Seamoth: Difference between revisions

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{{Craftable
{{Craftable
|title1 = [[File:Seamoth_Ping.png|30px]]<br />Seamoth
|title1 = [[File:Seamoth_Ping.png|30px]]<br>Seamoth
|image4 = Seamoth.png
|image4 = Seamoth.png
|category = Mobile Vehicle Bay
|category = Mobile Vehicle Bay
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}}
}}
{{Quote2|The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels.[[File:SeamothVO.ogg]]|PDA|Dialogue}}
{{Quote2|The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels.[[File:SeamothVO.ogg]]|PDA|Dialogue}}

<nowiki>
</nowiki>


The '''Seamoth''' is a small, versatile one-person submersible capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. The speed in any direction is independent of other directions and can be added together using vector addition. Thus, if going forward and upward the maximum speed is 15.91 m/s (11.25 * √2) and if going forward, upward, and sideways the maximum speed is 19.49 m/s (11.25 * √3).
The '''Seamoth''' is a small, versatile one-person submersible capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. The speed in any direction is independent of other directions and can be added together using vector addition. Thus, if going forward and upward the maximum speed is 15.91 m/s (11.25 * √2) and if going forward, upward, and sideways the maximum speed is 19.49 m/s (11.25 * √3).
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Before the Seamoth can be constructed, its fragments must first be scanned. The player must scan three fragments before acquiring the recipe. Several can be found in the numerous [[Wrecks]] in the [[Grassy Plateaus]] surrounding Lifepod 5, and two in the Seamoth Bay of the [[Aurora]].
Before the Seamoth can be constructed, its fragments must first be scanned. The player must scan three fragments before acquiring the recipe. Several can be found in the numerous [[Wrecks]] in the [[Grassy Plateaus]] surrounding Lifepod 5, and two in the Seamoth Bay of the [[Aurora]].


== Overview ==

==Overview==
The Seamoth is an electric vehicle and requires [[Energy]] from a [[Power Cell]] in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the Seamoth might hit the player.
The Seamoth is an electric vehicle and requires [[Energy]] from a [[Power Cell]] in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the Seamoth might hit the player.


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{{Recipe2}}
{{Recipe2}}


==Controls==
== Controls ==
{| class="article-table"
{| class="article-table"
!Action
! Action
!Mouse & Keyboard
! Mouse & Keyboard
!Xbox One
! Xbox One
!PlayStation 4
! PlayStation 4
!Nintendo Switch
! Nintendo Switch
|-
|-
|'''Enter Seamoth'''
| '''Enter Seamoth'''
|<center>{{Key|LMB}}</center>
| <center>{{Key|LMB}}</center>
|{{Key xbox|A}}
| {{Key/Xbox|A}}
|{{Key/PS4|X}}
| {{Key/PS4|Cross}}
|{{Key/Switch|A}}
| {{Key/Switch|A}}
|-
|-
|'''Exit Seamoth'''
| '''Exit Seamoth'''
|<center>{{Key|E}}</center>
| <center>{{Key|E}}</center>
|{{key xbox|B}}
| {{Key/Xbox|B}}
|{{Key/PS4|circle}}
| {{Key/PS4|circle}}
|{{Key/Switch|B}}
| {{Key/Switch|B}}
|-
|-
|'''Toggle Headlights'''
| '''Toggle Headlights'''
|<center>{{Key|LMB}}</center>
| <center>{{Key|LMB}}</center>
|{{Key xbox|RT}}
| {{Key/Xbox|RT}}
|{{Key/PS4|R2}}
| {{Key/PS4|R2}}
|{{Key/Switch|ZR}}
| {{Key/Switch|ZR}}
|}
|}


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The Seamoth can be customized with the [[Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Prawn Suit.
The Seamoth can be customized with the [[Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Prawn Suit.


