to build modules quickly with the [[Habitat Builder (Below Zero)|Habitat Builder]].}} |
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* For items with spaces in their name (e.g. [[Stasis Rifle]]), make them one word (e.g. <code>stasisrifle</code>). |
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{{cc|fastgrow|[[List of Growable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter.}} |
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* A complete list of items can be found [[Obtainable Items|here]]. |
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{{cc|fasthatch|[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment (Below Zero)|Alien Containment]].}} |
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|- |
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{{cc|fastscan|Reduces the scanning time when using the [[Scanner (Below Zero)|Scanner]].}} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>clearinventory</code> |
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{{cc|fastswim|Toggles fastswim mode, which allows you to gain a large speed boost while holding {{Key (BZ)|Left Shift}}.}} |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Deletes everything in the Inventory. |
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{{cc|filterfast|Reduces the time [[Water Filtration Machine (Below Zero)|Water Filtration Machine]]s take to filter.}} |
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|- |
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{{cc|filtersalt|Causes every [[Water Filtration Machine (Below Zero)|Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit (Below Zero)|Salt]].}} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawn [NAME] [#]</code> |
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{{cc|filterwater|Causes every [[Water Filtration Machine (Below Zero)|Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water (Below Zero)|Large Filtered Water]].}} |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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{{cc|fly|Allows the player to jump continuously while in the air.}} |
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* Spawns a specified amount of a certain object in front of the player. |
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{{cc|freeze|Freezes all small fish similarly to the [[Brinewing]].}} |
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* Example:<pre>spawn holefish 5</pre> |
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{{cc|freezeplayer|Freezes the player similarly to the effect of the [[Brinewing]].}} |
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{{cc|goal [NAME] [NAME]|Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. There are four types of goals: PDA, Radio, Encyclopedia, and Story. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name. |
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Usage: <code>goal pda helloworld</code>}} |
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** Spawns 5 [[Holefish]] in front of the player. |
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{{cc|goalreset [NAME]|Unchecks a given Story Goal. Uses the same Story Goals as the <code>goal</code> command.}} |
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|- |
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{{cc|hoverbikevariant1|Changes all spawned [[Snowfox]]es to variant 1, meaning they have infinite boost and increased jump height. Additionally, there is no maximum speed when using the boost; the Snowfox keeps accelerating without limit.}} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cure [#]</code> |
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{{cc|hoverbikevariant2|Changes all spawned [[Snowfox]]es to variant 2, meaning they have infinite boost and increased jump height.}} |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Cures the [[Player]] and all creatures in a specified range of the [[Kharaa Bacterium]]. |
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{{cc|hypnosison|Enables the [[Lily Paddler|Lily Paddler's]] hypnosis effect.}} |
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|- |
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{{cc|hypnosisoff|Disables the [[Lily Paddler|Lily Paddler's]] hypnosis effect.}} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>infect [#]</code> |
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{{cc|icewormhuntmodeoff|Turns off [[Ice Worm]] hunt mode.}} |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Infects the [[Player]] and all creatures in a specified range with the [[Kharaa Bacterium]]. |
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{{cc|icewormhuntmodeon|Turns on [[Ice Worm]] hunt mode.}} |
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|- |
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{{cc|instagib|Toggles instagib mode, which allows to player to one-hit kill all killable creatures.}} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterwater</code> |
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{{cc|invisible|[[Fauna|Creatures]] will ignore the player completely. Additionally, [[Vehicles]] will not take any hull damage from any source.}} |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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{{cc|kill|Respawns the player instantly inside the drop pod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting.}} |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate a [[Large Filtered Water]]. |
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{{cc|noblueprints|Allows the player to play with all [[Blueprints (Below Zero)|Blueprints]] unlocked.}} |
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|- |
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{{cc|nobubbles|Disables the player's breath bubbles.}} |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filtersalt</code> |
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{{cc|nocost|Toggles unlimited, free use of the [[Fabricator (Below Zero)|Fabricator]], [[Habitat Builder (Below Zero)|Habitat Builder]], [[Mobile Vehicle Bay (Below Zero)|Mobile Vehicle Bay]], [[Vehicle Upgrade Console (Below Zero)|Vehicle Upgrade Console]] and [[Modification Station (Below Zero)|Modification Station]] whether the player has the required items or not.}} |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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{{cc|nodamage|Toggles damage.}} |
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Causes every [[Water Filtration Machine]] on the map to instantly fabricate [[Salt Deposit|Salt]]. |
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{{cc|noenergy|Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases (Below Zero)|Seabases]].}} |
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{{cc|nohints|Toggles game hints.}} |
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{{cc|nopressure|Toggles [[Depth Levels|pressure]] effects on [[Seabase Modules|Seabases]] and [[Vehicles]].}} |
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{{cc|nosurvival|Disables the player's [[Food & Water]] requirements and removes sustenance value on items. Only applicable for [[Game Modes#Survival Mode|Survival]] and [[Game Modes#Hardcore Mode|Hardcore]] modes.}} |
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{{cc|ongoal [NAME]|Completes a specified Story Goal. See the <code>goal</code> command for more details. Typing <code>ongoal all</code> will complete all Story Goals instantly.}} |
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{{cc|oxygen|Gives the player an unlimited supply of [[oxygen]]. If used after Oxygen has reached 0, it won't save you from dying.}} |
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{{cc|resetmotormode|Forces the player into swim mode while in an underwater [[Architect Bases|Architect Base]].}} |
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{{cc|resourcesfor [NAME]|Provides resources for any specific craftable items. Example: "<code>resourcesfor knife</code>" will give the player [[Silicone Rubber (Below Zero)|Silicone Rubber]] and [[Titanium (Below Zero)|Titanium]].}} |
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{{cc|rotfood|Rots all the food in the player's inventory.}} |
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{{cc|schoolfishrepulsedbyplayer|Toggles shoals fleeing from the player.}} |
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{{cc|seaglide|Spawns an unpowered [[Seaglide (Below Zero)|Seaglide]] in front of the player.}} |
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{{cc|shotgun|Toggles shotgun mode, which allows the [[Robin Ayou|player]] to kill creatures by right clicking on them.}} |
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{{cc|startexchangerquest|Gives you a [[Repair Tool (Below Zero)|Repair Tool]] and two [[Thermos]]es.}} |
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{{cc|story [NAME]|Advances the current story to a designated point. The story command uses pre-made parameters to skip to specific points in the story, and the full list of commands is viewable when typing <code>story</code> on its own. A description of each command can be seen using the <code>story help</code> command. |
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The list of commands and appropriate description is as follows: |
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|- |
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* ''marg1'' |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vehicleupgrades</code> |
