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[[File:Fabricator_Menu_Submarine.png|thumb|128px]]
[[File:Fabricator_Menu_Submarine.png|thumb|128px]]'''Upgrade Modules''' are software drives that improve the [[Cyclops]], [[Seamoth]], [[Prawn Suit]], and [[Scanner Room]].
'''Upgrade Modules''' are software drives that create improvements to the [[Cyclops]], [[Seamoth]], and [[Scanner Room]].


The '''Upgrade Modules''' that are intended for the Cyclops are crafted using the [[Fabricator]] onboard of the Cyclops. The menu point that says "Submarine" does not show up on fabricators within [[Seabases]]. The Seamoth's '''Upgrade Modules''' are crafted with the mini-fabricator at the [[Seamoth Modification Station]].
Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the [[Vehicle Upgrade Console]] (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.


Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable.  In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the [[Modification Station]] (not to be confused with the Vehicle Upgrade Console mentioned above).
'''Upgrade Modules''' for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Four '''Upgrade Modules''' can be applied at once and the effect of each stack.


'''Upgrades''' to the Seamoth can be placed in a panel on the Seamoth's left side. Like the Cyclops, up to four '''Upgrade Modules''' can be applied at once. The Seamoth also has a Paperdoll UI like the [[PDA]]. Certain '''Upgrade Modules''' such as the [[Seamoth Storage Solution]] can differ depending on which slot it is placed.
Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.


'''Upgrades''' to the Scanner Room can be placed in a panel inside the Scanner Room. Like the Cyclops and Seamoth, up to four '''Upgrade Modules''' can be applied at once. The Scanner Room also has a Paperdoll UI like the PDA.
Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.


Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.
'''Upgrade Modules''' should not be confused with the upgrades that the [[Modification Station]] does to certain [[Tools]] and pieces of [[Equipment]].


Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.
==Upgrade List==

{| class="wikitable sortable"
==Upgrades Compatible with Seamoth and Prawn Suit==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
! scope="col" |Image
! class="unsortable" style="width: 50%; text-align: left;" |Description
! scope="col" |Name
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
! scope="col" |System
! scope="col" |Ingredients
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Power_Efficiency_Module.png|80px|center|link=Engine Efficiency Module]][[Engine Efficiency Module]]
|[[File:Power Efficiency Upgrade Module.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Power Efficiency Upgrade Module]]
* Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack.
|[[Cyclops]]
| style="text-align:left; font-size:12px;" |
|
* [[Seamoth]]
* Found in the upgrade console inside the power generator room of the [[Aurora]]
* [[Prawn Suit]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Hull_Reinforcement.png|80px|center|link=Hull Reinforcement]][[Hull Reinforcement]]
|[[File:Cyclops Pressure Compensator.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Cyclops Pressure Compensator]]
*Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
|[[Cyclops]]
| style="text-align:left; font-size:12px;" |
|
*[[Plasteel Ingot]]
* [[Seamoth]]
* [[Prawn Suit]]
*[[Blueprints|Cyclops Pressure Compensator Blueprint]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Storage_Solution.png|80px|center|link=Storage Module]][[Storage Module]]
|[[File:Ultra Hull Reinforcement Module.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Ultra Hull Reinforcement Module]]
* A 4×4 storage locker. Seamoth/Prawn compatible.
|[[Cyclops]]
* Can equip multiple copies for added effect.
|
* Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth.
*[[Cyclops Pressure Compensator]]
| style="text-align:left; font-size:12px;" |
*[[Plasteel Ingot]] x10
* [[Seamoth]]
* [[Prawn Suit]]
|}

