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{{SubnauticaLink}}
{{SubnauticaLinkThe|Bulkhead}}
{{Craftable (BZ)|image1 = Bulkhead (BZ).png
{{Craftable|title1 = Bulkhead|image4 = Bulkhead.png|category = [[Interior Pieces]]|description = Provides structural support and prevents flooding (+3HP).|hull_integrity = [[Hull Integrity|+3 Units]]|acquired_from = |fragments = |debugspawn = <i>basebulkhead</i>|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4}}
|category = [[Seabases (Below Zero)#Interior Pieces|Seabase Modules]]
The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can be placed inside seabases at the ends of [[Basic Compartment]]s. The Bulkhead cannot be placed in the passages that are automatically built between adjacent [[Multipurpose Room]]s.
|acquired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]]
|subcat = [[Interior Pieces]]
|blueprint=[[Scanner (Below Zero)|Scanning]]
|description = Provides structural support and prevents flooding (+3HP).
|hull_integrity = [[Hull Integrity|+3 Units]]
|debugspawn = <i>basebulkhead</i>
|scanlocation=* [[Omega Lab]]
* [[Outpost Zero]]
}}

The '''Bulkhead''' is a [[Seabases (Below Zero)|Seabase]] module. It is constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]] and can be placed inside seabases at the ends of [[I Compartment (Below Zero)|I Compartment]]s. The Bulkhead cannot be placed in the passages that are automatically built between adjacent [[Multipurpose Room (Below Zero)|Multipurpose Room]]s.


The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway.
The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway.


==How to use==
==How to use==
* Open Builder menu ({{Key|RMB}}) and select Bulkhead.
* Open Builder menu ({{Key (BZ)|RMB}}) and select Bulkhead.
* Place it (Green ghost model will confirm placement).
* Place it (Green ghost model will confirm placement).
* Click on the door to open and close.
* Click on the door to open and close.
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==Recipe==
==Recipe==
The blueprint for this recipe can be scanned at [[Omega Lab]] and [[Outpost Zero]]. It is crafted with the [[Habitat Builder (Below Zero)|Habitat Builder]].
{{Recipe2}}
{{Recipe2 (BZ)}}{{clear}}

==Databank Entry==
{{Databank2 (BZ)|Bulkhead}}


{{Navbox Seabase Modules}}
{{Navbox Seabase Modules (BZ)}}
[[Category:Interior Pieces]]
[[Category:Interior Pieces]]
[[Category:Seabase Modules]]
[[Category:Raises Integrity]]
[[Category:Constructed with Habitat Builder]]
[[Category:Crafted with Titanium]]
[[Category:Crafted with Silicone Rubber]]
[[Category:Requires Blueprint]]

Latest revision as of 04:47, 4 June 2022

This article is about {{#explode:Bulkhead (Below Zero)|(}} in Subnautica. [[{{#explode:Bulkhead (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox>

 <title source="title1">
   <default>Bulkhead (Below Zero)</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can be placed inside seabases at the ends of I Compartments. The Bulkhead cannot be placed in the passages that are automatically built between adjacent Multipurpose Rooms. The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway.

How to use

  • Open Builder menu (RMB) and select Bulkhead.
  • Place it (Green ghost model will confirm placement).
  • Click on the door to open and close.

It is not currently possible to place a bulkhead in the junction corridor between two Multipurpose Rooms.

Recipe

The blueprint for this recipe can be scanned at Omega Lab and Outpost Zero. It is crafted with the Habitat Builder. (no target detected)


Databank Entry

Bulkhead Door
<poem>The bulkhead door is designed to separate compartments while reinforcing structural integrity with its solid titanium frame. The door can be opened and closed to seal off compartments in the event of fire or flooding, or simply for privacy.</poem>
Source: Unlock the Bulkhead

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