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** Walk uphill and out of the entrance of the cave to trigger the first encounter with [[Marguerit Maida]]. |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* ''buildalan'' |
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Gives the player every common [[Vehicles|vehicle]] module. |
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** Go to the terminal and press the button to build [[Al-An]]. |
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* ''sanctuary'' |
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** Swim into [[Sanctuary Zero]] to hear the Architect talk to you for the first time. Head to the room at the back for the download sequence. |
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* ''body1'' |
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** Enter the precursor site and scan the object for [[Al-An's Vessel|Al-An's vessel]]. |
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* ''body2'' |
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** Enter the precursor site and scan the object for [[Al-An's Vessel|Al-An's vessel]]. |
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* ''body3'' |
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** Enter the precursor site and scan the object for [[Al-An's Vessel|Al-An's vessel]]. |
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*''fabricatorintro'' |
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** Enter the [[Fabricator Base|fabricator base]] to hear the dialog for the first time. What you hear will depend on how many parts have been scanned so far and whether [[Al-An]] has been downloaded already. |
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* ''endgame'' |
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* ''downloadalan'' |
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** Run this to complete all goals associated with playing through the [[Sanctuary Zero|Sanctuary]]. |
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* ''marg2'' |
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** enter the base from underneath the [[Moonpool (Below Zero)|moonpool]], go to the [[Bulkhead (Below Zero)|bulkhead]] door, open and enter |
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*''frozencreature'' |
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** go to the [[Frozen Leviathan|frozen creature]] and take a sample. |
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*''radiosalvage'' |
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** use the [[Laser Cutter (Below Zero)|laser cutter]] to open compartments to find the item you need to scan to get the [[Parallel Processing Unit|PPU]] recipe, which is required for building the [[Test Override Module|TOM]] |
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* ''marg3'' |
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** Enter the [[Marguerit's Greenhouse|Greenhouse]] to get Marg's congratulations. |
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* ''hackradiotower'' |
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** Climb the ladder to the upper level of the tower to attach the [[Test Override Module|TOM]], then head back down and press the Test Mode button on the terminal. |
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* ''repairbridge'' |
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** Head to the bridge, place the [[Hydraulic Fluid|hydraulic fluid]] in the empty slot, press the button on the screen to extend the bridge.}} |
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{{cc|story help [NAME]|Shows the help description for given story command. See <code>story</code> command for list of commands and their descriptions.}} |
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{{cc|supplydrop [NAME]|Initiates a certain drop. Example: "<code>supplydrop briefing-disabled</code>" initiates the supply drop that contains the Sector Zero briefing. |
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*Type ''supplydrop'' with no supply drop name for the following list: |
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*Supply Drops: |
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** ''drop_bioscannersupplydrop'' |
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*** Contains the Bioscanner. |
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** ''droplifepod'' |
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*** Drop a [[Drop Pod]] at [[Outpost Zero]]. |
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** ''supplydropforbase'' |
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*** Drops a [[Drop Pod]] in the [[Shallow Twisty Bridges]]. |
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** ''log_buildersupplydrop'' |
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*** Contains the [[Habitat Builder (Below Zero)|Habitat Builder]]. |
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** ''log_vesper_7'' |
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*** Contains 1 [[Filtered Water (Below Zero)|Filtered Water]], 2 [[Nutrient Block (Below Zero)|Nutrient Block]]s, and a [[Data Chip]] containing the [[Seatruck Depth Upgrade MK1]] blueprint. |
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** ''log_dropdepthupgrade2'' |
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*** Contains 1 [[Filtered Water (Below Zero)|Filtered Water]], 2 [[Nutrient Block (Below Zero)|Nutrient Block]]s, and a [[Data Chip]] containing the [[Seatruck Depth Upgrade MK2]] blueprint. |
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** ''briefing-disabled'' |
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*** Contains 1 [[Filtered Water (Below Zero)|Filtered Water]]. |
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** ''log_spypenguinsupplydrop'' |
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*** Contains a [[Spy Pengling Remote]]. |
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** ''testdrop'' |
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*** Contains various items. |
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** ''testsupplydrop2'' |
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*** Contains 1 [[Power Cell (Below Zero)|Power Cell]]. |
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** ''test3'' |
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*** Contains various items.}} |
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{{cc|supplydropall|Shows the list of supply drops.}} |
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{{cc|takedamage [#]|Damages player's health % amount equal to value. Max health is 100%.}} |
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{{cc|unfreeze|Unfreezes all small fish.}} |
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{{cc|unfreezeplayer|Unfreezes the player.}} |
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{{cc|unlock [NAME]|Unlocks a specific [[Blueprints (Below Zero)|blueprint]]. Example: "<code>unlock solarpanel</code>" unlocks [[Solar Panel (Below Zero)|Solar Panel]]s. Typing "<code>unlock all</code>" will unlock all blueprints.}} |
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{{cc|unlockall|Unlocks all [[Blueprints (Below Zero)|Blueprints]].}} |
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{{cc|unlockallbuildables|Unlocks every blueprint used by the [[Habitat Builder (Below Zero)|Habitat Builder]].}} |
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{{cc|unlockdoors|Unlocks all forcefields in [[Architect Bases]].}} |
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}} |
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===Item-Providing Commands=== |
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|- |
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{{CCTable| |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitupgrades</code> |
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{{cc|eggs|Gives the player every [[Eggs|creature egg]] in the game.}} |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Gives the player every [[Prawn Suit]] |
{{cc|exosuitarms|Gives the player every [[Prawn Suit (Below Zero)|Prawn Suit]] arm.}} |
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{{cc|exosuitupgrades|Gives the player every [[Prawn Suit (Below Zero)|Prawn Suit]] upgrade.}} |
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{{cc|hatchingtime|Gives the [[Robin Ayou|player]] a [[Seaglide (Below Zero)|Seaglide]], three [[Ion Cube (Below Zero)|Ion Cube]]s, a [[Rebreather (Below Zero)|Rebreather]], [[Ultra Glide Fins]], a [[Lightweight High Capacity Tank]], and [[Hatching Enzymes]].}} |
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{{cc|madloot|Gives the player a [[Survival Knife (Below Zero)|Survival Knife]], [[Habitat Builder (Below Zero)|Habitat Builder]], [[Scanner (Below Zero)|Scanner]], 3x [[Battery (Below Zero)|Battery]], 4x [[Computer Chip (Below Zero)|Computer Chip]], 10x [[Titanium (Below Zero)|Titanium]] and 10x [[Glass (Below Zero)|Glass]].}} |
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{{cc|niceloot|Gives the [[Robin Ayou|player]] an [[Ultra High Capacity Tank (Below Zero)|Ultra High Capacity Tank]], one [[Metal Salvage (Below Zero)|Metal Salvage]], one [[Quartz (Below Zero)|Quartz]], one [[Copper Ore (Below Zero)|Copper Ore]], one [[Lead (Below Zero)|Lead]], one [[Cut Content (Subnautica)#Mercury Ore|Mercury Ore]], a [[Rebreather (Below Zero)|Rebreather]], a [[Reinforced Dive Suit (Below Zero)|Reinforced Dive Suit]], one [[Salt Deposit (Below Zero)|Salt Deposit]], one [[Gold (Below Zero)|Gold]], one [[Crystalline Sulfur (Below Zero)|Crystalline Sulfur]], one [[Silver Ore (Below Zero)|Silver Ore]], a [[Water Filtration Suit (Below Zero)|Water Filtration Suit]], a [[Radiation Suit]], a [[Compass (Below Zero)|Compass]], a [[Standard O₂ Tank (Below Zero)|Standard O₂ Tank]], a [[Uraninite Crystal (Below Zero)|Uraninite Crystal]], one [[Cave Sulfur]], one [[Kyanite (Below Zero)|Kyanite]], one [[Diamond (Below Zero)|Diamond]], one [[Nickel Ore (Below Zero)|Nickel Ore]], one [[Lithium (Below Zero)|Lithium]], one [[Table Coral Sample (Below Zero)|Table Coral Sample]], one [[Ruby (Below Zero)|Ruby]], one [[Coral Tube Sample]], one [[Magnetite (Below Zero)|Magnetite]], and one [[Stalker Tooth]].}} |
