Seabases (Below Zero): Difference between revisions

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{{SubnauticaLink|Seabases}}'''Seabases''' are installations created by the player through the use of the [[Habitat Builder]].
{{SubnauticaLink|Seabases}}An arbitrary number of habitable modules (near enough to each other, but not necessarily directly connected to each other (sic!), constitute one '''Seabase'''.


A Seabase provides an area where the [[Player]] can return for oxygen, and serves as an alternative to the [[Drop Pod]] as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access appliances not available in the Drop Pod, and add aesthetic options. Thus Seabases provide safe havens away from the [[Shallow Twisty Bridges]] the player starts in.
Modules can be build by the [[Player]] through the use of the [[Habitat Builder]] almost anywhere.

A Seabase provides an area where the player can return for oxygen, and serves as an alternative to the [[Drop Pod]] as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access appliances not available in the Drop Pod, and add aesthetic options. Thus Seabases provide safe havens away from the [[Shallow Twisty Bridges]] the player starts in.


In all [[Game Modes]] except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase' they visited and keep all the items in their inventory that they had when they were there (unless they later enter the Drop Pod).
In all [[Game Modes]] except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase' they visited and keep all the items in their inventory that they had when they were there (unless they later enter the Drop Pod).
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When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a [[Repair Tool]].
When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a [[Repair Tool]].


A Seabase that receives damage to its exterior (or even a knife hit from inside) will also spring leaks, but the hull integrity will be unaffected.
A Seabase that receives damage to its exterior (or even a knife hit from inside) will also spring leaks, but the hull integrity will be unaffected. Therefore, bulkheads are more effective at sealing off flooding if the base comes under attack.


== Energy Usage ==
== Energy Usage ==
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</tabber>
</tabber>
{{Navbox Seabase Modules}}
{{Navbox Seabase Modules}}

[[Category:Base Pieces]]
[[Category:Base Pieces]]
[[Category:Interior Pieces]]
[[Category:Interior Pieces]]

Revision as of 11:22, 8 October 2019

This article is about Seabases in Subnautica. [[{{#explode:Seabases (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

Seabases are installations created by the player through the use of the Habitat Builder.

A Seabase provides an area where the Player can return for oxygen, and serves as an alternative to the Drop Pod as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access appliances not available in the Drop Pod, and add aesthetic options. Thus Seabases provide safe havens away from the Shallow Twisty Bridges the player starts in.

In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase' they visited and keep all the items in their inventory that they had when they were there (unless they later enter the Drop Pod).

The player will start out with most of the blueprints they need for a basic Seabase; at bare minimum one needs an I Compartment, a Hatch, and a power generator (the Solar Panel is unlocked by default). The initial compartment must be built on or near the ground (or on a Foundation, which is not necessary but provides greater hull integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliff sides. The player can expand once they've gathered more Blueprints. Despite their name, Seabases can be built on land. When on land, Hull Integrity is not a factor, and can be built without the need of additional Reinforcements, Foundations, or Bulkheads. Power is still needed for them to operate, however.

Hull Integrity

Hull Integrity refers to the ability of the player's Seabase to withstand the pressure of the surrounding water. The majority of the modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules.

When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a Repair Tool.

A Seabase that receives damage to its exterior (or even a knife hit from inside) will also spring leaks, but the hull integrity will be unaffected. Therefore, bulkheads are more effective at sealing off flooding if the base comes under attack.

Energy Usage

Energy can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.

There are currently four generators available to power Seabases:

Bioreactors and Nuclear Reactors are built inside a Multipurpose Room or Large Room. Solar Panels and Thermal Plants are built outside, and can be directly attached to the base or connected via Power Transmitters if the distance is too great.

Seabases do not require energy to operate in Creative Mode.

The following appliances and rooms draw power from the Seabase:

Oxygen

Seabases automatically produce Oxygen as long as there is power supplied. If the power is depleted, the Seabase will slowly lose oxygen, until it is completely gone.

How to Build a Seabase

  1. Find a suitable piece of land.
  2. Equip the Habitat Builder and press RMB to bring up a crafting menu.
  3. In the Habitat Compartments tab, select the desired module.
  4. Aim at the desired building place (the outline of the module will become green if the location is valid).
  5. Adjust the rotation with Mousewheel Up and Mousewheel Down or [ and ].
  6. Place the module with LMB.
  7. Once placed, hold LMB to add the required materials to finish the building process.
  8. Go to Step 2 and repeat for each room you want to build.

To deconstruct a Seabase module, equip the Habitat Builder and hold Q while facing the module. If enough inventory space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed before the module itself can be deconstructed.

