Cyclops Thermal Reactor Module: Difference between revisions
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CyberShadow (talk | contribs) (Fix misinformation. Energy generation starts above 30°C, though the curve is not linear so the amount is very small. Details in Cyclops#Upgrades_and_Customization.) Tag: 2017 source edit |
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{{SimilarName|the '''Cyclops Thermal Reactor Module'''|the [[Prawn Suit Thermal Reactor]]}} |
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{{SimilarName|the '''Cyclops Thermal Reactor Module'''|the [[Prawn Suit Thermal Reactor]]}}{{Craftable|title1 = Cyclops Thermal Reactor Module|image4 = Cyclops Thermal Reactor Module.PNG|tab = [[Upgrade Modules]]|description = Transfers environmental heat energy into electrical power.|acqired_from = [[File:Cyclops.png|30px|link=Cyclops]] Cyclops Upgrade Fabricator|size = 1|attribute = [[Energy]]|item_id = ''cyclopsthermalreactormodule''|crafting = [[File:Plasteel Ingot.png|30px|link=Plasteel Ingot]]x4 [[File:Quartz.png|30px|link=Quartz]]x5 [[File:Kyanite.png|30px|link=Kyanite]]x3}}The '''Cyclops Thermal Reactor Module''' is an [[Upgrade Modules|upgrade module]] that functions identically to the [[Prawn Suit Thermal Reactor]]. |
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{{Craftable |
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|image4 = Cyclops Thermal Reactor Module.PNG |
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|tab = [[Upgrade Modules]] |
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|description = Transfers environmental heat energy into electrical power. |
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|acqired_from = [[Data Boxes]]|size = 1 |
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|attribute = [[Energy]] |
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|debugspawn = ''cyclopsthermalreactormodule'' |
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|image6= Data Box.png |
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|location6= |
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* [[Wrecks|Grand Reef Wreck]] |
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* [[Wrecks|Mountains Wreck]] |
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* [[Wrecks|Northwestern Mushroom Forest Wreck]]}} |
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The '''Cyclops Thermal Reactor Module''' is an [[Upgrade Modules|upgrade module]] that functions identically to the [[Prawn Suit Thermal Reactor]]. |
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The |
The Cyclops Thermal Reactor Module allows the [[Cyclops]] to generate [[energy]] from heat, as its name implies. Energy will only be generated if the Cyclops is in an area with temperatures greater than 30°C at the engines. |
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Before the module can be crafted, its blueprint must first be retrieved from a [[Data Boxes|data box]]. |
Before the module can be crafted using the [[Cyclops#Upgrades and Customization|Cyclops Upgrade Fabricator]], its blueprint must first be retrieved from a [[Data Boxes|data box]]. |
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== Recipe == |
== Recipe == |
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{{Recipe2}} |
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{{Recipe|item1=Plasteel Ingot|count1=4|item2=Quartz|count2=5|item3=Kyanite|count3=3|machine=Cyclops|result=Cyclops Thermal Reactor Module}} |
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==Gallery== |
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<gallery widths="200" spacing="small"> |
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Upgrade_Module_In-game.png|In-Game |
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</gallery> |
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{{Navbox Items}} |
{{Navbox Items}} |
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[[de:Zyklop Wärmereaktor]] |
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[[fr:Module de réacteur thermique pour Cyclops]] |
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[[pl:Moduł termalnego reaktora Cyklopa]] |
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[[ru:Модуль теплового реактора «Циклопа»]] |
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[[Category:Item]] |
[[Category:Item]] |
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[[Category:Cyclops Upgrade]] |
[[Category:Cyclops Upgrade]] |
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[[Category:Crafted with Plasteel Ingot]] |
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[[Category:Crafted with Quartz]] |
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[[Category:Crafted with Kyanite]] |
Latest revision as of 08:33, 13 April 2023
<infobox> <title source="title1"><default>Cyclops Thermal Reactor Module</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:cyclopsthermalreactormodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Thermal Reactor Module is an upgrade module that functions identically to the Prawn Suit Thermal Reactor. The Cyclops Thermal Reactor Module allows the Cyclops to generate energy from heat, as its name implies. Energy will only be generated if the Cyclops is in an area with temperatures greater than 30°C at the engines. Before the module can be crafted using the Cyclops Upgrade Fabricator, its blueprint must first be retrieved from a data box.
Recipe
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Gallery
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