|||
{{cc|precursorkeys|Gives the [[Robin Ayou|player]] one of each color precursor key.}} |
|||
{{cc|seatruckupgrades|Gives the player every [[Seatruck]] upgrade.}} |
|||
{{cc|spawnloot|Spawns [[Quartz (Below Zero)|Quartz]], [[Copper Ore (Below Zero)|Copper Ore]], [[Cut Content (Subnautica)#Magnesium|Magnesium]], [[Salt Deposit (Below Zero)|Salt Deposit]], [[Gold (Below Zero)|Gold]] and 4x [[Metal Salvage (Below Zero)|Metal Salvage]].}} |
|||
{{cc|tools|Gives the player a [[Propulsion Cannon (Below Zero)|Propulsion Cannon]], [[Survival Knife (Below Zero)|Survival Knife]], [[Flashlight (Below Zero)|Flashlight]], [[Habitat Builder (Below Zero)|Habitat Builder]], [[Air Bladder (Below Zero)|Air Bladder]], [[Pathfinder Tool (Below Zero)|Pathfinder Tool]], [[Scanner (Below Zero)|Scanner]], [[Repair Tool (Below Zero)|Repair Tool]], [[Laser Cutter (Below Zero)|Laser Cutter]], [[Flare (Below Zero)|Flare]], and [[Light Stick (Below Zero)|Light Stick]].}} |
|||
{{cc|vehicleupgrades|Gives the player all upgrades}} |
|||
{{cc|item jukeboxdisksall|Drops a single [[Jukebox Disks|Jukebox Disk]] that allows the player to unlock all the [[Jukebox]] tracks.}}}} |
|||
===Weather/Daytime=== |
|||
|- |
|||
{{CCTable| |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>exosuitarms</code> |
|||
{{cc|day|Sets time to day (12:00 noon).}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
{{cc|night|Sets time to night (00:00 midnight).}} |
|||
Gives the player every [[Prawn Suit]] arm. |
|||
{{cc|accelweather [#]|Accelerates future [[Weather System|weather]] event to the given number.}} |
|||
{{cc|daynight [#]|Sets the time of day. 0 and 1 are midnight, and 0.5 is noon. Numbers above or below 1 or 0 will be rounded down or up, respectively.}} |
|||
{{cc|daynightspeed [#]|Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.}} |
|||
{{cc|forcenextweather|Advances current weather to next one on the timeline.}} |
|||
{{cc|lightning|Toggles lightning.}} |
|||
{{cc|precipitation|Toggles rain.}} |
|||
{{cc|resetweather|Re-rolls all weather for the next 24 in-game hours.}} |
|||
{{cc|skiptime [#]|Skips a number of seconds. One day is equal to 1200 seconds.}} |
|||
{{cc|weather|Toggles weather.}} |
|||
{{cc|weatherevent [NAME]| |
|||
Sets the current weather to the given name. |
|||
See [[Weather System#Triggering Weather through Commands]] for more info.}} |
|||
{{cc|wind|Toggles wind.}} |
|||
}} |
|||
===Technical=== |
|||
|- |
|||
{{CCTable| |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawnloot</code> |
|||
{{cc| |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
*cambob |
|||
* Spawns some loot. |
|||
*camerabobbing|Toggles camera bobbing.}} |
|||
* Spawns: [[Quartz]], [[Copper Ore]], [[Silver Ore]], [[Salt Deposit]], [[Gold]] and 4x [[Metal Salvage]]. |
|||
{{cc|camshake|Initates a camera shake.}} |
|||
|- |
|||
{{cc|collect|Performs a garbage collection script.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>toolsloot</code> |
|||
{{cc|debughoverbike|Toggles the [[Snowfox]] debug menu. Only visible while riding a Snowfox.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
{{cc|debugmusic|Lists music currently playing, if one is playing.}} |
|||
* Spawns some tools. |
|||
{{cc|debugstartmap|Places 1000 black cubes at the starting area.}} |
|||
* Spawns: [[Repair Tool]], [[Seaglide]], [[Flare]], [[Transfuser]], [[Propulsion Cannon]], [[Stasis Rifle]] and attempts to spawn a "BuildBot". |
|||
{{cc|entreset|Resets all loaded entities.}} |
|||
|- |
|||
{{cc|farplane [#]|Changes your viewing distance. 1000 is default.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>madloot</code> |
|||
{{cc|fog|Toggles in-game fog.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
{{cc|fps|Shows FPS.}} |
|||
* Gives the player some loot and tools. |
|||
{{cc|freecam|Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam. DO NOT use while seated in/on a chair or vehicle, this will make an irreversible bug, forcing you to reload to your last save, or saving, then reloading the save and then exiting the vehicle in order to fix it.) To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also changes the speed at which you move.}} |
|||
* Gives: [[Survival Knife]], [[Habitat Builder]], 3x [[Battery]], 4x [[Computer Chip]], 5x [[Creepvine Sample]], 10x [[Titanium]] and 10x [[Glass]]. |
|||
{{cc|gamereset|Resets the terrain. WARNING! Do not use command while you are inside of a vehicle}} |
|||
|- |
|||
{{cc|ghost|Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bobthebuilder</code> |
|||
{{cc|iceworm|Forces all spawned [[Ice Worm]]s to start their ground-exit animation, wait a few seconds, and subsequently return into the ground.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
{{cc|interpolate|Toggles interpolation of [[Robin Ayou|player]] movement.}} |
|||
*Enables: |
|||
{{cc|killvehicle|Makes all [[Seatruck]]s and their modules explode.}} |
|||
** <code>fastbuild</code> |
|||
{{cc|limitshadow [#]|Limits shadows to a certain radius around the player.}} |
|||
** <code>unlockall</code> |
|||
{{cc|listambience|Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list: |
|||
** <code>nocost</code> |
|||
* arctic_caldera (arcticCaldera*) |
|||
** <code>fastgrow</code> |
|||
* east_arctic (eastArctic*) |
|||
** <code>fasthatch</code> |
|||
* iceberg_interior_loop (EastArctic_IceBerg_Cave*) |
|||
* and adds a [[Habitat Builder]], [[Scanner]], [[Survival Knife]] and a [[Repair Tool]] to the player's inventory. |
|||
* iceberg_interior_loop (WestArctic_IceBerg_Cave*) |
|||
|- |
|||
* glacial_basin_bunker_loop (GlacialBasin_Bunker*) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>resourcesfor [NAME]</code> |
|||
* glacial_basin_dark_cave_loop (GlacialBasin_DarkCave*) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* fabricator_exterior (fabricatorcaverns*) |
|||
* Provides resources for any specific craftable items. |
|||
* marg_base_exterior (margBase*) |
|||
* Example:<pre>resourcesfor knife</pre> |
|||
* deep_purplevents_amb (purpleVents_Deep*) |
|||
* purple_vents (purpleVents*) |
|||
* crashed_ship (wreck*) |
|||
* crystal_caves (CrystalCave*) |
|||
* frozen_creature_amb (GlacialBasin_CreatureCave*) |
|||
* mining_site (MiningSite*) |
|||
* tree_spires (treeSpires*) |
|||
* thermal_zone (thermalSpires*) |
|||
* lilly_pads (lilyPads*) |
|||
* sanctuary (TwistyBridges_InnerCave*) |
|||
* normal_cave (NormalCave*) |
|||
* ice_cave (IntroIceCave*) |
|||
* arctic_surface (arctic*) |
|||
* kelp_caves (arcticKelp*) |
|||
* kelp_background (kelpForest*) |
|||
* surface_generic_background (*) |
|||
* twisty_bridges (twistyBridges*)}} |
|||
{{cc|nobloom|Removes bloom. Game restart needed to re-apply.}} |
|||
{{cc|noshadows|Removes shadows. Game restart needed to re-apply.}} |
|||
{{cc|pcannon|Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the <code>noenergy</code> command.}} |
|||
{{cc|printbiome|Shows on screen what biome the player is currently in.}} |
|||
{{cc|resetachievements|Resets all achievements.}} |
|||
{{cc|rib|Toggles background running for the game.}} |
|||
{{cc|scene [NAME]|Loads a scene based on the NAME parameter. Currently known scene filenames are... |
|||
*Main}} |
|||
** Will give the player [[Silicone Rubber]] and [[Titanium]]. |
|||
{{cc| |
|||
|- |
|||
*dbc |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ency [NAME]</code> |
|||
*debugcreatures|Toggles the creature debugger.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
{{cc|sizeref|Spawns a model of [[Robin Ayou]]. Can be used as a size reference. Must be looking at terrain.}} |
|||
* Unlocks a specific data base entry. |
|||
{{cc|skiptrack|Ends the current playing track and moves onto the next.}} |
|||
* The entry name is case sensitive and requires exact spelling with no spaces. |
|||
{{cc|spikeytraphunt|Forces all spawned [[Spike Trap]]s into hunting mode.}} |
|||
* Example:<pre>ency crabsnake</pre> |
|||
{{cc|spikeytraprest|Forces all spawned [[Spike Trap]]s into resting mode.}} |
|||
{{cc|target|Toggles target debug.}} |
|||
{{cc|targetframerate [#]|Sets maximum game framerate.}} |
|||
{{cc|techtype [NAME]|Prints the techtype for a given name. |
|||
Example: "<code>techtype rock puncher</code>" returns: "<code>TechType for 'rock puncher' string is RockPuncher</code>". Can be useful for acquiring debug spawn commands. |
|||
Note: if the command is successful, the given techtype will be placed into your clipboard.}} |
|||
** Will unlock the [[Crabsnake]] entry. |
|||
{{cc|vranim|Toggles VR animations.}} |
|||
* Doing:<pre>ency all</pre> |
|||
{{cc|vsync|Toggles VSync.}} |
|||
{{cc|weathergui|Toggles the weather debug GUI.}} |
|||
}} |
|||
===Teleports=== |
|||
** Will give the player all of the data bank entries, even ones not in the normal game yet. |
|||
{{CCTable| |
|||
|- |
|||
{{cc|biome [NAME]| Teleports the player to a specific [[Biomes (Below Zero)|Biome]]. Example: "<code>biome shallowtwistybridges</code>" teleports the player to the [[Shallow Twisty Bridges]]. |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>damage [#]</code> |
|||
Type ''biome'' without a biome name to see the following list: |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets damage multiplier to player's choice. |
