Vehicles: Difference between revisions
Tag: Undo |
m (Removing SubnauticaLink) |
||
Line 1: | Line 1: | ||
{{SubnauticaLink}} |
|||
{{Spoiler}} |
{{Spoiler}} |
||
'''Vehicles''' are machines for exploration and transportation available to the [[player]] after acquiring their respective [[fragments]] and [[blueprints]]. |
'''Vehicles''' are machines for exploration and transportation available to the [[player]] after acquiring their respective [[fragments]] and [[blueprints]]. |
Revision as of 00:21, 12 August 2021
![]() |
Read at own risk This article contains unmarked spoilers. Players new to the game would want to avoid or be cautious toward this article. |
Vehicles are machines for exploration and transportation available to the player after acquiring their respective fragments and blueprints.
Vessels are crafted using the Mobile Vehicle Bay and can be piloted in certain environments and down to a certain depth.
Craftable Vehicles
Vehicle | Description | Velocity (M/Sec) | Perks & Upgrades |
---|---|---|---|
Cyclops | Vast industrial-use submarine. |
Ahead Slow: 5.4 Ahead Standard: 8.2 Ahead Flank: 10.5 Reverse: 4.8 Vertical: 3.1 |
|
Neptune Escape Rocket | Single-seat planetary escape vehicle with life support, adaptive power supply, orbital shield and onboard time capsule. Three-stage launch separation. | Phase Gate (speed unknown) |
|
Prawn Suit | Epic mech suit designed for navigating challenging environments on foot. |
Forward: 6 Backward: 2.5 Lateral: 4 Vertical (standard, upgraded): 6; 12 |
|
Seamoth | One-person sea-and-space vehicle. |
Forward: 12.7 Backward: 5 Lateral: 11.5 Vertical: 11 |
- * A save file in which the Seamoth, Cyclops, Prawn Suit and Neptune Escape Rocket have been acquired is displayed with the respective vehicles' icons.
Trivia
- The original vehicle plans for Subnautica saw the player have access to two small subs, two medium-sized subs, and one or two large subs. Concept art can be found for these other submarines. Ultimately, the Cyclops, prioritized for its "civilian" look, took up so much time that more subs that didn't truly add new gameplay were considered a bad investment of resources and were scrapped.[1]
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.