<table style="width:100%;"><tr>
<table style="width:100%"><tr>
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px">
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]]
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]]
Seamoth Depth Module
Seamoth Depth Module
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<td style="background-color:#0B1E2F; padding:10px;">
<td style="background-color:#0B1E2F; padding:10px;">
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the maximum crush depth of the last. This effect does not stack.
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the maximum crush depth of the last. This effect does not stack.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0"
{| style="width:100%" class="article-table" cellspacing="1" cellpadding="1" border="0"
|-
|-
! scope="col"|Modules
! scope="col"|Modules
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|-
|-
|None
|None
| style="text-align: center; width: 30%;"|200 m
| style="text-align:center; width:30%"|200 m
|-
|-
|[[Seamoth Depth Module MK1|MK1]]
|[[Seamoth Depth Module MK1|MK1]]
| style="text-align: center; width: 30%;"|300 m
| style="text-align:center; width:30%"|300 m
|-
|-
|[[Seamoth Depth Module MK2|MK2]]
|[[Seamoth Depth Module MK2|MK2]]
| style="text-align: center; width: 30%;"|500 m
| style="text-align:center; width:30%"|500 m
|-
|-
|[[Seamoth Depth Module MK3|MK3]]
|[[Seamoth Depth Module MK3|MK3]]
| style="text-align: center; width: 30%;"|900 m
| style="text-align:center; width:30%"|900 m
|}
|}
</td></tr><tr>
</td></tr><tr>
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px">
[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]]
[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]]
[[Storage Module|Internal Storage]]
[[Storage Module|Internal Storage]]
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<td style="background-color:#0B1E2F; padding:10px;">
<td style="background-color:#0B1E2F; padding:10px;">
Installs a 4&times;4 (16-slot) storage compartment in a position on the Seamoth corresponding to the slot used. Each additional module installs another 4&times;4 compartment, but space isn't shared across lockers (two lockers side by side can't store 3&times;3 objects).
Installs a 4&times;4 (16-slot) storage compartment in a position on the Seamoth corresponding to the slot used. Each additional module installs another 4&times;4 compartment, but space isn't shared across lockers (two lockers side by side can't store 3&times;3 objects).
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0"
{| style="width:100%" class="article-table" cellspacing="1" cellpadding="1" border="0"
|-
|-
!Module Position
! Module Position
! scope="col" style="text-align: center; width: 30%;"|Compartment Position
! scope="col" style="text-align:center; width:30%" | Compartment Position
|-
|-
|Upper Left
| Upper Left
|style="text-align: center; width: 30%;"|Starboard Rear Top
| style="text-align:center; width:30%" | Starboard Rear Top
|-
|-
|Lower Left
| Lower Left
| style="text-align: center; width: 30%;"|Starboard Wing
| style="text-align:center; width:30%" | Starboard Wing
|-
|-
|Upper Right
| Upper Right
| style="text-align: center; width: 30%;"|Port Rear Top
| style="text-align:center; width:30%" | Port Rear Top
|-
|-
|Lower Right
| Lower Right
| style="text-align: center; width: 30%;"|Port Wing
| style="text-align:center; width:30%" | Port Wing
|}
|}
</td></tr><tr>
</td></tr><tr>
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{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0"
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0"
|-
|-
! scope="col"|Modules
! scope="col" | Modules
! scope="col" style="width: 30%; text-align: center;"|Damage Reduction
! scope="col" style="width:30%; text-align:center" | Damage Reduction
|-
|-
|1
|1
| style="width: 30%; text-align: center;"|50%
| style="width:30%; text-align:center" | 50%
|-
|-
|2
|2
| style="width: 30%; text-align: center;"|75%
| style="width:30%; text-align:center" | 75%
|-
|-
|3
|3
| style="width: 30%; text-align: center;"|87.5%
| style="width:30%; text-align:center" | 87.5%
|}
|}
</td></tr><tr>
</td></tr><tr>
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px">
[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Engine Efficiency Module]]
[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Engine Efficiency Module]]
[[Engine Efficiency Module|Engine Efficiency]]
[[Engine Efficiency Module|Engine Efficiency]]
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<td style="background-color:#0B1E2F; padding:10px;">
<td style="background-color:#0B1E2F; padding:10px;">
Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.
Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0"
{| style="width:100%" class="article-table" cellspacing="1" cellpadding="1" border="0"