|||
* Biomes: |
|||
|- |
|||
** ''introarea'' ([[Outpost Zero]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>instagib</code> |
|||
** ''introicecave'' (ice cave leading to [[Architect Gate Base]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles instagib mode. |
|||
** ''shallowtwistybridges'' ([[Shallow Twisty Bridges]]) |
|||
|- |
|||
** ''twistybridges'' ([[Twisty Bridges]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>invisible</code> |
|||
** ''lilypads'' ([[Lilypad Islands]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Fauna|Creatures]] will ignore the player completely. |
|||
** ''crystalcave'' ([[Crystal Caves]]) |
|||
|- |
|||
** ''deeplilypads'' ([[Deep Lilypads Cave]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>filterfast</code> |
|||
** ''kelp'' ([[Arctic Kelp Forest]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the time [[Water Filtration Machine]]s take to filter. |
|||
** ''kelpcave'' ([[Arctic Kelp Caves]]) |
|||
|- |
|||
** ''deeptwisty'' ([[Deep Twisty Bridges]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastscan</code> |
|||
** ''thermalspires'' ([[Thermal Spires]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reduces the scanning time when using the [[Scanner]]. |
|||
** ''purplevents'' ([[Purple Vents]]) |
|||
|- |
|||
** ''treespires'' ([[Tree Spires]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastgrow</code> |
|||
** ''miningsite'' ([[Koppa Mining Site]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[List of Plantable Flora|Plantable flora]] will grow within a few moments when placed in any type of planter. |
|||
** ''deeppurple'' ([[Deep Purple Vents]]) |
|||
|- |
|||
** ''deltaisland'' ([[Delta Island]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fasthatch</code> |
|||
** ''glacialbasin'' ([[Glacial Basin]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |[[Eggs]] will hatch within a few moments after being placed in an [[Alien Containment]]. |
|||
** ''glacialbasinwatercave'' ([[Glacial Basin]] Underwater Tunnels) |
|||
|- |
|||
** ''glacialbasintrees'' ([[Glacial Basin]] Forest) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fastbuild</code> |
|||
** ''glacialbasindarkcave'' ([[Glacial Basin]] Ice Fissure) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
** ''deeppurplevents'' ([[Deep Purple Vents]]) |
|||
* Allows the player to build modules in an instant of a second with the [[Habitat Builder]]. |
|||
** ''purpleventscrevice'' ([[Purple Vents]] Crevice) |
|||
* This is good to use together with "<code>nocost</code>" command. |
|||
** ''lilypadcrevice'' ([[Lilypads Crevice]]) |
|||
|- |
|||
** ''GlacialBay'' ([[Glacial Bay]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nocost</code> |
|||
** ''arcticSpires'' ([[Arctic Spires]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles unlimited, free use of the [[Fabricator]], [[Habitat Builder]], [[Mobile Vehicle Bay]], [[Vehicle Upgrade Console]] and [[Modification Station]] whether the player has the required items or not. |
|||
** ''crystalcavefissure'' ([[Crystal Caves]] Fissure) |
|||
|- |
|||
** ''fabricatorcave'' ([[Fabricator Caverns]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noenergy</code> |
|||
** ''lilypadisland'' ([[Lilypad Islands]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles [[Energy|power]] usage for all [[vehicles]], [[tools]] as well as the [[Seabases]]. |
|||
** ''sparsearctic'' ([[Sparse Arctic]]) |
|||
|- |
|||
** ''thermalspirescave'' ([[Thermal Spires]] Cave) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nosurvival</code> |
|||
** ''westiceberg'' (West [[Arctic]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
** ''easticeberg'' (East [[Arctic]])}} |
|||
* Disables the player's [[Food & Water]] requirements. |
|||
{{cc|goto [NAME]| Teleports the player to a specific location. Example: "<code>goto rocket</code>" teleports the player to the [[Communications Tower]] at the top of the [[Delta Island]]. |
|||
* Removes sustenance value on items. |
|||
Type ''goto'' with no location name to show the following list: |
|||
* Only applicable for [[Game Modes|Survival]] and [[Game Modes|Hardcore]] modes. |
|||
* Goto Locations: |
|||
|- |
|||
** ''rocket'' ([[Communications Tower]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>oxygen</code> |
|||
** ''twistybridgesvalleyfloor'' (near the cave leading to the entrance to [[Sanctuary Zero]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives the player an unlimited supply of [[oxygen]]. |
|||
** ''shieldbase'' (Entrance to the [[Architect Gate Base]]) |
|||
Warning: If used after Oxygen has reached 0, it won't save you from dying. |
|||
** ''deeppadscache'' ([[Deep Lilypads Cave Cache]]) |
|||
|- |
|||
** ''arcticspirescache'' ([[Arctic Spires Cache]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>bubbles</code> |
|||
** ''crystalcastlecache'' ([[Crystal Caves Cache]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns several bubbles (air) around the player. |
|||
** ''fabricatorbase'' ([[Fabricator Base]]) |
|||
|- |
|||
** ''sanctuary'' ([[Sanctuary Zero]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>seaglide</code> |
|||
** ''miningsite'' ([[Koppa Mining Site]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns an unpowered [[Seaglide]] in front of the player. |
|||
** ''margbase'' ([[Marguerit Maida's Base]]) |
|||
|- |
|||
** ''outpostomega'' ([[Omega Lab]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>dig [#]</code> |
|||
** ''shieldbasetop'' (Location of where the upper floor of the [[Architect Gate Base]] used to be) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
** ''HoverbikeBase'' ([[Phi Robotics Center]]) |
|||
* Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). |
|||
** ''FrozenCreature'' ([[Phi Excavation Site]]) |
|||
* This command puts a severe strain on the gameplay performance. |
|||
** ''GlacialBasinBunker'' ([[Parvan's Bunker]]) |
|||
|- |
|||
** ''RocketAreaRockCave'' (Cave on the [[Delta Island]]) |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlock</code> |
|||
** ''bigtreespire'' (Big [[Tree Spires|Tree Spire]]) |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
** ''crashedship1'' (Stern half of the [[Mercury II]]) |
|||
* Unlocks a specific [[Blueprints|blueprint]]. |
|||
** ''crashedship2'' (Bow half of the [[Mercury II]]) |
|||
* Example:<pre>unlock solarpanel</pre> |
|||
** ''crashedship3'' (Detached thruster of the [[Mercury II]]) |
|||
** ''icewormarena2'' (Deepest region of the [[Arctic Spires]]) |
|||
** ''icewormdebugarea'' ([[Ice Worm]] debug area) |
|||
** ''purpleventssalvage'' (Wreck in the [[Purple Vents]]) |
|||
** ''shipwrecksalvage'' (Location within the [[Mercury II]]'s stern mesh) |
|||
** ''glacialconnection'' (Seabed of the [[Glacial Connection]]) |
|||
** ''emergencyCache'' (Emergency Supply Cache in [[Arctic Kelp Forest]]) |
|||
** ''KelpTechsite1'' ([[Alterra Bases#Tech Sites|Tech site]] located between the border of an [[Arctic Kelp Forest]] and the [[Sparse Arctic]]) |
|||
** ''TwistyTechsite1'' ([[Alterra Bases#Tech Sites|Tech site]] in [[Twisty Bridges]]) |
|||
** ''TwistyTechsite2'' ([[Alterra Bases#Tech Sites|Tech site]] in [[Twisty Bridges]]) |
|||
** ''TwistyTechsite3'' ([[Alterra Bases#Tech Sites|Tech site]] in [[Twisty Bridges]]) |
|||
** ''stalkerDebugArea'' ([[Snow Stalker]] debug area) |
|||
** ''margGreenhouse'' ([[Marguerit's Greenhouse]]) |
|||
** ''outpostzero'' ([[Outpost Zero]]) |
|||
** ''deltabase'' ([[Delta Station]]) |
|||
** ''deltatower'' ([[Communications Tower]]) |
|||
** ''glacialbasindock'' (Dock on the [[Glacial Bay]] shore) |
|||
** ''ventgarden'' ([[Ventgarden]] in the southern section of the [[Tree Spires]]) |
|||
** ''westiceberginterior'' (Moulin in an iceberg in the [[Arctic#West%20Arctic|West Arctic]]) |
|||
** ''easticeberginterior'' (Moulin in an iceberg in the [[Arctic#East%20Arctic|West Arctic]]) |
|||
** ''IntroRespawnLocation'' (Passenger shuttle [[Shallow Twisty Bridges|crash site]]) |
|||
** ''DeltaIslandFirstVisit'' (Area near the [[Delta Island]] dock) |
|||
** ''FirstEncounterPathCheck'' (Area leading up to an exit to a cave on [[Delta Island]]) |
|||
** ''FirstEncounterStart'' (Trigger point for the first encounter with [[Marguerit Maida]]) |
|||
** ''MargBaseFirstApproach'' (The workroom in [[Marguerit Maida's Base]]) |
|||
** ''GlacialBasinLandBeacon'' (Trigger point for revealing the Phi Robotics Landing Pad [[beacon (Below Zero)|beacon]]) |
|||
** ''precursortechsite1'' ([[Water Analyzer|Water Analyzer Artifact]] in an [[Arctic Kelp Caves|Arctic Kelp Cave]]) |
|||
** ''precursortechsite2'' ([[Water Analyzer|Water Analyzer Artifact]] in the [[Purple Vents]]) |
|||
** ''precursortechsite3'' ([[Obelisk|Obelisk Artifact]] in the [[Arctic Kelp Caves]]) |
|||
** ''precursortechsite4'' ([[Obelisk|Obelisk Artifact]] in the [[Deep Twisty Bridges]]) |
|||
** ''precursortechsite5'' ([[Exploration Site|Exploration Site Artifact]] on the [[Delta Island]]) |
|||
** ''precursortechsite6'' ([[Ground Sampler|Ground Sampler Artifact]] in the [[Tree Spires]] under the southern [[Ventgarden]]) |
|||
** ''precursortechsite7'' ([[Energy Generator|Energy Generator Arfifacts]] in a cave within the [[Glacial Bay]]) |
|||
** ''precursortechsite8'' ([[Monument|Monument Artifact]] in an [[Arctic Kelp Caves|Arctic Kelp Cave]]) |
|||
** ''precursortechsite9''' ([[Statue|Statue Artifact]] in the [[Koppa Mining Site]]) |
|||
** ''precursortechsite10'' ([[Mineral Distillery|Mineral Distillery Artifact]] within a [[Thermal Spires Caves|Thermal Spires Cave]]) |
|||
** ''precursortechsite11'' ([[Ground Sampler|Ground Sampler Artifact]] within the dormant caldera in the [[Arctic#East%20Arctic|East Arctic]]) |
|||
