Hull Integrity: Difference between revisions

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(Added a list of all Integrity values for current seabase modules (including habitat update). Also added a bit more information about integrity, such as base integrity.)
Tags: Visual edit apiedit
m (Fixed a few errors with links.)
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A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.

The depth of your seabase may also influence the started hull integrity (Verification/Testing needed).


== Integrity Values ==
== Integrity Values ==
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[[Reinforcement]]: +7.0 (+14.0 when built on a room. This may be a glitch)
[[Reinforcement]]: +7.0 (+14.0 when built on a room. This may be a glitch)


[[Glass]] (Panel): -1.0
[[Window]]: -1.0


[[I-Corridor Glass]]: -2.0
[[I-Corridor Glass]]: -2.0
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[[Observatory]]: -3.0
[[Observatory]]: -3.0


[[Moonpool]]: -5.0[[Category:Seabase Module]]
[[Moon Pool|Moon]] [[Moon Pool|Pool]]: -5.0[[Category:Seabase Module]]
[[Category:World]]
[[Category:World]]
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 06:26, 15 August 2015

Seabase interior.png

Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.

A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.

The depth of your seabase may also influence the started hull integrity (Verification/Testing needed).

Integrity Values

Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their affect on seabase hull integrity:

Foundation: +2.0

Corridor: -1.0

L-Corridor: -1.0

T-Corridor: -1.0

X-Corridor: -1.0

Hatch: -1.0

Bulkhead: +2.0

Ladder: N/A

Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)

Window: -1.0

I-Corridor Glass: -2.0

L-Corridor Glass: -2.0

Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)

Observatory: -3.0

Moon Pool: -5.0