Hull Integrity: Difference between revisions
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(Added a list of all Integrity values for current seabase modules (including habitat update). Also added a bit more information about integrity, such as base integrity.) Tags: Visual edit apiedit |
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[[File:Seabase interior.png|thumb|220x220px]] |
[[File:Seabase interior.png|thumb|220x220px]] |
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'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods. |
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A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds. |
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== Integrity Values == |
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Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their affect on seabase hull integrity: |
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[[Foundation]]: +2.0 |
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[[Corridor]]: -1.0 |
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[[L-Corridor]]: -1.0 |
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[[T-Corridor]]: -1.0 |
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[[X-Corridor]]: -1.0 |
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[[Hatch]]: -1.0 |
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[[Bulkhead]]: +2.0 |
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[[Ladder]]: N/A |
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[[Reinforcement]]: +7.0 (+14.0 when built on a room. This may be a glitch) |
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[[Glass]] (Panel): -1.0 |
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[[I-Corridor Glass]]: -2.0 |
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[[L-Corridor Glass]]: -2.0 |
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[[Room]]: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25) |
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[[Observatory]]: -3.0 |
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[[Category:World]] |
[[Category:World]] |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Revision as of 06:23, 15 August 2015
Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.
Integrity Values
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their affect on seabase hull integrity:
Foundation: +2.0
Corridor: -1.0
L-Corridor: -1.0
T-Corridor: -1.0
X-Corridor: -1.0
Hatch: -1.0
Bulkhead: +2.0
Ladder: N/A
Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)
Glass (Panel): -1.0
I-Corridor Glass: -2.0
L-Corridor Glass: -2.0
Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)
Observatory: -3.0
Moonpool: -5.0