** ''precursortechsite12'' ([[Satellite|Satellite Artifact]] atop an iceberg in the [[Arctic#East%20Arctic|East Arctic]]) |
|||
** ''precursortechsite13'' ([[Fish Trap|Fish Trap Artifacts]] within the [[Lilypads Crevice]]) |
|||
** ''precursortechsite14'' ([[Fossil Excavator|Fossil Excavator Artifact]] in the [[Deep Purple Vents]]) |
|||
** ''precursortechsite15'' ([[Greenhouse|Greenhouse Artifact]] within a cave in the [[Arctic Spires]]) |
|||
}} |
|||
{{cc|warp [x] [y] [z]|Warps the player to the coordinates of their choice. Example: "<code>warp 1 1 1</code>".}} |
|||
{{cc|batch [x] [y] [z]|Warps the player to the center of a batch of their choice. Batches do not use the same co-ordinate system as the <code>warp</code> command.}} |
|||
{{cc|chunk [x] [y] [z]|Teleports the [[Robin Ayou|player]] to the chunk of their choice. Chunk -400 -400 -400 is the approximate middle of [[Sector Zero]].}} |
|||
{{cc|gotofast [NAME]|Same as goto command, except teleports the player instead of moving them quickly.}} |
|||
{{cc|gotospam|Teleports the player between two locations until the game is exited or the <code>gotostop</code> command is used.}} |
|||
{{cc|gotostop|If the [[Robin Ayou|player]] has used <code>gotospam</code>, this stops the loop.}} |
|||
{{cc|spawnnearby|Teleports the [[Robin Ayou|player]] half a meter in a random direction. Good for getting unstuck. Does not work while in [[vehicles]].}} |
|||
{{cc|warpforward [#]|Warps the player forward by [#] meters. Does not work while in [[vehicles]].}} |
|||
}} |
|||
===Legacy Commands=== |
|||
** Unlocks [[Solar Panel]]s. |
|||
These commands are no-longer functional, have no apparent in-game effect, or affect only something relevant to ''Subnautica'' and not ''Subnautica: Below Zero''. All of these commands can still be found in the game's code. Descriptions of these commands may be guesswork, as their effects are often derived from game code. |
|||
|- |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>lock</code> |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
* Locks a specific [[Blueprints|blueprint]]. |
|||
* Example:<pre>lock solarpanel</pre> |
|||
{{CCTable| |
|||
** Locks [[Solar Panel]]s. |
|||
{{cc|abflip|Changes Stopwatch profiler variant.}} |
|||
|- |
|||
{{cc|addlocked [NAME] [#]|Unlocks a partially-scanned blueprint. # refers to number of scanned fragments.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>unlockall</code> |
|||
{{cc|animculloff|Turns animation culling off.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Unlocks all [[blueprints]]. |
|||
{{cc|animstat|Displays status of animations.}} |
|||
|- |
|||
{{cc|attacksub|Affects the [[Cyclops]] submarine.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>unlockdoors</code> |
|||
{{cc|autogctime [#]|Sets auto garbage collection time.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" | |
|||
{{cc|biomemusic [NAME]|Changes current music to chosen biome's track.}} |
|||
* Unlocks all doors in the [[Aurora]] and [[Alien Bases]]. |
|||
{{cc|buoyoff|Disables buoyancy.}} |
|||
* Does not apply for sealed doors which need to be cut with the [[Laser Cutter]]. |
|||
{{cc|buoyon|Enables buoyancy.}} |
|||
|} |
|||
{{cc|clearhistory|Clears console history.}} |
|||
{{cc|commands|Lists all commands.}} |
|||
{{cc|countdownship|Initiates the countdown for the explosion of the [[Aurora|Aurora's]] dark matter reactor.}} |
|||
{{cc|create [NAME]|Creates a instance of the desired prefab.}} |
|||
{{cc|crush|Damages all damageable vehicles.}} |
|||
{{cc|cure|Cures the [[Ryley Robinson|player]] and all creatures in a specified range of the [[Kharaa Bacterium]].}} |
|||
{{cc|cureplayergoaltrigger|Completes the "cure" story goal.}} |
|||
{{cc|cyclopsupgrades|Gives the player every upgrade for the [[Cyclops]].}} |
|||
{{cc|damagesub|Damages all damageable submarines.}} |
|||
{{cc|dbbf|Debugging tool for base flooding.}} |
|||
{{cc|dblit|Camera effect debugging tool.}} |
|||
{{cc|dbregion|Outputs info about the current region.}} |
|||
{{cc|dbslots|Enables debug slots.}} |
|||
{{cc|dcstats|Outputs DC and entity statistics into the ''Subnautica: Below Zero'' folder.}} |
|||
{{cc|debugsound|Debugging tool for sounds.}} |
|||
{{cc|debugtemp|Debugging tool for temperature.}} |
|||
{{cc|decontaminate|Removes radiation from the map.}} |
|||
{{cc|destroycyclops|Destroys all [[Cyclops]].}} |
|||
{{cc|dig [#]|Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). This command can put a severe strain on the gameplay performance.}} |
|||
{{cc|disablepoolpurge|Stops garbage collection.}} |
|||
{{cc|doormode [#]| |
|||
Toggles [[Seatruck]] door mode. |
|||
* 0 - None |
|||
* 1 - Left |
|||
* 2 - Right |
|||
* 3 - Middle}} |
|||
{{cc|drones|Spawns 40 test drones.}} |
|||
{{cc|dummy [NAME]|Creates and manipulates a dummy.}} |
|||
{{cc|dumpgameobjectpool|Creates a text file containing all loaded GameObjects.}} |
|||
{{cc|ecoevent|No effect.}} |
|||
{{cc|ecostats|Outputs number of certain entities.}} |
|||
{{cc|enablepoolpurge|Enables garbage collection.}} |
|||
{{cc|endsession|Outputs "endsession cmd" in the debug log.}} |
|||
{{cc|entityslot [NAME]|Creates a desired entity slot.}} |
|||
{{cc|entstats|Outputs entity statistics.}} |
|||
{{cc|equipment|Gives the player [[Fins (Below Zero)|Fins]], a [[Standard O₂ Tank (Below Zero)|Standard O₂ Tank]], a [[Compass (Below Zero)|Compass]], and a full set of [[Radiation Suit|radiation gear]].}} |
|||
{{cc|erupt|Forces all geysers to erupt.}} |
|||
{{cc|evdb|No effect.}} |
|||
{{cc|evprof|Activates event profiling.}} |
|||
{{cc|explodeforce|Creates an explosive force on the [[Aurora]].}} |
|||
{{cc|explodeship|Initiates the explosion of the [[Aurora|Aurora's]] dark matter reactor.}} |
|||
{{cc|exportbytepooljson|Exports JSON file of the byte pool.}} |
|||
{{cc|fishes|Gives the player a [[Holefish]], an [[Arctic Peeper]], a [[Bladderfish (Below Zero)|Bladderfish]], a [[Garryfish]], a [[Hoverfish]], a [[Reginald]], a [[Spadefish]], a [[Boomerang (Below Zero)|Boomerang]], a [[Eyeye]], and an [[Oculus]].}} |
|||
{{cc|fixleaks|Fixes all seabase leaks.}} |
|||
{{cc|flood|Floods every [[Cyclops]] on the map.}} |
|||
{{cc|forcerocketready|Allows the [[Neptune Escape Rocket]] to be launched without disabling the [[Quarantine Enforcement Platform|Quarantine Enforcement Platform]].}} |
|||
{{cc| |
|||
*freedom |
|||
*creative |
|||
*survival |
|||
*hardcore|Changes [[Game Modes|game mode]] to chosen type.}} |
|||
{{cc|gcc|Forces garbage collection.}} |
|||
{{cc|hellofish|Allows the player to re-activate the [[Cuddlefish|Cuddlefish's]] "goodbye" interaction.}} |
|||
{{cc|infect [#]|Infects the player and all creatures in a specified range with the [[Kharaa Bacterium]].}} |
|||
{{cc|infectionreveal|Plays the animation of the player realizing they are infected with the [[Kharaa Bacterium]].}} |
|||
{{cc|killent [NAME]]|Kills certain entities.}} |
|||
{{cc|language [NAME]|Sets language.}} |
|||
{{cc|launchrocket|Forces the [[Exchanger Rocket]] to launch.}} |
|||
{{cc|listmusic|Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list: |
|||
*arctic_background_music (arctic*) |
|||
===Technical=== |
|||
*kelp_background_music (kelpForest*)}} |
|||
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
|||
{{cc|lldetach|Detaches all [[Lava Larva]]e.}} |
|||
|- |
|||
{{cc|lock [NAME]|Locks a specific [[Blueprints (Below Zero)|blueprint]]. Example: "<code>lock solarpanel</code>" locks [[Solar Panel (Below Zero)|Solar Panel]]s.}} |
|||
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" | |
|||
{{cc|logpendingitems|Logs all pending items.}} |
|||
* <code>freedom</code> |
|||
{{cc|lootprobability [NAME] [#]|Shows loot probability for a given biome, a given number of times.}} |
|||
* <code>creative</code> |
|||
{{cc|magic|Enables nocost, gives the player a [[Habitat Builder (Below Zero)|Habitat Builder]], and unlocks all blueprints.}} |
|||
* <code>survival</code> |
|||
{{cc|nitrogen|Enables the experimental nitrogen mode, which was an attempt to simulate [[Wikipedia:Decompression sickness|the Bends]].}} |
|||
* <code>hardcore</code> |
|||
{{cc|notificationadd [NAME]|Adds a notification.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type. |
|||
{{cc|notificationlist|Outputs a list of notifications.}} |
|||
|- |
|||
{{cc|notificationremove [NAME]|Removes a notification.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>day</code> |
|||
{{cc|octrees|Outputs total size of voxel data.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to day. |
|||
{{cc|osgui|Toggles large world streamer GUI.}} |
|||
|- |
|||
{{cc|pdaintro|Plays the PDA intro sequence.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>night</code> |
|||
{{cc|pdalog [NAME]|Adds text to the PDA log.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets time to night. |
|||
{{cc|pendingitem [NAME]|Adds a pending item.}} |
|||
|- |
|||
{{cc|perf|Outputs lighting data.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
|||
{{cc|photoprofile [#]|Starts the Stopwatch profiler.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
|||
{{cc|phototour [#]|Starts a photo tour.}} |
|||
|- |
|||
{{cc|playerinfection [#]|Advances the infection to a certain point.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cinematics</code> |
|||
{{cc|playsunbeamfx|Plays the second part of the [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles animation for the player. |
|||
{{cc|precursorgunaim|Plays the entire [[Quarantine Enforcement Platform]] shooting down the [[Sunbeam]] event.}} |
|||
|- |
|||
{{cc|printstorygoals|Outputs all completed story goals.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugsound</code> |
|||
{{cc|pulseradio|Forces the [[Radio]] to pulse.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles sound. |
