Upgrade Modules: Difference between revisions
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[[File:Fabricator_Menu_Submarine.png|thumb]] |
[[File:Fabricator_Menu_Submarine.png|thumb|128px]]'''Upgrade Modules''' are software drives that improve the [[Cyclops]], [[Seamoth]], [[Prawn Suit]], and [[Scanner Room]]. |
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[[Submarine]] is diffrent types of reinforcements to the [[Cyclops]]. They are crafted from materials and resources using the fabricator. The reinforcements are placed in the Upgrade console in back of the cyclops. These will allow the submarine will go deeper than normal. |
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Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the [[Vehicle Upgrade Console]] (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room. |
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==Submarine List== |
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{| class="wikitable sortable" border="0" style="margin: 1em auto 1em auto" |
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Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable. In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the [[Modification Station]] (not to be confused with the Vehicle Upgrade Console mentioned above). |
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Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once. |
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Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once. |
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Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades. |
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Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once. |
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==Upgrades Compatible with Seamoth and Prawn Suit== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
|- |
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! class="unsortable" style="width: 30%; text-align: center;" |Modules |
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! scope="col" |Image |
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! class="unsortable" style="width: 50%; text-align: left;" |Description |
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! scope="col" |Name |
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! class="unsortable" style="width: 20%; text-align: left;" |Enhanced |
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! scope="col" |Obtained From |
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! scope="col" |Location(s) |
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|- |
|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Power_Efficiency_Module.png|80px|center|link=Engine Efficiency Module]][[Engine Efficiency Module]] |
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|[[File:Reinforcement Module.png|thumb|left|64px]] |
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| style="text-align:left; font-size:12px;" | |
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|[[Hull Reinforcement Module]] |
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* Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack. |
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|[[Fabricator]] |
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| style="text-align:left; font-size:12px;" | |
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|None |
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* [[Seamoth]] |
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* [[Prawn Suit]] |
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|- |
|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Hull_Reinforcement.png|80px|center|link=Hull Reinforcement]][[Hull Reinforcement]] |
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|[[File:Reinforcement Module.png|thumb|left|64px]] |
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| style="text-align:left; font-size:12px;" | |
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|[[Shell Hull Reinforcement Module]] |
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*Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible. |
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|[[Fabricator]] |
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| style="text-align:left; font-size:12px;" | |
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|None |
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* [[Seamoth]] |
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* [[Prawn Suit]] |
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|- |
|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Storage_Solution.png|80px|center|link=Storage Module]][[Storage Module]] |
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|[[File:Reinforcement Module.png|thumb|left|64px]] |
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| style="text-align:left; font-size:12px;" | |
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|[[Chelonian Hull Reinforcement Module]] |
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* A 4×4 storage locker. Seamoth/Prawn compatible. |
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|[[Fabricator]] |
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* Can equip multiple copies for added effect. |
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|None |
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* Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth. |
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| style="text-align:left; font-size:12px;" | |
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* [[Seamoth]] |
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* [[Prawn Suit]] |
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|} |
|} |
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==Seamoth Upgrades== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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! class="unsortable" style="width: 30%; text-align: center;" |Modules |
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! class="unsortable" style="width: 50%; text-align: left;" |Description |
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! class="unsortable" style="width: 20%; text-align: left;" |Enhanced |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_1.png|80px|center|link=Seamoth Depth Module MK1]][[Seamoth Depth Module MK1]] |
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| style="text-align:left; font-size:12px;" | |
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* Hardens the vehicle chassis under medium pressures. |
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* Increases crush depth by 100m making it become 300m. Does not stack |