|-
|-
! scope="col"|Modules
! scope="col" | Modules
! scope="col" style="text-align: center; width: 30%;"|Power Use Reduction
! scope="col" style="text-align:center; width:30%" | Power Use Reduction
|-
|-
|1
|1
| style="text-align: center; width: 30%;"|15%
| style="text-align:center; width: 30%" | 15%
|-
|-
|2
|2
| style="text-align: center; width: 30%;"|30%
| style="text-align:center; width: 30%" | 30%
|-
|-
|3
|3
| style="text-align: center; width: 30%;"|45%
| style="text-align:center; width: 30%" | 45%
|-
|-
|4
|4
| style="text-align: center; width: 30%;"|60%
| style="text-align:center; width: 30%" | 60%
|}
|}
</td></tr><tr>
</td></tr><tr>
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px">
[[File:Seamoth_Solar_Charger.png|center|100px|link=Seamoth Solar Charger]]
[[File:Seamoth_Solar_Charger.png|center|100px|link=Seamoth Solar Charger]]
[[Seamoth Solar Charger|Solar Charger]]
[[Seamoth Solar Charger|Solar Charger]]
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! scope="col" style="text-align: center; width: 30%;"|Charge Rate/Hr
! scope="col" style="text-align: center; width: 30%;"|Charge Rate/Hr
|-
|-
|Morning (6 am - 10 am)
| Morning (6 am - 10 am)
| style="text-align: center; width: 30%;"|15%
| style="text-align:center; width:30%" | 15%
|-
|-
|Noon (10 am - 2 pm)
| Noon (10 am - 2 pm)
| style="text-align: center; width: 30%;"|30%
| style="text-align:center; width:30%" | 30%
|-
|-
|Evening (2 pm - 6 pm)
| Evening (2 pm - 6 pm)
| style="text-align: center; width: 30%;"|15%
| style="text-align:center; width:30%" | 15%
|-
|-
|Night (6 pm - 6 am)
| Night (6 pm - 6 am)
| style="text-align: center; width: 30%;"|0%
| style="text-align:center; width:30%" | 0%
|-
|-
| style="text-align: center;"|'''Depth of Water (Noon)'''
| style="text-align:center"|'''Depth of Water (Noon)'''
| style="text-align: center; width: 30%;"|
| style="text-align:center; width:30%"|
|-
|-
|0-50 m (0 - 164 ft)
| 0-50 m (0 - 164 ft)
| style="text-align: center; width: 30%;"|30%
| style="text-align:center; width:30%"|30%
|-
|-
|50-100 m (164 - 328 ft)
|50-100 m (164 - 328 ft)
| style="text-align: center; width: 30%;"|20%
| style="text-align:center; width:30%"|20%
|-
|-
|100-150 m (328 - 492 ft)
|100-150 m (328 - 492 ft)
| style="text-align: center; width: 30%;"|10%
| style="text-align:center; width:30%"|10%
|-
|-
|150-200 m (492 - 656 ft)
|150-200 m (492 - 656 ft)
| style="text-align: center; width: 30%;"|0%
| style="text-align:center; width:30%"|0%
|}
|}
</td></tr><tr>
</td></tr><tr>
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<td style="background-color:#0B1E2F; padding:10px;">
<td style="background-color:#0B1E2F; padding:10px;">
Generates a localized electrical field to discourage and repel aggressive fauna. Has a chance of killing smaller aggressive species.
Generates a localized electrical field to discourage and repel aggressive fauna. Has a chance of killing smaller aggressive species.
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4|dpadleft}}{{Key/PS4|dpadright}}).</td></tr><tr>
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4|Dpadleft}}{{Key/PS4|Dpadright}}).</td></tr><tr>
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;">
[[File:Seamoth_Torpedo_System.png|center|100px|link=Torpedo System]]
[[File:Seamoth_Torpedo_System.png|center|100px|link=Torpedo System]]
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|-
|-
! scope="col"|Torpedo
! scope="col"|Torpedo
! scope="col" style="text-align: center; width: 25%;"|Effect
! scope="col" style="text-align:center; width:25%" | Effect
! scope="col" style="text-align: center; width: 25%;"|Damage
! scope="col" style="text-align:center; width:25%" | Damage
|-
|-
|[[Gas Torpedo|Gas]]
|[[Gas Torpedo|Gas]]
| style="text-align: center; width: 25%;"|Poison
| style="text-align:center; width:25%" | Poison
| style="text-align: center; width: 25%;"|25/sec
| style="text-align:center; width:25%" | 25/sec
|-
|-
|[[Vortex Torpedo|Vortex]]
|[[Vortex Torpedo|Vortex]]
| style="text-align: center; width: 25%;"|Immobilize
| style="text-align:center; width:25%" | Immobilize
| style="text-align: center; width: 25%;"|0/sec
| style="text-align:center; width:25%" | 0/sec
|}
|}
</td></tr><tr>
</td></tr><tr>
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<td style="background-color:#0B1E2F; padding:10px;">
<td style="background-color:#0B1E2F; padding:10px;">
Scans the topography of the surrounding terrain with sonic pulses and displays the data on the HUD.
Scans the topography of the surrounding terrain with sonic pulses and displays the data on the HUD.
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4|dpadleft}}{{Key/PS4|dpadright}}).</td></tr></table>
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4|Dpadleft}}{{Key/PS4|Dpadright}}).</td></tr></table>


