Module:Recipe: Difference between revisions

From Subnautica Wiki
(adding smarter error handling for Template:UsesSN and Template:UsesBZ)
(updating createAllRecipes to show the actual recipes)
Line 98: Line 98:


function p.createAllRecipes(id, data)
function p.createAllRecipes(id, data)
-- First, get the ID of the product item provided by template; pagename used by default
local itemID = p.getItemID(id, data)
local itemID = p.getItemID(id, data)
if not itemID then error("Could not find item '" .. id .. "'") end
if not itemID then error("Could not find item '" .. id .. "'") end
-- Item is found, start finding all recipes using it
local allProducts = {}
local allProducts = {}

-- Now try to find all products crafted using this ingredient
for productID, product in pairs(data) do
for productID, product in pairs(data) do
for _, ingredient in ipairs(product.recipe or {}) do
for _, ingredient in ipairs(product.recipe or {}) do
Line 113: Line 113:
end
end
end
end
-- Do something with all products IDs
if #allProducts == 0 then error("No recipes use item '" .. id .. "'") end
return ("%s is used by: %s"):format(id, table.concat(allProducts, ', '))
local output = ""
for _, product in ipairs(allProducts) do
output = output .. p.createRecipe(product, data)
end
return output
end
end


Line 122: Line 129:
if not itemID then error("Could not find recipe for item '" .. id .. "'") end
if not itemID then error("Could not find recipe for item '" .. id .. "'") end
-- Item is found, start processing it
local output = "<div class='recipe'>"
local output = "<div class='recipe'>"
local arrow = "<div class='recipe__step'><div class='recipe__step__arrow'>[[File:Item Arrow.png|20px|link=]]</div><span class='recipe__step__pseudo'><span class='recipe__step__pseudo__img'></span>×0</span></div>"
local arrow = "<div class='recipe__step'><div class='recipe__step__arrow'>[[File:Item Arrow.png|20px|link=]]</div><span class='recipe__step__pseudo'><span class='recipe__step__pseudo__img'></span>×0</span></div>"
-- Item is found, start processing it
if data[itemID].original then
if data[itemID].original then
-- If the item is made as part of a different item's recipe
-- If the item is made as part of a different item's recipe

Revision as of 22:57, 22 June 2022

This module standardizes the display of crafting recipes and makes it easy to display a specified item's recipe or all recipes that use a specified ingredient. See Template:RecipeNew for more information. Thanks to BryghtShadow for helping out with the loops!


--[[
	This module standardizes the display of crafting recipes
	and makes it easy to display a specified item's recipe
	or all recipes that use a specified ingredient.
	Thanks to User:BryghtShadow for helping out with the loops!
--]]

-- <nowiki>
local p = {}
local dataSN = mw.loadData('Module:Recipe/SN')
local dataBZ = mw.loadData('Module:Recipe/BZ')
local getArgs = require('Dev:Arguments').getArgs
local width = 50
local widthBig = 75

function p.getItemID(id, data)
	-- removing disambiguations from pagenames
	id = string.gsub(id, " %(Subnautica%)", "")
	id = string.gsub(id, " %(Below Zero%)", "")
	
	-- if item ID is provided directly...
	if data[id] then
		return id
	end
	
	-- ...otherwise try to find by item name
	for k, v in pairs(data) do
		if v.name == id then -- item found
			return k
		end
	end
	
	return nil -- Could not find item
end

function p.createIcon(item, quantity, data, mid)
	local iconOut = ""
	
	local iconWidth = width
	if not mid then
		iconWidth = widthBig
	end
	local iconHeight = iconWidth
	local iconOffset = 0
	
	local name = data[item].name
	
	local image = data[item].image
	local iconBG
	if not image then
		image = name .. " Icon.png"
		if data[item].icon then
			local iconBGSize = data[item].icon.size or "1x1"
			local iconBGType = data[item].icon.bg or "default"
			iconBG = iconBGSize .. " " .. iconBGType
			if iconBGSize == "1x2" then
				iconHeight = iconWidth * 2
			elseif iconBGSize == "3x2" then
				iconHeight = (iconWidth / 3) * 2
			elseif iconBGSize == "2x3" then
				iconHeight = (iconWidth / 2) * 3
			end
			iconOffset = math.max(0, ((iconHeight - iconWidth) / 2))
		else
			iconBG = "1x1 default"
		end
	end
	
	iconOut = "<div class='recipe__icon' style='width:" .. iconWidth .. "px;'>"
	
	if iconBG then
		iconOut = iconOut .. "<span class='recipe__icon__bg'>[[File:" .. iconBG .. " bg.png|" .. iconWidth .. "px|link=]]</span>"
	end
	