|||
{{cc|radiation|Toggles radiation.}} |
|||
|- |
|||
{{cc|randomstart|Teleports the player into [[Lifepod 5]] and respawns Lifepod 5 at one of its initial spawn point locations at random.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>entreset</code> |
|||
{{cc|recordtour [#]|Records the active photo tour.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain). |
|||
{{cc|resizestorage [#] [#]|Resizes the inventory to the desired dimensions.}} |
|||
|- |
|||
{{cc|resstats|Outputs RES statistics.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>gamereset</code> |
|||
{{cc|restorecyclops|Converts every [[Cyclops]] wreck on the map to a functional (but damaged) state.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved. |
|||
{{cc|restoreship|Returns the [[Aurora]] to its original form. Turns on radiation.}} |
|||
|- |
|||
{{cc|rigids|Outputs a count of all rigidbodies in the scene.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
|||
{{cc|savestartmap|Outputs a copy of the start map to the ''Subnautica: Below Zero'' folder.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default. |
|||
{{cc|schoolfishai|Toggles shoal AI.}} |
|||
|- |
|||
{{cc|schoolfishrepulsor|Toggles shoal repulsor.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code> |
|||
{{cc|seal|Sets player to 5x speed.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles in-game fog. |
|||
{{cc|seamothupgrades|Gives the player every [[Seamoth]] upgrade.}} |
|||
|- |
|||
{{cc|seeall|Disables fog of war.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
|||
{{cc|setwpcage [#]|Sets the age of a creature in the [[Alien Containment (Below Zero)|Alien Containment]].}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
|||
{{cc|shaderkw|Sets the shader keyword.}} |
|||
|- |
|||
{{cc|shark|Sets player to 10x speed.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code> |
|||
{{cc|showresources|Outputs a list of resources.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
|||
{{cc|sonic|Sets player to 50x speed.}} |
|||
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) |
|||
{{cc|spark [#]|Places the player exactly where they currently are.}} |
|||
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift. |
|||
{{cc|spawnperf [#]|Performance related command.}} |
|||
|- |
|||
{{cc|startsunbeamstoryevent|Activates the [[Sunbeam]] story event.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
|||
{{cc|stopphototour|Stops the current active photo tour.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows FPS. |
|||
{{cc|stoprecording|Stops recording the current photo tour.}} |
|||
|- |
|||
{{cc|stopwatch [NAME]|Toggles the stopwatch profiler.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code> |
|||
{{cc|subtitles [NAME]|Adds subtitled text.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply. |
|||
{{cc|sunbeamcountdownstart|Activates the [[Sunbeam]] countdown.}} |
|||
|- |
|||
{{cc|swimx [#]|Sets the swim speed multiplier.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
|||
{{cc|textexception|Tests a Unity Exception error.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply. |
|||
{{cc|togglewaterfrustumcull|Toggles water frustum cull.}} |
|||
|- |
|||
{{cc|togglewatershadowcast|Toggles shadow from water.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code> |
|||
{{cc|togglewatershadowreceive|Toggles shadow water receive.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in. |
|||
{{cc|trace|Tests a raycast.}} |
|||
|- |
|||
{{cc|translationkey [NAME]|Shows the translation key for the given string.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code> |
|||
{{cc|unlockforced [NAME]|Forces the unlock of a blueprint.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain. |
|||
{{cc|vfx|Toggles [[Cyclops]] smoke.}} |
|||
|- |
|||
{{cc|viewmodels|Lists all models in the layer.}} |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code> |
|||
{{cc|warpme|Warps the player to the last safe zone.}} |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
|||
}} |
|||
|- |
|||
[[fr:Console de commandes]] |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
|||
[[es:Consola de comandos]] |
|||
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
|||
[[pt-br:Debug Console Commands]] |
|||
|- |
|||
[[pl:Komendy konsoli debugowania]] |
|||
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
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[[ru:Отладочные команды консоли (Below Zero)]] |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]] |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>vr</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus. |
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|} |
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===Teleports=== |
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{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>biome [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Teleports the player to a specific [[Biomes|Biome]]. |
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* Type biome without a biome name to see the biome list. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warp [x] [y] [z]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Warps the player to the coordinates of their choice. |
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* Example:<pre>warp 1 1 1</pre> |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |warpforward [#] |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Warps the player forward by however many meters they desire |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>batch [x] [y] [z]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Warps the player to the centre of a batch of their choice. |
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* Batches do not use the same co-ordinate system as the <code>warp</code> command. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpme</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Teleports the player to the Cyclops, a Seabase, or [[Lifepod 5]] depending on which the player last entered. Good for getting unstuck. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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* Teleports the player to a specific location. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawn</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck. |
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|- |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>kill</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |
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|} |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Latest revision as of 03:18, 25 February 2024
Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica: Below Zero. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment.
Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them!
How to Use
PC/Mac
The Console can be opened by pressing the Shift and Enter keys simultaneously.
Consoles
The input box for Console Commands can be brought up by pressing several buttons on the controller at the same time.
![]() ![]() ![]() |
![]() ![]() ![]() |
Console Commands are not currently available on the Nintendo Switch.
Developer Menu
In the Pause Menu
Action | ||
---|---|---|
Enable the Developer option
|
![]() ![]() |
![]() ![]() |
Developer Menu is also disabled on Nintendo Switch.
Input box Use
- Pressing Shift and Enter or the tilde (~) key will open the console.
- Once a command is entered, press Enter to execute the chosen command.
- Pressing
or
will display previously entered commands, moving backwards and forwards respectively through that list.
List of Commands
Basics
[NAME]
|
Represents a variable text input that depends on the command. |
[#]
|
Represents a number value of the player's choice. |
[x] [y] [z]
|
Represent coordinates.
|
General
item [NAME] [#]
|
Adds a specified amount of a certain item to the player's inventory. Default number is 1. |
spawn [NAME] [#]
|
Spawns a specified amount of a certain object in front of the player. Default number is 1. |
baseflood [#]
|
Floods all player-built seabases to designated percentage (meaning water level). 0 means not flooded and 1 means completely flooded. |
bobthebuilder
|
Enables:
|
bubbles
|
Spawns several air bubbles around the player. |
charge [#]
|
Charges all batteries in inventory to given percentage. 0 means completely uncharged and 1 means fully charged. |
clearinventory
|
Deletes everything in the inventory. |
cold
|
Toggles the effect of cold on the player. |
damage [#]
|
Sets universal damage multiplier to player's choice. |
damagebase
|
Breaches all Seabases. |
ency [NAME]
|
Unlocks a specific data base entry. Example: " Doing " |
fastbuild
|
Allows the player to build modules quickly with the Habitat Builder. |
fastgrow
|
Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
|
Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastscan
|
Reduces the scanning time when using the Scanner. |
fastswim
|
Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift. |
filterfast
|
Reduces the time Water Filtration Machines take to filter. |
filtersalt
|
Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
filterwater
|
Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
fly
|
Allows the player to jump continuously while in the air. |
freeze
|
Freezes all small fish similarly to the Brinewing. |
freezeplayer
|
Freezes the player similarly to the effect of the Brinewing. |
goal [NAME] [NAME]
|
Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. There are four types of goals: PDA, Radio, Encyclopedia, and Story. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name.