Base Parts

<tabber> Base Pieces=

Modules Description Hull Integrity
Foundation.png
Foundation
Reinforced habitat foundation. +2.0 Units
Wall-Mounted Foundation.png
Wall-Mounted Foundation
??? +2.0 Units
I Compartment.png
I Compartment
Basic tubular compartment. -1.0 Unit
L Corridor.png
L Compartment
L-shaped compartment. -1.0 Unit
T Corridor.png
T Compartment
T-shaped compartment. -1.0 Unit
X Corridor.png
X Compartment
X-shaped compartment. -1.0 Unit
I-Corridor Glass.png
I Glass Compartment
Basic glass-walled compartment. -2.0 Units
L-Corridor Glass.png
L Glass Compartment
L-shaped glass compartment. -2.0 Units
Vertical Connector.png
Vertical Connector
Vertical base connector. -0.5 Units
Room.png
Multipurpose Room
A basic room in which to install a range of different components. -1.25 Units
Scanner Room.png
Scanner Room
Locates resources and wrecks within range. -1.0 Units
Moon Pool.png
Moonpool
Vehicle docking bay. -5.0 Units
Observatory.png
Observatory
Compartment with 360 degree views and low structural integrity. -3.0 Units
1x1 default bg.png
Control Room Icon.png
Control Room
A control room. -1.0 Units
1x1 default bg.png
Large Room Icon.png
Large Room
A large room. -4.0 Units
1x1 default bg.png
Multipurpose Room Glass Dome Icon.png
Multipurpose Room Glass Dome
A glass dome. -2.0 Units
1x1 default bg.png
Large Room Glass Dome Icon.png
Large Room Glass Dome
A large glass dome. -8.0 Units
Hatch.png
Hatch
Provides an access point to the habitat. -1.0 Unit
Window.png
Window
A port hole for your habitat, installed on an existing wall. -1.0 Unit
Reinforcement.png
Reinforcement
Increases hull integrity. +7.0 Units

|-| Exterior Modules=

Item Description Category
Solar Panel.png
Solar Panel
Powers habitat oxygen generation and other habitat modules. Converts available sunlight into low power electrical energy. Energy
Thermal Plant.png
Thermal Plant
Converts heat to energy (> 15 °C) (50 power/min). Energy
Power Transmitter.png
Power Transmitter
Extends range of power source. Energy
Snowfox Hoverpad Deployable pad which recharges and repairs the Snowfox hoverbike. Vehicles
Floodlight.png
Floodlight
Industrial, battery-powered lighting, designed for all environments. Energy
Spotlight.png
Spotlight
Fixed lighting solution. Energy
Exterior Growbed.png
Exterior Growbed
Artificial plant bed, suitable for use on land or underwater. -
Base Pipe Connector.png
Base-attached Air Pump
Base-attached device that pumps air into pipes. Acts as a starting point for a pipe chain. -
Snowman.png
Snowman
??? -

|-| Interior Pieces=

Item Description Hull Integrity
Ladder.png
Ladder
Connects two floors. -3
Water Filtration Machine.png
Water Filtration Machine
Separates water and salt. -2
Bulkhead.png
Bulkhead
Structural support and can stop water flow (+2HP). +3
Bioreactor.png
Bioreactor
Composts organic matter into electrical energy. N/A
Nuclear Reactor.png
Nuclear Reactor
Processes nuclear reactor rods. N/A
Alien Containment.png
Alien Containment
Provides optimal conditions for flora and fauna. Add a hatch to enter. N/A
1x1 default bg.png
Large Room Partition Icon.png
Large Room Partition
A room partition. N/A
1x1 default bg.png
Large Room Partition Door Icon.png
Large Room Partition Door
A room partition door. N/A

|-| Interior Modules=

Item Description
Fabricator.png
Fabricator
Basic survival fabricator. Atomically rearranges raw resources into useful objects.
Radio.png
Radio
Receive short-range communications.
Medical Kit Fabricator.png
Medical Kit Fabricator
Fabricates a medical kit every 30 minutes.
Wall Locker.png
Wall Locker
Wall-mounted storage locker.
Locker.png
Locker
Locks away things you need to store.
Battery Charger.png
Battery Charger
Can charge up to 4 batteries simultaneously.
Power Cell Charger.png
Power Cell Charger
Can charge up to 2 power cells simultaneously.
Aquarium.png
Aquarium
Self-sustaining aquatic habitat.
Modification Station.png
Modification Station
Advanced fabricator for modification of survival equipment.
1x1 default bg.png
Jukebox Icon.png
Jukebox
Listen to soothing tunes by Alterra's best musical artists while you work.
1x1 default bg.png
Jukebox Speaker Icon.png
Jukebox Speaker
???
Basic Plant Pot.png
Basic Plant Pot
Titanium pot containing synthetic soil.
Composite Plant Pot.png
Composite Plant Pot
Designed titanium pot containing synthetic soil.
Chic Plant Pot.png
Chic Plant Pot
Upmarket titanium pot containing synthetic soil.
Indoor Growbed.png
Indoor Growbed
Artificial plant bed, suitable for interior use only.
Plant Shelf.png
Plant Shelf
Wall-mounted plant pot.

|-| Miscellaneous Items=

Item Description
Bench.png
Bench
Simple metal relaxation appliance. Conserves energy when resting.
Bed.png
Basic Double Bed
A double bed.
Bed 2.png
Quilted Double Bed
A double bed with a beautiful gray linen spread.
Narrow Bed.png
Single Bed
A single bed.
Desk.png
Desk
Common starship work desk.
Swivel Chair.png
Swivel Chair
Turns 360 degrees.
Office Chair.png
Office Chair
Relaxing and confidence building.
Command Chair.png
Command Chair
Commandeering.
Sign.png
Sign
Sign post with configurable text.
Picture Frame.png
Picture Frame
Wall-mounted frame, upload desired image from compatible PDA photo galleries.
Bar Table.png
Bar Table
Round glass table.
Trash Cans.png
Trash Can
Trash cans.
Lab Trash Can.png
Nuclear Waste Disposal
Used to dispose of nuclear waste.
Vending Machine.png
Vending Machine
Vending machine.
Coffee Vending Machine.png
Coffee Vending Machine
Synthesizes hydrating, caffeine-free coffee.
Lab Counter.png
Counter
Counter.
Wall Planter.png
Wall Planter
Wall-mounted foliage. Purely decorational.
Single Wall Shelf.png
Single Wall Shelf
Single wall shelf.
Wall Shelves.png
Wall Shelves
Wall shelves.

</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.