Test Override Module: Difference between revisions
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|blueprint = [[Fragments]] |
|blueprint = [[Fragments]] |
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|acquired_from = [[File:Fabricator.png|30px|link=Fabricator]] |
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|debugspawn = ''radiotowertom'' |
|debugspawn = ''radiotowertom'' |
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|image2 = TOM_Fragment.png |
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|debugspawn2 = ''radiotowertomfragment''}}The '''Test Override Module '''is a [[electronics|electronic]] item that can be inserted into the diagnostic port of the [[Communications Tower]] on [[Delta Island]]. It switches the tower to Test Mode, disabling it. |
|debugspawn2 = ''radiotowertomfragment''}}The '''Test Override Module '''is a [[electronics|electronic]] item that can be inserted into the diagnostic port of the [[Communications Tower]] on [[Delta Island]]. It switches the tower to Test Mode, disabling it. |
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{{Clear}} |
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== Recipe == |
== Recipe == |
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The blueprint can be obtained by [[Scanner|scanning]] the fragment that is found on top of a Desk in [[Marguerit Maida's Base]]. It is crafted in the [[Fabricator]]. |
The blueprint can be obtained by [[Scanner|scanning]] the fragment that is found on top of a Desk in [[Marguerit Maida's Base]]. It is crafted in the [[Fabricator]]. |
Revision as of 14:07, 15 October 2020
<infobox> <title source="title1"><default>Test Override Module</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:radiotowertom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label>
<group layout="horizontal">
<label>Food</label>
<label>H2O</label>
</group>
<label>Bioreactor</label>
<label>Byproduct</label>
<group collapse="open" class="tab-fragment">
<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>radiotowertomfragment</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>The Test Override Module is a electronic item that can be inserted into the diagnostic port of the Communications Tower on Delta Island. It switches the tower to Test Mode, disabling it.
Recipe
The blueprint can be obtained by scanning the fragment that is found on top of a Desk in Marguerit Maida's Base. It is crafted in the Fabricator.
Gallery
Trivia
The Test Override Module's acronym, TOM, is a possible reference to the game's previous writer, Tom Jubert.
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