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| style="text-align:left; font-size:12px;" | |
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* [[Seamoth]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_2.png|80px|center|link=Seamoth Depth Module MK2]][[Seamoth Depth Module MK2]] |
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| style="text-align:left; font-size:12px;" | |
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* Hardens the vehicle chassis under high pressures. |
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* Increases crush depth by 300m making it become 500m. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Seamoth]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_3.png|80px|center|link=Seamoth Depth Module MK3]][[Seamoth Depth Module MK3]] |
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| style="text-align:left; font-size:12px;" | |
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* Hardens the vehicle chassis under extreme pressures. |
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* Increases crush depth by 700m making it become 900m. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Seamoth]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Perimeter_Defense_System.png|80px|center|link=Seamoth Perimeter Defense System]][[Seamoth Perimeter Defense System]] |
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| style="text-align:left; font-size:12px;" | |
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*Generates a localized electric field designed to ward off aggressive fauna. |
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| style="text-align:left; font-size:12px;" | |
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*[[Seamoth]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Solar_Charger.png|80px|center|link=Seamoth Solar Charger]][[Seamoth Solar Charger]] |
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| style="text-align:left; font-size:12px;" | |
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* Recharges the Seamoth's power cell while in sunlight. |
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* Can equip multiple copies for added effect. |
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| style="text-align:left; font-size:12px;" | |
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* [[Seamoth]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Sonar.png|80px|center|link=Seamoth Sonar]][[Seamoth Sonar]] |
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| style="text-align:left; font-size:12px;" | |
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* A dedicated system for detecting and displaying topographical data on the HUD |
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| style="text-align:left; font-size:12px;" | |
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* [[Seamoth]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth_Torpedo_System.png|80px|center|link=Torpedo System]][[Torpedo System]] |
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| style="text-align:left; font-size:12px;" | |
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*A standard underwater payload delivery system adapted to fire torpedoes. |
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| style="text-align:left; font-size:12px;" | |
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*[[Seamoth]] |
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|} |
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==Prawn Suit Upgrades== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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! class="unsortable" style="width: 30%; text-align: center;" |Modules |
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! class="unsortable" style="width: 50%; text-align: left;" |Description |
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! class="unsortable" style="width: 20%; text-align: left;" |Enhanced |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Prawn_Suit_Pressure_Compensator_Mark_1.png|80px|center|link=Prawn Suit Depth Module MK1]][[Prawn Suit Depth Module MK1]] |
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| style="text-align:left; font-size:12px;" | |
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* Enhances safe diving depth by 400m making it 1300m. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Prawn Suit]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Prawn Suit Depth Module MK2.png|80px|center|link=Prawn Suit Depth Module MK2]][[Prawn Suit Depth Module MK2]] |
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| style="text-align:left; font-size:12px;" | |
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* Enhances safe diving depth by 800m making it 1700m. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Prawn Suit]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Exosuit_Drill_Arm.png|80px|center|link=Prawn Suit Drill Arm]][[Prawn Suit Drill Arm]] |
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| style="text-align:left; font-size:12px;" | |
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*Enables the mining of [[Large Resource Deposits]]. |
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| style="text-align:left; font-size:12px;" | |
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*[[Prawn Suit]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Exosuit_Grappling_Arm_Module.png|80px|center|link=Prawn Suit Grappling Arm]][[Prawn Suit Grappling Arm]] |
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| style="text-align:left; font-size:12px;" | |
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*Fires a grappling hook for enhanced environment traversal. |
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| style="text-align:left; font-size:12px;" | |
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*[[Prawn Suit]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Exosuit_Jet_Jump_Upgrade.png|80px|center|link=Prawn Suit Jump Jet Upgrade]][[Prawn Suit Jump Jet Upgrade]] |
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| style="text-align:left; font-size:12px;" | |
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* Powerful rear-mounted jets propel the Prawn suit into the air. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Prawn Suit]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Propulsion_Cannon_for_Exosuit.png|80px|center|link=Prawn Suit Propulsion Cannon]][[Prawn Suit Propulsion Cannon]] |
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| style="text-align:left; font-size:12px;" | |
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* Industrial strength propulsion cannon fitting for the Prawn suit. |