==Seamoth Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
|[[File:Shell Hull Reinforcement Module.png|thumb|center|64px]]
! class="unsortable" style="width: 50%; text-align: left;" |Description
|[[Shell Hull Reinforcement Module]]
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|[[Cyclops]]
|
*Spawnable Only
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_1.png|80px|center|link=Seamoth Depth Module MK1]][[Seamoth Depth Module MK1]]
|[[File:Chelonian Hull Reinforcement Module.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Chelonian Hull Reinforcement Module]]
* Hardens the vehicle chassis under medium pressures.
|[[Cyclops]]
* Increases crush depth by 100m making it become 300m. Does not stack
|
| style="text-align:left; font-size:12px;" |
*Spawnable Only
* [[Seamoth]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_2.png|80px|center|link=Seamoth Depth Module MK2]][[Seamoth Depth Module MK2]]
|[[File:Seamoth Pressure Compensator Mark 1.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Pressure Compensator Mark 1]]
* Hardens the vehicle chassis under high pressures.
|[[Seamoth]]
* Increases crush depth by 300m making it become 500m. Does not stack.
|
| style="text-align:left; font-size:12px;" |
* [[Plasteel Ingot]]
* [[Computer Chip]]
* [[Seamoth]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_3.png|80px|center|link=Seamoth Depth Module MK3]][[Seamoth Depth Module MK3]]
|[[File:Seamoth Pressure Compensator Mark 2.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Pressure Compensator Mark 2]]
* Hardens the vehicle chassis under extreme pressures.
|[[Seamoth]]
* Increases crush depth by 700m making it become 900m. Does not stack.
|
| style="text-align:left; font-size:12px;" |
* [[Seamoth Pressure Compensator Mark 1]]
* [[Plasteel Ingot]] x2
* [[Seamoth]]
* [[Computer Chip]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Perimeter_Defense_System.png|80px|center|link=Seamoth Perimeter Defense System]][[Seamoth Perimeter Defense System]]
|[[File:Seamoth Pressure Compensator Mark 3.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Pressure Compensator Mark 3]]
*Generates a localized electric field designed to ward off aggressive fauna.
|[[Seamoth]]
| style="text-align:left; font-size:12px;" |
|
* [[Seamoth Pressure Compensator Mark 2]]
*[[Seamoth]]
* [[Plasteel Ingot]] x3
* [[Computer Chip]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Solar_Charger.png|80px|center|link=Seamoth Solar Charger]][[Seamoth Solar Charger]]
|[[File:Seamoth Power Efficiency Module.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Power Efficiency Module]]
* Recharges the Seamoth's power cell while in sunlight.
|[[Seamoth]]
* Can equip multiple copies for added effect.
|
| style="text-align:left; font-size:12px;" |
* [[Computer Chip]]
* [[Seamoth]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Sonar.png|80px|center|link=Seamoth Sonar]][[Seamoth Sonar]]
|[[File:Seamoth Solar Charger.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Solar Charger]]
* A dedicated system for detecting and displaying topographical data on the HUD
|[[Seamoth]]
| style="text-align:left; font-size:12px;" |
|
* [[Titanium]]
* [[Seamoth]]
* [[Quartz]]
* [[Computer Chip]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Torpedo_System.png|80px|center|link=Torpedo System]][[Torpedo System]]
|[[File:Seamoth Storage Solution.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Storage Solution]]
*A standard underwater payload delivery system adapted to fire torpedoes.
|[[Seamoth]]
| style="text-align:left; font-size:12px;" |
|
* [[Titanium]] 3x
*[[Seamoth]]
|}

