Gold (Below Zero): Difference between revisions
No edit summary Tag: 2017 source edit |
No edit summary Tag: 2017 source edit |
||
Line 48: | Line 48: | ||
Gold can also be found within [[Ore Vein]]s in the [[Deep Twisty Bridges]] and the [[Arctic|East Arctic]]. |
Gold can also be found within [[Ore Vein]]s in the [[Deep Twisty Bridges]] and the [[Arctic|East Arctic]]. |
||
{{Clear}} |
{{Clear}} |
||
Line 56: | Line 55: | ||
<div class="mw-collapsible mw-collapsed">{{Clear}} |
<div class="mw-collapsible mw-collapsed">{{Clear}} |
||
{{Recipe2 (BZ)|page = Polyaniline}}{{Clear}} |
{{Recipe2 (BZ)|page = Polyaniline}}{{Clear}} |
||
{{Recipe2 (BZ)|page = Advanced Wiring Kit}}{{Clear}} |
|||
{{Recipe2 (BZ)|page = Computer Chip}}{{Clear}} |
{{Recipe2 (BZ)|page = Computer Chip}}{{Clear}} |
||
{{Recipe2 (BZ)|page = Ion Battery}}{{Clear}} |
{{Recipe2 (BZ)|page = Ion Battery}}{{Clear}} |
Revision as of 15:05, 21 May 2022
This article is about {{#explode:Gold (Below Zero)|(}} in Subnautica. [[{{#explode:Gold (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.
<tabber>
Item= <infobox>
<title source="title1"> <default>Gold (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1"></image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label> <label>Debug ID</label> <format> </format> <group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> |-| Deposit= <infobox> <title source="title1" style="font-weight:bold; text-align:center;"> <default>Gold (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1"> </image> <label>Category</label> <label>Type</label> <label>Diet</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Location</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Respawn Time</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug ID</label> <format> </format> <label>Coordinates</label> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group layout="horizontal"> <header>Food</header> <label>Raw</label> <label>Cooked</label> <label>Cured</label> </group> <group layout="horizontal"> <header>H2O</header> <label>Raw</label> <label>Cooked</label> <label>Cured</label> </group> <group layout="horizontal"> <header>O2</header> <label>Raw</label> <label>Cooked</label> <label>Cured</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <group layout="horizontal"> </group> <label>Category</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug ID</label> <format> </format> </group> </infobox> </tabber>
Gold is a raw material found in Calaverite Outcrop and Rocks. It is a highly conductive metal that is used in electronics and computer manufacturing.
It can also be found as a large resource deposit. Said large deposits are especially plentiful at Koppa Mining Site and in the Deep Lilypads Cave.
Gold can be acquired from Sea Monkeys which offer the player resources.
Gold can also be found within Ore Veins in the Deep Twisty Bridges and the East Arctic.
Uses in Crafting
Fabricator
Habitat Builder
Scanner Room Fabricator
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.