Console Commands (Below Zero): Difference between revisions

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===Technical===
===Technical===
{{CCTable|
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
{{cc|
|-
*freedom
| style="text-align:left; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |
*creative
* <code>freedom</code>
*survival
* <code>creative</code>
*hardcore|Changes [[Game Modes|game mode]] to chosen type.}}
* <code>survival</code>
{{cc|
* <code>hardcore</code>
*cambob
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes [[Game Modes|game mode]] to chosen type.
*camerabobbing|Toggles camera bobbing.}}
|-
{{cc|camshake|Initates a camera shake.}}
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |
{{cc|cold|Toggles the effect of cold on the player.}}
* <code>cambob</code>
{{cc|collect|Performs a garbage collection script.}}
* <code>camerabobbing</code>
{{cc|debughoverbike|Toggles the [[Snowfox]] debug menu. Only visible while riding a Snowfox.}}
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles camera bobbing.
{{cc|debugmusic|Lists music currently playing, if one is playing. See <code>listmusic</code> command for more information.}}
|-
{{cc|farplane [#]|Changes your viewing distance. 1000 is default.}}
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>camshake</code>
{{cc|fog|Toggles in-game fog.}}
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Initates a camera shake.
{{cc|fps|Shows FPS.}}
|-
{{cc|freecam|Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also changes the speed at which you move.}}
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cold</code>
{{cc|ghost|Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references.}}
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the effect of cold on the player. Currently disfunctional.
{{cc|iceworm|Forces all spawned [[Ice Worm]]s to start their ground-exit animation, wait a few seconds, and subsequently return into the ground.}}
|-
{{cc|interpolate|Toggles interpolation of [[player]] movement.}}
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>collect</code>
{{cc|killvehicle|Changes all [[Sea Truck]]s and their modules' models to a pre-alpha render.}}
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Performs a garbage collection script.
{{cc|listambience|Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debughoverbike</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the [[Snowfox]] debug menu. Only visible while riding a Snowfox.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugmusic</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists music currently playing, if one is playing. See <code>listmusic</code> command for more information.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes your viewing distance. 1000 is default.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>freecam</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
* Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.)
* To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also appears to change the speed at which you move using shift.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fog</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles in-game fog.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows FPS.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ghost</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>iceworm</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Forces all spawned [[Ice Worm]]s to start their ground-exit animation, wait a few seconds, and subsequently return into the ground.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>interpolate</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles interpolation of [[player]] movement.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>killvehicle</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes all [[Sea Truck]]s and their modules' models to a pre-alpha render.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listambience</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:




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*kelp_background (kelpForest*)
*kelp_background (kelpForest*)
*surface_generic_background (*)
*surface_generic_background (*)
*twisty_bridges (twistyBridges*)
*twisty_bridges (twistyBridges*)}}
{{cc|listmusic|Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>listmusic</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:




*arctic_background_music (arctic*)
*arctic_background_music (arctic*)
*kelp_background_music (kelpForest*)
*kelp_background_music (kelpForest*)}}
{{cc|noshadows|Removes shadows. Game restart needed to re-apply.}}
|-
{{cc|pcannon|Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the <code>noenergy</code> command.}}
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code>
{{cc|printbiome|Shows on screen what biome the player is currently in.}}
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes shadows. Game restart needed to re-apply.
{{cc|rib|Toggles background running for the game.}}
|-
{{cc|scene [NAME]|Loads a scene based on the NAME parameter. Currently known scene filenames are...
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>pcannon</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the <code>noenergy</code> command.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>printbiome</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Shows on screen what biome the player is currently in.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>rib</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles background running for the game.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>scene [NAME]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Loads a scene based on the NAME parameter. Currently known scene filenames are...


