Mineral Detector: Difference between revisions

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{{Craftable
{{Craftable (BZ)|icon={{Icon}}
|icon={{Icon}}
|category = [[Tools]]
|category = [[Tools]]
|description = Proximity detector used to locate materials, fragments, and other items with identifiable signatures.
|description = Proximity detector used to locate materials, fragments, and other items with identifiable signatures.
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** [[Shallow Twisty Bridges]]
** [[Shallow Twisty Bridges]]
|debugspawn2 = metaldetectorfragment}}
|debugspawn2 = metaldetectorfragment}}
{{Quote2|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}}
{{Quote2 (BZ)|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}}
The '''Mineral Detector''' is a craftable [[Tools|tool]]. It allows the [[Robin Ayou|player]] to locate [[Raw Materials]], [[Fragments]], and other things.
The '''Mineral Detector''' is a craftable [[Tools|tool]]. It allows the [[Robin Ayou|player]] to locate [[Raw Materials]], [[Fragments]], and other things.


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When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target material.
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target material.


To change the target material, press either {{Key|RMB}} for the next material or {{Key|F}} for the previous one. The material will only appear and be selectable on the screen display once the player has come to close proximity of said material.
To change the target material, press either {{Key (BZ)|RMB}} for the next material or {{Key (BZ)|F}} for the previous one. The material will only appear and be selectable on the screen display once the player has come to close proximity of said material.


The available targets are as follows:
The available targets are as follows:
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==Recipe==
==Recipe==
The blueprint for this tool is acquired by scanning the Mineral Detector on the [[Delta Island]] at -234 31 -728, inside a cargo box at the [[Arctic Kelp Forest|Emergency Supply Cache]] at -584 -33 22, or at the floating tech site in the [[Shallow Twisty Bridges]]. It is crafted in the [[Fabricator]].
The blueprint for this tool is acquired by scanning the Mineral Detector on the [[Delta Island]] at -234 31 -728, inside a cargo box at the [[Arctic Kelp Forest|Emergency Supply Cache]] at -584 -33 22, or at the floating tech site in the [[Shallow Twisty Bridges]]. It is crafted in the [[Fabricator]].
{{Recipe2}}
{{Recipe2 (BZ)}}
{{clear}}
{{clear}}


==Databank Entry==
==Databank Entry==
{{Databank2}}
{{Databank2 (BZ)}}


== Gallery ==
== Gallery ==
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</gallery>
</gallery>


{{Navbox Items}}
{{Navbox Items (BZ)}}
[[Category:Tools]]
[[Category:Tools]]
[[Category:Items]]
[[Category:Items]]

Revision as of 23:40, 1 August 2021

<infobox>

 <title source="title1">
   <default>Mineral Detector</default>
 </title>
 <group layout="horizontal">
     
 </group>
 <image source="image1">

</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>

<label>Debug ID</label> <format> </format>

<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>metaldetectorfragment</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox>

QuoteBar (BZ).png
TestQuoteIcon (BZ).png

The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.

― PDA.

QuoteBar (BZ).png

The Mineral Detector is a craftable tool. It allows the player to locate Raw Materials, Fragments, and other things.

Usage

When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target material.

To change the target material, press either RMB for the next material or F for the previous one. The material will only appear and be selectable on the screen display once the player has come to close proximity of said material.

The available targets are as follows:

Recipe

The blueprint for this tool is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728, inside a cargo box at the Emergency Supply Cache at -584 -33 22, or at the floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator. (no target detected)



Databank Entry

(No target detected)

Gallery

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.