Usage: |
goalreset [NAME]
|
Unchecks a given Story Goal. Uses the same Story Goals as the goal command.
|
hoverbikevariant1
|
Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Additionally, there is no maximum speed when using the boost; the Snowfox keeps accelerating without limit. |
hoverbikevariant2
|
Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. |
hypnosison
|
Enables the Lily Paddler's hypnosis effect. |
hypnosisoff
|
Disables the Lily Paddler's hypnosis effect. |
icewormhuntmodeoff
|
Turns off Ice Worm hunt mode. |
icewormhuntmodeon
|
Turns on Ice Worm hunt mode. |
instagib
|
Toggles instagib mode, which allows to player to one-hit kill all killable creatures. |
invisible
|
Creatures will ignore the player completely. Additionally, Vehicles will not take any hull damage from any source. |
kill
|
Respawns the player instantly inside the drop pod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |
noblueprints
|
Allows the player to play with all Blueprints unlocked. |
nobubbles
|
Disables the player's breath bubbles. |
nocost
|
Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not. |
nodamage
|
Toggles damage. |
noenergy
|
Toggles power usage for all vehicles, tools as well as the Seabases. |
nohints
|
Toggles game hints. |
nopressure
|
Toggles pressure effects on Seabases and Vehicles. |
nosurvival
|
Disables the player's Food & Water requirements and removes sustenance value on items. Only applicable for Survival and Hardcore modes. |
ongoal [NAME]
|
Completes a specified Story Goal. See the goal command for more details. Typing ongoal all will complete all Story Goals instantly.
|
oxygen
|
Gives the player an unlimited supply of oxygen. If used after Oxygen has reached 0, it won't save you from dying. |
resetmotormode
|
Forces the player into swim mode while in an underwater Architect Base. |
resourcesfor [NAME]
|
Provides resources for any specific craftable items. Example: "resourcesfor knife " will give the player Silicone Rubber and Titanium.
|
rotfood
|
Rots all the food in the player's inventory. |
schoolfishrepulsedbyplayer
|
Toggles shoals fleeing from the player. |
seaglide
|
Spawns an unpowered Seaglide in front of the player. |
shotgun
|
Toggles shotgun mode, which allows the player to kill creatures by right clicking on them. |
startexchangerquest
|
Gives you a Repair Tool and two Thermoses. |
story [NAME]
|
Advances the current story to a designated point. The story command uses pre-made parameters to skip to specific points in the story, and the full list of commands is viewable when typing story on its own. A description of each command can be seen using the story help command.
The list of commands and appropriate description is as follows:
|
story help [NAME]
|
Shows the help description for given story command. See story command for list of commands and their descriptions.
|
supplydrop [NAME]
|
Initiates a certain drop. Example: "supplydrop briefing-disabled " initiates the supply drop that contains the Sector Zero briefing.
|
supplydropall
|
Shows the list of supply drops. |
takedamage [#]
|
Damages player's health % amount equal to value. Max health is 100%. |
unfreeze
|
Unfreezes all small fish. |
unfreezeplayer
|
Unfreezes the player. |
unlock [NAME]
|
Unlocks a specific blueprint. Example: "unlock solarpanel " unlocks Solar Panels. Typing "unlock all " will unlock all blueprints.
|
unlockall
|
Unlocks all Blueprints. |
unlockallbuildables
|
Unlocks every blueprint used by the Habitat Builder. |
unlockdoors
|
Unlocks all forcefields in Architect Bases. |
Item-Providing Commands
eggs
|
Gives the player every creature egg in the game. |
exosuitarms
|
Gives the player every Prawn Suit arm. |
exosuitupgrades
|
Gives the player every Prawn Suit upgrade. |
hatchingtime
|
Gives the player a Seaglide, three Ion Cubes, a Rebreather, Ultra Glide Fins, a Lightweight High Capacity Tank, and Hatching Enzymes. |
madloot
|
Gives the player a Survival Knife, Habitat Builder, Scanner, 3x Battery, 4x Computer Chip, 10x Titanium and 10x Glass. |
niceloot
|
Gives the player an Ultra High Capacity Tank, one Metal Salvage, one Quartz, one Copper Ore, one Lead, one Mercury Ore, a Rebreather, a Reinforced Dive Suit, one Salt Deposit, one Gold, one Crystalline Sulfur, one Silver Ore, a Water Filtration Suit, a Radiation Suit, a Compass, a Standard O₂ Tank, a Uraninite Crystal, one Cave Sulfur, one Kyanite, one Diamond, one Nickel Ore, one Lithium, one Table Coral Sample, one Ruby, one Coral Tube Sample, one Magnetite, and one Stalker Tooth. |
precursorkeys
|
Gives the player one of each color precursor key. |
seatruckupgrades
|
Gives the player every Seatruck upgrade. |
spawnloot
|
Spawns Quartz, Copper Ore, Magnesium, Salt Deposit, Gold and 4x Metal Salvage. |
tools
|
Gives the player a Propulsion Cannon, Survival Knife, Flashlight, Habitat Builder, Air Bladder, Pathfinder Tool, Scanner, Repair Tool, Laser Cutter, Flare, and Light Stick. |
vehicleupgrades
|
Gives the player all upgrades |
item jukeboxdisksall
|
Drops a single Jukebox Disk that allows the player to unlock all the Jukebox tracks. |
Weather/Daytime
day
|
Sets time to day (12:00 noon). |
night
|
Sets time to night (00:00 midnight). |
accelweather [#]
|
Accelerates future weather event to the given number. |
daynight [#]
|
Sets the time of day. 0 and 1 are midnight, and 0.5 is noon. Numbers above or below 1 or 0 will be rounded down or up, respectively. |
daynightspeed [#]
|
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
forcenextweather
|
Advances current weather to next one on the timeline. |
lightning
|
Toggles lightning. |
precipitation
|
Toggles rain. |
resetweather
|
Re-rolls all weather for the next 24 in-game hours. |
skiptime [#]
|
Skips a number of seconds. One day is equal to 1200 seconds. |
weather
|
Toggles weather. |
weatherevent [NAME]
|
Sets the current weather to the given name. See Weather System#Triggering Weather through Commands for more info. |
wind
|
Toggles wind. |
Technical
|
Toggles camera bobbing. |
camshake
|
Initates a camera shake. |
collect
|
Performs a garbage collection script. |
debughoverbike
|
Toggles the Snowfox debug menu. Only visible while riding a Snowfox. |
debugmusic
|
Lists music currently playing, if one is playing. |
debugstartmap
|
Places 1000 black cubes at the starting area. |
entreset
|
Resets all loaded entities. |
farplane [#]
|
Changes your viewing distance. 1000 is default. |
fog
|
Toggles in-game fog. |
fps
|
Shows FPS. |
freecam
|
Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam. DO NOT use while seated in/on a chair or vehicle, this will make an irreversible bug, forcing you to reload to your last save, or saving, then reloading the save and then exiting the vehicle in order to fix it.) To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also changes the speed at which you move. |
gamereset
|
Resets the terrain. WARNING! Do not use command while you are inside of a vehicle |
ghost
|
Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
iceworm
|
Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground. |
interpolate
|
Toggles interpolation of player movement. |
killvehicle
|
Makes all Seatrucks and their modules explode. |
limitshadow [#]
|
Limits shadows to a certain radius around the player. |
listambience
|
Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|
nobloom
|
Removes bloom. Game restart needed to re-apply. |
noshadows
|
Removes shadows. Game restart needed to re-apply. |
pcannon
|
Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command.
|
printbiome
|
Shows on screen what biome the player is currently in. |
resetachievements
|
Resets all achievements. |
rib
|
Toggles background running for the game. |
scene [NAME]
|
Loads a scene based on the NAME parameter. Currently known scene filenames are...
|
|
Toggles the creature debugger. |
sizeref
|
Spawns a model of Robin Ayou. Can be used as a size reference. Must be looking at terrain. |
skiptrack
|
Ends the current playing track and moves onto the next. |
spikeytraphunt
|
Forces all spawned Spike Traps into hunting mode. |
spikeytraprest
|
Forces all spawned Spike Traps into resting mode. |
target
|
Toggles target debug. |
targetframerate [#]
|
Sets maximum game framerate. |
techtype [NAME]
|
Prints the techtype for a given name.