*Main
*Main}}
{{cc|sizeref|Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.}}
|-
{{cc|skiptrack|Ends the current playing track and moves onto the next.}}
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>sizeref</code>
{{cc|speed [#]]|Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.}}
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
{{cc|spikeyhunt|Forces all spawned [[Spike Trap]]s into hunting mode.}}
|-
{{cc|spikeyrest|Forces all spawned [[Spike Trap]]s into resting mode.}}
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>skiptrack</code>
{{cc|target|Toggles target debug.}}
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Ends the current playing track and moves onto the next.
{{cc|targetframerate [#]|Sets maximum game framerate.}}
|-
{{cc|techtype [NAME]|Prints the techtype for a given name.
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>speed [#]</code>
Example: "<code>techtype rock puncher</code>" returns: "<code>TechType for 'rock puncher' string is RockPuncher</code>". Can be useful for acquiring debug spawn commands.
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spikeyhunt</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Forces all spawned [[Spike Trap]]s into hunting mode.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spikeyrest</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Forces all spawned [[Spike Trap]]s into resting mode.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>targetframerate [#]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets maximum game framerate.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>techtype [NAME]</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |
Prints the techtype for a given name.
Example:


Note: if the command is successful, the given techtype will be placed into your clipboard.}}
<pre>techtype rock puncher</pre>
{{cc|vranim|Toggles VR animations.}}
* Returns<pre>TechType for 'rock puncher' string is RockPuncher</pre>
{{cc|vsync|Toggles VSync.}}

}}

Can be useful for acquiring debug spawn commands.

Note: if the command is successful, the given techtype will be placed into your clipboard.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vranim</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VR animations.
|-
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code>
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync.
|}


===Teleports===
===Teleports===

Revision as of 21:56, 18 July 2019

If you are looking for a specific command, do Ctrl (PC) or Command (Mac) + F and type the command you are looking for.
Stop.png Warning!

SAVE your game before using these commands!
Using these commands might impair your Subnautica experience, and will disable achievements
!


This article is about {{#explode:Console Commands (Below Zero)|(}} in Subnautica. [[{{#explode:Console Commands (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.

How to use

The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.

Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.

It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).

Input box use

PC

  • Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
  • And press Uparrow.png or Downarrow.png.
    • This shows the previously entered commands.
    • Click Enter to select chosen commands

List of commands

Basics

[NAME] Represents a variable text input that depends on the command.
[#] Represents a number value of the player's choice.
[x] [y] [z] Represent coordinates.
  • [x] East & West
  • [y] Altitude
  • [z] North & South

General

item [NAME] [#]

Adds a specified amount of a certain item to the player's inventory. Default number is 1.

  • Example: "item titanium 5" will add 5 Titanium to the player's inventory.
  • Not all items' spawn IDs are the same as their name. A complete list of items and their spawn IDs can be found here.
spawn [NAME] [#]

Spawns a specified amount of a certain object in front of the player. Default number is 1.

  • Example: "spawn hoopfish 5" spawns 5 Hoopfish in front of the player.
  • * Not all entities' spawn IDs are the same as their name. A complete list of entities/items and their spawn IDs can be found here.
bobthebuilder

Enables:

bubbles Spawns several air bubbles around the player.
clearinventory Deletes everything in the inventory.
damage [#] Sets universal damage multiplier to player's choice.
damagebase Breaches all Seabases.
dig [#] Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). This command can put a severe strain on the gameplay performance.
ency [NAME]

Unlocks a specific data base entry. Example: "ency hoopfish" will unlock the Hoopfish entry.

Doing "ency all" will give the player all of the data bank entries, even ones not acquirable in-game yet.

fastbuild Allows the player to build modules quickly with the Habitat Builder.
fastgrow Plantable flora will grow within a few moments when placed in any type of planter.
fasthatch Eggs will hatch within a few moments after being placed in an Alien Containment.
fastscan Reduces the scanning time when using the Scanner.
fastswim Toggles fastswim mode, which allows you to gain a large speed boost while holding Left Shift.
filterfast Reduces the time Water Filtration Machines take to filter.
filtersalt Causes every Water Filtration Machine on the map to instantly fabricate Salt.
filterwater Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water.
freeze Freezes all small fish similarly to the Brinewing.
freezeplayer Freezes the player similarly to the effect of the Brinewing.
goal [NAME] [NAME] Triggers the desired Story Goal. Each type of Story Goal has a different effect but the names of specific goals are only found in the game files. There are four types of goals: PDA, Radio, Encyclopedia, and Story. To use the command, write the type of goal as the first parameter and the name of the story goal as the second parameter. Note that if the desired goal is not of the PDA type or is not recognized at all, typing it under the PDA type will simply show dialogue text containing the name.