==Prawn Suit Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
|[[File:Seamoth Perimeter Defense System.png|thumb|center|64px]]
! class="unsortable" style="width: 50%; text-align: left;" |Description
|[[Seamoth Perimeter Defense System]]
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|[[Seamoth]]
|
* [[Advanced Wiring Kit]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Prawn_Suit_Pressure_Compensator_Mark_1.png|80px|center|link=Prawn Suit Depth Module MK1]][[Prawn Suit Depth Module MK1]]
|[[File:Seamoth Torpedo System.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Torpedo System]]
* Enhances safe diving depth by 400m making it 1300m. Does not stack.
|[[Seamoth]]
| style="text-align:left; font-size:12px;" |
|
* [[Magnetite]]
* [[Prawn Suit]]
* [[Computer Chip]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Prawn Suit Depth Module MK2.png|80px|center|link=Prawn Suit Depth Module MK2]][[Prawn Suit Depth Module MK2]]
|[[File:Seamoth Sonar.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Seamoth Sonar]]
* Enhances safe diving depth by 800m making it 1700m. Does not stack.
|[[Seamoth]]
| style="text-align:left; font-size:12px;" |
|
* [[Advanced Wiring Kit]]
* [[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Drill_Arm.png|80px|center|link=Prawn Suit Drill Arm]][[Prawn Suit Drill Arm]]
| style="text-align:left; font-size:12px;" |
*Enables the mining of [[Large Resource Deposits]].
| style="text-align:left; font-size:12px;" |
*[[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Grappling_Arm_Module.png|80px|center|link=Prawn Suit Grappling Arm]][[Prawn Suit Grappling Arm]]
| style="text-align:left; font-size:12px;" |
*Fires a grappling hook for enhanced environment traversal.
| style="text-align:left; font-size:12px;" |
*[[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Jet_Jump_Upgrade.png|80px|center|link=Prawn Suit Jump Jet Upgrade]][[Prawn Suit Jump Jet Upgrade]]
| style="text-align:left; font-size:12px;" |
* Powerful rear-mounted jets propel the Prawn suit into the air. Does not stack.
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Propulsion_Cannon_for_Exosuit.png|80px|center|link=Prawn Suit Propulsion Cannon]][[Prawn Suit Propulsion Cannon]]
| style="text-align:left; font-size:12px;" |
* Industrial strength propulsion cannon fitting for the Prawn suit.
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Thermal_Reactor_Module.png|80px|center|link=Prawn Suit Thermal Reactor]][[Prawn Suit Thermal Reactor]]
| style="text-align:left; font-size:12px;" |
*Recharges power cells in hot areas, above 30C  degrees. Does not stack.
| style="text-align:left; font-size:12px;" |
*[[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Torpedo_Arm_Module.png|80px|center|link=Prawn Suit Torpedo Arm]][[Prawn Suit Torpedo Arm]]
| style="text-align:left; font-size:12px;" |
* A standard underwater payload delivery system adapted to fire torpedoes.
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
|}

==Cyclops Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
! class="unsortable" style="width: 50%; text-align: left;" |Description
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Decoy Tube Upgrade.png|80px|center|link=Cyclops Decoy Tube Upgrade]][[Cyclops Decoy Tube Upgrade]]
| style="text-align:left; font-size:12px;" |
*Increases the capacity of the [[Cyclops|Cyclops']] Decoy Loading Tube
| style="text-align:left; font-size:12px;" |
*[[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK1.png|80px|center|link=Cyclops Depth Module MK1]][[Cyclops Depth Module MK1]]
| style="text-align:left; font-size:12px;" |
* Rearranges the [[Cyclops|submarine]] hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack.
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK2.png|80px|center|link=Cyclops Depth Module MK2]][[Cyclops Depth Module MK2]]
| style="text-align:left; font-size:12px;" |
* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts.
* Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack.
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK3.png|80px|center|link=Cyclops Depth Module MK3]][[Cyclops Depth Module MK3]]
| style="text-align:left; font-size:12px;" |
* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts.
* Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack.
| style="text-align:left; font-size:12px;" |
*[[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Docking Bay Repair Module.png|80px|center|link=Cyclops Docking Bay Repair Module]][[Cyclops Docking Bay Repair Module]]
| style="text-align:left; font-size:12px;" |
*Repairs vehicles docked in the [[Cyclops]]
| style="text-align:left; font-size:12px;" |
*[[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Power_Efficiency_Upgrade_Module.png|80px|center|link=Cyclops Engine Efficiency Module]][[Cyclops Engine Efficiency Module]]
| style="text-align:left; font-size:12px;" |
* Recycles heat byproduct to increase engine efficiency by 300%.
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Fire Suppression System.png|80px|center|link=Cyclops Fire Suppression System]][[Cyclops Fire Suppression System]]
| style="text-align:left; font-size:12px;" |
*Installs a fire suppression system on the [[Cyclops]]
| style="text-align:left; font-size:12px;" |
*[[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Shield Generator.png|80px|center|link=Cyclops Shield Generator]][[Cyclops Shield Generator]]
| style="text-align:left; font-size:12px;" |
* Creates a temporary barrier around the [[Cyclops|sub]] rendering it invulnerable for a brief time.
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Sonar Upgrade.png|80px|center|link=Cyclops Sonar Upgrade]][[Cyclops Sonar Upgrade]]
| style="text-align:left; font-size:12px;" |
* Scans the terrain outside the [[Cyclops]]
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Thermal Reactor Module.PNG|80px|center|link=Cyclops Thermal Reactor Module]][[Cyclops Thermal Reactor Module]]
| style="text-align:left; font-size:12px;" |
* Recharges power cells in hot areas, above 35C  degrees. Does not stack.
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
|}

