Fungal Sample: Difference between revisions
LeonTheDoge (talk | contribs) mNo edit summary Tags: Visual edit apiedit |
LoneSurvivr (talk | contribs) No edit summary |
||
(68 intermediate revisions by 37 users not shown) | |||
Line 1: | Line 1: | ||
{{Craftable|title1 = Fungal Sample|image4 = Fungal_Sample.png|category = [[Coral]]|tab = [[Raw Materials|Raw Material]]|description = Indigenous flora. Contain fungal enzymes.|acqired_from = [[Tree Mushroom]]s|size = 1|biome = * [[Mushroom Forest]]|bioreactor = [[File:Fungal_Sample.png|30px]] +70 Energy|debugspawn = ''treemushroompiece''}}The '''Fungal Sample '''is a [[Raw Materials|raw material]] that can be obtained from the [[Tree Mushroom]] in [[Mushroom Forest]]s. The [[PDA]] description states that the sample contains fungal enzymes. |
|||
{{Infobox:Raw Materials |
|||
|title = Fungal Sample |
|||
|image = Tree Mushroom Sample.png |
|||
|Obtained from = [[Coral Tree|Coral Trees]], [[Tree Leech]] |
|||
|Biome/s = [[Caves]], [[Grassy Plateaus]], [[Mountain Range Caves]], [[Mushroom Forest]] |
|||
|Inventory = 1 |
|||
}} |
|||
==Description== |
|||
The '''Fungal Sample '''is a [[Raw Materials|raw material]] that can be obtained from the [[Coral Tree|Coral Trees]] in [[Mushroom Forest|Mushroom Forests]]. The in-game description states that the sample contains fungal enzymes. |
|||
The player can obtain Fungal Samples by harvesting a Mushroom Cap with the [[Survival Knife (Subnautica)|Knife]]. Crashing a [[Seamoth]] into the cap will also break it into small pieces. The only practical use for Fungal Samples is fuel for the [[Bioreactor (Subnautica)|Bioreactor]]. |
|||
{{ExtraSpoilersection|Fungal Samples are required to make [[Hatching Enzymes]], which is their only known crafting recipe.}} |
|||
The player can break off the '''Fungal Samples '''by hitting them with the survival knife (one stroke) or collide into them with the [[Seamoth]] or [[Cyclops]], causing them to break and slowly drift to the ground. |
|||
Fungal Samples are not scannable. |
|||
⚫ | |||
* One mushroom caps will yield from 2 to 14 '''Fungal Samples''' (depends on the size) and break off in 4 bits in one cut. |
|||
== |
==Energy Value== |
||
{{Recipe2}} |
|||
{{Recipe|item= Creepvine Sample |count=3|item2=Tree Mushroom Sample|machine=Bioreactor|result=Energy|resultcount=200}} |
|||
== |
==Uses In Crafting== |
||
{{ExtraSpoilersection|1===Hatching Enzymes== |
|||
<gallery> |
|||
{{Recipe2|page=Hatching Enzymes}}}} |
|||
Tree Mushroom Sample (1).jpg|Fungal Samples on the seabed |
|||
⚫ | |||
⚫ | |||
<gallery widths="200" spacing="small"> |
|||
⚫ | |||
Tree_Mushroom_Sample_In-game.png|The In-game Model |
|||
</gallery> |
</gallery> |
||
⚫ | |||
{{Navbox Items}} |
|||
[[de:Baumpilzprobe]] |
|||
[[fr:Échantillon fongique]] |
|||
[[ru:Образец_гриба]] |
|||
⚫ | |||
[[Category:Item]] |
[[Category:Item]] |
||
[[Category:Raw Material]] |
[[Category:Raw Material]] |
||
[[Category:Story]] |
|||
<center><div style="position: fixed; display: block; margin-left: auto; margin-right: auto; width: 100%; top: -20px; left: 0px; z-index: -1">[[File:MushroomForestArtwork2.jpg|center|1300x1200px]]</div> |
Latest revision as of 03:14, 16 December 2023
<infobox> <title source="title1"><default>Fungal Sample</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:treemushroompiece||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fungal Sample is a raw material that can be obtained from the Tree Mushroom in Mushroom Forests. The PDA description states that the sample contains fungal enzymes.
Description
The player can obtain Fungal Samples by harvesting a Mushroom Cap with the Knife. Crashing a Seamoth into the cap will also break it into small pieces. The only practical use for Fungal Samples is fuel for the Bioreactor.
Spoiler alert: The following section contains story related material. |
---|
Fungal Samples are required to make Hatching Enzymes, which is their only known crafting recipe. |
Fungal Samples are not scannable.
Energy Value
(no target detected)
Uses In Crafting
Spoiler alert: The following section contains story related material. |
---|
Hatching Enzymes |
Gallery
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.