Equipment: Difference between revisions
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*[[Tank]] Increases [[Oxygen]] and [[Weight]] |
*[[Tank]] Increases [[Oxygen]] and [[Weight]] |
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Needs [[Metal]] x2 |
::Needs [[Metal]] x2 |
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*[[Fin]] Increases [[Swimming Speed]] (max 2) |
*[[Fin]] Increases [[Swimming Speed]] (max 2) |
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Needs [[Silicone]] x2 |
::Needs [[Silicone]] x2 |
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*[[Flare]] For cave diving |
*[[Flare]] For cave diving |
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Needs [[Magnesium]], [[Flint]] |
::Needs [[Magnesium]], [[Flint]] |
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*[[Beacon]] For tracking a location |
*[[Beacon]] For tracking a location |
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Needs [[Battery]], [[Metal]] |
::Needs [[Battery]], [[Metal]] |
Revision as of 13:13, 30 November 2014
Equipment is crafted from Materials and Rescources using the Fabricator.
Equipment can either
- be carried in the Inventory, granting a passive buff and/or debuff to the players Attributes. Notable examples are the Tank and Fin.
- be equipped to the Toolbar. This can provide a specific effect or action for the player. Examples are the Flare
Equipment can also be consumable, like Flare.
Some equipment can currently be spawned using Debug Console Commands
Equipment in the game
- Needs Metal x2
- Fin Increases Swimming Speed (max 2)
- Needs Silicone x2
- Flare For cave diving
- Beacon For tracking a location