Caps: Difference between revisions
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'''Caps''' are a type of [[Placeable Items|placeable item]] that can be found inside the [[Aurora]], [[Destroyed Lifepods|Lifepod 7]] and [[Wrecks]]. They serve only as decoration, and cannot be worn by the [[player]]. |
'''Caps''' are a type of [[Placeable Items|placeable item]] that can be found inside the [[Aurora]], [[Destroyed Lifepods|Lifepod 7]] and [[Wrecks]]. They serve only as decoration, and cannot be worn by the [[Ryley Robinson|player]]. |
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==Appearance== |
==Appearance== |
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The Caps |
The Caps look like baseball caps. They come in two color variations. The Grey Cap says "PEAK" in bold letters on the front, as well as on the side with an addition of a mountain peak below it. The Blue Cap says "DURETTE" on the front side. They can be placed on [[Wall Shelves]], [[Desk]]s and even the [[Arcade Gorge Toy]]. |
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==Gallery== |
==Gallery== |
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<gallery> |
<gallery widths="200" spacing="small"> |
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Caps.png|The two Cap variations being worn by [[Arcade Gorge Toy]]s on a [[Counter]]. |
Caps.png|The two Cap variations being worn by [[Arcade Gorge Toy]]s on a [[Counter (Subnautica)|Counter]]. |
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Cap.jpg|The texture for the caps including an unused green cap and an unused pair of sunglasses. |
Cap.jpg|The texture for the caps including an unused green cap and an unused pair of sunglasses. |
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Blue_Cap_In-game.png|The Blue Cap In-Game |
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Grey_Cap_In-game.png|The Grey cap In-game |
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</gallery> |
</gallery> |
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==Trivia== |
==Trivia== |
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* According to the textures for the hats |
* According to the textures files for the hats, there was at one point a green cap. This hat went unused for unknown reasons. |
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*The cap models and textures are reused from Natural Selection 2. |
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{{Navbox |
{{Navbox Items}} |
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[[fr:Casquettes]] |
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[[Category:Placeable Item]] |
[[Category:Placeable Item]] |
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[[Category:Cosmetic]] |
[[Category:Cosmetic]] |
Latest revision as of 09:35, 5 February 2022
<tabber style="border:none!important;">
Gray Cap= <infobox> <title source="title1"><default>Caps</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:cap1||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Blue Cap= <infobox> <title source="title1"><default>Caps</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:cap2||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>Caps are a type of placeable item that can be found inside the Aurora, Lifepod 7 and Wrecks. They serve only as decoration, and cannot be worn by the player.
Appearance
The Caps look like baseball caps. They come in two color variations. The Grey Cap says "PEAK" in bold letters on the front, as well as on the side with an addition of a mountain peak below it. The Blue Cap says "DURETTE" on the front side. They can be placed on Wall Shelves, Desks and even the Arcade Gorge Toy.
Gallery
The two Cap variations being worn by Arcade Gorge Toys on a Counter.
Trivia
- According to the textures files for the hats, there was at one point a green cap. This hat went unused for unknown reasons.
- The cap models and textures are reused from Natural Selection 2.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.