== Data Bank Entry ==
== Data Bank Entry ==
<tabber>
<tabber>
Seamoth=
|-|Seamoth=
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Seamoth Data Bank Image.png|center|660px]]
! class="unsortable" style="width:100%; text-align:center" |[[File:Seamoth Data Bank Image.png|center|660px]]
|-
|-
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
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Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however they can also be fabricated at a standard mobile vehicle bay.
Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however they can also be fabricated at a standard mobile vehicle bay.


Ratings:<br />
Ratings:<br>
- Top Speed: 13m/s<br />
- Top Speed: 13m/s<br>
- Acceleration: 5m/s/s<br />
- Acceleration: 5m/s/s<br>
- Distance per power cell: 10km<br />
- Distance per power cell: 10km<br>
- Crush depth: 200m below sea level<br />
- Crush depth: 200m below sea level<br>
- Upgrade module slots: 4<br />
- Upgrade module slots: 4<br>
- Dimensions: 3m x 1.5m x 1m<br />
- Dimensions: 3m x 1.5m x 1m<br>
- Persons: 1<br />
- Persons: 1<br>


Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:<br />
Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:<br>
- Increased cargo storage<br />
- Increased cargo storage<br>
- Superior power<br />
- Superior power<br>
- Pressure and collision compensation<br />
- Pressure and collision compensation<br>
- Enhanced sonar<br />
- Enhanced sonar<br>
- Defensive capabilities<br />
- Defensive capabilities<br>


NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station.
NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station.
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'The Seamoth: It goes anywhere but land.'
'The Seamoth: It goes anywhere but land.'
|}
|}
|-|Seamoth Bay Text=
|-|
Seamoth Bay Text=
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" style="width: 100%; text-align: center;" |
! class="unsortable" style="width: 100%; text-align: center" |
|-
|-
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px" |
CORRUPTED
CORRUPTED
|}
|}
</tabber>
</tabber>
Please note: The seamoth used to have an Easter egg in which it rarely says "I love it when you come inside me". This has since been removed for obvious reasons. The audio can be heard here: [[:File:Seamothsecret.mp3|File:Seamothsecret.mp3]]{{Clear}}
Please note: The seamoth used to have an Easter egg in which it rarely says "I love it when you come inside me". This has since been removed for obvious reasons. The audio can be heard here: [[:File:Seamothsecret.mp3|File:Seamothsecret.mp3]]{{Clear}}
==Achievement==
== Achievement ==
{{Main|Achievements}}
{{Main|Achievements}}
{{:Achievements/Personal Propulsion|}}
{{:Achievements/Personal Propulsion|}}
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== Gallery ==
== Gallery ==
<tabber>
<tabber>
Screenshots=
|-|Screenshots=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small" hideaddbutton="true">
Seamoth1.jpg|Front view
Seamoth1.jpg|Front view
Seamoth2.jpg|Side profile
Seamoth2.jpg|Side profile
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Screen Shot 2017-05-16 at 16.25.10.png|A Seamoth with two Storage Modules and a Torpedo System
Screen Shot 2017-05-16 at 16.25.10.png|A Seamoth with two Storage Modules and a Torpedo System
</gallery>
</gallery>
|-|
|-|Videos=
<gallery position="left" widths="200" spacing="small" captionalign="left" hideaddbutton="true">
Videos=
<gallery position="left" widths="200" spacing="small" captionalign="left">
Seamoth enter exit and launchbay 01|Enter and exit animations for the Seamoth
Seamoth enter exit and launchbay 01|Enter and exit animations for the Seamoth
Seamoth Damages 01|
Seamoth Damages 01|
Sonar2.gif|Seamoth Sonar
Sonar2.gif|Seamoth Sonar
</gallery>
</gallery>
|-|Concept Art=
|-|
<gallery position="left" widths="200" spacing="small" captionalign="left" hideaddbutton="true">
Concept Art=
<gallery widths="200" spacing="small">
Concept-art-seamoth-submersible-by-pat-presley-the-art-of-subnautica.jpg|Seamoth [[Concept Art]]
Concept-art-seamoth-submersible-by-pat-presley-the-art-of-subnautica.jpg|Seamoth [[Concept Art]]
Subnautica_seamoth_1.jpg|[[Concept Art]] of an upgraded Seamoth
Subnautica_seamoth_1.jpg|[[Concept Art]] of an upgraded Seamoth
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Seamoth_Variants_04.jpeg|Ditto
Seamoth_Variants_04.jpeg|Ditto
</gallery>
</gallery>
|-|
|-|Other=
<gallery position="left" widths="200" spacing="small" captionalign="left" hideaddbutton="true">
Other=
<gallery navigation="true">
1024.jpeg|Model of upgrades and torpedos from [https://sketchfab.com/3d-models/seamoth-upgrades-16cd38d08b4f4e98a7eceb9481f77649 Sketchfab]
1024.jpeg|Model of upgrades and torpedos from [https://sketchfab.com/3d-models/seamoth-upgrades-16cd38d08b4f4e98a7eceb9481f77649 Sketchfab]
</gallery>
</gallery>
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*The Seamoth Sonar System, despite being sound-based, does not attract attention if used, thus making it useful for spotting aggressive fauna, such as Reaper Leviathans, at a distance.
*The Seamoth Sonar System, despite being sound-based, does not attract attention if used, thus making it useful for spotting aggressive fauna, such as Reaper Leviathans, at a distance.


==Bugs==
== Bugs ==
{{Bugs}}
{{Bugs}}


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== References ==
== References ==
{{Reflist}}
<references />[[ru:мотылёк]][[pl:Seamoth]][[fr:Seamoth]]

<!-- Interwiki Language links -->
[[ru:мотылёк]]
[[pl:Seamoth]]
[[fr:Seamoth]]
<!-- Categories -->
[[Category:Vehicles]]
[[Category:Vehicles]]
[[Category:Requires Blueprint]]
[[Category:Requires Blueprint]]

Revision as of 08:06, 19 September 2021

<infobox> <title source="title1"><default>Seamoth</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:seamoth||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>seamothfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>

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The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels.File:SeamothVO.ogg

― PDA, Dialogue

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The Seamoth is a small, versatile one-person submersible capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. The speed in any direction is independent of other directions and can be added together using vector addition. Thus, if going forward and upward the maximum speed is 15.91 m/s (11.25 * √2) and if going forward, upward, and sideways the maximum speed is 19.49 m/s (11.25 * √3).

