L Compartment (Subnautica): Difference between revisions

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{{SubnauticaLink|L Compartments}}
{{Craftable|title1 = <center>L Compartment</center>|image4 = L_Corridor.png|tab = [[Seabases|Habitat Compartments]]|description = L-shaped compartment (-1HP).|hull_integrity = [[Hull Integrity|-1 Units]]|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|size = 1L X 1W}}
{{Craftable|title1 = <center>L Compartment</center>|image4 = L_Corridor.png|tab = [[Seabases (Subnautica)|Habitat Compartments]]|description = L-shaped compartment (-1HP).|hull_integrity = [[Hull Integrity|-1 Units]]|crafting = [[File:Titanium.png|30px|link=Titanium]] x2|size = 1L X 1W}}
The '''L Compartment''' is a [[Seabases|Seabase]] module that has the appearance of the letter "L".
The '''L Compartment''' is a [[Seabases (Subnautica)|Seabase]] module that has the appearance of the letter "L".


It is constructed with the [[Habitat Builder]] and can be placed on top of a [[Foundation]]. It is possible to build it off of the foundation. The L Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first.
It is constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and can be placed on top of a [[Foundation (Subnautica)|Foundation]]. It is possible to build it off of the foundation. The L Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first.


At the surface, an L Compartment has an integrity level of 9 and every L Compartment added reduces the integrity by -1 level. By default, it can be rotated before placement using the mouse wheel.
At the surface, an L Compartment has an integrity level of 9 and every L Compartment added reduces the integrity by -1 level. By default, it can be rotated before placement using the mouse wheel.


*[[Hatch]]es can be placed on the end-panels.
*[[Hatch (Subnautica)|Hatch]]es can be placed on the end-panels.
*[[Window]]s can be placed on the end-panels.
*[[Window (Subnautica)|Window]]s can be placed on the end-panels.
*[[Ladder]]s cannot be placed due to the lack of floor and ceiling connection points.
*[[Ladder (Subnautica)|Ladder]]s cannot be placed due to the lack of floor and ceiling connection points.
*[[Reinforcement]]s cannot be placed due to the lack of side-panels.
*[[Reinforcement (Subnautica)|Reinforcement]]s cannot be placed due to the lack of side-panels.
*The L Compartment can be expanded with other modules from its two end-panels.
*The L Compartment can be expanded with other modules from its two end-panels.


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== Gallery ==
== Gallery ==
<tabber>
In-Game=
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
2015-03-17_00009.jpg|L Compartment Exterior
2015-03-17_00009.jpg|L Compartment Exterior
20160827113623_1.jpg|L Compartment Interior
20160827113623_1.jpg|L Compartment Interior
</gallery>
</gallery>
|-|
Models=
<gallery>
Model L Compartment.jpeg|Model from [https://sketchfab.com/3d-models/glass-section-l-a68ab4a38399488091dcf78f85b5a838 Sketchfab]
</gallery>
</tabber>
{{Navbox Seabase Modules}}
{{Navbox Seabase Modules}}
[[fr:Compartiment en verre en L]]
[[Category:Seabase Module]]
[[Category:Seabase Module]]
[[Category:Lowers Integrity]]
[[Category:Lowers Integrity]]

Latest revision as of 05:29, 3 February 2022

This article is about L Compartments in Subnautica. [[{{#explode:L Compartment (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox> <title source="title1"><default>L Compartment (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The L Compartment is a Seabase module that has the appearance of the letter "L". It is constructed with the Habitat Builder and can be placed on top of a Foundation. It is possible to build it off of the foundation. The L Compartment module can be deconstructed, but all attached components on that single module must be deconstructed first. At the surface, an L Compartment has an integrity level of 9 and every L Compartment added reduces the integrity by -1 level. By default, it can be rotated before placement using the mouse wheel.

  • Hatches can be placed on the end-panels.
  • Windows can be placed on the end-panels.
  • Ladders cannot be placed due to the lack of floor and ceiling connection points.
  • Reinforcements cannot be placed due to the lack of side-panels.
  • The L Compartment can be expanded with other modules from its two end-panels.

Recipe

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Gallery

<tabber> In-Game=

|-| Models=

</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.