Mineral Detector: Difference between revisions
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|icon={{Icon}} |
|icon={{Icon}} |
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|category = [[Tools]] |
|category = [[Tools]] |
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|description = Proximity detector used to locate |
|description = Proximity detector used to locate materials, fragments, and other items with identifiable signatures. |
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|debugspawn=''metaldetector'' |
|debugspawn=''metaldetector'' |
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|blueprint=[[Fragments]] |
|blueprint=[[Fragments]] |
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|debugspawn2 = metaldetectorfragment}} |
|debugspawn2 = metaldetectorfragment}} |
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{{Quote2|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}} |
{{Quote2|The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.|PDA.}} |
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The '''Mineral Detector''' is a craftable [[Tools|tool]]. It allows the [[Robin Ayou|player]] to locate |
The '''Mineral Detector''' is a craftable [[Tools|tool]]. It allows the [[Robin Ayou|player]] to locate [[Raw Materials]], [[Fragments]], and other things. |
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==Usage== |
==Usage== |
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When held, the Mineral Detector displays the current target |
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target material. |
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To change the target material, press either {{Key|RMB}} for the next material or {{Key|F}} for the previous one. The material will only appear and be selectable on the screen display once the player has come to close proximity of said material. |
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The available targets are as follows: |
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*[[Argentite Outcrop]] |
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*[[Calaverite Outcrop]] |
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*[[Copper Ore]] |
*[[Copper Ore]] |
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*[[Crystalline Sulfur]] |
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*[[Diamond]] |
*[[Diamond]] |
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*[[Fragments]] |
*[[Fragments]] (for incomplete blueprints) |
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*[[Gel Sack]] |
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*[[Gold]] |
*[[Gold]] |
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*[[Ion Cube]] |
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*[[Kyanite]] |
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*[[Lead]] |
*[[Lead]] |
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*[[Limestone Outcrop]] |
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*[[Lithium]] |
*[[Lithium]] |
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*[[Magnetite]] |
*[[Magnetite]] |
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*[[Metal Salvage]] |
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*[[Nickel Ore]] |
*[[Nickel Ore]] |
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*[[Quartz]] |
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*[[Ruby]] |
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*[[Salt Deposit]] |
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*[[Silver Ore]] |
*[[Silver Ore]] |
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*[[Spy Pengling|Spy Pengling Research Sites]] |
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*[[Table Coral]] |
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*[[Titanium]] |
*[[Titanium]] |
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*[[Uraninite Crystal]] |
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==Recipe== |
==Recipe== |
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</gallery> |
</gallery> |
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{{Navbox Items}} |
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== Trivia == |
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When the player uses the Mineral Detector to search fragments, it will only search for fragments that have not been unlocked.{{Navbox Items}} |
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[[Category:Tools]] |
[[Category:Tools]] |
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[[Category:Items]] |
[[Category:Items]] |
Revision as of 22:20, 29 June 2021
<infobox> <title source="title1"><default>Mineral Detector</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:metaldetector||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>metaldetectorfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


The mineral detector can sniff out raw materials, potentially saving you hundreds of hours of searching.
― PDA.

The Mineral Detector is a craftable tool. It allows the player to locate Raw Materials, Fragments, and other things.
Usage
When held, the Mineral Detector displays the current target material and a sine graph showing the player's proximity to the target. Additionally, there is a looping beeping sound that will occur more frequently depending on how close the player is to the target material.
To change the target material, press either RMB for the next material or F for the previous one. The material will only appear and be selectable on the screen display once the player has come to close proximity of said material.
The available targets are as follows:
- Argentite Outcrop
- Calaverite Outcrop
- Copper Ore
- Crystalline Sulfur
- Diamond
- Fragments (for incomplete blueprints)
- Gel Sack
- Gold
- Ion Cube
- Kyanite
- Lead
- Limestone Outcrop
- Lithium
- Magnetite
- Metal Salvage
- Nickel Ore
- Quartz
- Ruby
- Salt Deposit
- Silver Ore
- Spy Pengling Research Sites
- Table Coral
- Titanium
- Uraninite Crystal
Recipe
The blueprint for this tool is acquired by scanning the Mineral Detector on the Delta Island at -234 31 -728, inside a cargo box at the Emergency Supply Cache at -584 -33 22, or at the floating tech site in the Shallow Twisty Bridges. It is crafted in the Fabricator.
(no target detected)
Databank Entry
(No target detected)
Gallery
Mineral Detector Design Process - Concept Art by Evgeny Park
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