Flashlight (Subnautica): Difference between revisions
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If a [[Bleeder]] latches onto the player's arm, the player can use the Flashlight to hit the Bleeder. |
If a [[Bleeder]] latches onto the player's arm, the player can use the Flashlight to hit the Bleeder. |
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The Flashlight can also be used to efficiently break [[Harvesting Nodes|nodes]] as it smashes them with one swing. |
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== Recipe == |
== Recipe == |
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== Trivia == |
== Trivia == |
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* A flashlight can be found inside the wreckage in the Aurora on the way to the blackbox data terminal |
* A flashlight can be found inside the wreckage in the Aurora on the way to the blackbox data terminal |
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* The flashlight shows a |
* The flashlight shows a battery on the back which disappears when the battery is unequipped. |
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== Gallery == |
== Gallery == |
Revision as of 04:06, 4 September 2023
<infobox> <title source="title1"><default>Flashlight (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:flashlight||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Flashlight is a tool crafted by using the Fabricator. The Flashlight will generate light in the direction the player faces while it is equipped and switched on. It is useful for night dives and exploring caves. The Flashlight consumes Energy from a Battery while switched on. The Flashlight can provide up to 13 minutes and 20 seconds of light on a single full Battery charge (8 seconds per unit of energy).
Controls
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |
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Activation | ![]() |
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Change Battery | ![]() |
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Uses
The main use of the Flashlight is its ability to light up areas so that they are visible to the player. However, when running, this ability will not work. The Flashlight can also affect certain fauna in different ways. for example, Oculus will flee from the Flashlight's light, while some aggressive fauna like the Boneshark will be attracted to it.
If a Bleeder latches onto the player's arm, the player can use the Flashlight to hit the Bleeder.
The Flashlight can also be used to efficiently break nodes as it smashes them with one swing.
Recipe
(no target detected)
Trivia
- A flashlight can be found inside the wreckage in the Aurora on the way to the blackbox data terminal
- The flashlight shows a battery on the back which disappears when the battery is unequipped.
Gallery
The player holding the Flashlight
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