Hull Integrity: Difference between revisions

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(Added a list of all Integrity values for current seabase modules (including habitat update). Also added a bit more information about integrity, such as base integrity.)
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[[File:Seabase interior.png|thumb|220x220px]]
[[File:Seabase interior.png|thumb|220x220px]]
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods.
'''Hull Integrity''' is a feature that currently affects [[Seabases]]. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or '''Hull Integrity''' reaches 0 the seabase will flood with water, much in the same way as the [[Cyclops]] floods.

[[Category:Seabase Module]]
A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.

== Integrity Values ==
Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their affect on seabase hull integrity:

[[Foundation]]: +2.0

[[Corridor]]: -1.0

[[L-Corridor]]: -1.0

[[T-Corridor]]: -1.0

[[X-Corridor]]: -1.0

[[Hatch]]: -1.0

[[Bulkhead]]: +2.0

[[Ladder]]: N/A

[[Reinforcement]]: +7.0 (+14.0 when built on a room. This may be a glitch)

[[Glass]] (Panel): -1.0

[[I-Corridor Glass]]: -2.0

[[L-Corridor Glass]]: -2.0

[[Room]]: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)

[[Observatory]]: -3.0

[[Moonpool]]: -5.0[[Category:Seabase Module]]
[[Category:World]]
[[Category:World]]
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 06:23, 15 August 2015

Seabase interior.png

Hull Integrity is a feature that currently affects Seabases. When the player is building their seabase they should pay attention to the hull strength, as it drops each time the player adds a module to their seabase. Once the seabase's hull strength, or Hull Integrity reaches 0 the seabase will flood with water, much in the same way as the Cyclops floods.

A seabase starts with a base integrity of 10, however, this does not include the additional +2.0 integrity points the foundation adds.

Integrity Values

Each module in a seabase changes the value of the hull strength. Here is a list of current modules and their affect on seabase hull integrity:

Foundation: +2.0

Corridor: -1.0

L-Corridor: -1.0

T-Corridor: -1.0

X-Corridor: -1.0

Hatch: -1.0

Bulkhead: +2.0

Ladder: N/A

Reinforcement: +7.0 (+14.0 when built on a room. This may be a glitch)

Glass (Panel): -1.0

I-Corridor Glass: -2.0

L-Corridor Glass: -2.0

Room: -1.25 (Game rounds the displayed number up to -1.3, but it is functionally -1.25)

Observatory: -3.0

Moonpool: -5.0