Hull Integrity: Difference between revisions
m (→Integrity Values: Added a little more info, like that seabase modules' multipliers are independent of each other.) Tags: Visual edit apiedit |
(→Depth Multiplier: Added a huge amount of info on Hull integrity, including a better explanation of depth multiplier, a formula for depth multiplier, and a table for quick reference of depth multiplier.) Tags: Visual edit apiedit |
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'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
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A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences |
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences how quickly '''Hull Integrity''' is reduced, and a seabase above water does not influence '''Hull Integrity'''. |
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== Integrity Values == |
== Module Integrity Values == |
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Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their ''base changes'' to seabase '''Hull Integrity''': |
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their ''base changes ''(x1.0 depth multiplier) to seabase '''Hull Integrity''': |
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[[Foundation]]: +2.0 |
[[Foundation]]: +2.0 |
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== Depth Multiplier == |
== Depth Multiplier == |
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As you build deeper underwater, ''negative influences'' on '''Hull Integrity''' are multiplied. |
As you build deeper underwater, ''negative influences'' on '''Hull Integrity''' are multiplied. |
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* Negative changes are multiplied by the depth multiplier: a window that is built with a x1.5 depth multiplier will give -1.5 Hull Integrity (instead of -1.0). |
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* Positive changes to '''Hull Integrity''' do not vary by depth: a foundation will always give +2.0 Hull Integrity no matter how deep it is built. |
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* Anything above 100 meters does not affect the depth multiplier. |
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'''Formula for depth multiplier:''' |
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< 100 meters: x1.0 (No change to the base values) |
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M = Depth Multiplier d = Depth |
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Each individual module of a seabase has its own depth multiplier. [[Category:Seabase Module]] |
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if d <= 0, M = 0 (There is no change to Hull Integrity above the water) |
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if 100 > d > 0, M = 1.0 |
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if d >= 100, M = ((d - 100)/1000) + 1.0 |
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''What this actually means:'' Every meter after 100 will add .001 to the depth multiplier. |
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'''Depth Multiplier Chart:''' |
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Please note that the depth multiplier changes ''every meter'', not just at the increments in the table. For example, a depth of 276m would have a depth multiplier of x1.176. The table is just here for quick reference. |
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{| class="article-table" |
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!Depth |
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!Depth Multiplier |
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|- |
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|<= 100m |
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|x1.0 |
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|- |
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|200m |
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|x1.1 |
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|- |
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|300m |
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|x1.2 |
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|- |
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|400m |
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|x1.3 |
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|- |
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|500m |
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|x1.4 |
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|- |
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|600m |
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|x1.5 |
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|- |
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|700m |
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|x1.6 |
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|- |
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|800m |
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|x1.7 |
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|- |
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|900m |
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|x1.8 |
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|- |
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|1000m |
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|x1.9 |
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|- |
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|1100m |
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|x2.0 |
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|- |
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|1600m |
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|x2.5 |
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|- |
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|2100m |
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|x3.0 |
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|- |
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|2600m |
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|x3.5 |
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|- |
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|3040m |
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|x3.94 (Max Depth) |
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|} |
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== Gallery == |
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[[Category:Seabase Module]] |
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[[Category:World]] |
[[Category:World]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 23:19, 15 August 2015
Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 the foundation adds. The depth of your seabase influences how quickly Hull Integrity is reduced, and a seabase above water does not influence Hull Integrity.
Module Integrity Values
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their base changes (x1.0 depth multiplier) to seabase Hull Integrity:
Foundation: +2.0
Corridor: -1.0
L-Corridor: -1.0
T-Corridor: -1.0
X-Corridor: -1.0
Hatch: -1.0
Bulkhead: +2.0
Ladder: N/A
Reinforcement: +7.0 (+14.0 when built on the North, South, East, or West side of a room. This may be a glitch)
Window: -1.0
I-Corridor Glass: -2.0
L-Corridor Glass: -2.0
Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)
Observatory: -3.0
Depth Multiplier
As you build deeper underwater, negative influences on Hull Integrity are multiplied.
- Negative changes are multiplied by the depth multiplier: a window that is built with a x1.5 depth multiplier will give -1.5 Hull Integrity (instead of -1.0).
- Positive changes to Hull Integrity do not vary by depth: a foundation will always give +2.0 Hull Integrity no matter how deep it is built.
- Anything above 100 meters does not affect the depth multiplier.
Formula for depth multiplier:
M = Depth Multiplier d = Depth
if d <= 0, M = 0 (There is no change to Hull Integrity above the water)
if 100 > d > 0, M = 1.0
if d >= 100, M = ((d - 100)/1000) + 1.0
What this actually means: Every meter after 100 will add .001 to the depth multiplier.
Depth Multiplier Chart:
Please note that the depth multiplier changes every meter, not just at the increments in the table. For example, a depth of 276m would have a depth multiplier of x1.176. The table is just here for quick reference.
Depth | Depth Multiplier |
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<= 100m | x1.0 |
200m | x1.1 |
300m | x1.2 |
400m | x1.3 |
500m | x1.4 |
600m | x1.5 |
700m | x1.6 |
800m | x1.7 |
900m | x1.8 |
1000m | x1.9 |
1100m | x2.0 |
1600m | x2.5 |
2100m | x3.0 |
2600m | x3.5 |
3040m | x3.94 (Max Depth) |