Solar Panel (Subnautica): Difference between revisions
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{{SubnauticaLink|Solar Panels}} |
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[[File:Solar Panel.png|thumb|Solar Panel Icon]] |
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{{Craftable |
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The '''Solar Panel''' is a [[:Category:Placeable Item|placeable item]] that absorbs lights and converts it into [[energy]]. |
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|title1 = Solar Panel |
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|image4 = Solar Panel.png |
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|tab = [[Exterior Modules]] |
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|description = Powers habitat oxygen generation and other modules. Converts available sunlight into low power electrical energy. |
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|debugspawn = ''solarpanel'' |
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|crafting = [[File:Quartz.png|30px|link=Quartz]] x2 [[File:Titanium.png|30px|link=Titanium]] x2 |
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|category = [[Energy]] |
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|location = }} |
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The '''Solar Panel''' is a generator crafted with the [[Habitat Builder (Subnautica)|Habitat Builder]] that converts sunlight into [[Energy]]. It is the only power generator available by default and is best used on [[Seabases (Subnautica)|Seabases]] close to the surface, being relatively ineffective in deeper biomes. It will not convert the bioluminescence of deep sea life forms to energy, even one as large and bright as the [[Giant Cove Tree]]. |
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It is constructed with the |
It is constructed with the Habitat Builder and can be placed on any surface at any angle. It can also be damaged and destroyed by striking it with the [[Survival Knife (Subnautica)|Survival Knife]] three times. |
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One solar panel is enough to power a seabase with basic energy needs. More solar panels or another kind of generator is required to power other equipment, such as [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] and [[Moonpool (Subnautica)|Moonpool]]. |
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The higher up the '''Solar Panel''' is placed, the more [[energy]] it produces. |
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A Solar Panel can transfer power up to 20 meters to a Seabase or [[Power Transmitter (Subnautica)|Power Transmitter]] only with a direct line of sight. It can store up to 75 energy. |
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Examples of placement at midday: |
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* Floater Islands - (Sun: 200%) |
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==Energy Collection Rate== |
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* Depth 0m - (Sun: 97%) |
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* Depth 10m - (Sun: 92%) |
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=== Day and Night cycle === |
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* Depth 40m - (Sun: 80%) |
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Subnautica simulates a day and night cycle. Twenty-four hours in-game correspond to about 20 minutes of real time. |
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* Depth 50m - (Sun: 78%) |
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* Depth 100m - (Sun: 60%) |
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During the day the Solar Panel receives the most sunlight and charges the most. During the evening it decreases in charge since it receives less light as the sun goes down. At midnight there is no charge at all. However, since the Solar Panel stores energy, it has some ability to maintain power at night. |
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* Depth 150m - (Sun: 39%) |
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* Depth 200m - (Sun: 20%) |
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=== Depth === |
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Solar Panel efficiency decreases with depth, at a rate that is dependant on biome. |
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* Depth 245m - (Sun: 2%) |
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* Depth 250m - (Sun: 0%) |
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==Recipe== |
==Recipe== |
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{{Recipe2}} |
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{{Recipe|item=Titanium|count=2|machine=Builder|result=Solar Panel}} |
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==Data Bank Entry== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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! class="unsortable" style="width: 100%; text-align: center;" |[[File:SolarPanelEncy.PNG|centre|660px]] |
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|- |
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| style="text-align:left; font-size:12px;" | |
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Solar power is the most prevalent power source in the galaxy, and so it is no accident that the standard solar panel is the default means of powering a habitat. A power source is a requirement of habitat oxygen generators and other onboard modules. |
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* Provides limited power for small outposts and survival habitats |
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* May be mounted on or near the habitat itself, or placed remotely and connected via power transmitters |
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* Power rate relative to sunlight exposure |
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|} |
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== Gallery == |
== Gallery == |
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< |
<tabber> |
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Screenshots= |
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Solar Panel 2.jpg|Front |
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<gallery widths="200" spacing="small"> |
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Solar Panel 3.jpg|Back |
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20161120015339_1.jpg|Front of the Solar Panel |
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Solar Panel 1.jpg|Solar Panels on a seabase foundation |
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20161120015341_1.jpg|The back of the Solar Panel |
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Solar Panel 4.jpg|When the player interact with the solar panel, it shows how much sun it receives. |
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2016-05-29_00008.jpg|Solar Panels connected to a Seabase |
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Solar Panel 6.jpg|Solar Panels placed on top of Cyclops roof. |
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</gallery> |
</gallery> |
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|-| |
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[[Category:Constructed with Builder]] |
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Concept Art= |
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<gallery widths="200" spacing="small"> |
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SolarPanelConcept.jpeg|[[Concept art]] |
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</gallery> |
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Models= |
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<gallery widths="200" spacing="small"> |
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solarpanel.png|Model from [https://sketchfab.com/models/01ef70092ccd457290dc090cc60f6d41 Sketchfab] |
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</gallery> |
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</tabber> |
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==Trivia== |
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*The player used to be able to place Solar Panels on top of the [[Cyclops]]. This was removed to encourage the player to go deeper.<ref>https://imgur.com/a/k6e6XUf ''Dated May 5th, 2016.''</ref> |
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== References == |
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<references/> |
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{{Navbox Seabase Modules}} |
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[[de:Solarmodul]] |
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[[fr:Panneau_solaire]] |
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[[ru:Солнечная_панель]] |
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[[Category:Seabase Module]] |
[[Category:Seabase Module]] |
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[[Category: |
[[Category:Constructed with Habitat Builder]] |
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[[Category:Placeable Item]] |
Latest revision as of 17:38, 20 February 2024
<infobox> <title source="title1"><default>Solar Panel (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:solarpanel||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Solar Panel is a generator crafted with the Habitat Builder that converts sunlight into Energy. It is the only power generator available by default and is best used on Seabases close to the surface, being relatively ineffective in deeper biomes. It will not convert the bioluminescence of deep sea life forms to energy, even one as large and bright as the Giant Cove Tree. It is constructed with the Habitat Builder and can be placed on any surface at any angle. It can also be damaged and destroyed by striking it with the Survival Knife three times. One solar panel is enough to power a seabase with basic energy needs. More solar panels or another kind of generator is required to power other equipment, such as Water Filtration Machine and Moonpool. A Solar Panel can transfer power up to 20 meters to a Seabase or Power Transmitter only with a direct line of sight. It can store up to 75 energy.
Energy Collection Rate
Day and Night cycle
Subnautica simulates a day and night cycle. Twenty-four hours in-game correspond to about 20 minutes of real time.
During the day the Solar Panel receives the most sunlight and charges the most. During the evening it decreases in charge since it receives less light as the sun goes down. At midnight there is no charge at all. However, since the Solar Panel stores energy, it has some ability to maintain power at night.
Depth
Solar Panel efficiency decreases with depth, at a rate that is dependant on biome.
Recipe
(no target detected)
Data Bank Entry
Solar power is the most prevalent power source in the galaxy, and so it is no accident that the standard solar panel is the default means of powering a habitat. A power source is a requirement of habitat oxygen generators and other onboard modules.
|
Gallery
<tabber> Screenshots=
|-| Concept Art=
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- The player used to be able to place Solar Panels on top of the Cyclops. This was removed to encourage the player to go deeper.[1]
References
- ↑ https://imgur.com/a/k6e6XUf Dated May 5th, 2016.
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