Al-An's Vessel: Difference between revisions
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|image4 = Al-An (BZ).png |
|image4 = Al-An (BZ).png |
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|category = [[Category: |
|category = [[Category:Architect Technology|Archi-Tech]] |
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|health = Invulnerable |
|health = Invulnerable |
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|acquired_from = * [[Architect Component Fabricator]] |
|acquired_from = * [[Architect Component Fabricator]] |
Revision as of 00:01, 11 July 2023
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Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
<infobox> <title source="title1"><default>Al-An's Vessel</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Architect Body is a constructable bio-mechanical vessel designed by The Architects. One vessel can be made for Al-An at the Fabrication Facility by Robin Ayou after collecting all three necessary components.
Appearance
The Architect Body resembles that of the mythological centaur, with a four-legged posterior body and a human-like anterior body bearing a pair of arms and the head. The head, torso, and several of its limbs glow several different colors.
Components
The Architect Body is made up of three separate components. These components being the organs, the skeleton, and the tissues.
Organs
The organs for the Architect Body can be located in the Crystal Caves Cache, in an open container.
Architect Constituent Parts |
<poem>The Architect organs are effectively a network of biocomposite and cybernetic material, containing a variety of subsystems. The "heart" is a particularly complex centerpiece in this biological / technological hybrid. It moves blood and nutrients throughout the body to nourish and maintain the animal aspects of the alien corpus, while also functioning as the primary energy source for the cybernetic neurological system. Sensory input is processed and filtered into a dense network of incredible computational power - the Architect "brain." No respiration or digestive systems appear to be present, suggesting a life that is fed entirely by sustained electrical energy, and a body that can survive in environments that are otherwise extremely hostile to most lifeforms. In spite of its intricate design, the insistence on incorporating biological components exposes the Architect body to the possibility of disease.</poem> |
Source: Scan the Architect Organs in the Crystal Caves Cache |
Recipe

x1
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x2
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x3
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Skeleton
The skeleton for the Architect Body can be located in the Deep Lilypads Cave Cache, just in front of the Alien Statue.
Architect Skeletal Structure |
<poem>A dense synthetic skeletal structure made from unknown alien components. It is estimated that the skeletal material would score a ten on the Mohs test for material hardness. It is highly resistant to shattering due to its incredibly strong impact strength.</poem> |
Source: Scan the Architect Skeletal Structure in the Deep Lilypads Cave Cache |
Recipe

x3
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x1
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x1
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Tissue
The tissues for the Architect Body can be located in the Arctic Spires Cache, under a mound of collapsed rubble.
Architect Tissue |
<poem>A leather-like tissue sample of alien origin. DNA markers indicate a complex mixture, synthesized from over twenty different sources. The tissue sample incorporates advanced biocomposites, resulting in unique mechanical properties: - Compression: Extremely high compressive strength protects against external forces, and may indicate adaptation to extreme environments |
Source: Scan the Architect Component in the Arctic Spires Cache |
Recipe

x2
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x1
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x2
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Databank Entry
- TBD
Achievement
Spoiler alert: The following section contains story related material.
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Out of Mind Construct an alien vessel.
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Gallery
<tabber> In-Game=
|-| Concept Art=
|-| Models=
Model of Organs from Sketchfab
Model of the Skeleton from Sketchfab
Model of Tissues from Sketchfab
Model of the container that holds the Organs from Sketchfab
Model of Organs in the container from Sketchfab
</tabber>
Trivia
Whilst reconstructing his body, Al-An mentions it (and presumably all other Architect storage mediums) has been bioengineered from 27 different species.