As with the Cyclops and Prawn Suit, the Seamoth comes equipped with a locator beacon that produces an image on the HUD showing the distance of the vehicle from the player. It can be fitted with multiple upgrades and modifications that enhance performance and durability. These can be crafted in a Moonpool equipped with a Vehicle Upgrade Console.

Before the Seamoth can be constructed, its fragments must first be scanned. The player must scan three fragments before acquiring the recipe. Several can be found in the numerous Wrecks in the Grassy Plateaus surrounding Lifepod 5, and two in the Seamoth Bay of the Aurora.

Overview

The Seamoth is an electric vehicle and requires Energy from a Power Cell in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the Seamoth might hit the player.

Spoiler alert: The following section contains story related material.


An Ion Power Cell can also be used to power it.


Recipe

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Controls

Action Mouse & Keyboard Xbox One PlayStation 4 Nintendo Switch
Enter Seamoth
LMB
XBOX A Combops4x.png SwitchA.png
Exit Seamoth
E
XBOX B Error: Invalid Button Specified SwitchB.png
Toggle Headlights
LMB
XBOX Right Trigger PS4 R2.png SwitchZr.png

While the maximum speed of the Seamoth in any single direction is 11.25 m/s, strafing by holding multiple direction keys will increase its maximum speed to 15.9 m/s (2-directions) and 19.2 m/s (3-directions).

Hazards

The Seamoth has a hull integrity readout, which will decrease if the craft is attacked by hostile creatures, crashes into objects (including some plants), is exposed to temperatures greater than 70°C or exceeds its maximum crush depth. Reaper Leviathans are able to grab the Seamoth, dealing constant damage until it explodes. The player can not exit the Seamoth when this is happening. The player can repair this damage with the Repair Tool. A Hull Reinforcement Upgrade can reduce damage from terrain collisions by 50%. The Hull Reinforcement upgrade can stack up to 3 times, further reducing damage by 75% and 87.5%, respectively. Once the Seamoth's health reaches 0%, it will explode. The acidic brine in the Lost River deals periodic damage. If you get out of the in front of the Seamoth it can run you over doing 1/4 to 2/3 of your health in one hit. This can be avoided by coming to a full stop before exiting.

Installing Charged Power Cells

Outside of the Seamoth, there are panels that open. The power cell is replaced by accessing the installed unit under the jet engine. When selected, a menu will appear allowing the technician to choose a new power cell from inventory.

Upgrades and Customization

The Seamoth can be customized with the Vehicle Upgrade Console, which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Prawn Suit.

Seamoth Pressure Compensator Mark 1.png

Seamoth Depth Module

Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the maximum crush depth of the last. This effect does not stack.

Modules Crush Depth
None 200 m
MK1 300 m
MK2 500 m
MK3 900 m
Seamoth Storage Solution.png

Internal Storage

Installs a 4×4 (16-slot) storage compartment in a position on the Seamoth corresponding to the slot used. Each additional module installs another 4×4 compartment, but space isn't shared across lockers (two lockers side by side can't store 3×3 objects).

Module Position Compartment Position
Upper Left Starboard Rear Top
Lower Left Starboard Wing
Upper Right Port Rear Top
Lower Right Port Wing
Seamoth Hull Reinforcement.png

Hull Reinforcement

Strengthens the chassis with a diamond lattice, increasing hull durability. Decreases collision damage by 50%; each successive module adds half the damage resistance of the last. Damage from aggressive fauna remains unchanged. Effect stacks with up to three modules.

Modules Damage Reduction
1 50%
2 75%
3 87.5%
Seamoth Power Efficiency Module.png

Engine Efficiency

Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.

Modules Power Use Reduction
1 15%
2 30%
3 45%
4 60%
Seamoth Solar Charger.png

Solar Charger

Replenishes the onboard power supply by harnessing photonic energy. The charge rate is affected by the time of day and depth of water.