	iconOut = iconOut .. "<span class='recipe__icon__img' style='top:" .. iconOffset .. "px;'>[[File:" .. image .. "|" .. iconWidth .. "px|link=" .. name .. "|" .. name .. "]]</span><span class='recipe__icon__pseudo' style='width:" .. iconWidth .. "px;'><span class='recipe__icon__pseudo__img' style='height:" .. iconHeight .. "px;width:" .. iconWidth .. "px;'></span>×0</span>"
	
	if quantity > 1 then
		iconOut = iconOut .. "<span class='recipe__icon__quantity' style='top:" .. iconHeight .. "px;'>×" .. quantity .. "</span>"
	end
	
	return iconOut .. "</div>"
end

function p.getItemId(id)
    local id = id or mw.title.getCurrentTitle().text

    if data[id] then
        return id -- Entry by ID found.
    end
    -- Match by item name
    for k, v in pairs(data) do
        if v.name == id then
            return k -- Entry by name found.
        end
    end
    return nil -- Could not find entry
end

function p.createAllRecipes(id, data)
	-- First, get the ID of the product item provided by template; pagename used by default
	local itemID = p.getItemID(id, data)
	if not itemID then error("Could not find item '" .. id .. "'") end
	
	-- Item is found, start finding all recipes using it
    local allProducts = {}
    for productID, product in pairs(data) do
        for _, ingredient in ipairs(product.recipe or {}) do
            local ingredientID = ingredient[1]
            local count = ingredient[2]
            if ingredientID == itemID then
                allProducts[#allProducts+1] = productID
            end
        end
    end
    
    if #allProducts == 0 then error("No recipes use item '" .. id .. "'") end
    
    local output = ""
    for _, product in ipairs(allProducts) do
    	output = output .. p.createRecipe(product, data)
	end
    
    return output
end

function p.createRecipe(id, data)
	-- First, get the ID of the product item provided by template; pagename used by default
	local itemID = p.getItemID(id, data)
	if not itemID then error("Could not find recipe for item '" .. id .. "'") end
	
	-- Item is found, start processing it
	local output = "<div class='recipe'>"
	local arrow = "<div class='recipe__step'><div class='recipe__step__arrow'>[[File:Item Arrow.png|20px|link=]]</div><span class='recipe__step__pseudo'><span class='recipe__step__pseudo__img'></span>×0</span></div>"
	
	if data[itemID].original then
		-- If the item is made as part of a different item's recipe
		error ("No standalone recipe for item '" .. itemID .. "' (use '" .. data[itemID].original .. "' instead)")
	else
		if data[itemID].recipe and data[itemID].machine then
			-- Recipe is found, start creating the output
			output = output .. "<div class='recipe__machine'>"
			local machineID = data[itemID].machine
			if not data[machineID] then
				error ("Invalid machine listed in recipe for item '" .. itemID .. "'")
			end
			local iconMachine = p.createIcon(machineID, 0, data, false)
			output = output .. iconMachine .. "</div>"
			
			output = output .. arrow .. "<div class='recipe__ingredients'>"
			for i,v in ipairs(data[itemID].recipe) do
				local icon = p.createIcon(v[1], v[2], data, true)
				output = output .. icon
			end
			output = output .. "</div>"
			
			output = output .. arrow .. "<div class='recipe__output'>"
			local outNum = data[itemID].quantity or 1
			local iconProduct = p.createIcon(itemID, outNum, data, false)
			output = output .. iconProduct
			if data[itemID].additional then
				local addOut = data[itemID].additional
				local addIcon
				for i,v in ipairs(addOut) do
				    addIcon = p.createIcon(v[1], v[2], data, false)
				    output = output .. addIcon
				end
			end
			output = output .. "</div>"
			
			return output .. "</div>"
		else
			-- If there is no recipe for the item
			if data == dataSN then
				error ("Cannot craft item '" .. itemID .. "' (use Template:UsesSN instead)")
			elseif data == dataBZ then
				error ("Cannot craft item '" .. itemID .. "' (use Template:UsesBZ instead)")
			else
				error ("Cannot craft item '" .. itemID .. "'")
			end
		end
	end
end

function p.SN(frame)
	local args = getArgs(frame)
	local id = args[1] or mw.title.getCurrentTitle().text
	return p.createRecipe(id, dataSN)
end

function p.allSN(frame)
	local args = getArgs(frame)
	local id = args[1] or mw.title.getCurrentTitle().text
	return p.createAllRecipes(id, dataSN)
end

function p.BZ(frame)
	local args = getArgs(frame)
	local id = args[1] or mw.title.getCurrentTitle().text
	return p.createRecipe(id, dataBZ)
end

function p.allBZ(frame)
	local args = getArgs(frame)
	local id = args[1] or mw.title.getCurrentTitle().text
	return p.createAllRecipes(id, dataBZ)
end

return p
-- </nowiki>