Console Commands (Below Zero): Difference between revisions
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>daynightspeed [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cinematics</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles animation for the player. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cold</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>cold</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the effect of cold on the player. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the effect of cold on the player. Currently disfunctional. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>debugsound</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles sound. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>entreset</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Reloads all assets of the game (except for terrain). |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>gamereset</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Resets the game, including the player's inventory and position, to when it was last saved. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>farplane [#]</code> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>forceweather [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>forceweather [NAME]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes current weather to target weather. Currently non-functional. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Changes current weather to target weather. Currently non-functional. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fov [#]</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>fps</code> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ghost</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>ghost</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>nobloom</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Removes bloom. Game restart needed to re-apply. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>noshadows</code> |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>target</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles target debug. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>schoolfishai</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles the AI of a [[Shoal of Fish]] |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>vsync</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync. |
| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Toggles VSync. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>vr</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:none;" |Available VR options: None, Stereo, Split, Oculus, Morpheus. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>weather</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>weather</code> |
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* Warps the player to the centre of a batch of their choice. |
* Warps the player to the centre of a batch of their choice. |
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* Batches do not use the same co-ordinate system as the <code>warp</code> command. |
* Batches do not use the same co-ordinate system as the <code>warp</code> command. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>warpme</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" | |
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Teleports the player to the [[Drop Pod]] or [[Sea Truck Cabin|Sea Truck]] depending on which the player last entered. Good for getting unstuck. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>goto [NAME]</code> |
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** ''radiotower'' (area between the [[Sparse Arctic]] and [[Arctic Kelp Forest]]) |
** ''radiotower'' (area between the [[Sparse Arctic]] and [[Arctic Kelp Forest]]) |
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** ''seatrucktest'' (trench in the [[Purple Vents]]) |
** ''seatrucktest'' (trench in the [[Purple Vents]]) |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:1px solid #747474;" |<code>spawn</code> |
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| style="text-align:left; font-size:15px;width:75%;padding:5px;border-bottom:1px solid #747474;" |Respawns the player a small distance away. Good for getting un-stuck. |
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| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>kill</code> |
| style="text-align:center; font-size:15px;width:25%;padding:5px;border-bottom:none;" |<code>kill</code> |
Revision as of 06:16, 2 February 2019
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Warning! SAVE your game before using these commands! |
Console Commands are a group of tools that adjust the player's experience outside the normal scope of the game. These commands can be used for debugging purposes, viewing partially implemented content, or simply for player enjoyment.
How to use
The console is an optional feature and is disabled by default. To activate it you need to press F3 and you'll see a checkbox ticked in the top left saying: "Disable Console". Press F8 to get a mouse cursor and uncheck the box to activate the console.
Once the console is enabled, press Enter, ~, Ø or Ö, depending on the keyboard, and type one of the commands below. Whenever you restart the game, you need to press one of the overlay keys first (e.g. F3) before pressing the console key.
It is recommended to close all overlays before typing a command, as entering a number does change the game settings on some overlays (e.g. on the F3 overlay).
Input box use
PC
- Pressing Enter, ~, Ø or Ö brings up an input box. This depends on country and keyboard layout.
- And press
or
.
- This shows the previously entered commands.
- Click Enter to select chosen commands
List of commands
Basics
[NAME]
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Represents a variable text input that depends on the command. |
[#]
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Represents a value of the player's choice. |
[x] [y] [z]
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Represent coordinates.
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General
item [NAME] [#]
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clearinventory
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Deletes everything in the Inventory. |
spawn [NAME] [#]
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filterwater
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Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water. |
filtersalt
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Causes every Water Filtration Machine on the map to instantly fabricate Salt. |
vehicleupgrades
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Gives the player every common vehicle module. |
exosuitupgrades
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Gives the player every Prawn Suit module. |
exosuitarms
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Gives the player every Prawn Suit arm. |
spawnloot
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madloot
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bobthebuilder
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resourcesfor [NAME]
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ency [NAME]
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damage [#]
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Sets damage multiplier to player's choice. |
instagib
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Toggles instagib mode. |
invisible
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Creatures will ignore the player completely. |
filterfast
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Reduces the time Water Filtration Machines take to filter. |
fastscan
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Reduces the scanning time when using the Scanner. |
fastgrow
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Plantable flora will grow within a few moments when placed in any type of planter. |
fasthatch
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Eggs will hatch within a few moments after being placed in an Alien Containment. |
fastbuild
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nocost
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Toggles unlimited, free use of the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station whether the player has the required items or not. |
noenergy
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Toggles power usage for all vehicles, tools as well as the Seabases. |
nosurvival
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oxygen
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Gives the player an unlimited supply of oxygen.
Warning: If used after Oxygen has reached 0, it won't save you from dying. |
bubbles
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Spawns several bubbles (air) around the player. |
seaglide
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Spawns an unpowered Seaglide in front of the player. |
dig [#]
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unlock [NAME]
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lock [NAME]
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unlockall
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Unlocks all blueprints. |
unlockdoors
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supplydrop [NAME]
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Technical
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Changes game mode to chosen type. |
day
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Sets time to day. |
night
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Sets time to night. |
daynightspeed [#]
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Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower. |
cold
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Toggles the effect of cold on the player. Currently disfunctional. |
farplane [#]
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Changes your viewing distance. 1000 is default. |
freecam
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fog
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Toggles in-game fog. |
forcenextweather
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Advances current weather to next one on the timeline. |
forceweather [NAME]
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Changes current weather to target weather. Currently non-functional. |
fps
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Shows FPS. |
ghost
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Same as freecam, except player model is teleported to camera position when cancelled rather than vice versa. Very useful for making size references. |
noshadows
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Removes shadows. Game restart needed to re-apply. |
precipitation
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Toggles rain. |
printbiome
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Shows on screen what biome the player is currently in. |
resetweather
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Re-rolls all weather for the next 24 in-game hours. |
sizeref
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Spawns the "Wasabi One" diver. Can be used as a size reference. Must be looking at terrain. |
speed [#]
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Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%. |
target
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Toggles target debug. |
vsync
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Toggles VSync. |
weather
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Toggles weather. |
wind
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Toggles wind. |
Teleports
biome [NAME]
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warp [x] [y] [z]
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warpforward [#] |
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batch [x] [y] [z]
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goto [NAME]
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kill
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Respawns the player instantly inside the lifepod. Useful as a "teleport" feature. Do NOT use on Hardcore game setting. |