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| style="text-align:left; font-size:12px;" | |
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* [[Prawn Suit]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Exosuit_Thermal_Reactor_Module.png|80px|center|link=Prawn Suit Thermal Reactor]][[Prawn Suit Thermal Reactor]] |
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| style="text-align:left; font-size:12px;" | |
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*Recharges power cells in hot areas, above 30C degrees. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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*[[Prawn Suit]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Exosuit_Torpedo_Arm_Module.png|80px|center|link=Prawn Suit Torpedo Arm]][[Prawn Suit Torpedo Arm]] |
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| style="text-align:left; font-size:12px;" | |
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* A standard underwater payload delivery system adapted to fire torpedoes. |
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| style="text-align:left; font-size:12px;" | |
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* [[Prawn Suit]] |
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|} |
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==Cyclops Upgrades== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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! class="unsortable" style="width: 30%; text-align: center;" |Modules |
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! class="unsortable" style="width: 50%; text-align: left;" |Description |
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! class="unsortable" style="width: 20%; text-align: left;" |Enhanced |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Decoy Tube Upgrade.png|80px|center|link=Cyclops Decoy Tube Upgrade]][[Cyclops Decoy Tube Upgrade]] |
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| style="text-align:left; font-size:12px;" | |
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*Increases the capacity of the [[Cyclops|Cyclops']] Decoy Loading Tube |
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| style="text-align:left; font-size:12px;" | |
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*[[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK1.png|80px|center|link=Cyclops Depth Module MK1]][[Cyclops Depth Module MK1]] |
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| style="text-align:left; font-size:12px;" | |
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* Rearranges the [[Cyclops|submarine]] hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK2.png|80px|center|link=Cyclops Depth Module MK2]][[Cyclops Depth Module MK2]] |
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| style="text-align:left; font-size:12px;" | |
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* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts. |
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* Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK3.png|80px|center|link=Cyclops Depth Module MK3]][[Cyclops Depth Module MK3]] |
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| style="text-align:left; font-size:12px;" | |
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* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts. |
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* Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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*[[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Docking Bay Repair Module.png|80px|center|link=Cyclops Docking Bay Repair Module]][[Cyclops Docking Bay Repair Module]] |
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| style="text-align:left; font-size:12px;" | |
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*Repairs vehicles docked in the [[Cyclops]] |
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| style="text-align:left; font-size:12px;" | |
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*[[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Power_Efficiency_Upgrade_Module.png|80px|center|link=Cyclops Engine Efficiency Module]][[Cyclops Engine Efficiency Module]] |
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| style="text-align:left; font-size:12px;" | |
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* Recycles heat byproduct to increase engine efficiency by 300%. |
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| style="text-align:left; font-size:12px;" | |
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* [[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Fire Suppression System.png|80px|center|link=Cyclops Fire Suppression System]][[Cyclops Fire Suppression System]] |
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| style="text-align:left; font-size:12px;" | |
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*Installs a fire suppression system on the [[Cyclops]] |
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| style="text-align:left; font-size:12px;" | |
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*[[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Shield Generator.png|80px|center|link=Cyclops Shield Generator]][[Cyclops Shield Generator]] |
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| style="text-align:left; font-size:12px;" | |
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* Creates a temporary barrier around the [[Cyclops|sub]] rendering it invulnerable for a brief time. |
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| style="text-align:left; font-size:12px;" | |
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* [[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Sonar Upgrade.png|80px|center|link=Cyclops Sonar Upgrade]][[Cyclops Sonar Upgrade]] |
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| style="text-align:left; font-size:12px;" | |
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* Scans the terrain outside the [[Cyclops]] |
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| style="text-align:left; font-size:12px;" | |
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* [[Cyclops]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Cyclops Thermal Reactor Module.PNG|80px|center|link=Cyclops Thermal Reactor Module]][[Cyclops Thermal Reactor Module]] |
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| style="text-align:left; font-size:12px;" | |
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* Recharges power cells in hot areas, above 35C degrees. Does not stack. |
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| style="text-align:left; font-size:12px;" | |
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* [[Cyclops]] |