Usage: goal pda helloworld

hoverbikevariant1 Changes all spawned Snowfoxes to variant 1, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant2.
hoverbikevariant2 Changes all spawned Snowfoxes to variant 2, meaning they have infinite boost and increased jump height. Functionally identical to hoverbikevariant1.
hypnosison Enables the Lily Paddler's hypnosis effect.
hypnosisoff Disables the Lily Paddler's hypnosis effect.
instagib Toggles instagib mode, which allows to player to one-hit kill all killable creatures.
invisible Creatures will ignore the player completely.
noblueprints Allows the player to play with all blueprints unlocked.
nocost Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not.
nodamage Toggles damage.
noenergy Toggles power usage for all vehicles, tools as well as the Seabases.
nohints Toggles game hints.
nopressure Toggles pressure effects on Seabases and Vehicles.
nosurvival Disables the player's Food & Water requirements and removes sustenance value on items. Only applicable for Survival and Hardcore modes.
oxygen Gives the player an unlimited supply of oxygen. If used after Oxygen has reached 0, it won't save you from dying.
resourcesfor [NAME] Provides resources for any specific craftable items. Example: "resourcesfor knife" will give the player Silicone Rubber and Titanium.
rotfood Rots all the food in the player's inventory.
seaglide Spawns an unpowered Seaglide in front of the player.
shotgun Toggles shotgun mode, which allows the player to kill creatures by right clicking on them.
skipintro Kills the player, skipping the intro sequence and spawning them in the ice tunnel. If in Creative mode, also gives the player a Mobile Vehicle Bay, a Seaglide, a Survival Knife, a Flashlight, a Habitat Builder, a Stasis Rifle, a Propulsion Cannon and Fins, and unlocks all Blueprints.
startexchangerquest Warps the player to the Exchanger Rocket and gives you a Repair Tool and two Coffee Americanos.
supplydrop [NAME] Initiates a certain drop. Example: "supplydrop briefing-disabled" initiates the supply drop that contains the Sector Zero briefing.
takedamage [#] Damages player's health % amount equal to value. Max health is 100%.
unlock [NAME] Unlocks a specific blueprint. Example: "unlock solarpanel" unlocks Solar Panels. Typing "unlock all" will unlock all blueprints.
unlockall Unlocks all blueprints.
unlockallbuildables Unlocks every blueprint used by the Habitat Builder.
lock [NAME] Locks a specific blueprint. Example: "lock solarpanel" locks Solar Panels.
unlockdoors Unlocks all forcefields in Almanac Bases.

Item-Providing Commands

exosuitarms Gives the player every Prawn Suit arm.
exosuitupgrade Gives the player every Prawn Suit upgrade.
hatchingtime Gives the player a Seaglide, three Ion Cubes, a Rebreather, Fins, a Lightweight High Capacity Tank, and Hatching Enzymes.
madloot Gives the player a Survival Knife, Habitat Builder, 3x Battery, 4x Computer Chip, 5x Creepvine Sample, 10x Titanium and 10x Glass.
niceloot Gives the player an Ultra High Capacity Tank, one Metal Salvage, one Quartz, one Copper Ore, one Lead, one Mercury Ore, a Rebreather, a Reinforced Dive Suit, one Salt Deposit, one Gold, one Crystalline Sulfur, one Silver Ore, a Stasis Rifle, a Stillsuit, a Radiation Suit, a Compass, a Standard O₂ Tank, a Uraninite Crystal, one Cave Sulfur, one Kyanite, one Diamond, one Nickel Ore, one Lithium, one Table Coral Sample, one Ruby, one Coral Tube Sample, one Magnetite, and one Stalker Tooth.
precursorkeys Gives the player one of each color precursor key.
seatruckupgrades Gives the player every Sea Truck upgrade.
spawnloot Spawns Quartz, Copper Ore, Content Magnesium, Salt Deposit, Gold and 4x Metal Salvage.
tools Gives the player a Stasis Rifle, Propulsion Cannon, Survival Knife, Flashlight, Habitat Builder, Air Bladder, Pathfinder Tool, Scanner, Repair Tool, Laser Cutter, Flare, and Light Stick.
vehicleupgrades Gives the player every common vehicle module.