==Scanner Room Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
|[[File:Seamoth Hull Reinforcement.png|thumb|center|64px]]
! class="unsortable" style="width: 50%; text-align: left;" |Description
|[[Seamoth Hull Reinforcement]]
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|[[Seamoth]]
|
* [[Titanium]] 2x
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Range_Upgrade.png|80px|center|link=Scanner Room Range Upgrade]][[Scanner Room Range Upgrade]]
|[[File:Scanner Room Range Upgrade.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Scanner Room Range Upgrade]]
|[[Scanner Room]]
* Adds range to scanning when added to the [[Scanner Room]]
| style="text-align:left; font-size:12px;" |
|
* [[Quartz]]
* [[Scanner Room]]
* [[Computer Chip]]
|-
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Speed_Upgrade.png|80px|center|link=Scanner Room Speed Upgrade]][[Scanner Room Speed Upgrade]]
|[[File:Scanner Room Speed Upgrade.png|thumb|center|64px]]
| style="text-align:left; font-size:12px;" |
|[[Scanner Room Speed Upgrade]]
|[[Scanner Room]]
* Makes scanning faster for the [[Scanner Room]]
| style="text-align:left; font-size:12px;" |
|
* [[Quartz]]
* [[Scanner Room]]
* [[Computer Chip]]
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery widths="200" spacing="small">
Upgrade_Module_In-game.png|An Upgrade Module
Upgrade Module.jpg|An upgrade module
2015-05-08_00035.jpg|Old Upgrade Console UI
Upgrade Module 0.jpg|The [[Cyclops]] upgrade console with no upgrades
Upgrade Module 4.jpg|The Cyclops upgrade console with four upgrades
Seamoth Upgrades Panel.jpg|Seamoth upgrade panel, where Upgrade Modules can be placed.
Seamoth Upgrade Menu (1).jpg|The Vehicle Modification Station inside the [[Moonpool]] where the Upgrade Modules can be created.
2015-05-08_00035.jpg|Upgrade Console UI
Seamoth Upgrades Panel.jpg|Seamoth upgrade panel, where upgrade modules can be placed.
Seamoth Upgrade Menu (1).jpg|[[Seamoth Modification Station]] inside the [[Moon Pool]] where the upgrades can be created.
</gallery>
</gallery>


{{Navbox Items}}
[[ru: Улучшения]]
[[de:Modul]]
[[Category:In Development]]
[[fr:Modules d'améliorations]]
[[Category:Upgrade]]
[[es:Módulos de mejora]]
[[pl:Ulepszenia]]
[[ru:Улучшения]]
[[Category:Cyclops Upgrade]]
[[Category:Prawn Suit Upgrade]]
[[Category:Seamoth Upgrade]]
[[Category:Item Upgrade]]

Latest revision as of 13:43, 28 February 2023

Fabricator Menu Submarine.png

Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room.

Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.

Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable.  In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the Modification Station (not to be confused with the Vehicle Upgrade Console mentioned above).

Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.

Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.

Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.

Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.

Upgrades Compatible with Seamoth and Prawn Suit

Modules Description Enhanced
Seamoth Power Efficiency Module.png
Engine Efficiency Module
  • Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack.
Seamoth Hull Reinforcement.png
Hull Reinforcement
  • Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
Seamoth Storage Solution.png
Storage Module
  • A 4×4 storage locker. Seamoth/Prawn compatible.
  • Can equip multiple copies for added effect.
  • Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth.

