Seatruck Storage Module: Difference between revisions

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{{Craftable
{{Craftable (BZ)|image1 = Seatruck Storage Module.png
|image1 = Sea Truck Storage Module.png
|category = [[:Category: Seatruck Modules|Seatruck Module]]
|category = [[:Category: Sea Truck Modules|Sea Truck Module]]
|description = Attachable sea truck module that provides storage space
|description = Attachable sea truck module that provides storage space
|size =
|size =
|debugspawn = ''seatruckstoragemodule''
|debugspawn = ''seatruckstoragemodule''
|acquired_from = [[File:Mobile Vehicle Bay (BZ).png|30px|link=Mobile Vehicle Bay (Below Zero)]]
|item2=Sea Truck Storage Module Fragment
|item2=Seatruck Storage Module Fragment
|debugspawn2=''seatruckstoragemodulefragment''
|debugspawn2=''seatruckstoragemodulefragment''
|fragments=3
|fragments=3
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|blueprint=[[Fragments]]
|blueprint=[[Fragments]]
}}
}}
The '''Sea Truck Storage Module''' is a [[Sea Truck]] module that contains a large amount of storage spaces in the form of lockers.
The '''Seatruck Storage Module''' is a [[Seatruck]] module that contains a large amount of storage spaces in the form of lockers.


==Overview==
==Overview==
The Storage Module gives the player multiple storage areas to attach to their Sea Truck. In total, the module comes with two 4x2 lockers, two 3x4 lockers, and a single 6x2 locker, adding up to 52 spaces of storage. Each locker has a label that can be changed to the player's discretion.
The Storage Module gives the player multiple storage areas to attach to their Seatruck. In total, the module comes with two 4×3 lockers, two 3×5 lockers, and a single 6×3 locker, adding up to 72 spaces of storage. Each locker has a text entry field (much like a [[Wall Locker (Below Zero)|Wall Locker]]) and a circular icon above which changes the color of its label.


Like all Sea Truck modules, the Storage Module can be piloted from the roof to connect it to other Sea Truck modules.{{Clear}}
Like all Seatruck modules, the Storage Module can be piloted from the roof to connect it to other Seatruck modules. If a Storage Module is destroyed, all items inside are permanently lost.

{{clear}}


==Recipe==
==Recipe==
The blueprint for this item is unlocked by scanning fragments in the [[Deep Twisty Bridges]].
The blueprint for this item is unlocked by scanning fragments in the [[Deep Twisty Bridges]]. It is crafted in the [[Mobile Vehicle Bay (Below Zero)|Mobile Vehicle Bay]].
{{Recipe2}}
{{Recipe2 (BZ)}}{{clear}}


==Databank Entry==
==Databank Entry==
{{Databank2}}
{{Databank2 (BZ)}}


==Gallery==
==Gallery==
<tabber>
In-Game=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
Storageside.jpg|Side of the module
Storageside.jpg|Side of the module
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Storageside2.jpg|Opposite wall
Storageside2.jpg|Opposite wall
</gallery>
</gallery>
|-|
Concept Art=
<gallery widths="200" spacing="small">
Evgeny-park-11.jpg|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-13.jpg|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-15.jpg|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-14.jpg|[[Seatruck]] Design Process - by Evgeny Park
</gallery>
</tabber>
{{Navbox Vehicles}}
{{Navbox Vehicles}}
[[Category:Sea Truck Modules]]
[[Category:Seatruck Modules]]
[[Category:Needs transparency]]
[[Category:Alterra Corporation]]

Latest revision as of 22:08, 10 January 2024

<infobox>

 <title source="title1">
   <default>Seatruck Storage Module</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>seatruckstoragemodulefragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Seatruck Storage Module is a Seatruck module that contains a large amount of storage spaces in the form of lockers.

Overview

The Storage Module gives the player multiple storage areas to attach to their Seatruck. In total, the module comes with two 4×3 lockers, two 3×5 lockers, and a single 6×3 locker, adding up to 72 spaces of storage. Each locker has a text entry field (much like a Wall Locker) and a circular icon above which changes the color of its label.

Like all Seatruck modules, the Storage Module can be piloted from the roof to connect it to other Seatruck modules. If a Storage Module is destroyed, all items inside are permanently lost.


Recipe

The blueprint for this item is unlocked by scanning fragments in the Deep Twisty Bridges. It is crafted in the Mobile Vehicle Bay. (no target detected)


Databank Entry

(No target detected)

Gallery

<tabber> In-Game=

|-| Concept Art=

</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.