Weather/Daytime

day Sets time to day.
night Sets time to night.
accelweather [#] Accelerates future weather event to the given number.
daynight [#] Sets the time of day. 0 and 1 are midnight, and 0.5 is noon. Numbers above or below 1 or 0 will be rounded down or up, respectively.
daynightspeed [#] Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
forcenextweather Advances current weather to next one on the timeline.
lightning Toggles lightning.
precipitation Toggles rain.
resetweather Re-rolls all weather for the next 24 in-game hours.
skiptime [#] Skips a number of seconds. One day is equal to 1200 seconds.
weather Toggles weather.
weatherevent [NAME]

Sets the current weather to the given name. Weather Events:

  • blizzard (Blizzard)
  • calm (Calm weather)
  • clearskies (Clear skies)
  • cold (Cold weather)
  • electricstorm (Electrical storm)
  • hailstorm (Hail storm)
  • heavyfog (Heavy fog)
  • rain (Rain)
  • lightsnow (Snow)
  • snowstorm (Snowstorm)
wind Toggles wind.

Technical

  • freedom
  • creative
  • survival
  • hardcore
Changes game mode to chosen type.
  • cambob
  • camerabobbing
Toggles camera bobbing.
camshake Initates a camera shake.
cold Toggles the effect of cold on the player.
collect Performs a garbage collection script.
debughoverbike Toggles the Snowfox debug menu. Only visible while riding a Snowfox.
debugmusic Lists music currently playing, if one is playing. See listmusic command for more information.
farplane [#] Changes your viewing distance. 1000 is default.
fog Toggles in-game fog.
fps Shows FPS.
freecam Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) To manipulate freecam movement, use shift to accelerate. Pressing the numbers 1-5 also changes the speed at which you move.
ghost Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references.
iceworm Forces all spawned Ice Worms to start their ground-exit animation, wait a few seconds, and subsequently return into the ground.
interpolate Toggles interpolation of player movement.
killvehicle Changes all Sea Trucks and their modules' models to a pre-alpha render.
listambience Lists all ambience files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:


  • lilly_pads (lilyPads*)
  • sanctuary (TwistyBridges_InnerCave*)
  • normal_cave (NormalCave*)
  • ice_cave (IntroIceCave*)
  • arctic_surface (arctic*)
  • kelp_caves (arcticKelp*)
  • kelp_background (kelpForest*)
  • surface_generic_background (*)
  • twisty_bridges (twistyBridges*)
listmusic Lists all music files implemented in the game, as well as the biome ID they are associated with. Typing the command returns this list:


  • arctic_background_music (arctic*)
  • kelp_background_music (kelpForest*)
noshadows Removes shadows. Game restart needed to re-apply.
pcannon Gives all objects that can be picked up by the propulsion cannon a blue glow, similar to the effect while scanning an object. Also enables the noenergy command.
printbiome Shows on screen what biome the player is currently in.
rib Toggles background running for the game.
scene [NAME] Loads a scene based on the NAME parameter. Currently known scene filenames are...
  • Main
sizeref Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain.
skiptrack Ends the current playing track and moves onto the next.
speed [#]] Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
spikeyhunt Forces all spawned Spike Traps into hunting mode.
spikeyrest Forces all spawned Spike Traps into resting mode.
target Toggles target debug.
targetframerate [#] Sets maximum game framerate.
techtype [NAME] Prints the techtype for a given name.

Example: "techtype rock puncher" returns: "TechType for 'rock puncher' string is RockPuncher". Can be useful for acquiring debug spawn commands.

Note: if the command is successful, the given techtype will be placed into your clipboard.

vranim Toggles VR animations.
vsync Toggles VSync.

Teleports

biome [NAME]
  • Teleports the player to a specific Biome.
  • Example:
    biome shallowtwistybridges
warp [x] [y] [z]
  • Warps the player to the coordinates of their choice.
  • Example:
    warp 1 1 1
warpforward [#]
  • Warps the player forward by however many meters they desire
spawnnearby Teleports the player half a meter in a random direction. Good for getting unstuck.
batch [x] [y] [z]
  • Warps the player to the centre of a batch of their choice.
  • Batches do not use the same co-ordinate system as the warp command.
chunk [x] [y] [z] Teleports the player to the chunk of their choice. Chunk -400 -400 -400 is the approximate middle of Sector Zero.
goto [NAME]
  • Teleports the player to a specific location.
  • Example:
    goto rocket
gotofast Same as goto command, except teleports the player instead of moving them quickly.
gotospam Teleports the player between two locations until the game is exited or the gotostop command is used.
gotostop If the player has used gotospam, this stops the loop.
kill Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting.