Hull Integrity: Difference between revisions
(Added a list of all Integrity values for current seabase modules (including habitat update). Also added a bit more information about integrity, such as base integrity.) Tags: Visual edit apiedit |
m (Fixed a few errors with links.) Tags: Visual edit apiedit |
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A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds. |
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds. |
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The depth of your seabase may also influence the started hull integrity (Verification/Testing needed). |
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== Integrity Values == |
== Integrity Values == |
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[[Reinforcement]]: +7.0 (+14.0 when built on a room. This may be a glitch) |
[[Reinforcement]]: +7.0 (+14.0 when built on a room. This may be a glitch) |
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[[ |
[[Window]]: -1.0 |
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[[I-Corridor Glass]]: -2.0 |
[[I-Corridor Glass]]: -2.0 |
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[[Observatory]]: -3.0 |
[[Observatory]]: -3.0 |
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[[ |
[[Moon Pool|Moon]] [[Moon Pool|Pool]]: -5.0[[Category:Seabase Module]] |
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[[Category:World]] |
[[Category:World]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 06:26, 15 August 2015
Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.
The depth of your seabase may also influence the started hull integrity (Verification/Testing needed).
Integrity Values
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their affect on seabase hull integrity:
Foundation: +2.0
Corridor: -1.0
L-Corridor: -1.0
T-Corridor: -1.0
X-Corridor: -1.0
Hatch: -1.0
Bulkhead: +2.0
Ladder: N/A
Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)
Window: -1.0
I-Corridor Glass: -2.0
L-Corridor Glass: -2.0
Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)
Observatory: -3.0