Mineral Detector: Difference between revisions

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|description = Proximity detector used to locate materials, fragments, and other items with identifiable signatures.
|description = Proximity detector used to locate materials, fragments, and other items with identifiable signatures.
|debugspawn=''metaldetector''
|debugspawn=''metaldetector''
|blueprint=[[Fragments]]
|blueprint=[[Fragments (Below Zero)|Fragments]]
|acquired_from = [[File:Fabricator (BZ).png|30px|link=Fabricator (Below Zero)]]
|acquired_from = [[File:Fabricator (BZ).png|30px|link=Fabricator (Below Zero)]]
|location=
|location=
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|debugspawn2 = metaldetectorfragment}}
|debugspawn2 = metaldetectorfragment}}
{{Quote2 (BZ)|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}}
{{Quote2 (BZ)|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}}
The '''Mineral Detector''' is a craftable [[Tools|tool]]. It allows the [[Robin Ayou|player]] to locate [[Raw Materials]], [[Fragments]], and other things.
The '''Mineral Detector''' is a craftable [[Tools|tool]] that helps the [[Robin Ayou|player]] to find [[Raw Materials]], [[Fragments (Below Zero)|Fragments]], and certain geographic locations.


==Usage==
==Usage==
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target material.
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. The Detector makes a repeating beep that beomes more frequent as the player gets closer to the selected material.


To change the target material, press either {{Key (BZ)|RMB}} for the next material or {{Key (BZ)|F}} for the previous one. The material will only appear and be selectable on the screen display once the player has come to close proximity of said material.
Target materials can be selected only from among those material types that the player is in close enough proximity to.<!-- What is the range of the Mineral Detector? --> The player cycles through these on the Detector's display with {{Key (BZ)|RMB}} for the next material or {{Key (BZ)|F}} for the previous one.


The available targets are as follows:
The available targets are:
*[[Argentite Outcrop]]
*[[Argentite Outcrop]]
*[[Calaverite Outcrop]]
*[[Calaverite Outcrop]]
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*[[Crystalline Sulfur (Below Zero)|Crystalline Sulfur]]
*[[Crystalline Sulfur (Below Zero)|Crystalline Sulfur]]
*[[Diamond (Below Zero)|Diamond]]
*[[Diamond (Below Zero)|Diamond]]
*[[Fragments]] (for incomplete blueprints)
*[[Fragments (Below Zero)|Fragments]] (for incomplete blueprints)
*[[Galena Outcrop]]
*[[Galena Outcrop]]
*[[Gel Sack (Below Zero)|Gel Sack]]
*[[Gel Sack (Below Zero)|Gel Sack]]

Latest revision as of 10:22, 5 February 2022

<infobox>

 <title source="title1">
   <default>Mineral Detector</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>metaldetectorfragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox>

QuoteBar (BZ).png
TestQuoteIcon (BZ).png

The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.

― PDA.

QuoteBar (BZ).png

The Mineral Detector is a craftable tool that helps the player to find Raw Materials, Fragments, and certain geographic locations.

Usage

When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. The Detector makes a repeating beep that beomes more frequent as the player gets closer to the selected material.

Target materials can be selected only from among those material types that the player is in close enough proximity to. The player cycles through these on the Detector's display with RMB for the next material or F for the previous one.

The available targets are:

Recipe

The blueprint for this tool is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728, inside a cargo box at the Emergency Supply Cache at -584 -33 22, or at the floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator. (no target detected)



Databank Entry

(No target detected)

Gallery

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