Seatruck Fabricator Module: Difference between revisions
FredFace20 (talk | contribs) m (Edited in a few changed that I felt were helpful to people looking for more information about the fabricator module. Also felt that a trivia tab could be used to mention the misleading storage unit-looking thing.) |
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Like all Seatruck modules, the Fabricator Module can be piloted from the roof to connect it to other Seatruck modules. It also must be repaired separately when damaged, regardless of whether it is connected to other modules or not. |
Like all Seatruck modules, the Fabricator Module can be piloted from the roof to connect it to other Seatruck modules. It also must be repaired separately when damaged, regardless of whether it is connected to other modules or not. |
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In addition to the fabricator, the "seat" on the opposite side of the module functions as a 6×2 storage locker. |
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==Recipe== |
==Recipe== |
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Seatruck Fabricator Module Side.jpg|Side |
Seatruck Fabricator Module Side.jpg|Side |
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Seatruck Fabricator Module Front.jpg|Front |
Seatruck Fabricator Module Front.jpg|Front |
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Seatruck Fabricator Module Top.jpg| |
Seatruck Fabricator Module Top.jpg|top |
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Seatruck Fabricator Module Bottom.jpg| |
Seatruck Fabricator Module Bottom.jpg|bottom |
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Seatruck Fabricator Module Interior.jpg|Interior |
Seatruck Fabricator Module Interior.jpg|Interior |
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</gallery> |
</gallery> |
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== Trivia == |
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* The Fabricator Module contains what appears to be a storage unit on its left side, however this is nonfunctional. |
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{{Navbox Vehicles}} |
{{Navbox Vehicles}} |
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[[Category:Seatruck Modules]] |
[[Category:Seatruck Modules]] |
Revision as of 08:20, 9 February 2020
<infobox> <title source="title1"><default>Seatruck Fabricator Module</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:seatruckfabricatormodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>seatruckfabricatormodulefragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Seatruck Fabricator Module is a Seatruck module that contains a special upgrade Fabricator, allowing the player to make Sea Truck Upgrades as well as function as a regular fabricator.
Overview
The Fabricator Module contains a Fabricator. This Fabricator is unique in that it can be used to craft Seatruck upgrades, in addition to what an ordinary Fabricator can create.
Like all Seatruck modules, the Fabricator Module can be piloted from the roof to connect it to other Seatruck modules. It also must be repaired separately when damaged, regardless of whether it is connected to other modules or not.
In addition to the fabricator, the "seat" on the opposite side of the module functions as a 6×2 storage locker.
Recipe
The blueprint for this item is unlocked by scanning fragments in the Deep Twisty Bridges or the Purple Vents. It is crafted in the Mobile Vehicle Bay.
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Uses in Crafting
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Databank Entry
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Gallery
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