Equipment: Difference between revisions

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*[[Tank]] Increases [[Oxygen]] and [[Weight]]
*[[Tank]] Increases [[Oxygen]] and [[Weight]]
Needs [[Metal]] x2
::Needs [[Metal]] x2
*[[Fin]] Increases [[Swimming Speed]] (max 2)
*[[Fin]] Increases [[Swimming Speed]] (max 2)
Needs [[Silicone]] x2
::Needs [[Silicone]] x2
*[[Flare]] For cave diving
*[[Flare]] For cave diving
Needs [[Magnesium]], [[Flint]]
::Needs [[Magnesium]], [[Flint]]
*[[Beacon]] For tracking a location
*[[Beacon]] For tracking a location
Needs [[Battery]], [[Metal]]
::Needs [[Battery]], [[Metal]]

Revision as of 13:13, 30 November 2014

Equipment is crafted from Materials and Rescources using the Fabricator.

Equipment can either

  • be carried in the Inventory, granting a passive buff and/or debuff to the players Attributes. Notable examples are the Tank and Fin.
  • be equipped to the Toolbar. This can provide a specific effect or action for the player. Examples are the Flare

Equipment can also be consumable, like Flare.

Some equipment can currently be spawned using Debug Console Commands

Equipment in the game

Needs Metal x2
Needs Silicone x2
Needs Magnesium, Flint
  • Beacon For tracking a location
Needs Battery, Metal