Seatruck Docking Module: Difference between revisions

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{{Craftable (BZ)|image1 = Seatruck Docking Module.png
{{NotInGame}}
|category = [[:Category: Seatruck Modules|Seatruck Module]]
{{Craftable
|image1 = Sea Truck Docking Module.png
|category = [[:Category: Sea Truck Modules|Sea Truck Module]]
|description =
|description =
|size =
|size =
|debugspawn = ''seatruckdockingmodule''
|debugspawn = ''seatruckdockingmodule''
|acquired_from = [[File:Mobile Vehicle Bay (BZ).png|30px|link=Mobile Vehicle Bay (Below Zero)]]
|item2=Seatruck Docking Module Fragment
|fragments=3
|location2=
* [[Deep Purple Vents]]
|blueprint=[[Fragments]]
|image2 = <gallery widths="200" spacing="small">
DockingModuleFragment 1.png|1
DockingModuleFragment 2.png|2
DockingModuleFragment 3.png|3
</gallery>
|debugspawn2=''seatruckdockingmodulefragment''
}}
}}
The '''Sea Truck Docking Module''' allows a [[Prawn Suit]] to be attached to the back of the vehicle. This module must be on the end of any chain of modules. It is currently only acquirable via [[Console Commands]].
The '''Seatruck Docking Module''' allows a [[Prawn Suit (Below Zero)|Prawn Suit]] to be attached to the back of the [[Seatruck]]. This module must be on the end of any chain of modules.


==Overview==
==Overview==
The Docking Module allows the player to attach a Prawn Suit to the back of the module and carry it along while piloting their Sea Truck.
The Docking Module allows the player to attach a [[Prawn Suit (Below Zero)|Prawn Suit]] to the back of the module and carry it along while piloting their [[Seatruck]]. The module can only pick up the Prawn Suit if it has power, meaning the cab must be connected during the docking procedure. Since a collision with the Prawn can seriously damage the module, it is best to use the Prawn's thrusters to rise up level with the Docking Module at a distance and then move forward onto the docking clamps, rather than trying to jump from directly under it.


Because the module mounts the Prawn at the rear, it has a roof hatch like the cab as opposed to the rear door of other modules. The only interactive internal components are a ladder that must be "used" to exit the module,, and a flip-up console that allows the player to release a mounted Prawn Suit. Alternatively, the Prawn will automatically be released if the player enters it while it is docked.
Like all Sea Truck modules, the Docking Module can be piloted from the roof to connect it to other Sea Truck modules. As only one side of the module has an attachment port, the module must be the last in a Sea Truck's module chain.

Unlike the [[Moonpool (Below Zero)|Moonpool]], the Docking Module will not charge the Prawn Suit's [[Power Cell (Below Zero)|Power Cells]].

Like all Seatruck modules, the Docking Module can be guided by interacting with the grab-bar on the roof to connect it to other Seatruck modules. As only one side of the module has an attachment port, the module must be the last in a Seatruck's module chain.

A Prawn Suit docked in a Docking Module will not take pressure damage, regardless of its maximum crush depth.

==Recipe==
The blueprint for this module is unlocked by scanning fragments in the [[Deep Purple Vents]]. It is crafted in the [[Mobile Vehicle Bay (Below Zero)|Mobile Vehicle Bay]].
{{Recipe2 (BZ)}}{{clear}}


==Databank Entry==
==Databank Entry==
{{Databank2|Sea Truck Docking Module}}
{{Databank2 (BZ)}}


==Gallery==
==Gallery==
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In-Game=
In-Game=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
Dockingside.jpg|Side of the module
Docking Module Exterior.png|Side of the module
Docking Module Prawn Suit.png|A Prawn Suit docked to the module
Dockinginside.jpg|Inside
Docking Module Interior.png|Inside
Docking Module Console.png|A console used to detach a Prawn Suit
</gallery>
|-|
Concept Art=
<gallery widths="200" spacing="small">
Evgeny-park-12.jpg|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-5.gif|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-4 dockingmodule.gif|[[Seatruck]] Design Process - by Evgeny Park
Evgeny-park-13.jpg|[[Seatruck]] Design Process - by Evgeny Park
</gallery>
</gallery>
|-|
|-|
Videos=
Videos=
<gallery widths="200" spacing="small">
<gallery widths="200" spacing="small">
Seatruck docking module|Sea Truck docking module
Seatruck docking module|Seatruck docking module
</gallery>
</gallery>
</tabber>
</tabber>
{{Navbox Vehicles}}
{{Navbox Vehicles}}
[[Category:Sea Truck Modules]]
[[Category:Seatruck Modules]]
[[Category:Alterra Corporation]]

Latest revision as of 23:48, 10 August 2021

<infobox>

 <title source="title1">
   <default>Seatruck Docking Module</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>seatruckdockingmodulefragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Seatruck Docking Module allows a Prawn Suit to be attached to the back of the Seatruck. This module must be on the end of any chain of modules.

Overview

The Docking Module allows the player to attach a Prawn Suit to the back of the module and carry it along while piloting their Seatruck. The module can only pick up the Prawn Suit if it has power, meaning the cab must be connected during the docking procedure. Since a collision with the Prawn can seriously damage the module, it is best to use the Prawn's thrusters to rise up level with the Docking Module at a distance and then move forward onto the docking clamps, rather than trying to jump from directly under it.

Because the module mounts the Prawn at the rear, it has a roof hatch like the cab as opposed to the rear door of other modules. The only interactive internal components are a ladder that must be "used" to exit the module,, and a flip-up console that allows the player to release a mounted Prawn Suit. Alternatively, the Prawn will automatically be released if the player enters it while it is docked.

Unlike the Moonpool, the Docking Module will not charge the Prawn Suit's Power Cells.

Like all Seatruck modules, the Docking Module can be guided by interacting with the grab-bar on the roof to connect it to other Seatruck modules. As only one side of the module has an attachment port, the module must be the last in a Seatruck's module chain.

A Prawn Suit docked in a Docking Module will not take pressure damage, regardless of its maximum crush depth.

Recipe

The blueprint for this module is unlocked by scanning fragments in the Deep Purple Vents. It is crafted in the Mobile Vehicle Bay. (no target detected)


Databank Entry

(No target detected)

Gallery

<tabber> In-Game=

|-| Concept Art=

|-| Videos=

</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.