Glass Compartment: Difference between revisions
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{{SubnauticaLink||I Glass Compartment}} |
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{{Craftable|title1 = <center> |
{{Craftable|title1 = <center>Glass Compartment</center>|image4 = I-Corridor Glass.png|tab = [[Seabases|Habitat Compartments]]|description = Basic glass-walled compartment (-2HP).|hull_integrity = [[Hull Integrity|-2 Units]]|crafting = [[File:Glass.png|30px|link=Glass]] x2|size = 1L X 1W}} |
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The '''I-Corridor Glass''' is a [[Seabases|Seabase]] module that has the appearance of the letter "I". |
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The '''Glass Compartment''' is a [[Seabases|Seabase]] module made of glass that has the appearance of the letter "I". It provides less hull integrity than a [[I Compartment]] but provides a more visually appealing design. |
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It is constructed with the [[Habitat Builder]] and can be placed on |
It is constructed with the [[Habitat Builder]] and can be placed on the seabed or a [[Foundation]]. The Glass Compartment module can be deconstructed, but all attached components on and in that single module must be deconstructed first. |
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At the surface |
At the surface an Glass Compartment has an integrity level of eight and every Glass Compartment added reduces the integrity by two. By default, it can be rotated before placement using the mouse wheel. |
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==Expansion== |
==Expansion== |
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*[[Hatch |
*[[Hatch]]es can be placed on the end-panels and on the floor. |
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*[[Window |
*[[Window]]s can be placed on the end-panels. |
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*[[Ladder |
*[[Ladder]]s can be placed on the floor when there is an adjacent seabase module to connect. |
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*[[Reinforcement |
*[[Reinforcement]]s cannot be placed due to the lack of side-panels. |
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*The |
*The Glass Compartment can be expanded with other [[Seabases|modules]] from its two end and floor panels. |
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*Smaller components and modules can be placed inside (even though you can not normally place them on [[Window]]s). |
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==Recipe== |
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{{Recipe2}} |
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== Gallery == |
== Gallery == |
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<tabber> |
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In-Game= |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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IGlassExterior.jpg|Glass Compartment exterior |
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IGlassHatch.jpg|A [[Hatch]] attached to the Glass Compartment |
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IGlassNight.jpg|Glass Compartment at night |
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⚫ | |||
</gallery> |
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Models= |
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<gallery> |
<gallery> |
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⚫ | |||
I Corridor Glass (1).jpg|'''I-Corridor Glass''' |
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glassseabase2.jpeg|Models in different positions from [https://sketchfab.com/3d-models/glass-section-l-fix-ccdbef116cbf40e091c6f37dfd705485 Sketchfab] |
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I Corridor Glass (3).jpg|I Expansion: [[Hatch]] attached to the '''I-Corridor Glass''' |
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I Corridor Glass (2).jpg|'''I-Corridor Glass''' at night |
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⚫ | |||
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</gallery> |
</gallery> |
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</tabber> |
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[[Category:Crafted with Glass]] |
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{{Navbox Seabase Modules}} |
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[[fr:Compartiment en verre]] |
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[[Category:Seabase Module]] |
[[Category:Seabase Module]] |
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[[Category:Lowers Integrity]] |
[[Category:Lowers Integrity]] |
Latest revision as of 00:14, 11 August 2021
<infobox> <title source="title1"><default>Glass Compartment</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Glass Compartment is a Seabase module made of glass that has the appearance of the letter "I". It provides less hull integrity than a I Compartment but provides a more visually appealing design. It is constructed with the Habitat Builder and can be placed on the seabed or a Foundation. The Glass Compartment module can be deconstructed, but all attached components on and in that single module must be deconstructed first. At the surface an Glass Compartment has an integrity level of eight and every Glass Compartment added reduces the integrity by two. By default, it can be rotated before placement using the mouse wheel.
Expansion
- Hatches can be placed on the end-panels and on the floor.
- Windows can be placed on the end-panels.
- Ladders can be placed on the floor when there is an adjacent seabase module to connect.
- Reinforcements cannot be placed due to the lack of side-panels.
- The Glass Compartment can be expanded with other modules from its two end and floor panels.
- Smaller components and modules can be placed inside (even though you can not normally place them on Windows).
Recipe
(no target detected)
Gallery
<tabber> In-Game=
A Hatch attached to the Glass Compartment
|-| Models=
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.