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|} |
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==Scanner Room Upgrades== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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! class="unsortable" style="width: 30%; text-align: center;" |Modules |
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! class="unsortable" style="width: 50%; text-align: left;" |Description |
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! class="unsortable" style="width: 20%; text-align: left;" |Enhanced |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Range_Upgrade.png|80px|center|link=Scanner Room Range Upgrade]][[Scanner Room Range Upgrade]] |
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| style="text-align:left; font-size:12px;" | |
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* Adds range to scanning when added to the [[Scanner Room]] |
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| style="text-align:left; font-size:12px;" | |
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* [[Scanner Room]] |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Speed_Upgrade.png|80px|center|link=Scanner Room Speed Upgrade]][[Scanner Room Speed Upgrade]] |
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| style="text-align:left; font-size:12px;" | |
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* Makes scanning faster for the [[Scanner Room]] |
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| style="text-align:left; font-size:12px;" | |
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* [[Scanner Room]] |
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|} |
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==Gallery== |
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<gallery widths="200" spacing="small"> |
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Upgrade_Module_In-game.png|An Upgrade Module |
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2015-05-08_00035.jpg|Old Upgrade Console UI |
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Seamoth Upgrades Panel.jpg|Seamoth upgrade panel, where Upgrade Modules can be placed. |
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Seamoth Upgrade Menu (1).jpg|The Vehicle Modification Station inside the [[Moonpool]] where the Upgrade Modules can be created. |
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</gallery> |
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{{Navbox Items}} |
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[[de:Modul]] |
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[[fr:Modules d'améliorations]] |
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[[es:Módulos de mejora]] |
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[[pl:Ulepszenia]] |
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[[ru:Улучшения]] |
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[[Category:Cyclops Upgrade]] |
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[[Category:Prawn Suit Upgrade]] |
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[[Category:Seamoth Upgrade]] |
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[[Category:Item Upgrade]] |
Latest revision as of 13:43, 28 February 2023
Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room.
Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.
Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable. In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the Modification Station (not to be confused with the Vehicle Upgrade Console mentioned above).
Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.
Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.
Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.
Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.
Upgrades Compatible with Seamoth and Prawn Suit
Modules | Description | Enhanced |
---|---|---|
Engine Efficiency Module |
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Hull Reinforcement |
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Storage Module |
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Seamoth Upgrades
Modules | Description | Enhanced |
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Seamoth Depth Module MK1 |
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Seamoth Depth Module MK2 |
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Seamoth Depth Module MK3 |
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Seamoth Perimeter Defense System |
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Seamoth Solar Charger |
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Seamoth Sonar |
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Torpedo System |
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Prawn Suit Upgrades
Modules | Description | Enhanced |
---|---|---|
Prawn Suit Depth Module MK1 |
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Prawn Suit Depth Module MK2 |
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Prawn Suit Drill Arm |
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Prawn Suit Grappling Arm |
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Prawn Suit Jump Jet Upgrade |
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Prawn Suit Propulsion Cannon |
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Prawn Suit Thermal Reactor |
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Prawn Suit Torpedo Arm |
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Cyclops Upgrades
Modules | Description | Enhanced |
---|---|---|
Cyclops Decoy Tube Upgrade |
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Cyclops Depth Module MK1 |
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Cyclops Depth Module MK2 |
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Cyclops Depth Module MK3 |
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Cyclops Docking Bay Repair Module |
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Cyclops Engine Efficiency Module |
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Cyclops Fire Suppression System |
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Cyclops Shield Generator |
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Cyclops Sonar Upgrade |
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Cyclops Thermal Reactor Module |
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Scanner Room Upgrades
Modules | Description | Enhanced |
---|---|---|
Scanner Room Range Upgrade |
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Scanner Room Speed Upgrade |
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Gallery
The Vehicle Modification Station inside the Moonpool where the Upgrade Modules can be created.
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