Example: " Note: if the command is successful, the given techtype will be placed into your clipboard. |
vranim
|
Toggles VR animations. |
vsync
|
Toggles VSync. |
weathergui
|
Toggles the weather debug GUI. |
Teleports
biome [NAME]
|
Teleports the player to a specific Biome. Example: "biome shallowtwistybridges " teleports the player to the Shallow Twisty Bridges.
Type biome without a biome name to see the following list:
|
goto [NAME]
|
Teleports the player to a specific location. Example: "goto rocket " teleports the player to the Communications Tower at the top of the Delta Island.
Type goto with no location name to show the following list:
|
warp [x] [y] [z]
|
Warps the player to the coordinates of their choice. Example: "warp 1 1 1 ".
|
batch [x] [y] [z]
|
Warps the player to the center of a batch of their choice. Batches do not use the same co-ordinate system as the warp command.
|
chunk [x] [y] [z]
|
Teleports the player to the chunk of their choice. Chunk -400 -400 -400 is the approximate middle of Sector Zero. |
gotofast [NAME]
|
Same as goto command, except teleports the player instead of moving them quickly. |
gotospam
|
Teleports the player between two locations until the game is exited or the gotostop command is used.
|
gotostop
|
If the player has used gotospam , this stops the loop.
|
spawnnearby
|
Teleports the player half a meter in a random direction. Good for getting unstuck. Does not work while in vehicles. |
warpforward [#]
|
Warps the player forward by [#] meters. Does not work while in vehicles. |
Legacy Commands
These commands are no-longer functional, have no apparent in-game effect, or affect only something relevant to Subnautica and not Subnautica: Below Zero. All of these commands can still be found in the game's code. Descriptions of these commands may be guesswork, as their effects are often derived from game code.
abflip
|
Changes Stopwatch profiler variant. |
addlocked [NAME] [#]
|
Unlocks a partially-scanned blueprint. # refers to number of scanned fragments. |
animculloff
|
Turns animation culling off. |
animstat
|
Displays status of animations. |
attacksub
|
Affects the Cyclops submarine. |
autogctime [#]
|
Sets auto garbage collection time. |
biomemusic [NAME]
|
Changes current music to chosen biome's track. |
buoyoff
|
Disables buoyancy. |
buoyon
|
Enables buoyancy. |
clearhistory
|
Clears console history. |
commands
|
Lists all commands. |
countdownship
|
Initiates the countdown for the explosion of the Aurora's dark matter reactor. |
create [NAME]
|
Creates a instance of the desired prefab. |
crush
|
Damages all damageable vehicles. |
cure
|
Cures the player and all creatures in a specified range of the Kharaa Bacterium. |
cureplayergoaltrigger
|
Completes the "cure" story goal. |
cyclopsupgrades
|
Gives the player every upgrade for the Cyclops. |
damagesub
|
Damages all damageable submarines. |
dbbf
|
Debugging tool for base flooding. |
dblit
|
Camera effect debugging tool. |
dbregion
|
Outputs info about the current region. |
dbslots
|
Enables debug slots. |
dcstats
|
Outputs DC and entity statistics into the Subnautica: Below Zero folder. |
debugsound
|
Debugging tool for sounds. |
debugtemp
|
Debugging tool for temperature. |
decontaminate
|
Removes radiation from the map. |
destroycyclops
|
Destroys all Cyclops. |
dig [#]
|
Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). This command can put a severe strain on the gameplay performance. |
disablepoolpurge
|
Stops garbage collection. |
doormode [#]
|
Toggles Seatruck door mode.
|
drones
|
Spawns 40 test drones. |
dummy [NAME]
|
Creates and manipulates a dummy. |
dumpgameobjectpool
|
Creates a text file containing all loaded GameObjects. |
ecoevent
|
No effect. |
ecostats
|
Outputs number of certain entities. |
enablepoolpurge
|
Enables garbage collection. |
endsession
|
Outputs "endsession cmd" in the debug log. |
entityslot [NAME]
|
Creates a desired entity slot. |
entstats
|
Outputs entity statistics. |
equipment
|
Gives the player Fins, a Standard O₂ Tank, a Compass, and a full set of radiation gear. |
erupt
|
Forces all geysers to erupt. |
evdb
|
No effect. |
evprof
|
Activates event profiling. |
explodeforce
|
Creates an explosive force on the Aurora. |
explodeship
|
Initiates the explosion of the Aurora's dark matter reactor. |
exportbytepooljson
|
Exports JSON file of the byte pool. |
fishes
|
Gives the player a Holefish, an Arctic Peeper, a Bladderfish, a Garryfish, a Hoverfish, a Reginald, a Spadefish, a Boomerang, a Eyeye, and an Oculus. |
fixleaks
|
Fixes all seabase leaks. |
flood
|
Floods every Cyclops on the map. |
forcerocketready
|
Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform. |
|
Changes game mode to chosen type. |
gcc
|
Forces garbage collection. |
hellofish
|
Allows the player to re-activate the Cuddlefish's "goodbye" interaction. |
infect [#]
|
Infects the player and all creatures in a specified range with the Kharaa Bacterium. |
infectionreveal
|
Plays the animation of the player realizing they are infected with the Kharaa Bacterium. |
killent [NAME]]
|
Kills certain entities. |
language [NAME]
|
Sets language. |
launchrocket
|
Forces the Exchanger Rocket to launch. |
listmusic
|
Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|
lldetach
|
Detaches all Lava Larvae. |
lock [NAME]
|
Locks a specific blueprint. Example: "lock solarpanel " locks Solar Panels.
|
logpendingitems
|
Logs all pending items. |
lootprobability [NAME] [#]
|
Shows loot probability for a given biome, a given number of times. |
magic
|
Enables nocost, gives the player a Habitat Builder, and unlocks all blueprints. |
nitrogen
|
Enables the experimental nitrogen mode, which was an attempt to simulate the Bends. |
notificationadd [NAME]
|
Adds a notification. |
notificationlist
|
Outputs a list of notifications. |
notificationremove [NAME]
|
Removes a notification. |
octrees
|
Outputs total size of voxel data. |
osgui
|
Toggles large world streamer GUI. |
pdaintro
|
Plays the PDA intro sequence. |
pdalog [NAME]
|
Adds text to the PDA log. |
pendingitem [NAME]
|
Adds a pending item. |
perf
|
Outputs lighting data. |
photoprofile [#]
|
Starts the Stopwatch profiler. |
phototour [#]
|
Starts a photo tour. |
playerinfection [#]
|
Advances the infection to a certain point. |
playsunbeamfx
|
Plays the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event. |
precursorgunaim
|
Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event. |
printstorygoals
|
Outputs all completed story goals. |
pulseradio
|
Forces the Radio to pulse. |
radiation
|
Toggles radiation. |
randomstart
|
Teleports the player into Lifepod 5 and respawns Lifepod 5 at one of its initial spawn point locations at random. |
recordtour [#]
|
Records the active photo tour. |
resizestorage [#] [#]
|
Resizes the inventory to the desired dimensions. |
resstats
|
Outputs RES statistics. |
restorecyclops
|
Converts every Cyclops wreck on the map to a functional (but damaged) state. |
restoreship
|
Returns the Aurora to its original form. Turns on radiation. |
rigids
|
Outputs a count of all rigidbodies in the scene. |
savestartmap
|
Outputs a copy of the start map to the Subnautica: Below Zero folder. |
schoolfishai
|
Toggles shoal AI. |
schoolfishrepulsor
|
Toggles shoal repulsor. |
seal
|
Sets player to 5x speed. |
seamothupgrades
|
Gives the player every Seamoth upgrade. |
seeall
|
Disables fog of war. |
setwpcage [#]
|
Sets the age of a creature in the Alien Containment. |
shaderkw
|
Sets the shader keyword. |
shark
|
Sets player to 10x speed. |
showresources
|
Outputs a list of resources. |
sonic
|
Sets player to 50x speed. |
spark [#]
|
Places the player exactly where they currently are. |
spawnperf [#]
|
Performance related command. |
startsunbeamstoryevent
|
Activates the Sunbeam story event. |
stopphototour
|
Stops the current active photo tour. |
stoprecording
|
Stops recording the current photo tour. |
stopwatch [NAME]
|
Toggles the stopwatch profiler. |
subtitles [NAME]
|
Adds subtitled text. |
sunbeamcountdownstart
|
Activates the Sunbeam countdown. |
swimx [#]
|
Sets the swim speed multiplier. |
textexception
|
Tests a Unity Exception error. |
togglewaterfrustumcull
|
Toggles water frustum cull. |
togglewatershadowcast
|
Toggles shadow from water. |
togglewatershadowreceive
|
Toggles shadow water receive. |
trace
|
Tests a raycast. |
translationkey [NAME]
|
Shows the translation key for the given string. |
unlockforced [NAME]
|
Forces the unlock of a blueprint. |
vfx
|
Toggles Cyclops smoke. |
viewmodels
|
Lists all models in the layer. |
warpme
|
Warps the player to the last safe zone. |