Cyclops Sonar Upgrade: Difference between revisions
No edit summary Tag: 2017 source edit |
CyberShadow (talk | contribs) (Correct misinformation) Tag: 2017 source edit |
||
Line 12: | Line 12: | ||
*[[Wrecks|Grand Reef Wreck]] |
*[[Wrecks|Grand Reef Wreck]] |
||
}} |
}} |
||
The '''Cyclops Sonar Upgrade''' is an upgrade for the [[Cyclops]], it functions similarly to the [[Seamoth Sonar]], but can be toggled on and off. Every ping, |
The '''Cyclops Sonar Upgrade''' is an upgrade for the [[Cyclops]], it functions similarly to the [[Seamoth Sonar]], but can be toggled on and off. Every ping, 10 [[energy]] will be drained from the Cyclops (0.5% when using the default power cells), and it pings every five seconds while active. This energy usage is not affected by the [[Cyclops Engine Efficiency Module]]. |
||
Like all other Cyclops upgrades, it must be crafted at the [[Cyclops#Upgrades and Customization|Cyclops Upgrade Fabricator]]. The [[Blueprints (Subnautica)|blueprint]] for the Cyclops Sonar Upgrade must be retrieved from a [[Data Boxes|data box]] first, however. The data boxes containing the blueprint can be found in [[Wrecks]]. |
Like all other Cyclops upgrades, it must be crafted at the [[Cyclops#Upgrades and Customization|Cyclops Upgrade Fabricator]]. The [[Blueprints (Subnautica)|blueprint]] for the Cyclops Sonar Upgrade must be retrieved from a [[Data Boxes|data box]] first, however. The data boxes containing the blueprint can be found in [[Wrecks]]. |
Latest revision as of 15:55, 12 April 2023
<infobox> <title source="title1"><default>Cyclops Sonar Upgrade</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:cyclopssonarmodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Sonar Upgrade is an upgrade for the Cyclops, it functions similarly to the Seamoth Sonar, but can be toggled on and off. Every ping, 10 energy will be drained from the Cyclops (0.5% when using the default power cells), and it pings every five seconds while active. This energy usage is not affected by the Cyclops Engine Efficiency Module. Like all other Cyclops upgrades, it must be crafted at the Cyclops Upgrade Fabricator. The blueprint for the Cyclops Sonar Upgrade must be retrieved from a data box first, however. The data boxes containing the blueprint can be found in Wrecks.
Recipe
(no target detected)
Gallery
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.