Solar Panel (Subnautica): Difference between revisions
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{{SubnauticaLink|Solar Panels}} |
{{SubnauticaLink|Solar Panels}} |
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{{Craftable |
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{{Craftable|title1 = Solar Panel|image4 = Solar Panel.png|tab = [[Exterior Modules]]|description = Powers habitat oxygen generation and other modules. Converts available sunlight into low power electrical energy.|acqired_from = |fragments = |debugspawn = ''solarpanel''|crafting = [[File:Quartz.png|30px|link=Quartz]] x2 [[File:Titanium.png|30px|link=Titanium]] x2|category = [[Energy]]|image2 = |location2 = |Fragments2 = |debugspawn2 = |location = }} |
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⚫ | |||
⚫ | |||
|image4 = Solar Panel.png |
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|tab = [[Exterior Modules]] |
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|description = Powers habitat oxygen generation and other modules. Converts available sunlight into low power electrical energy. |
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|debugspawn = ''solarpanel'' |
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|crafting = [[File:Quartz.png|30px|link=Quartz]] x2 [[File:Titanium.png|30px|link=Titanium]] x2 |
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|category = [[Energy]] |
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|location = }} |
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⚫ | The '''Solar Panel''' is a generator crafted with the [[Habitat Builder (Subnautica)|Habitat Builder]] that converts sunlight into [[Energy]]. It is the only power generator available by default and is best used on [[Seabases (Subnautica)|Seabases]] close to the surface, being relatively ineffective in deeper biomes. It will not convert the bioluminescence of deep sea life forms to energy, even one as large and bright as the [[Giant Cove Tree]]. |
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It is constructed with the |
It is constructed with the Habitat Builder and can be placed on any surface at any angle. It can also be damaged and destroyed by striking it with the [[Survival Knife (Subnautica)|Survival Knife]] three times. |
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One solar panel is enough to power a seabase with basic energy needs. More solar panels or another kind of |
One solar panel is enough to power a seabase with basic energy needs. More solar panels or another kind of generator is required to power other equipment, such as [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] and [[Moonpool (Subnautica)|Moonpool]]. |
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A Solar Panel can transfer power up to 20 meters to a Seabase or [[Power Transmitter]] only with a direct line of sight. It can store up to 75 energy. |
A Solar Panel can transfer power up to 20 meters to a Seabase or [[Power Transmitter (Subnautica)|Power Transmitter]] only with a direct line of sight. It can store up to 75 energy. |
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==Energy Collection Rate== |
==Energy Collection Rate== |
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=== Day and Night cycle === |
=== Day and Night cycle === |
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Subnautica simulates a day and night cycle. |
Subnautica simulates a day and night cycle. Twenty-four hours in-game correspond to about 20 minutes of real time. |
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During the day the Solar Panel receives the most sunlight and charges the most. During the evening it decreases in charge since it receives less light as the sun goes down. At midnight there is no charge at all. |
During the day the Solar Panel receives the most sunlight and charges the most. During the evening it decreases in charge since it receives less light as the sun goes down. At midnight there is no charge at all. However, since the Solar Panel stores energy, it has some ability to maintain power at night. |
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=== Depth === |
=== Depth === |
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Solar Panel efficiency decreases with depth, at a rate that is dependant on biome. |
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The table below contains the results of testing Solar Panel collection rates. All tests were done at midday. Please note that these are approximate results, and not exact (Sunlight % can vary slightly since the player can only see the percent to the nearest whole number). |
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{| class="article-table" |
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!Sunlight % |
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!Energy per |
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Second (EPS) |
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!Time to Collect |
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1 Unit of Energy |
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!Time to Collect |
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25 Units of Energy |
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!Approximate Depth |
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⚫ | |||
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|100% |
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|.255 Energy |
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|3.916 Seconds |
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|97.9 Seconds |
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|0m |
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|- |
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|90% |
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|.229 Energy |
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|4.364 Seconds |
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|109.1 Seconds |
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|16m |
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|- |
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|80% |
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|.204 Energy |
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|4.904 Seconds |
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|122.6 Seconds |
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|42m |
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|- |
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|70% |
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|.178 Energy |
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|5.628 Seconds |
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|140.7 Seconds |
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|61m |
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|- |
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|60% |
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|.154 Energy |
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|6.512 Seconds |
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|162.8 Seconds |
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|98m |
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|- |
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|50% |
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|.128 Energy |
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|7.816 Seconds |
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|195.4 Seconds |
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|123m |
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|- |
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|40% |
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|.102 Energy |
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|9.772 Seconds |
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|244.3 Seconds |
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|148m |
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|- |
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|30% |
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|.077 Energy |
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|13.052 Seconds |
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|326.3 Seconds |
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|173m |
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|- |
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|20% |
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|.052 Energy |
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|19.280 Seconds |
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|482.0 Seconds |
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|198m |
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|- |
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|10% |
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|.025 Energy |
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|40.160 Seconds |
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|1004.0 Seconds |
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|224m |
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|} |
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Each Sunlight % appears to collect around .0025 units of energy per second. |
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==Recipe== |
==Recipe== |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
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[[ |
[[de:Solarmodul]] |
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[[fr:Panneau_solaire]] |
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[[ru:Солнечная_панель]] |
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[[Category:Seabase Module]] |
[[Category:Seabase Module]] |
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[[Category:Constructed with Habitat Builder]] |
[[Category:Constructed with Habitat Builder]] |
Latest revision as of 17:38, 20 February 2024
<infobox> <title source="title1"><default>Solar Panel (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:solarpanel||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Solar Panel is a generator crafted with the Habitat Builder that converts sunlight into Energy. It is the only power generator available by default and is best used on Seabases close to the surface, being relatively ineffective in deeper biomes. It will not convert the bioluminescence of deep sea life forms to energy, even one as large and bright as the Giant Cove Tree. It is constructed with the Habitat Builder and can be placed on any surface at any angle. It can also be damaged and destroyed by striking it with the Survival Knife three times. One solar panel is enough to power a seabase with basic energy needs. More solar panels or another kind of generator is required to power other equipment, such as Water Filtration Machine and Moonpool. A Solar Panel can transfer power up to 20 meters to a Seabase or Power Transmitter only with a direct line of sight. It can store up to 75 energy.
Energy Collection Rate
Day and Night cycle
Subnautica simulates a day and night cycle. Twenty-four hours in-game correspond to about 20 minutes of real time.
During the day the Solar Panel receives the most sunlight and charges the most. During the evening it decreases in charge since it receives less light as the sun goes down. At midnight there is no charge at all. However, since the Solar Panel stores energy, it has some ability to maintain power at night.
Depth
Solar Panel efficiency decreases with depth, at a rate that is dependant on biome.
Recipe
(no target detected)
Data Bank Entry
Solar power is the most prevalent power source in the galaxy, and so it is no accident that the standard solar panel is the default means of powering a habitat. A power source is a requirement of habitat oxygen generators and other onboard modules.
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Gallery
<tabber> Screenshots=
|-| Concept Art=
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- The player used to be able to place Solar Panels on top of the Cyclops. This was removed to encourage the player to go deeper.[1]
References
- ↑ https://imgur.com/a/k6e6XUf Dated May 5th, 2016.
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