Window (Subnautica): Difference between revisions
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{{SubnauticaLink|Windows}} |
{{SubnauticaLink|Windows}} |
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{{Craftable|title1 = <center>Window</center>|image4 = Window.png|tab = [[Seabases|Habitat Compartments]]|description = Observatory window|hull_integrity = [[Hull Integrity|-1 Units]]|crafting = [[File:Glass.png|30px|link=Glass]] x2}} |
{{Craftable|title1 = <center>Window</center>|image4 = Window.png|tab = [[Seabases (Subnautica)|Habitat Compartments]]|description = Observatory window|hull_integrity = [[Hull Integrity|-1 Units]]|crafting = [[File:Glass.png|30px|link=Glass]] x2}} |
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{{Quote2|Windows improve the aesthetics of your habitat, at the expense of structural integrity. |
{{Quote2|Windows improve the aesthetics of your habitat, at the expense of structural integrity. |
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[[File:WindowVO.ogg]]|PDA|Dialogue}} |
[[File:WindowVO.ogg]]|PDA|Dialogue}} |
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The '''Window''' is a [[Seabases|Seabase]] component intended to allow the player to view the outside world from within Seabase modules. They are constructed with the [[Habitat Builder]] and lower the integrity value by one unit. |
The '''Window''' is a [[Seabases (Subnautica)|Seabase]] component intended to allow the player to view the outside world from within Seabase modules. They are constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and lower the integrity value by one unit. |
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They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window<nowiki/>'s shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed. |
They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window<nowiki/>'s shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed. |
Latest revision as of 06:49, 3 February 2022
<infobox> <title source="title1"><default>Window (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


Windows improve the aesthetics of your habitat, at the expense of structural integrity. File:WindowVO.ogg
― PDA, Dialogue

The Window is a Seabase component intended to allow the player to view the outside world from within Seabase modules. They are constructed with the Habitat Builder and lower the integrity value by one unit.
They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window's shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed.
Windows can be placed anywhere that a new room can attach.
Recipe
(no target detected)
Gallery
<tabber> In-Game=
|-| Models=
Ceiling window models from Sketchfab
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.