Time of Day Charge Rate/Hr
Morning (6 am - 10 am) 15%
Noon (10 am - 2 pm) 30%
Evening (2 pm - 6 pm) 15%
Night (6 pm - 6 am) 0%
Depth of Water (Noon)
0-50 m (0 - 164 ft) 30%
50-100 m (164 - 328 ft) 20%
100-150 m (328 - 492 ft) 10%
150-200 m (492 - 656 ft) 0%
Seamoth Perimeter Defense System.png

Perimeter Defense System

Generates a localized electrical field to discourage and repel aggressive fauna. Has a chance of killing smaller aggressive species.

Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:PS4 Dpad Left.pngPS4 Dpad Right.png).
Seamoth Torpedo System.png

Torpedo System

Standard-issue underwater payload delivery system that has been adapted to fire torpedoes.

Torpedo Effect Damage
Gas Poison 25/sec
Vortex Immobilize 0/sec
Seamoth Sonar.png

Sonar System

Scans the topography of the surrounding terrain with sonic pulses and displays the data on the HUD.

Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:PS4 Dpad Left.pngPS4 Dpad Right.png).

Data Bank Entry

<tabber> |-|Seamoth=

Seamoth Data Bank Image.png

The seamoth is a one-person vehicle with an independent, replaceable power cell fitted in the rear and a fully customizable design. Low power, multi-directional thrusters enable it to function equally well in sea or space environments.

Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however they can also be fabricated at a standard mobile vehicle bay.

Ratings:
- Top Speed: 13m/s
- Acceleration: 5m/s/s
- Distance per power cell: 10km
- Crush depth: 200m below sea level
- Upgrade module slots: 4
- Dimensions: 3m x 1.5m x 1m
- Persons: 1

Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:
- Increased cargo storage
- Superior power
- Pressure and collision compensation
- Enhanced sonar
- Defensive capabilities

NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station.

'The Seamoth: It goes anywhere but land.'

|-|Seamoth Bay Text=

CORRUPTED

</tabber> Please note: The seamoth used to have an Easter egg in which it rarely says "I love it when you come inside me". This has since been removed for obvious reasons. The audio can be heard here: File:Seamothsecret.mp3

Achievement

Main article: Achievements
Spoiler alert: The following section contains story related material.
SeamothAchievement.jpg Personal Propulsion

Construct a Seamoth


How to obtain: The player has to build a Seamoth.


Gallery

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|-|Videos=

|-|Concept Art=

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Trivia

  • The old Seamoth Pressure Compensator (Depth Module) has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Depth Module, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator.
  • The Seamoth's AI used to occasionally say "I love it when you come inside me" instead of "Welcome aboard, Captain." This was a joke/sexual innuendo slipped in by the sounds producer, Simon Chylinski. After discussing the line with the dev team, Simon removed it as a lot of minors and families play Subnautica.
  • The Seamoth bears a striking resemblance to the real-world C-Explorer 3 submersible, produced by U-Boat Worx, although the in-game Seamoth has a more streamlined appearance.
  • The Seamoth appears on the cover art for the Subnautica OST, along with the Reaper Leviathan.
  • The databank entry implies that the Seamoth can be used in space, however this is never seen in game.
  • The deepest biome that can be explored by the Seamoth is the Lost River.
  • The Seamoth Sonar System, despite being sound-based, does not attract attention if used, thus making it useful for spotting aggressive fauna, such as Reaper Leviathans, at a distance.

Bugs

This section contains bugs related to Seamoth. Make sure to only post reproducible bugs, and use appropriate system template ( XboxLogo.png, PlaystationLogo.png, Nintendo-switch-icon, WindowsLogo.png / AppleLogo.png ) depending on which platform(s) the bug has been encountered on.

XboxLogo.pngWindowsLogo.pngPlaystationLogo.pngAppleLogo.png The Seamoth has a chance to get stuck in the ground of the main beach of the Floating Island, if left in the shallow pool, upon return, the Seamoth will have clipped into the ground, usually with only the antenna visible, unable to be accessed. This can be fixed by picking up a Floater with the Propulsion Cannon near where the Seamoth is, causing it to attach itself to the Floater above ground. This can also be avoided by parking the Seamoth over open water instead of on the beach.

References