Seamoth Upgrades

Modules Description Enhanced
Seamoth Pressure Compensator Mark 1.png
Seamoth Depth Module MK1
  • Hardens the vehicle chassis under medium pressures.
  • Increases crush depth by 100m making it become 300m. Does not stack
Seamoth Pressure Compensator Mark 2.png
Seamoth Depth Module MK2
  • Hardens the vehicle chassis under high pressures.
  • Increases crush depth by 300m making it become 500m. Does not stack.
Seamoth Pressure Compensator Mark 3.png
Seamoth Depth Module MK3
  • Hardens the vehicle chassis under extreme pressures.
  • Increases crush depth by 700m making it become 900m. Does not stack.
Seamoth Perimeter Defense System.png
Seamoth Perimeter Defense System
  • Generates a localized electric field designed to ward off aggressive fauna.
Seamoth Solar Charger.png
Seamoth Solar Charger
  • Recharges the Seamoth's power cell while in sunlight.
  • Can equip multiple copies for added effect.
Seamoth Sonar.png
Seamoth Sonar
  • A dedicated system for detecting and displaying topographical data on the HUD
Seamoth Torpedo System.png
Torpedo System
  • A standard underwater payload delivery system adapted to fire torpedoes.

Prawn Suit Upgrades

Modules Description Enhanced
Prawn Suit Pressure Compensator Mark 1.png
Prawn Suit Depth Module MK1
  • Enhances safe diving depth by 400m making it 1300m. Does not stack.
Prawn Suit Depth Module MK2.png
Prawn Suit Depth Module MK2
  • Enhances safe diving depth by 800m making it 1700m. Does not stack.
Exosuit Drill Arm.png
Prawn Suit Drill Arm
Exosuit Grappling Arm Module.png
Prawn Suit Grappling Arm
  • Fires a grappling hook for enhanced environment traversal.
Exosuit Jet Jump Upgrade.png
Prawn Suit Jump Jet Upgrade
  • Powerful rear-mounted jets propel the Prawn suit into the air. Does not stack.
Propulsion Cannon for Exosuit.png
Prawn Suit Propulsion Cannon
  • Industrial strength propulsion cannon fitting for the Prawn suit.
Exosuit Thermal Reactor Module.png
Prawn Suit Thermal Reactor
  • Recharges power cells in hot areas, above 30C  degrees. Does not stack.
Exosuit Torpedo Arm Module.png
Prawn Suit Torpedo Arm
  • A standard underwater payload delivery system adapted to fire torpedoes.

Cyclops Upgrades

Modules Description Enhanced
Cyclops Decoy Tube Upgrade.png
Cyclops Decoy Tube Upgrade
  • Increases the capacity of the Cyclops' Decoy Loading Tube
Cyclops Depth Module MK1.png
Cyclops Depth Module MK1
  • Rearranges the submarine hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack.
Cyclops Depth Module MK2.png
Cyclops Depth Module MK2
  • Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
  • Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack.
Cyclops Depth Module MK3.png
Cyclops Depth Module MK3
  • Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
  • Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack.
Cyclops Docking Bay Repair Module.png
Cyclops Docking Bay Repair Module
  • Repairs vehicles docked in the Cyclops
Power Efficiency Upgrade Module.png
Cyclops Engine Efficiency Module
  • Recycles heat byproduct to increase engine efficiency by 300%.
Cyclops Fire Suppression System.png
Cyclops Fire Suppression System
  • Installs a fire suppression system on the Cyclops
Cyclops Shield Generator.png
Cyclops Shield Generator
  • Creates a temporary barrier around the sub rendering it invulnerable for a brief time.
Cyclops Sonar Upgrade.png
Cyclops Sonar Upgrade
  • Scans the terrain outside the Cyclops
Cyclops Thermal Reactor Module.PNG
Cyclops Thermal Reactor Module
  • Recharges power cells in hot areas, above 35C  degrees. Does not stack.

Scanner Room Upgrades

Modules Description Enhanced
Scanner Room Range Upgrade.png
Scanner Room Range Upgrade
Scanner Room Speed Upgrade.png
Scanner Room Speed Upgrade

Gallery

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