Mineral Detector: Difference between revisions

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{{Craftable
{{Craftable (BZ)|icon={{Icon}}
|icon={{Icon}}
|category = [[Tools]]
|category = [[Tools]]
|description = Proximity detector used to locate raw materials.
|description = Proximity detector used to locate materials, fragments, and other items with identifiable signatures.
|debugspawn=''metaldetector''
|debugspawn=''metaldetector''
|blueprint=[[Scanner|Scanning]]
|blueprint=[[Fragments (Below Zero)|Fragments]]
|acquired_from = [[File:Fabricator (BZ).png|30px|link=Fabricator (Below Zero)]]
|location=
|size = 1
|size = 1
|image2 = Mineral Detector Fragment.png|item2 = Mineral Detector Fragment|location2 =
}}The '''Mineral Detector''' is a craftable [[Tools|tool]]. It allows the [[player]] to locate sources of metal, such as outcrops.
*[[Alterra Bases|Tech Sites]]
** [[Arctic Kelp Forest]]
** [[Delta Island]]
** [[Shallow Twisty Bridges]]
|debugspawn2 = metaldetectorfragment}}
{{Quote2 (BZ)|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}}
The '''Mineral Detector''' is a craftable [[Tools|tool]] that helps the [[Robin Ayou|player]] to find [[Raw Materials]], [[Fragments (Below Zero)|Fragments]], and certain geographic locations.


==Usage==
==Usage==
When held, the Mineral Detector displays the current target metal and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target metal. To change the target metal, press {{Key|RMB}}. The metals available to be targeted are as follows:
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. The Detector makes a repeating beep that beomes more frequent as the player gets closer to the selected material.

*[[Copper Ore]]
Target materials can be selected only from among those material types that the player is in close enough proximity to.<!-- What is the range of the Mineral Detector? --> The player cycles through these on the Detector's display with {{Key (BZ)|RMB}} for the next material or {{Key (BZ)|F}} for the previous one.
*[[Diamond]]

*[[Gold]]
The available targets are:
*[[Lead]]
*[[Lithium]]
*[[Argentite Outcrop]]
*[[Magnetite]]
*[[Calaverite Outcrop]]
*[[Silver Ore]]
*[[Copper Ore (Below Zero)|Copper Ore]]
*[[Crystalline Sulfur (Below Zero)|Crystalline Sulfur]]
*[[Titanium]]
*[[Diamond (Below Zero)|Diamond]]
*[[Fragments (Below Zero)|Fragments]] (for incomplete blueprints)
*[[Galena Outcrop]]
*[[Gel Sack (Below Zero)|Gel Sack]]
*[[Gold (Below Zero)|Gold]]
*[[Ion Cube (Below Zero)|Ion Cube]]
*[[Kyanite (Below Zero)|Kyanite]]
*[[Lead (Below Zero)|Lead]]
*[[Limestone Outcrop (Below Zero)|Limestone Outcrop]]
*[[Lithium (Below Zero)|Lithium]]
*[[Magnetite (Below Zero)|Magnetite]]
*[[Metal Salvage (Below Zero)|Metal Salvage]]
*[[Nickel Ore (Below Zero)|Nickel Ore]]
*[[Quartz (Below Zero)|Quartz]]
*[[Ruby (Below Zero)|Ruby]]
*[[Salt Deposit (Below Zero)|Salt Deposit]]
*[[Silver Ore (Below Zero)|Silver Ore]]
*[[Spy Pengling|Spy Pengling Research Sites]]
*[[Table Coral (Below Zero)|Table Coral]]
*[[Titanium (Below Zero)|Titanium]]
*[[Uraninite Crystal (Below Zero)|Uraninite Crystal]]


==Recipe==
==Recipe==
The blueprint for this object is acquired by scanning the Mineral Detector on the [[Rocket Island]], at -234 31 -728.
The blueprint for this tool is acquired by scanning the Mineral Detector on the [[Delta Island]] at -234 31 -728, inside a cargo box at the [[Arctic Kelp Forest|Emergency Supply Cache]] at -584 -33 22, or at the floating tech site in the [[Shallow Twisty Bridges]]. It is crafted in the [[Fabricator (Below Zero)|Fabricator]].
{{Recipe2}}
{{Recipe2 (BZ)}}
{{clear}}

==Databank Entry==
{{Databank2 (BZ)}}

== Gallery ==
<gallery widths="200" spacing="small">
Evgeny-park-mineraldetector-01.jpg|Mineral Detector Design Process - [[Concept Art]] by [[Evgeny Park (Developer)|Evgeny Park]]
Evgeny-park-mineraldetector-02.jpg|Mineral Detector Design Process - Concept Art by Evgeny Park
Evgeny-park-mineraldetector-03.jpg|Mineral Detector Design Process - Concept Art by Evgeny Park
</gallery>


{{Navbox Items}}
{{Navbox Items (BZ)}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Items]]
[[Category:Items]]
[[Category:Alterra Corporation]]

Latest revision as of 10:22, 5 February 2022

<infobox>

 <title source="title1">
   <default>Mineral Detector</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>metaldetectorfragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox>

QuoteBar (BZ).png
TestQuoteIcon (BZ).png

The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.

― PDA.

QuoteBar (BZ).png

The Mineral Detector is a craftable tool that helps the player to find Raw Materials, Fragments, and certain geographic locations.

Usage

When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. The Detector makes a repeating beep that beomes more frequent as the player gets closer to the selected material.

Target materials can be selected only from among those material types that the player is in close enough proximity to. The player cycles through these on the Detector's display with RMB for the next material or F for the previous one.

The available targets are:

Recipe

The blueprint for this tool is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728, inside a cargo box at the Emergency Supply Cache at -584 -33 22, or at the floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator. (no target detected)



Databank Entry

(No target detected)

Gallery

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